Thanks for the video! Sorry for the long comment, but I'm hoping for some stacking assistance. I have two infantry units man1 and man2. I've recorded movement, fire data, and animation data for both. In my mission folder I have all of the TedHo files. I have a CaptureData.sqf with man1 info. And I was able to play it back with no issues before adding man2. I have CaptureData2.sqf with man2 info. I have a play.sqf and play2.sqf. My init.sqf is saved like this: call compile preprocessFile "captureData.sqf"; call compile preprocessFile "captureData2.sqf"; My Bravo Radio trigger is nul = [man1] execVM "play.sqf"; nul = [man2] execVM "play2.sqf"; So the issue is when I hit play on the radio, man1 does what I recorded for man2 and man2 doesn't do anything. So the recording part is working, I just can't get both to playback at the same time with their own recorded paths. Any assistance is appreciated!
I just tested with 8 Chinooks in a scenario from 2 locations in 1 .sfq file. Worked fine when I radioed Delta like in this video. Haven't tried with infantry. example: INSIDE wp1.sqf wp1 =[data]; [heli1, wp1] spawn BIS_fnc_Unitplay; wp1 =[data]; [heli2, wp1] spawn BIS_fnc_Unitplay; ~until wp1 =[data]; [heli8, wp1] spawn BIS_fnc_Unitplay; INSIDE init.sqf call compile preprocessFile "captureData.sqf"; wp1 = compile preprocessfile "wp1.sqf";
One year later...still no solution to launch two recorded paths for infantry units? I did the same as you and found upon playing that my two ai 'merged' into one guy, following the path of just one of the two. (even though both paths clearly show different data. Seeing how old most posts are, I probably should forget about it anyway...
I've Followed the steps, and set up the mod properly, BUT I cannot even get the recording to start via Radio Alpha. If you could personally help that would be greatly appreciated.
I recorded myself shooting some AI and killing them, played it back to record it but when the person i recorded shoots the AI they dont move or die they just stand in there animation still?
Wait so how do I have it so the AI does an animation like talk on the radio then when I shoot him with the recorded character he actually dies instead of just standing there still doing nothing
I know this is an old video but I've been wondering if anyone can help, I can record the whole process but I can't play it back in game, I have tried everything and watched the video about 8 times
@@CebCine yeah,I've been stuck with this for days,finally I got the solution,I have to set the pilot as player,then this code is gonna work,I didn't even realize I uncheck that box before,so~ thanks for the tip
there's another issue came up today,how do I execute multiple sqf files in one trigger?I have 2 vehicle sqf file,but what's the code for execute both of them at once?i've tried use 2 playback triggers but didn't work,can you please teach me how to do it?
Start or Keep an Engine On Condition: isEngineOn van_bomb isEqualTo false; / IS THE ENGINE ON? IF NOT Activation: van_bomb EngineOn true; / TURN IT ON!
@@SJ76 sry for late reply, I've got it worked somehow, I don't know why, haven't changed anything , I just open a new map and do the same thing and it worked, but I'll keep that in mind, thanks for the tip, really appreciated :)
@@CebCine I get Script Functions/fn_infUnitCapture.sqf not found when trying to load into my Mission i created to test your capture/playback script from the video. any reason why this would be displaying ?.
great simple straightforward tutorial that isnt 20 minutes long, thank you
Simple, but effective tutorial! GJ!
Is it simple?
Really help to create my scene, thanks again to share your tutorial.
Excellent tutorial, Ceb.
thanks man you replied to one of my comments regarding cinematic the other day now you make a useful video for it too, have a sub. LAD
@@CebCine if you ever need a actor or any thing make drop me a message all ways happy to help
Took me some puzzling but i managed to get it done. Happy with the results hope to imrpove soon.
Awesome 👌
Simple and clear! As it should be! good!
Super helpful tutorial 😀👍
Hey Ceb Cin! You are great.
perfect thank you!
Thanks for the video! Sorry for the long comment, but I'm hoping for some stacking assistance. I have two infantry units man1 and man2. I've recorded movement, fire data, and animation data for both. In my mission folder I have all of the TedHo files. I have a CaptureData.sqf with man1 info. And I was able to play it back with no issues before adding man2. I have CaptureData2.sqf with man2 info. I have a play.sqf and play2.sqf. My init.sqf is saved like this: call compile preprocessFile "captureData.sqf"; call compile preprocessFile "captureData2.sqf"; My Bravo Radio trigger is nul = [man1] execVM "play.sqf"; nul = [man2] execVM "play2.sqf"; So the issue is when I hit play on the radio, man1 does what I recorded for man2 and man2 doesn't do anything. So the recording part is working, I just can't get both to playback at the same time with their own recorded paths. Any assistance is appreciated!
