Rhystic study. Got like 20-30 of them in a bulk common box when prophecy set dropped. Now apparently they’re worth $30-35 each and they’re a staple in commander. 😮
which kinda balances out in the end since even though it can stay on the field for multiple turns, it gets expensive really fast when the opponent goes slow
I remember running goblin lore in a deck that tried to get teresian mindbreaker into the graveyard and bruvac onto the battlefield to unearth it and mill an opponent's deck all at once. It was a weird deck for sure, but super fun when it worked well.
I think you clearly left off Bazaar of Baghdad. This card was at one point just $20 and was literally considered trash. Then people began to realize the kind of stipulations with graveyard shenanigans, and now it’s VERY banned in Legacy and is a huge staple in vintage
Bauble was expensive way before urza. It was a core card in jund, as a free way to grow goyf, let you know if you should use a second thoughtseize and so on. Was also important to the lantern decks. Hence, 50$ baubles until it's first reprint.
It was also used in death's shadow decks to fill the graveyard for delve cards as well as to have information on opponents draws so that you knew when to go in.
@@gabeflannery9750 i don't remember death shadow's deck playing delve cards at that time, but tarmogoyf for sure. Some lists were even playing a one-off tar fire.
It was also played to fuel Delirium for Unholy Heat and Traverse the Ulvenwald in Jund decks (mainly in Death’s Shadow variants, but sometimes the package also showed up in classic Rock)
Urza wasn’t the reason Bauble started seeing a spike in usage. It was the rise of a card on this list, Death’s Shadow. Once someone figured out how to build shadow with the newly released Delirium mechanic, Bauble shot up a ton in use. Cause it replaced itself by providing a free card, but it was also a hard type to come by for delirium to get full value out of your Traverse the Ulvenwald
For me, the most common example was Krark Clan Ironworks, It appeared in fifth dawn and it didn't do anything during those days until someone used it in the infamous KCI combo deck.
I don't see anyone saying anything about Helm of Obedience, a card from Ice Age that almost nobody knew existed until Guildpact turned it into a killing machine when combined with Leyline of the Void. (Maybe too similar to the Painter/Grindstone synergy, but Helm can combine with several different cards now.)
Painted Stone was the reason I first got into Legacy back in 2010. I loved the combo, plus all the Luther creative ways it made use of Painter Servant (i.e. naming "blue," then using Red Elemntal Blast to destroy anything, or being able to discard any card in hand for FoW). Also, Splinter Twin was a bulk rare for a while too. Not quite as long as cards on this list, but at least until Drceiver Exarch was printed, & Modern was created soon after.
As someone playing since early 1994, I can assure you that casual players have been playing multi-player since the very beginning. Commander may have been the first multiplayer format that WOTC intentionally and consistently designs for, but it is absolutely incorrect to say that in the beginning there was only 1v1. Couldn’t be further from the truth.
Mishra's Bauble was played well before Urza. Urza just made it see even more play. Bauble was over $10 for good reason by 2016 because it was seeing play in Delrium decks as a free means to turn on Delirum. It also play in Death's Shadow and Delve decks as a way to put a card for free into the graveyard to power out Gurmag Angler or before that, Treasure Cruise. You are right that it was a nothing when it was printed in 2006 but it was seeing play in a variety of circumstances well before Urza.
It didn't really "take years" for Death's Shadow to be good. All the cards were there before that was printed--Shocks date back to 2005-6, Zendikar fetches were the set before Shadow (if we're just considering Modern legality here) and were fully sufficient for Shadow because off-color doesn't matter when all you fetch are shocks, and Thoughtseize was 2008. It just took someone to put it all together, not something new to come out. Shadow didn't "become good" with a new printing or legality like your other cards. It just took someone to figure it out, which is a bit different from the other cards on your list. Dark Depths is a great top pick and fits your criteria so well--that sucked until Hexmage got printed and then Thespian's Stage.
MHayashi here. Yes, I love how the assumption is always that good cards are realized right away. But I've found so many excellent cards that all existed for some time but just weren't put in the right shell before (most of the cards I've personally found being in the Obosh Red deck I like to play, which otherwise might not have a home outside of it).
Tbf, Stubborn Denial wasn't printed until 2014, which at the time was a pretty key defensive card for the Grixis version of the deck to protect it and its Gurmag Angler buddy. Temur Battle Rage was also printed around the time, but ultimately wasn't critical to the card. At the time, though, it was much better to play it because you had Gitaxian Probe to both lose life and check if the coast was clear.
I'd have to argue that the benefits from Khans block were integral to shadow. Allied fetches allowed for more flexible color combinations and generally a greater amount of fetches in general. That combined with the delve creatures and ferocious spells gave it what it really needed.
I thought that Death's Shadow might be really powerful in Vintage owing to the ease with which you can reduce your own life total. That never happened, but the fact that it eventually got picked up in Modern and Legacy at least helped me feel like I wasn't totally crazy on thinking it could be good.
