Fallout 4 Nuka World BEST ENDING - Free Nuka World, Destroy All Raider Gangs & Kill Bosses
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- Опубліковано 29 сер 2024
- Fallout 4 Nuka World DLC Gameplay - Best Ending: Open Season Quest - Speak to Mackenzie at Nuka town market. Free Nuka World, destroy all raider gangs and kill gang bosses
Nuka World is the last Fallout 4 DLC. It's a vast amusement park now a lawless city of Raider gangs. All new region includes a new open wasteland and park zones. There are four large park zones: Galactic zone (Starlight Interstellar Theater, Vault Tec Among The Stars, Starport Nuka, Robco Battlezone and Nuka Galaxy), Kiddie Kingdom (Ferris Wheel, King Cola's Castle, Nuka Racers and Fun House), Dry Rock Gulch (Doc Phosphate's Saloon, Dry Rock Gulch Theater, Mad Mulligan's Mine and Coaster) Safari Adventure (Cappy's Treehouse, Primate House, Reptile House and Angry Anaconda).
Nuka World features new unique and legendary weapons which can be given to sole survivor as a quest rewards: handmade rifle, automatic rifle, paddle ball, acid soaker, thirst zapper and more...
There are three Raider gangs with their leaders in the Nuka Town USA: Operators (Mags and William), Disciples (Nisha, Dixie and Savoy) and Packs (Mason).
You can explore the World of Refreshment and Nuka Cola Bottling Plant to learn about the secret Project Cobalt and the way to modify thirst zapper and make the nuka cola, nuka cherry and nuka quantum gun. Also it's possible to find Siera Petrovita in the Nuka Town USA and go further to find all hidden cappys and unlock the secret and meet the inventor of the Nuka Cola formula itself - Jonh Caleb Bradberton, then take the nuka nuke schematics and Nuka Nuke launcher from the secret safe to complete Cappy in the Haystack quest.
There is a new group in the wasteland called the Hubologists and they are located at the Hubologist's Camp. You can meet Cleansed and he will take you to their leader Dara and then the new unique side quest is started - Trip to the Stars.
Clear the Nuka World Junkyard and power up the UFO to help the Hubologists to start their trip to the stars to meet their leader - Start Father. You can join the hubologists and increase your rank to AHS 8 by taking the zeta rays threatments.
Travel south to find the Grandchester Mystery Mansion and hear the horror stoty about little girl Lucy and her parents. The rest of the new locations are Evan's home, Dunmore homestead, Wixon's Shovel Museum, Bradberton Overpass,
Northpoint Reservoir, Morton Residence and Red Rocket.
There are new items called Star Cores. Find and collect all star cores in the Galactic zone to repair the mainframe in the Starport Nuka and complete the Star Control quest.
There are new interesting characters which can be found in the parks and the Nuka Town Usa: Oswald the Outrageous ghoul magician, Cito, NIRA, Sierra Petrovita, Evan, Jonh Caleb Bradberton, new companion Gage Porter who can be romanced, Shank, Harvey.
Speak to NIRA in the Nuka Town USA and collect all park medallions for the special reward. To become a new overboss you must kill Overboss Colter in the arena and you can find a new overboss power armor.
New armors and outfits can be found: operators, disciples and packs armors, nuka cola and chappy's outfits, western outfits and space astronaut costumes. Have fun in Nuka Cage and Cola Cars Arena.
Fight the new creatures like gatorclaws, blood worm larvaes, giant ants, nukalurks, nukatrones and more. Speak to Shank and wipe out settlements in the Commonwealth and claim a new outposts for the raider gangs.
There is a new main story line and few different endings of the story. Main story line includes a few new missions: All Aboard, Taken for a Ride, An Ambitious Plan, The Grand Tour, Star Control, A Magical Kingdom, Safari Adventure, A World of Refreshment, High Noon at the Gulch, Home Sweet Home, Power Play and Open Season.
This dlc include a new workshop items for the settlements. All this things are included im my full game Nuka World dlc walkthrough, playthrough gameplay with no commentary.
Gaming system:
Video card - Asus nvidia GeForce GTX 760 DC2OC 2GB GDDR5
CPU - Intel Core i5 4670 - 3.4 GHz (3.8 GHz boost)
RAM - 8GB DDR3
Operating system: Windows 7 Utimate 64 bit
Video is recorded with nvidia Shadowplay software.
Video settings used in game: 1920x1080 1080p, High Settings
Would have been 10x better if you could run back and tell Preston and get all the minutemen to siege the place
I agree.
Minutemen could use that place. Railroad and and BoS too.
Preston: "You're telling *ME* another settlement needs our help?!" ;-)
Yeah. I would have preferred a massive Minuteman siege. Building artillery outside of Nuka World, getting Oswald and Cito and LIVING traders from the other parks (dumb that somehow all the traders who survived the raider attack died) to help by killing the Raiders with guerilla (or gorilla in Cito's case) warfare in their respective areas. Perhaps have an option to force the Raiders into submission and allow them to raid only evil groups-- super mutants, gunners, and other raiders for example.
All in all, poorly written, but nothing mods can't fix.
I totally agree KrasseOdaVonBayren, if THAT was the story for the good side and that ending, I totally would've gone with the good karma! But in reality, going with the Raiders was much more entertaining and interesting.
Sole Survivor: "I have to take down... *all* of them?"
Mackenzie: "No, no. Only the leaders. With the leaders gone, the gangs won't fight back"
Sole Survivor: *Kills gang leaders* *still has to take on 150 other raiders in their gangs*
Fuck those bitches, I'm killing them too. I didn't fully mod out my handmade rifle for nothing
I like to think of this option as dealing with Raiders by their own set of rules.
And mowing down every single one of them in sight is the fun part (of course, so it's using VATS during the final execution of the leaders and Gage)
Ikr, they made it sound fun and easy, but hard and frustrating.
You have to do this , if you do the other which is the really bad ending , their plan is to take over the whole of the commonwealth and capture settlements. This will alienate Preston and screw over your settlements forever.
Really wished you could get The Brotherhood or Minutemen to assault this place. I mean its not like the game forces you to stay, you can literally Waltz right on the train after killing Colter, but no you can't get your faction to help at all. Come on Bethesda! I was excited to take this place over with the Minutemen!
+Vale Sauce don't you know that the brotherhood completely hate the insitute?
use the fcom mod and do it.....
Play in PS4 tho..
(On)
+valesauce even elder lyons was a bigot.... he was worse then maxson actually. He had his soilders shoot ghouls on sight. did you play fallout 3? did you remember underworld?
way to turn a 7 hour campain into 30 mins
Beat the entire DLC in 4 hours
Main story then
+llCasualDudell 2 hours is bullshit and you know it.
