Just got 1 shot by a barb 318 move speed 40% pdr and mdr 180+ hp legendary felling axe I was on a slayer fighter in full well rolled purples rocking 30% pdr and 145 hp 40% action speed hit him 4 times before he 1 shot me and he wasn't even half health lmao
You don’t think 80 Holy Strike size is a little extreme? As a solo player, I need that poke damage, and they’ve just made it so easy to dodge. I could live with 150/3 casts and increase the delay, 140/3 casts, 130/4 casts with -2 damage, 110/4 casts, or 95/5 casts, but they constantly over-buff/nerf instead of making slow, incremental changes. I could list a million ways to nerf it besides making it so easy to dodge and borderline useless as a solo. In my experience, it’s the only thing that lets me get consistent pre-melee engagement damage, especially against very fast melee opponents. Coupling that with how often I give up a free headshot when getting rushed on a judgment is insane, especially with double headshot damage. Now Fighters and Barbarians can sneak sprint around a corner while I’m blessed for 40% less than before. Besides a bug fix, everything in this patch works against Clerics. To have any shot in a fight, I have to pop two buff spells (if I even have any charges left), charge a Holy Strike and land it, switch to melee, time a Judgment pop, then engage in melee. A Fighter or Barbarian now just has to crouch to a corner, hit Q, and hold W. GG.
First, I appreciate the long post with detail. I'm okay with the 150 to 80 change because it now matches lightning strike. As far as it being too much, it very well may be but I won't know until it's tested some. All I know was it was free damage that I couldn't evade ( I consider myself a pretty good player when I try to be) unless I build about 330 movespeed which for almost any class is ludicrously difficult/expensive. 2x headshots yeah idk what that's about so I won't really talk much about that.
The small changes would be nice. Tbh I kinda agree with your gripes overall although I think if you're using bless you're nerfing yourself lol. Earthquake is definitely more useful at that point id say. Also earthquake might be useful for those sprint warriors for now. try that Maybe?
Clerics could not lose in solos and buffing wizard hp to 200 with overheal in trios tbh youre unhinged about the changes and need to understand that they are constantly changing and testing the game. I personally cant wait to finally take some fights with clerics 1v1 when before i would always just avoid them because they are slow
I agree that they tend to make changes in way too large of an increments. Changes should be in the order of like 5-10% difference at a time and repeat if necessary. It is just classic overreaction. Never going to get things finely tuned if every patch is some wild and random drastic change.
LOL damm dude u just have to actually use skill to aim a tiny bit more also...cleric is a very very strong solo class man and has alot of ways to beat melee. I will agree with the bless nerf but I, as a cleric player think the holy strike nerf was very needed that spell could be landed with your eyes closed...I think im gonna try to replace bless with other spells and just try to have fun maybe earthquake or even bind who knows. Either way cleric is still an amazing solo class and an amazing team class
The head shot damage increase is crazy. Like if they wanted the TTK to be faster they could have upped the damage for limb damage a little rather then the head which only helps players that are really good at getting headshots and hurts newer players the most who are more likely to hit limb and body shots. Like they could have increased limb damage by 25% and get a similar increase for TTK and it actually be noob friendly. Now everyone needs to be ready for Windlass headshots from across the map that one shot them because they can push over 100 damage easy before modifiers meaning even a barbarian could get one shot by one now especially when you consider they come with a 25% armor penetration as well. We will have to see how it feels in game but I expect to die a lot more now to ranged BS. Chain lightning I dont think should have ever chained from dead bodies and was always meant for using in team fights; bring a barb or a warlock hydra to chain off of or just use it when enemies group up. Likely we will be seeing less of it, and no chain lighting in solos as there would be no point to it. I always thought Dark Reflection should have consumed shards and it was just a bug that it was not (either because it was supposed to consume them or was never supposed to ad damage to reflection) and they only just got around to taking care of that due to having other priorities first. The Hydra changes look to be to counter act the Hydra tank and Hydra health battery. The health part is easy to understand, but I was able to use my Hydra to tank anything last season when running ice caves letting me take out giants and wendigos easily (so long as it was one mob on it) The AP change is a huge thing for teams. The AP funneling is more about items