While I've never played the game much, I always liked looking at the cards, and I remember thinking Dark Depths looked pretty neat for a long time. I liked its concept, and it was hard to ignore a 20/20 flying indestructible monster resulting from something. That and I also had a weirdly specific fear of sea monsters. So, many years later and after you started this channel, it always delights me to see the Thalassian nightmare get mentioned so often, and in such prominent spots on your lists too.
Notably, Deaths Shadow had almost all of it's support existing at the time of printing, but didn't have the "level up" that players needed to be able to use it to it's best.
You didn't mention how Bauble works exceptionally well in Delver, the best Legacy deck: -It's a noncreature spell, which triggers Dragon Rage Channeler, immediately giving more value than intended (surveil 1). -It goes to the graveyard by itself or can be surveiled by DRC, at which point it's a new card type for delirium. -By going to the graveyard and drawing afterward, it's essentially a cantrip so the floor is very high. And it's an easy extra card in the graveyard for delving Murktide Regent. -Although you can only look at the top card and not move it, if you don't like your top card, you can use a fetch land to shuffle your library, essentially working as card selection.
I enjoyed this video and I love hearing about cards that get good out of nowhere. On that similar theme: I've been really impressed with Nightcreep in my "cEDH" Mono black list. Little well known card that deserves more love ❤️
I remember getting laughed at for buying multiple playsets of Dark Depths when it first dropped in Coldsnap, the card was called a noobtrap. Years later it became a Legacy deck.
How on earth did Lion's Eye Diamond not be number one?!?! Not that the list as a whole was bad, but it's an epic fail to miss the literal poster child of this completely.
Similar to the reason why deaths shadow shouldn’t have been on here, it was already busted with all the support it needed out, it just needed someone to put it together.
@XCodes It came before Storm, Dredge and easy ways to recur it, there are magazines of the time calling it a joke even if they recognized the play of it being used in responseto a tutor, it's really not a stretch to say it wasn't considered good at all
The only way you could say Lions Eye Diamond was always good was if you consider the pre-errata version good, but it was generally not seem as a competitive card even then, and the 1999 errata really killed it until 2003.
@XCodes By what logic? Solemn Judgement is a not a synergy-dependent card. LED is, so you need to point out how and where it would be broken after the 99 errata but before the 2003 spike, and i was pointing out that all of the high ceiling LED decks did not exist for years. It wasn't used, it wasn't good, for years. You could say it was broken as a mana source before the errata, but that's not the same card at that point. Maybe you could say it was used in Reanimator, but it really wasnt a competitive option. LED wasnt good.
indomitable creativity was probably the most fun standard deck i built when cryptolith rites was in the format too, use the tokens to make the mana, get 4 creatures out on turn 4, win the game
That's a good idea, but since there's so many good examples, maybe a "Top 100" would be justified? There's just sooo many to choose from these days! As an "old head" I still can't get over it.
I don’t know, I like hearing about mechanics and weird interactions. Art is cool and all but for me personally it wouldn’t be that interesting of a list
Tarmogoyf was figured out pretty quick. It was one of the biggest price jumps, but the actual amount of time wasn't that long. I was expecting Lion's Eye Diamond. That card was a joke until Infernal Tutor got printed.
That was for like a week. Also, Tarmogoyf spiked during Modern and Legacy hype days, way after it was to be found anywhere from Standard to Vintage so much that players joked about including it in Merfolk, Gobbos or Combo Decks
@@randommaster06 it was not. There was as far as I remember a rule that allowed you to cast instant status cards while discarding them. It exploded with Infernal though, for sure
Mishras Bauble is also nice as it effectively reduces your deck size to 56 cards. So the likelihood of pulling your combo pieces improves ever so slightly.
Eruth, Tormented Prophet finally gives Tibalt, the Fiend-blooded a home (actually many cards a home). Eruth turns Tibalt’s +1 from a chaotic looting effect to your own personal impulsive Howling Mine. Both Eruth and Tibalt were introduced in Innistrad, so there are flavor and synergistic reasons to run the two together.
"Karn is just a narrow tech against artifact decks" Liquimetal coating, graveyard hate, pithing needle, any of the countless sideboard artifacts: are we a joke to you?
Eater of Days was a rubbish bulk rare where it forces the controller to skip their next two turns. It was like that until Beamtown Bullies came. That turned that card into something to expect in a Commander deck as a staple with Beamtown Bullies as the Commander. Didn't make any waves, but it shows that something pointless and garbage today could become very useful tomorrow with the right card(s).
A dude I used to play with used grindstone to get cards for his combo into the graveyard, then he'd get them back. Pretty sure he figured out a better system soon enough. My main deck is still kind of built around having the ability to thwart his combo. It could also be used on your own deck with the "Mortal Combat" enchantment to win the game outright.