+llCasualDudell so cool man wish i was as good and fast as you
+Secretive Life realy it took me two days to complete the story missions and i still have side quests to do
"Well, in case you haven't heard, things have gone from bad to 'totally screwed'. Our new Overboss has turned on us, and has been wiping out raiders left and right! The rest of you wanna try and fight him, go right ahead. As for me, I'm gettin' the hell outta here! Consider this your official notice that Raider Radio is off the damn air FOR EVER!" -Redeye's final broadcast
Im from the future lol
@@inept_wall4177 im from even further in the future
Lone Survivor... "*PRESTON!* I've found another settlement that needs our help."
Preston... "Wait... what? That's my line."
Lone Survivor... "I'm the General. I'll say what ever the hell I want. Now mobilize the minutemen. We're moving out."
OOTurok 🤣🤣 if only would love to be able to say that to him ha ha ha
Total war fallout....siege of nuka world with minutemen army....i like it
Hey that’s my line general
.
"FORM RANKS!"
Bethesda always sucked at endings, but dear God this gem takes the cake. This is the last DLC for Fallout 4 and all people got for this particular ending of freeing all the slaves was pushing a measly red button for D grade fireworks? At a THEME PARK, no less.
this is the last dlc THIS YEAR but bethesda already said they are looking to supporting more content next year
+BodofLegend when? Did they say that
not according to this and bethesda
www.itechpost.com/articles/21240/20160627/fallout-4-fallout-4-update-nuka-world-fallout-4-nuka-world-last-fallout-4-dlc-bethesda-release-more-2017.htm
www.reddit.com/r/Fallout/comments/4o3oei/pete_hines_says_nukaworld_may_not_be_the_last_dlc/
that WAS said at an earlier time but then when the question was asked again closer to the release of nuka world. and because so many people were disappointed by the response his mind was changed.
yeh... i was like.. is that it...
That's more of a big MAYBE. They're probably want the fans to jump on the useless hype train again.
It's a shame you can't kill the raider leaders to unite raiders under you and turn them into some sort of private military....
And then build a save haven for them.. Soldiers.... with no nation....
I'm already a demon, Kaz.
really sucks but I still like the dlc
I actually never thought of that it would actually be pretty cool
"Surrender now or be destroyed!"
"Whoa! You don't have go all hard-on..."
"I am the General of the Minutemen, Paladin of the Brotherhood and Trusted Agent of the Railroad. I do not give any fucks what you scum want! Surrender or be destroyed!"
The three Raider Gangs surrender and become a 'free' labor force to be used to restore the Commonwealth
I would so much rather be playing a Metal Gear game now XD
Sunset Quesadilla Right? Cause this DLC questline feels weird and forced. You spent all this time helping people and now you're suddenly bad and you're hurting the same people you were hurting. Or a shitty ending where you just kill everyone and gage leaves you. You are the fucking bearer of the prewar knowledge! An educated person. Fucking teach those useless mongrels to be decent and create an army
It seems like Bethesda's bad writing has risen once again. Obsidian would have written a much better ending for Good Karma Nuka World players than this.
And obsidian wouldn't have added a pre war x-01 suit
+KBryant25_ obvious.
dead company
+KBryant25_ fallout 1 and new Vegas > fallout 2
Lol are you giving praise to Obsidian's writing? After what they did with KOTOR 2? Dude shut up.
I didn't enjoy this dlc much, I hate how I'm all of a sudden a bad character. After spending soo much time being the good character. This dlc has makings of poor writing and direction this dlc should've been in the original game instead as a dlc.
You can be a good raider
It doesn't "force you", but they don't offer any quests for people who want to play as a good character. You kill all of the raiders and that's it, Nuka World main quest ends in about 20 minutes. If that's not bad writing, then it's a very lazy one at least.
+Dominikkpl They should make 2 questlines.
Absolutely, all they had to do is make traders another faction. I really don't understand why everything just stops after finishing Open Season/killing the raiders. They could let you claim new territories for traders around the park, just like you can for raiders. But no, you get nothing. Hell, traders don't even take off their goddamn collars after you free them!
They should have done a way when you kill all the raiders, you help rebuild Nuka world for it to become a massive trade up or city. So when you take over a new section of the park more traders and settlers will come to live in these sections. So then once you reclaim the entire park you have turned t from a small section of traders to a huge city of free trade.
Warning this quest cancels out almost all other quests.
It ends the dlc in like 10 minutes
Could you complete all the quests and then kill them?
Yes, you could do all of the Quests and Kill them, though you will lose the Affinity Perk with Gage, and you will not be the Boss of the Nuka World anymore, and any Settlement you Conquered with Raiders won't be Yours anymore. (if you even Raided any)
+Yehia zein DECISIONS!!!!
I didn't watch the video, but can I still use nuka-world as a vacation resort after slaughtering everyone?
They were WAY too eager to end it if you want to refuse to become a raider. There should have been the option to manipulate the different factions into killing each other, or banding the traders together to rebel or maybe even have different ways of killing them, rather than "Just go up and shoot them in the head and prepare for all-out war."
*Open Season Quest starts*
Me with my fully modded laser Gatling:
_THIS IS WHERE THE FUN BEGINS_
I built trust with them and cleared out the whole park and gave the gangs territory collecting all unique and rare loot...than I sent those raiders to hell. The Brotherhood of Steel does not deal with raider scum. AD VICTORIUM! FREEDOM.
Neither Minutemen or Railroad. Fuck the raiders.
Afteer doing the Raider quests and Bleeding them dry of loot and perks..... can you still do Open season? cause if I'm going to do it... I'm gonna do it like a Goddamn Tank.
+Danny Caracciolo
yes you can. that's how I did it. just be careful not to kill the traders or slaves.
Nicholos Parker I tried it out myself and it worked. freed the slaves. had one Hell of an awesome fight. Now Nuka-World is a better place
ArnoldRulesyou Democracy is truth. Communism is death
I know you get locked out of quests but me personally I couldn't stand being a slave owner so whatever. This DLC basically forces you to be evil to do shit and it's annoying Fahh Habbah was better.
No Nuka world was the best DLC
+TeoTeoTeo agreed I'm still exploring after I dealt with the scum in the park. Someone had to clean up the trash right but now I'm going back to Nuka Word.
Technically you can kill the gangs off at any point. You don't have to do it right away.
lastwolflord Fuck, Welp during my final play through i'll do that
Honestly, Far Harbor held my attention as it is constant quest line after quest line, not so much with Nuka World. I find myself spending more time building settlements back in the commonwealth rather than doing anything in the new DLC. Like I honestly cannot bring myself to care about anything when it is just "capture the flag" and there is nothing out there to let you know how stuff are like back at HQ.
Wtf man, I did this quest without mods on hard difficulty and I had to sacrifice at least 100 missiles, 40 mini nukes, God knows how many grenades, bullets and chems and 4 power armors to defeat the 4 leaders and their gang members. Just FYI. And this guy just casually walks in and defeats everyone at a blink of an eye without barely even aiming. Lol
Well he got a lot of perks,and he got the explosive radium rifle, the damage would be like 70ish plus the rad damage about 50ish . And idk what armor is this man wearing
I killed them at level 171
It was easy.... too easy
@@thomasbeliveau4381 pretty sure it’s the kiddy kingdom ghoul magic guys suit he put ballistic weave on it I’m pretty sure
I was kinda sad to kill gage I mean he was such a cool guy to let me win the battle with the overboss...