so wont do anything there, but this helps the support players like Bard and Cleric who may not be getting mob or player kills as their DPS and Frontliners are the ones getting the actual kills so their AP grind is a lot slower then their teammates. The same goes for EXP. If it is actually split then you will actually see some players getting a lower amount of XP and AP on average where others will go up. Like if one player manages to get 1k AP from kills and interactions, another gets 500, and another gets 600. Then each player will get 700 AP meaning the two that got less get more AP and the one that got the most will get 300 less AP then they would have normally. Though the bulk of AP comes from items anyway so it wont be that drastic of an example. The biggest thing is no penalty for not being the one getting the kills and opening the chests, and the biggest thing is not worrying about who gets the last hit on a player kill where the real AP is (outside of items); also for bosses. For example if you like playing healer cleric you are not going to be in the front attacking things as you likely are wearing cloth and leather and wont have as much armor or health so can die more easily, but as a result you are not getting as much XP or AP from the mob kills. Your team might clear 40+ mobs in a run which depending on the type could equate to a couple hundred AP and XP but you would get none of it. Maybe while they clear you are opening boxes and dropping items in piles for your team and keeping an eye out for enemies coming up from behind while keeping buffs up and healing but unless you got in there and got some of your own kills then your team would out pace you in XP and AP.
1. Windlass xbows were the first thing to come to mind with the change. I agree, insanely wild change to me. I had a convo about this and suggest lower headshot to 1.3 and limbs stay at 0.5 to increase ttk. 2. Spot on about chain lighting, although I thought it gained its edge in solos for chaining on mob bodies. 3. I had the exact same thought about reflection when I first found out about the interaction, but they ended clarifying in a podcast that it was intended since reflect isn't a spell. Either way the change shouldn't hurt too bad. 4. I understand what you mean about hydra, but idk if what they did is going to stop us from cheesing with it. Maybe it stops a team lock drain locks from healing off the same one though. 5. Thx for the info in teams. Since I run solos I miss a lot of the small nuances for teamplay changes!
5x5 refers to the modules. Since wipe goblin caves were smaller, a 3 by 3 map, with 9 modules. They are changing back to the 5 by 5 layout, with 15 modules and both bosses plus secret loot room. Caves are now much larger again!
Just to let you know about the uniques Im almost 100% sure you can get named items from the pile cause I have seen someone pull a unique laced turnshoe from the pile so I bet named items are their too
since you said you loved reading comments, I'll say that I didn't even know dark reflection wouldn't consume darkness shards, but I feel like it was probably intended to be consumed, and it should imo. everyone playing warlock nowadays, not that I don't like warlock, Ive mainned warlock since it came out. cheers.
it was intended to NOT consume them. This wasn't a bug. It was kept that way and it's fine if they keep this change, 1 dark reflect is more than enough anyways
I dont know the exacts just yet but expect a much lower ap entrance fee especially at higher ranks. The current 1000 or whatever at exemplar is unsustainable and only promotes the retiring culture of never playing a character after reaching a certain rank
love these vids but you should def make a shorter vid on just major changes without all the extra commentary. just get straight to the point about everything important with no bias. could make 2 vids one like this and the other just important stuff. like there is no reason this should be 17 mins
I do these videos the hour the patch is posted, which is often times 4 or 5 am my time. I also record my reaction to these live and I pride myself on giving viewers the entirety of the notes. What isn't important to you might be to the guy who watches this video on his lunch break at his factory job. If 17 mins of a vid u can fast forward thru is that unbearable, please, go watch onepeg or someone else who you prefer. Or better yet make your own patch notes videos lol
who got their feelings hurt? lol, cmon dude you're just typing to type right now. he said to make them shorter, i said no with extra words. maybe dont drama bait? even he said thanks LOL
I dont think you are taking into consideration the current health pool and intended time to kill though. Should a barb really do 200 dmg with almost no gear and a purple zwai? Personally I don't think so but to each their own
I dont get it the game actually wasnt feeling too bad minus a few things (dark reflection) fights actually felt skillful most the time now its just gonna be who can get the first headshot if u can even find the players in gobby caves.