That card was broken as early as 2003, when it was restricted in Vintage, so most people remember it as a powerful card rather than the unplayable nonsense it was designed to be. (But even then, Madness decks in 2001 were using it effectively.)
mishra’s bauble i think has always been undervalued until it gained popularity with DRC. One single card can give away an entire deck and then you’d know the entire 75
Thoughts on this death’s shadow deck. I want to make a death shadow deck where you get to twelve cast deaths shadow swing in, then cast something like patriars humiliation so the shadow loses its abilities but maintains its stat line. So it becomes a 13/13
@@chrisschweitzer5558 sorry in my comment I wasn’t clear enough. The problem with dress down is that it only lasts a turn so you first have to get below twelve, play a death shadow, wait a turn, then dress down. I meant something that stuck around the battlefield so you could play shadow at any life total and it’d be a 1 mana 13/13.
you missed one thing with deaths shadow there's also the printing of "Phyrexian Unlife" which basically changes damage to poison when your life is 0 but most importantly you don't lose the game. the key of why it's so good with death shadow is you can loophole the clause with life loss or payment since that's not damage with the shocks and fetches basically negative life it gets +1/+1 for each -1 of life
It does not immediately replace itself. And every turn is exceptionally important so if it gums up a slot that could have been used on a 1 mana removal piece or something similar. It is a good card though!
Drawing one turn later is a big cost in certain situations, such as keeping a hand with Bauble that could've had something else (and it will, but you won't know what until after you keep) or when topdecking.
interesting list. Goyf and Bazaar of Baghdad before Dredge might also be strong contenders. Wasn't bauble also kinda interesting for Delve strategies and as an Delirium enabler?
@@christopherb501 I guess that I phrased this sloppily: Tarmogoyf (not related to dredge) and Bazaar of Baghdad (greatly benefit from dredge) both took their fair time, to jump from being a fringe(?) playable to being absolutely meta-defining for some period of time
@@quarktasche4997 I don't think I agree about Tarmogoyf. It went under the radar for a really brief time, but people caught on almost immediately that it was broken in Legacy. So even if you say that it didn't take over standard for a bit, it was always really good in a major format.
@@thatguyintherain3168 actually he specifically stated the card saw very little play in EDH until the rise of CEDH which is factually incorrect. He can be right about the card not being popular or strong for a long time but still be wrong about when it became popular friend.
This list really misses the mark for me. Plenty of commander staples should be on here. LED and Bazaar of Baghdad should be on here. Bauble was always good. I just don’t get this one.
Mycosynth Lattice saw some play in EDH for Stax decks before WAR. It's really good with Aura Shards or Martyr's Bond, or Viridian Revel, or Null Rod. But Karn, the Great Creator being a one-sided Null Rod, it became bah-roken. Death's Shadow had some niche use in EDH as Mimeoplasm fuel. Or Valroz fuel. Eh, Dark Depths could've used Aether Snap. Not great, but doable.
Can’t believe you didn’t mention how fable of the mirror breaker was so good for creativity. It makes a creature that gives you an artifact, lets you find creativity, then gives you ANOTHER creature
How is High Tide not here? It was a regarded as a trash common from what was generally regarded as a trash set from '94 until '99, then it blew up after the High Tide deck won Grand Prix Vienna.
Chain of Smog definitely tops the list here for me, save for maybe Shadow or Depths for their bigger impact. But Chain of Smog went two solid decades of unplayability, before Witherbloom Apprentice was printed to turn it into a simple A+B combo strong enough for Legacy. When valuing the number of years it took most highly, I'm not sure what other cards in the game even come close.
@@danlorett2184 LED's reputation here is definitely a bit overblown. Just a couple years after it was printed, it was a 4x in multiple top 8 lists of GP Vienna 1999, contributing to the emergency ban of Memory Jar basically that very same day. It'd make bigger waves in the years to follow (in storm and various other combos), but even back in 1999, cards like Yawgmoth's Will and Memory Jar already made LED an absurd enabler. There were probably more lists from that era using LED, but trying to dig them up would likely be a pain/impossible, given I can't even find all the top 8 lists from that one GP.
I'm suprised flash wasn't on this list... printed in mirage. Was never played at all.. all of a sudden it won a PT with protean hulk and was emergency banned. Being able to win on your opponents first upkeep via gemstone caverns and discard mana was kinda game breaking.
Mycosynth Lattice is one of the few cards I absolutely hate to play against. There were so many decks when it first came out that just abused the hell out of it and I got sick of seeing it. I think I have only been able to beat it one time. It is just such an unassuming card that is just come headache. They said Karn was the thing that made it good but no. March of the Machine(the card not the set) and Hykurl's Recall are what really makes Mycosynth Lattice good, bouncing everything or junking your opponents lands are devastating.
Lion’s Eye Diamond should have been number one. It was a $.25 rare for almost a decade before dredge was a thing. A lot longer then all the others on this list.
Do the Top 10 BAD Cards that saw competitive play back then. Like Erhnam Djinn. Admittedly, for its cost and stat line, the creature's still decent of its kind, but there are MUCH better options nowadays.