He's just using u so that his hand stays clean
All of you are true in my mind but at the end of the day it's based on your opinion do you think he can change if he can change he wouldn't shoot and try to kill you if he would he would stand down so in my mind he may not be a full-on raider menace who likes to brutally torture people but I doubt he's seeking out redemption but hey that is just my opinion
@@ferdiatrotter4714 Agreed
Their is no new ending for the game for reconquering the commonwealth so I really got put off by this DLC. Like what was the point of taking over the settlements for raiders if it doesn't have an effect on the games end. If you take them over for a faction like the Minutemen or Brotherhood at least that plays a part in the games ending by you building support for that faction to help you win end game. This DLC it is pointless and blocks off those 2 factions for no other outcome.
@@SuperQBoi because it’s dlc. It’s completely separated from the main quest line in fallout 4.
Ya know what would have been a better "good end?"
-"Kill the raider bosses"
-"That's suicide"
-"You're right....how about instead of a one man army, how about an army of robots! And an army of cloned mutant gaiters! And a FUCKING GHOUL WIZARD!!! Use that to completely ANNIHILATE THE FUCKERS!!!"
-"Turning the park they fought so hard to keep against them? Why, how ironic and fitting!"
BOOM You got a campaign, a reason to stay and explore, and the feeling of satisfaction when you see the fucking army of robots with weaponized soda for ammo, giant mutant gaiters, and a ghoul wizard reminding the raiders where they truly belong in the wasteland foodchain. Maybe even round up the bosses and survivors put them through the gauntlet, or enslave them, or even straight up execute the fuckers with you taunting and smirking as their "tough guy" persona falls apart as they beg for mercy. Missed opportunity Bethesda.
don't forget a handful of cowboy protectrons
This ending reminds me of the "Destroy the Dark Brotherhood" alternative quest in Skyrim. One path has a ton of quests, content and achievements, and the other path is just "over and done" with nothing really to show for it.
9:51 “time to get messy!”
2 seconds later:
*Rolls down stairs in a bloody pulp*
Wasn't wrong
I think I'll go back to an earlier save so I can wipe out the Raiders. I didn't much like the second half of the main quest, which is basically just one long tutorial on how to take Settlements for the Raiders. So I'll do the first half to take over the park, and as soon as Gage says we should take over the Commonwealth, It'll be open season on the bosses.
I kind of wish we could betray the Raiders to the Brotherhood of Steel or the Minutemen like we could betray Acadia to the Brotherhood or Institute in Far Harbor.
Standing in their way to the technology of the amusement park. These raiders then deserve to die in pieces lol.
The BoS doesn't like raiders. Besides that, one of the terminals on the Prydwen talks about plans to follow caravans around in vertibirds so they can protect them from attacks and get good trade deals. The BoS wants people to like them, and killing raiders is a good way to do that.
+ Edward Sallow Maxson's BoS are already killing raiders in the Commonwealth, along with Super Mutants, feral ghouls, Gunners, Institute synths, and other threats. It makes sense that they would be willing to kill another raider threat.
Im having a hard time finding lore reasons to go with Raiders as A BoS Sentinel.. Would we rather have them under our watch? Could we band them together for a battle? And what about my Institute Alt..? Would the Institute, want all the Raiders under their thumb? Wouldn't the Institute have there new, Great War Veteran, New Director/leader. Vault Dweller, Wastelander and Surface explorer to have all the Raiders of the Commonwealth's greater area to be under there control, they can use them as an occupying force along with my already existing occupied settlements.. (In which ive already built them all concrete and steel barracks with running water..) All my citizens are required to where Institute jumpers and all security forces must wear Courser uniforms and gas masks.. But now how will I control these raiders? Can someone who has already invaded settlements tell me if raiding would work in my Institute RP?
CJ Ware The Institute doesn't seem to care much about the surface aside from what they can get (as in resources) and their own scientific endeavors, so I don't think it would be a problem lore-wise. Unless it threatens the Institute (like the BoS and the Railroad did), I doubt they'll care lore-wise.
As for a BoS protagonist (a scenario I've also thought about), while the Operators also seem to value tech (out of the three raider factions), I don't think Maxson's Brotherhood would tolerate any raider outfits since they're protecting the people of the Commonwealth from raiders, Gunners, and the like (pretty much the kinds of people you now have under your thumb).
On the other side of the coin, if you're Sentinel then you're one of the most powerful members of the Brotherhood, second only to Maxson, so you could roleplay it as your character having leeway in making a radical decision that you think could benefit the Brotherhood (i.e. a variant of using the raiders as non-BoS canon fodder to deal with their enemies, perhaps). Maybe you think the Minutemen are too weak to effectively do their job to protect the Commonwealth, and you see the raiders as a necessary evil to properly keep things from going off the rails.
You also have Preston hate you if you raid a Commonwealth settlement (which seems to remain even if you kill all the raiders and remove the raiders at the raider settlement).
And I only want to sent Liberty Prime on a little amusement tour, if you get my meaning.
They should've given us the option to choose a faction to help us with this. Whether it be the Brotherhood so they can set up a HQ there, the Minutemen or just getting an army of Institute Synths there.
If by "best ending" you mean "how to complete a $20 DLC in one hour", then yes, I agree.
There is no "best" ending in Nuka World. Every ending is incredibly unsatisfying. From an aesthetic standpoint and in terms of the exploration value, Nuka World is a 10/10. From the perspective of story line and player freedom, it's more like a 5/10.
What I'd love is a way to keep the raider gangs in Nuka World, opt to NOT lead raiders into the Commonwealth, and then turn on the power. Unfortunately this isn't possible. Hopefully someone mods the possibility in.
Preston: We need to rebuild their trader settlement to increase the length of the nuka world dlc.
Turns out nuka world is just the usual settlement building dlc disguised as story dlc.
This is actually a beautiful ending.
how
The worst ending there is, makes the entire dlc last like 10 minutes
@@doomsday437 do the far ENOUGH route. if you care about the work you did with settlements do every mission in nuka world minus the raid quest.
This was the single most disappointing installment in the game. This whole thing felt like crap. At least in The Pitt when you could side with the Raiders, they had some humanity, some justification for their actions. The leader was a likeable guy with sincere motivations you could understand. It made rationalizing the choices easier because we had real emotion weight to judge them based on. Is a totalitarian caste society formed in a last desperate bid to stave off total chaos justified?