@ubiquitination there should be a rotation for duos and trios between Ice caves and crypts and solos idrc if it's 3x3 or 5x5 just the player count needs to line up cuz 5x5 sucks when half the matches u see nobody
They need to allow map selection again. I’m not good enough to go against stay-at-home-chad type teams and am really tired of going against teamers in GC. I hate to say it, but at this point, I’d even welcome back that shitty map rotation idea they had.
@@ubiquitination forcing people to play a specific map just based off party size will eventually make the game more stagnant. I had 3 friends stop playing because they took it out and when they added it back for a little bit, they were excited and came back and then stopped playing again. Allowing players to have options will be more enticing to new players and allow them to actually experience multiple sides of the game. Plus having solo people go into group lobbies messes up said player count for that run so I’m not understanding why they aren’t allowing the population to grow naturally rather than forcefully. Especially since they allowed people to give out trial codes. Think of just two new players going into IC for the first time. Just a player opening a chest aggros everything in one room and then the room over. And the only group escapes are rafts and the one time use elevator which most of said locations have giants or wendigo guarding them…. Kind of a shitty start to a game you want to get into.
i personally hated the rotations. Constantly having to wait for an hour to play goblin caves for two matches before waiting again killed the game for me. gotta find a happy medium i think
i see what ur saying but again, we have to think about the player pop, having more options would be great but without a steam release i don't think the game can reach its potential when lobbies are majority empty. hopefully ironmace's efforts to increase and maintain player pop bears fruit and lets all hope for a steam release soon
@mattherd5760 Dude, now you go matches upon matches without seeing a single soul OR catching any fights/pvp in GC. Better off as a solo playing the duo map tbh. 3x3 map, 10 players(including yourself) 1-2 statics and like 3 blue portals. Done. HELLLOO.. Turning into baby mode again for all the cry babies on Reddit. Blah..
Faster barbs with 50% more headshot damage is nuts
Making my barb build right now
Yeah that's pretty much where I'm at right now too lol
Just got 1 shot by a barb 318 move speed 40% pdr and mdr 180+ hp legendary felling axe I was on a slayer fighter in full well rolled purples rocking 30% pdr and 145 hp 40% action speed hit him 4 times before he 1 shot me and he wasn't even half health lmao
the headshot multiplier never made it into the game, so yeah, idk about that
I didn't get my season reward from last season, but haven't checked if the patch gave it to me.
Please let me know if you got them
You don’t think 80 Holy Strike size is a little extreme? As a solo player, I need that poke damage, and they’ve just made it so easy to dodge. I could live with 150/3 casts and increase the delay, 140/3 casts, 130/4 casts with -2 damage, 110/4 casts, or 95/5 casts, but they constantly over-buff/nerf instead of making slow, incremental changes. I could list a million ways to nerf it besides making it so easy to dodge and borderline useless as a solo. In my experience, it’s the only thing that lets me get consistent pre-melee engagement damage, especially against very fast melee opponents. Coupling that with how often I give up a free headshot when getting rushed on a judgment is insane, especially with double headshot damage. Now Fighters and Barbarians can sneak sprint around a corner while I’m blessed for 40% less than before. Besides a bug fix, everything in this patch works against Clerics. To have any shot in a fight, I have to pop two buff spells (if I even have any charges left), charge a Holy Strike and land it, switch to melee, time a Judgment pop, then engage in melee. A Fighter or Barbarian now just has to crouch to a corner, hit Q, and hold W. GG.
First, I appreciate the long post with detail.
I'm okay with the 150 to 80 change because it now matches lightning strike. As far as it being too much, it very well may be but I won't know until it's tested some. All I know was it was free damage that I couldn't evade ( I consider myself a pretty good player when I try to be) unless I build about 330 movespeed which for almost any class is ludicrously difficult/expensive.
2x headshots yeah idk what that's about so I won't really talk much about that.
The small changes would be nice. Tbh I kinda agree with your gripes overall although I think if you're using bless you're nerfing yourself lol. Earthquake is definitely more useful at that point id say. Also earthquake might be useful for those sprint warriors for now. try that Maybe?