Here's an idea for a future video: Top Ten Strongest Creatures in MTG Not the best, not the most competitive: the ones with the most impact on the game once they hit the field. I'd love to see a vide filled with dumb, hard-to-cast Timmy creatures, which may have never made a splash in the competitive scene but are still nonetheless unbelievably hype once they hit the field. Even if we all know Emrakul and Griselbrand would definitely be on the list, we might get to see some cool oddballs like Ormendahl, the Corruptor or Avacyn, Angel of Hope. It would be awesome to see a similar video for Yu-Gi-Oh, as well!
The section with Myco Lattice is wrong, the card became popular and good with the release of Dark Steel Forge and Nevs disk. Allowing you every turn board wipe everyones board but yours.
I'm trying to remember a MTG card, and I just can't remember it's name. It was an artifact that gave 1 colorless mana to each player for every artifact they had.
You put mystic remora but not rystic study ?!?!?!?! Rystic study wasnt played for 10years, there is also lyons eye diamond that wasnt played and that is now a massive combo piece with underworld breach !!
Rhystic study. Got like 20-30 of them in a bulk common box when prophecy set dropped. Now apparently they’re worth $30-35 each and they’re a staple in commander. 😮
It was a junk common I collected from my play group during Prophecy era. I liquidated my collection many years ago (when it had gone from
and now WoTC is afraid to reprint it as common. freaking degenerates.
Sell me one
And rising.
"Do you pay the _1_ ?" :P
This is a pretty good list other than BRO WHERE IS LION'S EYE DIAMOND? It's literally the poster child for this kind of card!
Yeah weird, LED usually is at the top this list.
LED needed to get errata'd several times because people kept finding ways to break it. It didn't really take that long to become super strong.
I don’t think LED took that long to catch on 😅
The way Mystic Remora is basically the MTG version of a Maxx-C but with a counter available on it and more permenant.
which kinda balances out in the end since even though it can stay on the field for multiple turns, it gets expensive really fast when the opponent goes slow
@@zennim125MTG's Maxx "C" is Mental Misstep. Down to the heated debates around it.
@@mattjayce2339 Is there debate about it? It seems pretty well agreed to be broken.
@@petrie911 there were debates about Misstep for years, until it wss finally restricted in Vintage.
wouldn't maxx c be the ygo version of remora
I remember running goblin lore in a deck that tried to get teresian mindbreaker into the graveyard and bruvac onto the battlefield to unearth it and mill an opponent's deck all at once. It was a weird deck for sure, but super fun when it worked well.
I think you clearly left off Bazaar of Baghdad. This card was at one point just $20 and was literally considered trash. Then people began to realize the kind of stipulations with graveyard shenanigans, and now it’s VERY banned in Legacy and is a huge staple in vintage
It was never considered trash
Bauble was expensive way before urza. It was a core card in jund, as a free way to grow goyf, let you know if you should use a second thoughtseize and so on. Was also important to the lantern decks. Hence, 50$ baubles until it's first reprint.
The original, worse version (Urza's Bauble) was considered a decent card even a million years ago in the dark ages
It was also used in death's shadow decks to fill the graveyard for delve cards as well as to have information on opponents draws so that you knew when to go in.
@@gabeflannery9750 i don't remember death shadow's deck playing delve cards at that time, but tarmogoyf for sure. Some lists were even playing a one-off tar fire.
It was also played to fuel Delirium for Unholy Heat and Traverse the Ulvenwald in Jund decks (mainly in Death’s Shadow variants, but sometimes the package also showed up in classic Rock)
@@TsujiCross Unholy Heat came out after Bauble got reprinted s bunch of times though.
Urza wasn’t the reason Bauble started seeing a spike in usage. It was the rise of a card on this list, Death’s Shadow. Once someone figured out how to build shadow with the newly released Delirium mechanic, Bauble shot up a ton in use. Cause it replaced itself by providing a free card, but it was also a hard type to come by for delirium to get full value out of your Traverse the Ulvenwald
I remember the Donate/Illusions of Grandeur combo from back in the day. Illusions of Grandeur was not played at all until that combo.
Aaaah memories of the Illusions art. Thanks man.
Yep, that combo was the reason i quit magic kkk
For me, the most common example was Krark Clan Ironworks, It appeared in fifth dawn and it didn't do anything during those days until someone used it in the infamous KCI combo deck.
Lion's Eye Diamond. The card was unplayable until Dredge became an archetype
Goblin Lore isn’t the Glue of Hollow One. That honor belongs to Burning Inquiry.
I don't see anyone saying anything about Helm of Obedience, a card from Ice Age that almost nobody knew existed until Guildpact turned it into a killing machine when combined with Leyline of the Void.
(Maybe too similar to the Painter/Grindstone synergy, but Helm can combine with several different cards now.)
Painted Stone was the reason I first got into Legacy back in 2010.
I loved the combo, plus all the Luther creative ways it made use of Painter Servant (i.e. naming "blue," then using Red Elemntal Blast to destroy anything, or being able to discard any card in hand for FoW).
Also, Splinter Twin was a bulk rare for a while too. Not quite as long as cards on this list, but at least until Drceiver Exarch was printed, & Modern was created soon after.