Here, its just, raiders that are assholes being assholes to everyone including each other. And even in the main plot, theres no depth. A lot of noise is made about keeping everyone happy but there are literally no repercussions to handing every single park to one gang. Just some grumbling from the other two. I was expecting some kind of revolt, or a challenge to my authority, or at least some inter-faction violence as a result. Nope. They just complain a bit. What the fuck are you doing Bethesda?
And dont get me started on the good ending. One massive gunfight and a button press and ta-da, the DLC is over! Now you get to wander around aimlessly until you get bored and leave. Why couldnt the Traders be a faction? Why cant we sell the raiders out to a faction? I'm sure the BoS would love to get their hands on the shiny tech in Nuka World, and the opportunity to stamp out an impending raider invasion while they are still disorganized seems like something the Minutemen would be all about.
You expected depth? from fallout 4?
If you you finished the whole dlc you'd know one of the gangs do revolt if they don't get enough land also really? Raiders need to have a reason to be raiders?
+Rabid Rabbit I mean the pack and disciples had a common goal of just violence...except disciples were into torture porn...pack were furries who followed the alpha
The Disciples sure, but the Pack, I'm not so certain. I mean they still like violence as a method of getting resources or status, but they ultimately seem to crave, pun not intended, the pack social structure. A disciple would most likely be just as happy alone as they would be in a groups, just so long as there's a person nearby to torture. The Pack, challenges to the Alpha not withstanding, look out for each other and "party every day like it's your last". I think a Pack member would be miserable if they were isolated from each other, even if they could cause as much violence as they wanted.
Or maybe I reading too much into a Fallout 4 raider gang.
thats what ya get for 20 bucks, i guess
I kinda made my own ending through mods. My character became Overboss, but did it in order to control the raiders and make sure they don't do anything bad outside of Nuka World. The mod I have lets me skip the settlement raiding, so Preston doesn't hate me at the end, either.
what is the mod called?
@@Yuki_Ika7 ah this was years ago, and I think it might have been taken down since. I tried to find it but couldn’t anywhere. If you’re on PC I found one called “skip raiding your own settlements.” Not sure about console anymore (I was on xbox). Sorry about that.
Make an evil raider character and you'll love this DLC play as any other type of character and it's a waste of $20. Seriously what the fuck? They could have at least put SOME effort into the good ending but nope it's either be evil and get a day's worth of content or be good and have 30 minutes worth. I didn't want to replace my settlers I spent weeks assigning to work stations and who are actually interesting (I have a mod that gives them names) with generic raiders who won't even grow their own damn food, why would I fuck up all that effort I did for something less interesting? I wanted to lead the minutemen against this place or at least have an option to keep the raiders contained to nuka world while still doing everything else they have to offer. It basically boils down to side with the raiders and fuck up your work on the settlements and make them less enjoyable or be good and skip most of the content because Bethesda couldn't be arsed to write anything for the other side of the coin. It baffles they would do this when it's likely the majority of players wouldn't want to raid their own settlements and be an evil dick and with only 3 story DLC's in all only one of which being worth while you feel compelled to buy Nuka World for a fair amount of content only to be majorly disappointed with the lack of substance and choice. This DLC is a waste of money and I didn't even talk about the annoying glitches and bugs and mod incompatibilities.
I'm hoping some of the modders out there can do something for this DLC. Seen some pretty awesome changes made for other parts of the game that way.
It's my hope as well, shame mod authors have to make content the devs should have done themselves in the first place though. I also hope we get some compatibility patches for the new UI they implemented.
Most of the DLC is dealing with the parks, and you can still do all of those quests regardless of whether or not you side with the raiders.
I actually did that stuff before even talking to the bosses, after that though there is nothing else to do unless you side with the raiders, $20 for a days worth of content 30 minutes if you do it the way most people want to do it is robbery.
Your acting like the last bit with taking out the Raiders or nor is the whole DLC, which couldn't be much more inaccurate. 95% of the thing is just doing the quests in the five parks, the hubologist, and fighting through the power plant to turn the power back on.All of which is still available even if you kill the raider gang leaders.
i love how the protagonist is like "id hab 2 kill all ob dem 0-0"
you liiiieeee
SnoopDoggWithABlog yes
Autumn i remember
i gave you the code 2-1-6, the right code, but you still tried to kill me
if i didn't have CHIM i would be all dead now
Ikr even though at this point he's taken on armies of synths, super mutants, robots, gouls, and a ton of dangerous mutated animals but humans? Awe man that might be a problem lol
Insert Piccolo joke here. D’all of D’em!?
Bethesda: Failed this, failed this, failed that etc.
Players: I don’t give a flying shit. You tried to get me to kill all my allies in the commonwealth
I love that you can join the raiders and become one of them. It's a brilliant role play choice and allpws for tonnes of different and unique gameplay. However this option should be the niche option and instead it's shoved down our throats like a steamtrain! I can honestly only think of one of my characters who would even slightly think of being a raider, the rest definitely wouldn't.
But then for these other three characters I'm stuck with an ending that feels like congealed piss! Bethesda really pushed in the wrong direction with this DLC.
+Lightyam your point is? The Pitt featured an all new region with raiders you could join. However it actually had the effort put into it to include a dual storyline where you could side against the raiders and not be met with the laziest quest in Fallout history.
+Lightyam I bought the season pass. The description didn't exist back then, what you want me to go back in time and predict Bethesda's terrible direction choice?
It's a bad direction because the entirety of the rest of the game is centred around being the good guy. So very little characters will make sense for joining the bad guys after all that main game, if any. This is why a good option was not only preferable but fucking required. The pitt got away with an evil option because it had evil options throughout the main game, however the game also had good option and so the dlc did too.
Nuka World however is the polar opposite of the main game's direction and as such feels extremely jarring and badly written. The only way it could feel natural is to have a character completely ignore the main campaign which only serves to prove my point.
A description is not a defence for bad writing. If the base game was all evil choices then this dlc would slot in perfectly, but it's not.
but that should have been in the original game not a dlc, fallout 4 dlc are indeed crappy
+dds das exactly! Either have the main game good and evil or have it all one karma. I'd rather it be good and evil but having it all good except for one handbrake 180 evil DLC is far worse.
Seeing all the slaves really bothered me on a deep level I could feel in my gut so I killed all them off the Raiders i mean The torture ones were really tough but they had to go and it's on my main character my level 92 legit main character I probably should've gotten the achievements first but they made me sick it was like an up session I had to kill them Raiders are fucking disgusting if I'm really the over boss then let me free the people if you disagree then fight me but there's no free open option like this is there? Just like there's no good and evil in this fallout every single faction just want you to kill their enemies but forcing you to run errands for the most disgusting enemy type in the wasteland that's just low
Agreed
Slaves didn't bother me, the people in cages dead for nothing is why I choose this ending. How can you collect caps from dead people?Secondly I spent days and weeks building and freeing the common wealth, why does the story force us to take over the common wealth?I would have been okay with wageing war against the other factions like gunners and raiders of the common wealth to take over their area's.But not my own settlements, that's pretty damn stupid to be forced to do it.
holy run-on sentence
You can't actually enslave anyone and keep them around the salves are just there you can't add to them or have servants or anything and fuck those slave shouldn't have been enslaved also in the pack being a slave is a choice
"In The Pack, being a slave is a choice" is a metaphor. The Pack raiders are all about strength and dominance. If you think you can just take someone's items because you're that strong, then you're allowed to. The slaves are just weak and sheepish people that do not want to risk their lives to earn their freedom. That's what it actually means.
