21:30 you can see rumble bugging out, as soon as he ults zoey is in zhonyas, he gets no mana refunded bc zoe is invulnerable and does not move towards her, he only autos. I've had it happen beforexl, and rumble cannot cast for the rest of the fight, i think for his spell to work some mana has to be refunded or hit a unit, if nothing happens he bugs out
@@雪底下 you actually can get four star units that are over three cost it's just effectively impossible without rigging with the help of multiple people in the lobby (and the pilfer gold augment).
shop glitch is actually good , because you don't have to spend gold for rolls it refreshes for free every 2.5 seconds , so if it'S PVE round going on every 2.5 seconds your shop refreshes letting you buy units and not spend gold on rerolls
@@xfhzdfgasdfsadf That's still pretty good, that comes out as 24 effective gold every monster round. Rain of gold (if it's still in the game can't remember) is/was 18 gold immediate with plus one for every round played so given two stages it gets over taken by shop glitch pretty handily.
@@alecjones8286 if I had to choose btwn the two, I would agree that i'd take shop glitch. however, we are determining the overall value and the later u get that augment, the lower value it has. it probably goes from a --> b --> c for each stage. also, understand that the immediacy of the gold is a huge plus. getting 18 gold to lvl and roll down for a 4 cost unit at the start of 4-1 versus at the end of stage 4 makes a big difference in loss of health. guess the augment values just depend on how much gold u have in that moment.
what an amazing firelight sorc game, 4 firelight is super op atm fr
Yeah that Ekko last firelight proc was so clutch to get the 1st
This was on the previous patch. Sorc was bad and ekko didn't have his buff yet.
@@Sangsstuff Loading.... Error
@@Sangsstuff ok boomer
Incredible how strong the board got even whit one augment less, the chem baron magic
21:30 you can see rumble bugging out, as soon as he ults zoey is in zhonyas, he gets no mana refunded bc zoe is invulnerable and does not move towards her, he only autos.
I've had it happen beforexl, and rumble cannot cast for the rest of the fight, i think for his spell to work some mana has to be refunded or hit a unit, if nothing happens he bugs out
You know Chem Baron is so fking strong that you can even get a win without a gold augment
The Morde 2 at 8 with BIS items carried this lol.
my streamer
What’ll happen if you get 4 4 star singed?!
Whats the overlay Keane is using? The one which shows the augment tier or the % chance of winning the fight?
Meta tft
@@BlindluK Ty!
Well played
why did he get DB for victor ?
every stats on viktor converts to ap, so DB is like BIS
viktor converts most stats to AP, and DB gives Dmg Amp
Oh, I get it. Thanks!
that's from his Machine Herald
What’ll happen if you get 4 4 star singed?!
5 starred units dont exist yet.
So 3 3* = 4 star?
Yess
Only for one and two costs, but if you recombo a four star two-cost it will become a three-cost
@@雪底下 you actually can get four star units that are over three cost it's just effectively impossible without rigging with the help of multiple people in the lobby (and the pilfer gold augment).
@ yeah the bag sizes make it almost impossible
I just won a game with 6 sentinel irelia4
shop glitch is actually good , because you don't have to spend gold for rolls
it refreshes for free every 2.5 seconds , so if it'S PVE round going on every 2.5 seconds your shop refreshes letting you buy units and not spend gold on rerolls
Depends on when you get it. He’s saying it’s a waste to get it as a second augment cause u lose 12 shops
@@xfhzdfgasdfsadf i see
@@xfhzdfgasdfsadf That's still pretty good, that comes out as 24 effective gold every monster round. Rain of gold (if it's still in the game can't remember) is/was 18 gold immediate with plus one for every round played so given two stages it gets over taken by shop glitch pretty handily.
@@alecjones8286 if I had to choose btwn the two, I would agree that i'd take shop glitch. however, we are determining the overall value and the later u get that augment, the lower value it has. it probably goes from a --> b --> c for each stage. also, understand that the immediacy of the gold is a huge plus. getting 18 gold to lvl and roll down for a 4 cost unit at the start of 4-1 versus at the end of stage 4 makes a big difference in loss of health. guess the augment values just depend on how much gold u have in that moment.