Jaya Ballard in Painterstone
As someone playing since early 1994, I can assure you that casual players have been playing multi-player since the very beginning. Commander may have been the first multiplayer format that WOTC intentionally and consistently designs for, but it is absolutely incorrect to say that in the beginning there was only 1v1. Couldn’t be further from the truth.
Mishra's Bauble was played well before Urza. Urza just made it see even more play. Bauble was over $10 for good reason by 2016 because it was seeing play in Delrium decks as a free means to turn on Delirum. It also play in Death's Shadow and Delve decks as a way to put a card for free into the graveyard to power out Gurmag Angler or before that, Treasure Cruise. You are right that it was a nothing when it was printed in 2006 but it was seeing play in a variety of circumstances well before Urza.
Also as an enabler for Tarmagoyf, Affinity and Fatal Push.
Also wanted to say the ORIGINAL Mishra's Bauble (Urza's Bauble) saw play at times too, though it wasn't considered a strong card.
14:36 I think you meant to show Archive Trap instead of Mindbreak Trap, whoops.
haha I was scratching my head about what the Mindbreak Trap was supposed to signify
It didn't really "take years" for Death's Shadow to be good. All the cards were there before that was printed--Shocks date back to 2005-6, Zendikar fetches were the set before Shadow (if we're just considering Modern legality here) and were fully sufficient for Shadow because off-color doesn't matter when all you fetch are shocks, and Thoughtseize was 2008. It just took someone to put it all together, not something new to come out. Shadow didn't "become good" with a new printing or legality like your other cards. It just took someone to figure it out, which is a bit different from the other cards on your list. Dark Depths is a great top pick and fits your criteria so well--that sucked until Hexmage got printed and then Thespian's Stage.
MHayashi here. Yes, I love how the assumption is always that good cards are realized right away. But I've found so many excellent cards that all existed for some time but just weren't put in the right shell before (most of the cards I've personally found being in the Obosh Red deck I like to play, which otherwise might not have a home outside of it).
Tbf, Stubborn Denial wasn't printed until 2014, which at the time was a pretty key defensive card for the Grixis version of the deck to protect it and its Gurmag Angler buddy. Temur Battle Rage was also printed around the time, but ultimately wasn't critical to the card. At the time, though, it was much better to play it because you had Gitaxian Probe to both lose life and check if the coast was clear.
I'd have to argue that the benefits from Khans block were integral to shadow. Allied fetches allowed for more flexible color combinations and generally a greater amount of fetches in general. That combined with the delve creatures and ferocious spells gave it what it really needed.
I thought that Death's Shadow might be really powerful in Vintage owing to the ease with which you can reduce your own life total. That never happened, but the fact that it eventually got picked up in Modern and Legacy at least helped me feel like I wasn't totally crazy on thinking it could be good.
Also worth noting that Suicide Zoo was figured out significantly before Khans block, even if it doesn't heavily resemble Shadow lists of today.
Mystic Remora was popular in vintage way before CEdh was a thing. It was used with Meditate and Repeal so the Upkeep cost wasn't a problem.
While I've never played the game much, I always liked looking at the cards, and I remember thinking Dark Depths looked pretty neat for a long time. I liked its concept, and it was hard to ignore a 20/20 flying indestructible monster resulting from something. That and I also had a weirdly specific fear of sea monsters. So, many years later and after you started this channel, it always delights me to see the Thalassian nightmare get mentioned so often, and in such prominent spots on your lists too.
Notably, Deaths Shadow had almost all of it's support existing at the time of printing, but didn't have the "level up" that players needed to be able to use it to it's best.
High Tide. Printed in late 1994 in Fallen Empires, wasn't even touched until Urza's Saga was printed 4 years later.
there are cards that were "bad" for longer, 4 years is not much by MTG standards
You didn't mention how Bauble works exceptionally well in Delver, the best Legacy deck:
-It's a noncreature spell, which triggers Dragon Rage Channeler, immediately giving more value than intended (surveil 1).
-It goes to the graveyard by itself or can be surveiled by DRC, at which point it's a new card type for delirium.
-By going to the graveyard and drawing afterward, it's essentially a cantrip so the floor is very high. And it's an easy extra card in the graveyard for delving Murktide Regent.
-Although you can only look at the top card and not move it, if you don't like your top card, you can use a fetch land to shuffle your library, essentially working as card selection.
Such a cool video idea. Great job as always!
I enjoyed this video and I love hearing about cards that get good out of nowhere.
On that similar theme: I've been really impressed with Nightcreep in my "cEDH" Mono black list.
Little well known card that deserves more love ❤️
I remember getting laughed at for buying multiple playsets of Dark Depths when it first dropped in Coldsnap, the card was called a noobtrap. Years later it became a Legacy deck.
00:47 This is absolutely not true, I played in plenty of 2 headed giant tourneys and everyone for themselves games in the mid 90's.
How on earth did Lion's Eye Diamond not be number one?!?!
Not that the list as a whole was bad, but it's an epic fail to miss the literal poster child of this completely.