First Bioware and now Bethesda have lost their damn souls. Dragon Age Inquisition was a huge game and I could tell they put a lot of effort into the graphics and game mechanics. That said, the game had no heart, it was just a shell, going from location to location completing task and killing one dimensional enemies. Dragon Age Origins and even Dragon Age 2 had something that got me emotionally invested in the stories and characters. I cannot say DAI was a bad game, it was mechanically sound, but it lacked that special feeling. That is how I feel about FO4, this game is huge, ambitious, and at times beautiful. There are a shit ton of companions, weapons, armor, and mods. The game is full of content and I can tell effort was put into it. That said it had no soul, FO3 was such a shit place and Three Dog on the radio. FO3 felt like a post apocalyptic world that had interesting characters, fractions, and choices. Skyrim, is still my favorite game ever, being The Dragonborn and all the Viking references and that damn music was amazing. FONV was also so well thought out and sucked you into that world with total emersion. FO4 I just went from place to place doing my task and nothing sucked me in or grabbed my imagination. It was just a plain hamburger that was made real well, no cheese, or toppings.
How is Skyrim better than Elder Scrolls? I have played Elder Scrolls and loved it and also have Skyrim but never played it yet.
+Andrew Jackson
Skyrim is an Elder Scrolls game, and Fallout and Elder Scrolls (including Skyrim) are made by Bethesda. The comment they made was that Skyrim is better than Fallout 4, lol
+Andrew Jackson Also, Skyrim is legendary. Play it!
+Robertz1986 I meant to say Oblivion Elder Scrolls the one prior to Skyrim.
Andrew Jackson Skyrim is a must play if you are a gamer. I did not get it upon release because I typically am not a fan of The Middle Earth genre, Dragons, Magic, ect ect. That said Skyrim was amazing, the story is solid, but not the most in depth. The environments, characters. and music really suck you in and grab your imagination. Plus the game gives you total freedom to be whatever you want. my character was a Dragon Born, Vampire, Werewolf. Battle Mage that wore heavy armor. Complete freedom to be what you want and the games mechanics and perk trees are very user friendly and easy to navigate, As the previous poster said it is a Bethesda game so Skyrim will feel very similar to fallout including map size. I recommend if you are on the fence check out Angry Joes review.
Preston there's a settlement that needs our help!
Preston "not now, we can help it later but there's another settlement that needs our help I'll mark it on your map"
I freaking hate this. I love the minutemen. Having power over every settlement, and having everyone know you as the general was all I wanted. And hell, you can't even plant a minutmen flag in this park. What a wasted dlc, every other faction has no conmection with this place. As if the minutemen didn't have enough against it.
What I’d like to be able to do afterwards is continue being the boss but more of the park’s owner. With the traders’ help, they could clean up the park, get the rides to as good a shape as possible (many work already once the power’s back on) and reopen Nuka World. Essentially, doing what House did for New Vegas. Maybe even with our own little robotic defense force styled after the park. Just imagine the potential for profit, and I bet the people of the Common Wealth would love the opportunity to have some fun in this irradiated Hell.
Lot of people saying this is the worst ending cause, you know killing, torturing and enslaving people is so much fun...sounds like a lot of your viewers should really be behind bars to me! Lol ( Joking...I think )
its the worst ending because nothing happens. the dlc could have had no "kill the raiders" options and you just disable essential status with the console then kill them all and it would have been the same. this was more rushed than sonic boom.
Are you that much of an ideologically challenged person that you can't differentiate between reality and fiction? It's a fucking Video Game, dude.
And as freaky said, it's the least rewarding experience and one that doesn't explore the outcomes like the other endings do. Bethesda could have clearly done something with this setting, such as repopulating the area with other friendly factions the player has met, such as turning this into a BoS outpost or a railroad HQ. Something, anything other than just a bland incomplete mess as shown here.
"It's a fucking Video Game, dude."
It's a fucking COMMENT SECTION, dude.
Jim Lee So? What's your fuckin' problem?
You mean BESIDES being trapped on this little planet with literally hundreds of millions of arrested-development dimwits such as yourself? No problem at all. :)
Honestly, this ending is awful. You loose out on the faction perks, unique weapons and most of the actual DLC. On top of that, the slaves are plain unlikeable. They barely even show an ounce of gratitude over you freeing them.
Would it be preferable if they kissed your feet everytime you walked by?
Sounds like the Raider option is much more your thing. ;) But, for some of us, it definitely isn't. Just like, in the main game. some people like to "go Institite" just for their fancy toys.
+7thsealord The Good Ending just isn't fleshed out at all, it all feels pretty anti climactic. The raiders disappear only to be replaced by nothing. You don't get any more radiant quests from the DLC, there's no perk or reward,and you lose a companion. You can't even do anything with the rest of the park. I chose the good ending my first play through because that character was a good guy, but the Good Ending was definetly lack luster in terms of content. It felt unfinished and disappointing.
Yep very true, Cant fall for the cute puppy stuff. A wise man once said, Aint nobody a slave that dont wanna be.
Yep that's why i'm never good in my playthroughs. All the people you help are always ungrateful and they come off as whiny. Like the characters in the minutemen. You save their asses and then they still have the audacity to continue dumping their shit drama on you.
This is the best ending; Bethesda's fault for making it a raider exclusive party. Not everyone wants to play the edgy gang banger. Gonna crash the party with fcom and march EBOS down this dlc's throat.
This DLC WANTS you to become a Raider... Aggh... I like being a good guuy...
first thing i did when i walked in the place was kill everyone xD didnt talk to one npc besides traders, everyone else was mercilessly murdered
Justice has been served!
baby Bebop why? The raiders guarantee civilisation under the right guidance, I don’t force settlements to give out I talk them into giving up. And supplying us
@@ironmike2010 Under your nose, these filthy savages hang people's heads as decorations and rape, murder, and rob anyone in sight. Yes very civilised indeed, quit making poor excuses for evil.
I hate raiders so I did this
+Edward Sallow They don't want to kill people? Boi listen to the dialogue
+Edward Sallow That's Libertalia. I have personally passed Nuka World raider describing in great detail the joy they receive from sadistically killing people.
+Edward Sallow Yes. But again my point is those are different Raiders. Clearly these Raiders are evil and WANT to kill people.
Libertalia was a necessity due to starvation.
Corvega was... I dunno, seemed kinda like it was out of spite.
The Northern Star was because of language barriers.