Clerics could not lose in solos and buffing wizard hp to 200 with overheal in trios tbh youre unhinged about the changes and need to understand that they are constantly changing and testing the game. I personally cant wait to finally take some fights with clerics 1v1 when before i would always just avoid them because they are slow
I agree that they tend to make changes in way too large of an increments. Changes should be in the order of like 5-10% difference at a time and repeat if necessary. It is just classic overreaction. Never going to get things finely tuned if every patch is some wild and random drastic change.
LOL damm dude u just have to actually use skill to aim a tiny bit more also...cleric is a very very strong solo class man and has alot of ways to beat melee. I will agree with the bless nerf but I, as a cleric player think the holy strike nerf was very needed that spell could be landed with your eyes closed...I think im gonna try to replace bless with other spells and just try to have fun maybe earthquake or even bind who knows. Either way cleric is still an amazing solo class and an amazing team class
The head shot damage increase is crazy. Like if they wanted the TTK to be faster they could have upped the damage for limb damage a little rather then the head which only helps players that are really good at getting headshots and hurts newer players the most who are more likely to hit limb and body shots. Like they could have increased limb damage by 25% and get a similar increase for TTK and it actually be noob friendly. Now everyone needs to be ready for Windlass headshots from across the map that one shot them because they can push over 100 damage easy before modifiers meaning even a barbarian could get one shot by one now especially when you consider they come with a 25% armor penetration as well. We will have to see how it feels in game but I expect to die a lot more now to ranged BS.
Chain lightning I dont think should have ever chained from dead bodies and was always meant for using in team fights; bring a barb or a warlock hydra to chain off of or just use it when enemies group up. Likely we will be seeing less of it, and no chain lighting in solos as there would be no point to it.
I always thought Dark Reflection should have consumed shards and it was just a bug that it was not (either because it was supposed to consume them or was never supposed to ad damage to reflection) and they only just got around to taking care of that due to having other priorities first.
The Hydra changes look to be to counter act the Hydra tank and Hydra health battery. The health part is easy to understand, but I was able to use my Hydra to tank anything last season when running ice caves letting me take out giants and wendigos easily (so long as it was one mob on it)
The AP change is a huge thing for teams. The AP funneling is more about items so wont do anything there, but this helps the support players like Bard and Cleric who may not be getting mob or player kills as their DPS and Frontliners are the ones getting the actual kills so their AP grind is a lot slower then their teammates. The same goes for EXP. If it is actually split then you will actually see some players getting a lower amount of XP and AP on average where others will go up. Like if one player manages to get 1k AP from kills and interactions, another gets 500, and another gets 600. Then each player will get 700 AP meaning the two that got less get more AP and the one that got the most will get 300 less AP then they would have normally. Though the bulk of AP comes from items anyway so it wont be that drastic of an example. The biggest thing is no penalty for not being the one getting the kills and opening the chests, and the biggest thing is not worrying about who gets the last hit on a player kill where the real AP is (outside of items); also for bosses.
For example if you like playing healer cleric you are not going to be in the front attacking things as you likely are wearing cloth and leather and wont have as much armor or health so can die more easily, but as a result you are not getting as much XP or AP from the mob kills. Your team might clear 40+ mobs in a run which depending on the type could equate to a couple hundred AP and XP but you would get none of it. Maybe while they clear you are opening boxes and dropping items in piles for your team and keeping an eye out for enemies coming up from behind while keeping buffs up and healing but unless you got in there and got some of your own kills then your team would out pace you in XP and AP.
1. Windlass xbows were the first thing to come to mind with the change. I agree, insanely wild change to me. I had a convo about this and suggest lower headshot to 1.3 and limbs stay at 0.5 to increase ttk.
2. Spot on about chain lighting, although I thought it gained its edge in solos for chaining on mob bodies.
3. I had the exact same thought about reflection when I first found out about the interaction, but they ended clarifying in a podcast that it was intended since reflect isn't a spell. Either way the change shouldn't hurt too bad.
4. I understand what you mean about hydra, but idk if what they did is going to stop us from cheesing with it. Maybe it stops a team lock drain locks from healing off the same one though.
5. Thx for the info in teams. Since I run solos I miss a lot of the small nuances for teamplay changes!
What does it mean "a 5x5 layout"? :)
Is the map now bigger with more players, or same size but more players?