Similar to the reason why deaths shadow shouldn’t have been on here, it was already busted with all the support it needed out, it just needed someone to put it together.
@@XCodes Infernal Tutor was really important for it, though. Even in Legacy today it only really sees play with Infernal Tutor and Madness strategies.
@XCodes It came before Storm, Dredge and easy ways to recur it, there are magazines of the time calling it a joke even if they recognized the play of it being used in responseto a tutor, it's really not a stretch to say it wasn't considered good at all
The only way you could say Lions Eye Diamond was always good was if you consider the pre-errata version good, but it was generally not seem as a competitive card even then, and the 1999 errata really killed it until 2003.
@XCodes By what logic? Solemn Judgement is a not a synergy-dependent card. LED is, so you need to point out how and where it would be broken after the 99 errata but before the 2003 spike, and i was pointing out that all of the high ceiling LED decks did not exist for years. It wasn't used, it wasn't good, for years. You could say it was broken as a mana source before the errata, but that's not the same card at that point.
Maybe you could say it was used in Reanimator, but it really wasnt a competitive option.
LED wasnt good.
indomitable creativity was probably the most fun standard deck i built when cryptolith rites was in the format too, use the tokens to make the mana, get 4 creatures out on turn 4, win the game
What made Indomitable Creativity good was the printing of Fable of the Mirror Breaker, which proved to be the perfect partner for it.
You should do some top 10 artwork lists for MTG and Yugioh
That's a good idea, but since there's so many good examples, maybe a "Top 100" would be justified?
There's just sooo many to choose from these days! As an "old head" I still can't get over it.
@@RedSpade37 Going over every card might be too much to ask maybe specific top 10s like top 10 green enchantments
@@sum1being396 Great idea!
I don’t know, I like hearing about mechanics and weird interactions. Art is cool and all but for me personally it wouldn’t be that interesting of a list
I am really surprised Tarmogoyf isn't on this list. It was a bulk rare on release and for years and then became a defining card of Modern and Legacy
It was a bulk card for weeks before people realized how good it was. But it did become a lot better once Thoughtsieze got released.
Then it came back to a bulk rare again with post Modern Horizon Modern...
Tarmogoyf was figured out pretty quick. It was one of the biggest price jumps, but the actual amount of time wasn't that long.
I was expecting Lion's Eye Diamond. That card was a joke until Infernal Tutor got printed.
That was for like a week. Also, Tarmogoyf spiked during Modern and Legacy hype days, way after it was to be found anywhere from Standard to Vintage so much that players joked about including it in Merfolk, Gobbos or Combo Decks
@@randommaster06 it was not. There was as far as I remember a rule that allowed you to cast instant status cards while discarding them. It exploded with Infernal though, for sure
Great analysis video! Thanks for uploading!
You can now add Shuko to the list.
Sweet list. I suggest using the original printing of the card so you can see when it was printed.
Black is my favorite color and I love Inverter of Truth. The big body, low cost, risky negative effects are so appealing in a masochistic way.
Great list! Hope we see more soon
I think it's fitting that a card called Goblin Lore is used in a deck that's about utilising RNG to flood the board with random shit.
God damn, these tier lists just keep topping one another, getting more interesting and original by the video
My top two would be 2. Lions Eye Diamond and 1. Bazaar of Baghdad
Incorrect LED was bulk rare until Storm, and Bazaar was not good until Dredge, both Storm and Dredge did not exist until years later @@XCodes
Remora has been played in vintage for yeeeears
Mishras Bauble is also nice as it effectively reduces your deck size to 56 cards. So the likelihood of pulling your combo pieces improves ever so slightly.
Eruth, Tormented Prophet finally gives Tibalt, the Fiend-blooded a home (actually many cards a home). Eruth turns Tibalt’s +1 from a chaotic looting effect to your own personal impulsive Howling Mine. Both Eruth and Tibalt were introduced in Innistrad, so there are flavor and synergistic reasons to run the two together.
I believe you wanted to show Archive Trap with grindstone and not Mindbreak Trap. :)
Very nice content! Keep uploading
No Lion's Eye Diamond? That card was sa bulk rare for about a decade until Infernal Tutor came around.
Maybe this should be two videos: 1) Junk cards that became good in Commander Format; 2) Junk Cards that became good later
14:45 mindbreak trap isn't a mill spell it's a counter spell?
Probably meant to be Archive Trap
"Karn is just a narrow tech against artifact decks"
Liquimetal coating, graveyard hate, pithing needle, any of the countless sideboard artifacts: are we a joke to you?
Eater of Days was a rubbish bulk rare where it forces the controller to skip their next two turns. It was like that until Beamtown Bullies came. That turned that card into something to expect in a Commander deck as a staple with Beamtown Bullies as the Commander. Didn't make any waves, but it shows that something pointless and garbage today could become very useful tomorrow with the right card(s).
Why was mindbreak trap shown when talking about mill?