Nuka World is just a bunch of sadists, highwaymen, and barbarians who like dog fights (what a bunch of winners 🏆).
You keep saying things like "have to kill people" and "forced to kill people", but killing someone is not necessary to the raiders' survival. You rob people and take their stuff to survive, but you don't have to kill them when you're done. Armed robbery and murder are not the same. Then there's the bonus that if you let them live they might get more equipment and supplies and come after you again, so you can take even more stuff from them. It's like those nice Legionaries in Fallout New Vegas that kept bringing me all kinds of wonderful equipment. The angrier Caesar got, the more stuff his guys brought to me. :-)
+Edward Sallow you wish 1 ranger would kill you in seconds
I usually play as the ultra high Karma goody-two shoes, but I love the RP aspect of my character just snapping one day, becoming the boss of some raider gangs, and taking over the Commonwealth.
"Best ending"? If anything its the worst ending of the DLC!
Which one is the best?
The other one XD
Klint Izwudd Caesar had more than a few states under control. We have about 1 or 2 counties XD
+Vale Sauce I don't think the good ending is cannon
Buys DLC to become a raider; Complains when the story is about being a raider. and steven the word is canon, to be polite.
This is the best ending because it has on of the best battles you have to fight in the entire game.
It's amazingly satisfying taking out the raiders, especially those twisted sick fuckers, The Disciples.
I did this ending and after a while all of the slaves just decided to run around in there underwear
Paaaaarrrttyyyy
heh apparently they find clothes again after a few days
Preston: "You juat crossed the line, General, you just invaded settlements! I will not talk to you and I will no longer mark settlements that need help on your map!"
Me: *fine by me*
This is a pure representation of the boys locker rooms in high school before and after the gym teacher walks in
litterally worst ending doing this quest ruins al the new features and it basically stops you from being able to do anything
thats new of course plus you get les settlements
It sucks that Bethesda *basically* forces you to be a bad guy by not working on the "good ending"
"Id have to kill all of em?"
"No."
"ffffffffUCK!"
I know i used over 5000 bulllets and 4 mini nukes
Best ending is killing off the Disciples in Power Play, then save Preston from Concord, then starting Open Season through Preston, then wiping out the Raiders, and then you can continue as normal with a Minutemen backing and some nice new perks.
It'd be great if they released a dlc which was about espionage instead of wandering in like an idiot and being thrown into the deep end for once.
i would personally like a dlc that lets you lead your faction into a war, or a HUGE battle, i dont think we get to use our faction that often, i i would love to see my institute fellows in an all out war with the brotherhood from the West coast, or maybe the enclave, or the NCR, or legión, or some New thing, so we get to feel like a commander than just a troop
Bethesda: Yeah but... Who wants that when you can ride ROLLERCOASTERS!?
+Soko the bugs with that though....
You should get calls from raiders wanting to leave their old life, and become a settler/minutemen
Gonna choose this ending.. Raiders shouldn't have fucked with the Sole Survivor.
Real_British_Deadpool .....I chose to be the leader of the raiders and shoot slaves in the head when they weren't working.....I am such a nice guy in fallout
I wish there was a dialogue option when Mackenzie tells you you have to kill them saying something like: "I'm going to bathe in their blood, and not a single raider is going to leave this park alive tonight."
And she just goes: "Jesus Christ"
You'd think the traders would also want you to focus on rebuilding the park and cleaning the place up to make it the ultimate trader HUB that would make even The Hub bashful in comparison...but nope. Gotta find a way to mod that in, but judging by how Fallout 4 is even HARDER to mod than NV, this is likely to not happen. GG Bethesderp.
Agreed this feels like a half baked DLC. Typical Bethesda.
+Aeschylus Shepherd lmao it was a great DLC this is just a little way to shorten it. Don't like it? Then take another route with nuka world and run with the raiders. Your bitching is pointless when u can't do any better
SexyMode[HKM] I did actually. (SPOILERS!!))
.
.
.
.
But when it came to attacking your own settlements, I'd had enough. It doesn't make sense to take over settlements I already controlled...does it?? I OWN those settlements already, why would I want to give them to anyone else to control. Doesn't make sense.
EXACTLY, this is why playing the good guy is never worth it. Bethesda doesn't put enough effort into the benefits for me to care about saving anyone. Nothing changes, nothing happens, there's no consequence.
1:26 that voice acting though :D
If you took raider outposts near where you store "junk" go check it. I lost nearly 10,000 of each resource and cant get it back. Got pretty butt hurt and killed em all
Omg this was my ending. I was considering giving the Operators control of Nuka World seeing as they were the sanest of the bunch, but as soon as they started targeting the commonwealth, all bets were off.
If only there was a solid questline for this then I would do this
Right? What makes this the "best" ending? Nothing happens. It's half-baked at best.
The FO4 writers do not fully grasp the dichotomy of good/evil actions - and there is NOTHING in between - it's just all in for one or the other. Throughout the entire game you're forced to be a crusader of hope & justice essentially, then if you do quests for the raider gangs you're all of a sudden gleefully enslaving ppl. The "good" ending is just... slaughtering everyone. I'm not super impressed w/ the story here; once again the gameworld & environmental storytelling save the day.
youre overthinking a video game
Nah, he's just pointing out the fact that Bethesda's writing is fucking shit.
***** Here's one reason for you: your only option is to kill them (raiders). No option to talk them out of it, no option of killing only the bosses with some poison/trap/get the Minuteman to help you/any other creative way, no nothing. You just start another fucking slaughter (like you've been doing this whole game). (ON THE CONTRAST: YOU CAN CONVINCE SETTLERS TO FUCK OFF WHILE PLAYING AS RAIDER)
And if you choose this route - it takes about 5 minutes for a highlvl character and then you get a "thank you for playing". Cool. (That was sarcasm. It's not cool, it's bullshit.)
A good rpg has 2/more routes that are all equally entertaining for different playstyles/character builds and can't take less/more time then the other ones. Nuka World's raider path has a lot more content than the "good" path. In fact, the "good" path is just there for the sake of it being there, so Bethesda could say MANY DIFFERENT CHOICES!!! or something like that. In reality you just get "ehhhh If you don't want to be a bad guy then you can just kill all this guys in a gunfight and complete the 999999.99$ dlc in 5 minutes, fuck off, buy our workshop items!!"
I'd also like to point out why Fallout 4 is not an RPG but just a shiity shooter WITH RPG ELEMENTS, but I guess you've heard it all before and you're clearly standing of the side of "Fallout 4 is a great game and you can fuck off with having any other opinion"
***** You're just bitching because my opinion didn't go your way.
Come up with better arguments.
I like how you ignored my second paragraph and just stuck with the convincing part and then just added me to the pile of people who were bitching about bos/skyrim/da/whatever, when I didn't say anything about these.
I think you're just trolling. It's that or... Well, it's never too late to improve yourself! :)
Sticking with raiders is fun because you can take over the commonwealth
Wait... Aren't you supposed to be defending the Commonwealth from Raiders, Gravy? Uh-- I mean Garvey?