I just tested with 8 Chinooks in a scenario from 2 locations in 1 .sfq file. Worked fine when I radioed Delta like in this video. Haven't tried with infantry.
example:
INSIDE wp1.sqf
wp1 =[data]; [heli1, wp1] spawn BIS_fnc_Unitplay;
wp1 =[data]; [heli2, wp1] spawn BIS_fnc_Unitplay;
~until
wp1 =[data]; [heli8, wp1] spawn BIS_fnc_Unitplay;
INSIDE init.sqf
call compile preprocessFile "captureData.sqf";
wp1 = compile preprocessfile "wp1.sqf";
One year later...still no solution to launch two recorded paths for infantry units? I did the same as you and found upon playing that my two ai 'merged' into one guy, following the path of just one of the two. (even though both paths clearly show different data. Seeing how old most posts are, I probably should forget about it anyway...
Can´t play as the character, help pls
Hooh shit this looks complicated. Toturial seems to have simplefied it as much as possible though. My thanks!
the first trigger script dose not activate a recording process for me what could be the problem?
Nice ! Thx
Ceb answered me on his other video about keyframe animation. I manage to record but I'm not able to play it
Please follow the steps carefully.
Bro I followed every step to a tee and it still doesnt capture anything..what am I doing wrong?
Trying to use this on a tank, not working at all. I've verified several times. It's worked for me before but not now :/
Hi Bro, thanks for the perfect video, in fact I'm going to start my mission in cinematic mode, can you help me?
I've Followed the steps, and set up the mod properly, BUT I cannot even get the recording to start via Radio Alpha. If you could personally help that would be greatly appreciated.
same problem
Any luck? ? ?
@@devonnoah7347 Don`t know if you still need/want help but if just hmu
@@cochonnes3932 hey you able to help friend?
@@cochonnes3932 I need help, the radio alpha wouldn't start recording , I did the exact same thing as the video
very good 👍
I recorded myself shooting some AI and killing them, played it back to record it but when the person i recorded shoots the AI they dont move or die they just stand in there animation still?
Wait so how do I have it so the AI does an animation like talk on the radio then when I shoot him with the recorded character he actually dies instead of just standing there still doing nothing
@@CebCine Still i play the recording back i can hear the character shooting on the hill but both AI dont seem to be getting shot and stay still
@@CebCine Am i able to contact you on something else? i need help with one more thing.
Ceb Cin it’s just I need an AI to execute another ai which is on his knees but how do I even go about doing tjat
I know this is an old video but I've been wondering if anyone can help, I can record the whole process but I can't play it back in game, I have tried everything and watched the video about 8 times
Same
Ay quick question, is it possible to record while having the other animations playing?
Honestly I do not know as I never tried it. But I do not expect it to work
@@CebCine Duck will now try and likely fail
Script play.sqf not found popped up.
does it record also the weapon fire by the player?
Well yes
Uhmmm when i play it back it won't shoot
Yeah i did i copy paste the unit i want to unit capture
@@ExtincZ did you resolve this?
@@azzie358S yeah i just have to redo the same process the unit you're recording must have the same weapons and equipments.
I’m having a bunch of errors in this
there's no checkbox for me to tickle the engine on,what's the script for it?
@@CebCine yeah,I've been stuck with this for days,finally I got the solution,I have to set the pilot as player,then this code is gonna work,I didn't even realize I uncheck that box before,so~ thanks for the tip
there's another issue came up today,how do I execute multiple sqf files in one trigger?I have 2 vehicle sqf file,but what's the code for execute both of them at once?i've tried use 2 playback triggers but didn't work,can you please teach me how to do it?
Start or Keep an Engine On
Condition: isEngineOn van_bomb isEqualTo false; / IS THE ENGINE ON? IF NOT
Activation: van_bomb EngineOn true; / TURN IT ON!
@@SJ76 sry for late reply, I've got it worked somehow, I don't know why, haven't changed anything , I just open a new map and do the same thing and it worked, but I'll keep that in mind, thanks for the tip, really appreciated :)
Why tf does the files come downloaded with code already written in the files lol
Is there a way to rewind the capture
So can i now foward and rewind the capture or no
@@CebCine I get Script Functions/fn_infUnitCapture.sqf not found when trying to load into my Mission i created to test your capture/playback script from the video. any reason why this would be displaying ?.
@@CebCine should be that was the first thing I checked before I left my comment on your video
Not even working for choppers...
firedata not playing