I'm sure someone else have pointed this out, but at 14:40 surely Archive Trap should be on screen, not Mindbreak Trap
A dude I used to play with used grindstone to get cards for his combo into the graveyard, then he'd get them back. Pretty sure he figured out a better system soon enough. My main deck is still kind of built around having the ability to thwart his combo. It could also be used on your own deck with the "Mortal Combat" enchantment to win the game outright.
no lions eye diamond?
that def should be number one lol thing had a 10000% price spike when they made the vedgevine dredge deck lol
That card was broken as early as 2003, when it was restricted in Vintage, so most people remember it as a powerful card rather than the unplayable nonsense it was designed to be. (But even then, Madness decks in 2001 were using it effectively.)
@@JD-gk7eh It was printed in 1996. It's literally the card that defines this archetype. It was the original rags-to-riches card.
@@danlorett2184 yep, i'm looking at a 1999 Inquest magazine price guide and it's a $2 chaff rare
I don't know about ice age times, but in my kitchen table days in the early 2000 we played a lot of multiplayer magic.
mishra’s bauble i think has always been undervalued until it gained popularity with DRC. One single card can give away an entire deck and then you’d know the entire 75
Thoughts on this death’s shadow deck. I want to make a death shadow deck where you get to twelve cast deaths shadow swing in, then cast something like patriars humiliation so the shadow loses its abilities but maintains its stat line. So it becomes a 13/13
The card you are looking for is Dress Down.
@@chrisschweitzer5558 sorry in my comment I wasn’t clear enough. The problem with dress down is that it only lasts a turn so you first have to get below twelve, play a death shadow, wait a turn, then dress down. I meant something that stuck around the battlefield so you could play shadow at any life total and it’d be a 1 mana 13/13.
Extremely surprised not to see Lantern Control cards anywhere on here
Nothing really caused it to pop. Just enough things finally piled up to be kinda playable.
I feel like lantern control was good but never great enough to be one of these kinds of things
Mishra’s bauble also helps turn on delirium for spellslingers.
my favorite combo with mycosynth lattice was using it with norin the wary and confusion in the ranks.
Illusionary Mask should be on the list. It was unplayable until errata was made on Phyrexian Dreadnaught to work with it.
Goblin Lore seems like a great Timmy card, they don't print many of them today.
Green is a whole Timmy color
you missed one thing with deaths shadow there's also the printing of "Phyrexian Unlife" which basically changes damage to poison when your life is 0 but most importantly you don't lose the game.
the key of why it's so good with death shadow is you can loophole the clause with life loss or payment since that's not damage with the shocks and fetches basically negative life it gets +1/+1 for each -1 of life
He didn't miss that because that's bad, also deaths shadow hasn't worked that way since 2020.
would have been better if you put in the video the info on how long from printing to when it became viable. like years months (and day if viable)
Am I missing something or is bauble just an autoinclude in every deck because it makes your deck effectively 56 cards.
It does not immediately replace itself. And every turn is exceptionally important so if it gums up a slot that could have been used on a 1 mana removal piece or something similar. It is a good card though!
Drawing one turn later is a big cost in certain situations, such as keeping a hand with Bauble that could've had something else (and it will, but you won't know what until after you keep) or when topdecking.
interesting list.
Goyf and Bazaar of Baghdad before Dredge might also be strong contenders.
Wasn't bauble also kinda interesting for Delve strategies and as an Delirium enabler?
I hope you don't mean _Tarmo_ goyf; that came out a year-and-a-half after the first dredge.
@@christopherb501 I guess that I phrased this sloppily: Tarmogoyf (not related to dredge) and Bazaar of Baghdad (greatly benefit from dredge) both took their fair time, to jump from being a fringe(?) playable to being absolutely meta-defining for some period of time
@@quarktasche4997 I don't think I agree about Tarmogoyf. It went under the radar for a really brief time, but people caught on almost immediately that it was broken in Legacy. So even if you say that it didn't take over standard for a bit, it was always really good in a major format.
is goblin lore still a viable deck lol was it ever viable or like tier 2 or 3
I've been playing commander since it was called EDH in 2010 and mystic remora was both good and highly played even then...you're crazy XD
It was printed way before 2010. He didnt say it took the card until recently to be good. 2002-2010 is several years.
@@thatguyintherain3168 actually he specifically stated the card saw very little play in EDH until the rise of CEDH which is factually incorrect. He can be right about the card not being popular or strong for a long time but still be wrong about when it became popular friend.
Inverter was not printed in battle for zendikar but in oath of the gate watch
Mishra's Bauble is kinda like Pot of Greed, isn't it? Its just a free card that replaces it. or jar of greed, I guess.
This list really misses the mark for me. Plenty of commander staples should be on here. LED and Bazaar of Baghdad should be on here. Bauble was always good. I just don’t get this one.
I thought of Phyrexian Dreadnought.
Countering it's triggered ability ended up being quite a good deal. :v
Where are LED and Illusions Of Grandeur?