Or are you Shank in disguise?
+WrongTime I thought you said shrek for a moment
garvey imposter
I am NOT gonna take over a settlement I busted my ass for. maybe do a few raider quests for some uniques, but that's pretty much it.
When they are going to ask me to go take over my settlements that i took hours to build up and arm my settlers with good armor and guns i'm just not going to do it. I just won't do those raider quests but i don't wanna kill the cool raiders either...
+Mestari1Gaming Apparently Bethesda is trying to fuck people with Good Karma side. Maybe do a few Raider Quest to get some loot, but the moment they tell me to tale over a settlement, immediately gonna decline that.
You don't have 3 spare unimportant settlements lying around? Preston has had to have been on your ass about those...I know I had a few settlements that just always had some kind of issue that was annoying and not worth my time to solve.
immortalweapon Most of them are already populated. The only ones I never used are Murkwater Construction Site, Hangman's Alley, and Spectacle Island. But I know that Preston will immediately hate you if you take over any settlement. Unless Preston can actually be killed in this DLC, that would be helpful since Companions never seem to die, unless they're no longer essential.
it's worth to explore every single part of the map and assign it to gangs because they reward you after you do so. i made a save just before talking to shank so i could get the achievements and once i was done i reloaded the save and started the mayhem. leave gage at the park and bring other companion with you because there will be waves of enemies on you.
What about the Nuka-Cade ? is it still available
Yes
+Father love that simple answer
+FrostBite o shit waddup!
+Dat Boii delete your account before it's too late
+Michael V A P O R W A V E eh?
I love how this dlc is like a backlash to Preston's whining. "Another settlement needs your help!" Oh really? *Grabs a small army and joins the attackers*
Bethesda advertises the dlc as the a catalyst to experience the game as piece of human trash(especially with a fresh playthrough) and all people want to do is the good guy option.Its almost as if you guys want to complain ... No.. No thats crazy ;) This was supposed to be the balancing act to to the main game, my main complaint is*and only one* is that they didn't at least set up a secondary companion for people who wanted to be good.
Lots of people are embracing being evil. It's just that suddenly turning evil wouldn't make sense for three of my four characters.
The problem is that they force you into the role and people no longer have the option to choose, what kind of person you are. Of course you can be the good guy, and save those people, but then you lose on so much content. I bet you won´t even feel the impact you made with this decision. Now you have the same place, just without raider.
The point is its just as railroaded and choice-less as the main game. You still have little choice, you just happen to be evil.
Yeah but for some people, being the bad guy is not their thing. Honestly, if I did a new playthrough where I'd be kind of an asshole to everyone and not help out the Minute Men so much, I would most likely have no problem with the DLC's main concept. However, I have built up almost every settlement and helped them out that seeing me become bad all of the sudden just doesn't seem right. That's how Bethesda messed up by adding "bad player stuff" into additional DLC content.
+SwingDancer61 jokes on you olny one of my characters is really morally good
SO this is basically Fallout's Dark Brotherhood fate quest. where your actions will have a massive consequence to your loot. Either:
A: help the raiders and complete the quests you acquire while securing the park which nets you TONS of Unique loot, caps, and more.
or B: Kill the raiders, Loss a Substantial amount of that loot and just get XP.
Worst ending in my opinion. Limits what the DLC allows in the long run too.
You can complete the DLC and then do this.
Pepper Millers Obviously, but then you're an Overboss with no people to lead. It'd be pointless. The leaders are good characters/personalities too. I wish they had more quests for them to get to know them all better. Could have made them companions once the NW story was finished.
Shenanigans KY That's Bethesda for you.
+Shenanigans KY I screwed the Disciples over hard.
I was already going for the Pack and Operator Perks, but even if I didn't know what they are the Disciples' leader pissed me off with her back talk so her fate was sealed the moment she opened her mouth. Top that off with Mason and the Blacks actually not being THAT BAD for raiders and I'm not that upset about being a raider now. (Now time to conquer the common wealth)
Bethesda's fault for limiting the type of people you side with. Raiders can eat shit and die for all i care.
As you walked toward the switch I was yelling "Noooooooo no don't megaton it " I was so scared
I hate the way you’re basically forced to be bad. Like Preston hates me now, and although I tried my best to ignore him before (to get out of helping settlements), I don’t like how he hates me for something I had no control over .
Betheshda "addressed" the main game issue of the player being railed on to the good side by releasing a DLC where the player is railed to the bad side... and I think someone in their studio one day before release was like "hey I think we just screwed this one up too, quick let's add an alternative path to working with the raiders" and they Jeb the intern was the lucky winner of staying overtime the night before release to throw in a sloppy Open Season quest which is pretty much a big pile of nothing with a name on it... Also, talking about anti-climactic, have you seen what happens when you assign park regions to the gangs? NOTHING! A couple of NPCs show up and walk around a very limited area and a very very very few decor items appear which you have to look hard to even notice. I think Jeb the intern got those covered too...
Fuck Raiders. I prefer to be a Legionnaire (Member of Caesar's Legion)
I prefer to be Midwest BoS knight. Fuck East and West BoS.
Fuck that gang of angry cosplayers beign te CEO of the Big Empty is much better
+Maciek Pieniążek Midwest is the way to go. Not a bunch of white knight pansies like lyons chapter, or a bunch of reclusive jerks like all of the west coast, and definitely not the self righteous maxson east coast chapter. Midwest is probably my third favorite faction after NCR and the enclave autumn wanted.
capn crumbs madness
this ending is gay. I like taking over the commonwealth as a raider boss
Agreed
Well it is a happy ending. Of course it's a "gay" ending.
+Aljohn Salceda ironically, one of the meanings of the word gay is technically a way of saying happy
+William Duffy I think that's what he meant lol
William Duffy That's what I meant. Jesus.
thats like the worst ending. personally i chose the operators..... i would save them but it wastes 20 dollars sooo.......
it pretty much breaks any character you try to roleplay as
+Ashleigh Gozy Operators for life!
+LightningSamus Exactly! In my opinion they are also the most civilised out of all the gangs.
can u keep the operators and kill the other 2 I ended up killing disiples but I don't like the pack
+ the guy that comments probably i didnt try
Dunno if this is a recent glitch or what, but after the Doc apparently figured out how to remove the slave collars, the process involved removing ALL of their clothing. Stuck around to develop the Nuka-Rocket settlement. Everyone in the market who had a collar is running around with only underwear, except the general store owner - but only AFTER I bought a bunch of supplies from her.
You make it look so easy, I'm level 124, with power armour on survival, and I get destroyed, does anyone have any tips for me? Could use the help
Might be a level scaling thing
I'm realy disappointed that Bethesda didn't make it so there's a complete negotiation based ending, where they made settlements in the commonwealth only for these raiders, so you can keep yours. I'll never finish this Expansion because I put too much work into Nukaworld already, by clearing out all the zone's just to kill my own settlements or kill the boss's of nukaworld. This blows.
Mags, William, Mason, Nisha... all must die.
Not gonna lie, this dlc dosent look like it offers much for good karma players like myself in the story mode. But it still looks really fun in general.
What about Gage, and are you still the ''owner'' of nuka world?
Gage died like any other raider... and you are not boss anymore, Nuka World is free and peaceful zone covered by traders and wasteland travelers.
Thank you...
And is it than the same Nuka World as it was ?
Neipho nananan Yes, everything is here except the raider gangs.
+Father i read that in your voice, it's soothing
I just really wish you'd get a unique perk for completing this quest.
"Nuka World Liberator. Killing the Raider gangs at Nuka World has made you better at fighting them. You gain 10% damage resistance against Raiders."
or something like that. Something that made losing Gage worth it. I mean, would it really have been that hard to code something like that in?
Hell, it would've been enough just to have the settlers and slaves help me fight the bastards.
That is the worst fucking ending.
How so? Letting raiders rape and pillage is somehow better?
*****
Sure, freeing the slaves and denying yourself the entire DLC is an option.
+The one and only Taliats blame Bethesda for shit writing
StrikePlaysGames
The raiders are actually very well written, but no, everybody jumps on the Bethesda=Bad bandwagon.
They should have made it a Minutemen thing so it doesn't completely deny the whole point of the dlc. What a sneaky way to inspire us to take the evil route; half-ass the good route.
You can either fuck up all the minutemen quests (If not finished) or do this to fuck up all the nuka world quests. Wow thanks Bethesda.
You don't get to raid settlements with raiders if you do this. C'MON, have some fun. Be evil :3
Yeah but you'll lose Preston as a companion and won't receive any more minuteman quests
Reese Eisenbart You WANT Preston and the minute men?! O.o
LOL, fuck Preston, he's an annoying scumbag.
+KrasseOdaVonBayern agreed
+KrasseOdaVonBayern We should lead Railroad, Minutemen and Brotherhood against theese raiders.
best ending because if you raid any settlements the minute men will hate you i spent this whole game building every settlement siding with the minute men and institute and the raiders wanted me to attack both of them fuck that.
i treid it and preston instantly hated me the best time to kill the raiders is just when u get the attack settlement mission
far harbor and automatron are still better dlcs ;_____;
automatron sucked even more than nuka world, far harbor is decent, maybe best of these 3
Adam Němec well the automatrons DLC makes you able to make codsworth Deadly and Buff
Atom above! The Kiloton radium rifle has served you well.
Im having a hard time finding lore reasons to go with Raiders as A BoS Sentinel.. Would we rather have them under our watch? Could we band them together for a battle? And what about my Institute Alt..? Would the Institute, want all the Raiders under their thumb? Wouldn't the Institute have there new, Great War Veteran, New Director/leader. Vault Dweller, Wastelander and Surface explorer to have all the Raiders of the Commonwealth's greater area to be under there control, they can use them as an occupying force along with my already existing occupied settlements.. (In which ive already built them all concrete and steel barracks with running water..) All my citizens are required to where Institute jumpers and all security forces must wear Courser uniforms and gas masks.. But now how will I control these raiders? Can someone who has already invaded settlements tell me if raiding would work in my Institute RP?
***** Thats your opinion, it still matters to me..
....
***** Whats bad about the lore?
No1 can really side with them, unless ur Institute guy who doesnt wants to make things better for surface (im not saying that all Institute followers are like that).
Institute: Don't really need to
Railroad: Thier goal is to save the synths, not fuck randomn ppl up
BoS: They probably never would side with raiders
Minutemen: They are anti-raiders
The institute shouldn't really be occupying the surface they don't give a fuck about it and the elder scrolls has some of the best lore around
I assigned them to each park and did all their quests until they told me to invade the Commonwealth, that's when I killed them.
Every single goddamn raider in the whole fucking park.
Can you just finish the main quest for the raiders and then kill everyone or does it close the option?
I think that quest will not start.
+Father That sucks, Thanks for replying!
I'm doing the main quest and I still have choice to kill them so I guess if you can't do both then i guess doing the main quest then save after each mission then when u find the point of no return then murder everyone like the anti hero/hero you are
You can finish the main quest, then go on a murder spree. As soon as you kill one of the gang leaders, this quest triggers. Same ending applies.
+Kettlecord Thanks!
I feel like there should have been some dialogue to say that, No you don’t want to take this to the commonwealth. Or make more settlements with bad people in, so your raiders can live in that.
Cheeky Nandos technically you can just not do the settlement raids so it doesn’t effect the commonwealth. But that locks power play since that quest requires you to take a few outposts. So you’d be stuck without powering up nuka world unless you kill every raider after you finish taking the parks and stuff.
people just want to have the liberty of choyce, to be evil or not, when they want,not permanently evil ,or permanently good,so bethesda has completely missing this point,resut a stupid dlc for a stupid game,i've loved fallout 2 & 3 ,a bit less new vegas,but it was great to,fact.
Am i the only one who had the song "Free Bird" playing in my mind during this mission? It felt like fucking Kingsmen
I loved this dlc, i like playing as the evil person in fallout games, so when the vanilla game forced you to be nice, this changed that. I usually Always play the raider type of character. And for all those people that were dissapointed with the dlc making you evil, did you not read the description of the dlc? And also i think this dlc is Optional to do.
Fr this dlc should've been like "travel to nuka world with the minutemen" then Preston asks you to gain there trust, so you have to end up joining one raider gang and taking down the rest, then afterwards the minutemen kill the gang you side with and then the parks yours. But with gage you can convince him to change his ways and help you bring peace to settlers. Shit even make a raider gang take over all the settlements so we have to take it back. Yeah this dlc was fun but I hate the fact im forced into basically becoming something worse than the institute.
This isn't the best ending the best ending is peace between the gangs and than take over the commonwealth with the pack
Nah fuck that. Take over the commonwealth with the Operators. The Operators are the best gang IMO. I will say, the Pack is pretty badass though. I just like the Operators better for my character build.
Best as in least evil ending mate.
+TheMakuta345 Yup.
My Minutemen will crush theese raiders with equipment from Castle armory.
Pack=jokers goons
+Maciek Pieniążek My minutemen are still trapped in the museum of freedom
Then an army of feral ghouls were attracted by the sound of celebration. None of the settlers survive. The End.
Guys this ending is the best ending but if you don't like Preston, tired of settlers that can't defend themselves, and benefit off of income then side with the Raiders since sending them to each settlement will give you caps income and other rewards and I think if you completed the Institute story with the minutemen ending I think they don't go against you when running around the Commonwealth.
Ad Victoriam
It annoying how I’m the very beginning she explains how the “raiders are already at each others throats” but we can’t instigate the violence between them. Like take one of the animal dolls from the pack and leave it over a dead disciple for example.