Illusionary of grandma
there's a fine line between "cards that are useless now but will eventually be good" and "cards that are useless now but will eventually be banned"
Mycosynth Lattice saw some play in EDH for Stax decks before WAR. It's really good with Aura Shards or Martyr's Bond, or Viridian Revel, or Null Rod. But Karn, the Great Creator being a one-sided Null Rod, it became bah-roken.
Death's Shadow had some niche use in EDH as Mimeoplasm fuel. Or Valroz fuel.
Eh, Dark Depths could've used Aether Snap. Not great, but doable.
you added an image of mindbreak trap instead of archive trap when talking about guaranteed mill
Wasn't LED a bulk rare for about a decade?
Can’t believe you didn’t mention how fable of the mirror breaker was so good for creativity. It makes a creature that gives you an artifact, lets you find creativity, then gives you ANOTHER creature
How is High Tide not here? It was a regarded as a trash common from what was generally regarded as a trash set from '94 until '99, then it blew up after the High Tide deck won Grand Prix Vienna.
An average cEDH definitely doesn't usually win by the turn 1 or 2
Trolling?
That Summer Bloom artist really put her self-insert in the card. How comical.
shoulda added lantern. card literally made a insanely good deck that won at the highest level in modern
0:47 we wree playing 4-5 player free for alls at that time. Unless you meant no officially sanctioned play modes except 1v1.
Chain of Smog definitely tops the list here for me, save for maybe Shadow or Depths for their bigger impact. But Chain of Smog went two solid decades of unplayability, before Witherbloom Apprentice was printed to turn it into a simple A+B combo strong enough for Legacy. When valuing the number of years it took most highly, I'm not sure what other cards in the game even come close.
#1 should have been Lion's Eye Diamond. No other answer is correct IMO.
@@danlorett2184 LED's reputation here is definitely a bit overblown. Just a couple years after it was printed, it was a 4x in multiple top 8 lists of GP Vienna 1999, contributing to the emergency ban of Memory Jar basically that very same day. It'd make bigger waves in the years to follow (in storm and various other combos), but even back in 1999, cards like Yawgmoth's Will and Memory Jar already made LED an absurd enabler. There were probably more lists from that era using LED, but trying to dig them up would likely be a pain/impossible, given I can't even find all the top 8 lists from that one GP.
4:23 that is so dumb. If the combo is too strong, why not ban Thoracle instead?
I'm suprised flash wasn't on this list... printed in mirage. Was never played at all.. all of a sudden it won a PT with protean hulk and was emergency banned. Being able to win on your opponents first upkeep via gemstone caverns and discard mana was kinda game breaking.
Amazing!!!!!🎉
Mycosynth Lattice is one of the few cards I absolutely hate to play against. There were so many decks when it first came out that just abused the hell out of it and I got sick of seeing it. I think I have only been able to beat it one time. It is just such an unassuming card that is just come headache. They said Karn was the thing that made it good but no. March of the Machine(the card not the set) and Hykurl's Recall are what really makes Mycosynth Lattice good, bouncing everything or junking your opponents lands are devastating.
Lion’s Eye Diamond should have been number one. It was a $.25 rare for almost a decade before dredge was a thing. A lot longer then all the others on this list.
I'm not sure if anybody else brought this up yet.But demonic consultation was laughable until oracle came out
14:38 should it be archive trap not mindbreak trap?😂
Do the Top 10 BAD Cards that saw competitive play back then.
Like Erhnam Djinn. Admittedly, for its cost and stat line, the creature's still decent of its kind, but there are MUCH better options nowadays.
Isn't it simpler just to say "powercreeped"?
@@FranciscoJG True.
Here's an idea for a future video:
Top Ten Strongest Creatures in MTG
Not the best, not the most competitive: the ones with the most impact on the game once they hit the field.
I'd love to see a vide filled with dumb, hard-to-cast Timmy creatures, which may have never made a splash in the competitive scene but are still nonetheless unbelievably hype once they hit the field.
Even if we all know Emrakul and Griselbrand would definitely be on the list, we might get to see some cool oddballs like Ormendahl, the Corruptor or Avacyn, Angel of Hope.
It would be awesome to see a similar video for Yu-Gi-Oh, as well!
The section with Myco Lattice is wrong, the card became popular and good with the release of Dark Steel Forge and Nevs disk. Allowing you every turn board wipe everyones board but yours.
In what format and era was that played?
I'm trying to remember a MTG card, and I just can't remember it's name. It was an artifact that gave 1 colorless mana to each player for every artifact they had.
Blinkmoth urn?
@@brocklebeau3007 I think that's it.
You put mystic remora but not rystic study ?!?!?!?! Rystic study wasnt played for 10years, there is also lyons eye diamond that wasnt played and that is now a massive combo piece with underworld breach !!
surprised at the lack of lantern of insight
14:38 wrong trap?)
You made it seem like creativity decks don't use creature tokens anymore when that is still one of the main ways
He forgot how dwarven mine is kinda the glue for that deck
Mishras bauble was played wayyyy before urza in modern
Odyssey has fetchlands reprinted in Tarkir. News to me.