5x5 refers to the modules. Since wipe goblin caves were smaller, a 3 by 3 map, with 9 modules. They are changing back to the 5 by 5 layout, with 15 modules and both bosses plus secret loot room. Caves are now much larger again!
Just to let you know about the uniques Im almost 100% sure you can get named items from the pile cause I have seen someone pull a unique laced turnshoe from the pile so I bet named items are their too
I've gotten a unique a few times from the pile but never a named. I saw the Deltsong video too
The 2.0 headshot damage is stupid as hell. Good luck surviving as a caster.
0:00 UTC is 8PM ET
Why thank you good sir!
Other than the headshot damage increase, overall it seems like a W patch
Especially the goblin map id say! Headshot change def has me worried tho lol
since you said you loved reading comments, I'll say that I didn't even know dark reflection wouldn't consume darkness shards, but I feel like it was probably intended to be consumed, and it should imo. everyone playing warlock nowadays, not that I don't like warlock, Ive mainned warlock since it came out. cheers.
it was intended to NOT consume them. This wasn't a bug. It was kept that way and it's fine if they keep this change, 1 dark reflect is more than enough anyways
So what's the ap changes i need to know😭
Not home, at work
I dont know the exacts just yet but expect a much lower ap entrance fee especially at higher ranks. The current 1000 or whatever at exemplar is unsustainable and only promotes the retiring culture of never playing a character after reaching a certain rank
Thought I was the only one who didn't get their rewards lmao.
I'm glad that it wasn't just you lol
What do they mean with headshot dmg bonus. Are we going to get one-shoted by everything?
Basically lol. If a head shot from a weapon used to do 50 to the body and 75 to the head, it will now do 100 to the head
@@ubiquitination rogue oneshot meta may be back
Barb 1 tap unfortunately
We don't know just yet because it turns out the headshot modifier was bugged on release
love these vids but you should def make a shorter vid on just major changes without all the extra commentary. just get straight to the point about everything important with no bias. could make 2 vids one like this and the other just important stuff. like there is no reason this should be 17 mins
I do these videos the hour the patch is posted, which is often times 4 or 5 am my time. I also record my reaction to these live and I pride myself on giving viewers the entirety of the notes. What isn't important to you might be to the guy who watches this video on his lunch break at his factory job. If 17 mins of a vid u can fast forward thru is that unbearable, please, go watch onepeg or someone else who you prefer. Or better yet make your own patch notes videos lol
@@ubiquitination never heard of onepeg gonna have to check him out! thanks
@@ubiquitinationbro tried to give you positive feedback and you got your feelings hurt… grow up man
who got their feelings hurt? lol, cmon dude you're just typing to type right now. he said to make them shorter, i said no with extra words. maybe dont drama bait? even he said thanks LOL
yeah he does these same vids pretty consistently and might condense them down for you. enjoy! @ogscherm6745
I'm terrified to go into 3s even in normals. How it a solo of any class gonna be able to fight 3v1
Yes I agree, I dont even go onto 3s myself. Pretty frustrating imo but I do love goblin caves
ranged classes can do it but it's a huge pain
I do it naked for quests it's a pain
hs have always been 2.0 in almost every game i agree with this change hit your hs or lose the fight is how it shouldve been
I dont think you are taking into consideration the current health pool and intended time to kill though. Should a barb really do 200 dmg with almost no gear and a purple zwai? Personally I don't think so but to each their own
RENGER 1 SHOTS
Yeah pretty much longbow will def 1 tap many classes now
I dont get it the game actually wasnt feeling too bad minus a few things (dark reflection) fights actually felt skillful most the time now its just gonna be who can get the first headshot if u can even find the players in gobby caves.
I'm still confused why they did that, but seems like the headshot dmg is still 1.5 for right now
@ubiquitination there should be a rotation for duos and trios between Ice caves and crypts and solos idrc if it's 3x3 or 5x5 just the player count needs to line up cuz 5x5 sucks when half the matches u see nobody
i play NA west and all my lobbies are max capacity. where do u play?
@@ubiquitination na east in blue ranks if I'm in grey to green full lobbies any higher its empty
as of the last few days my lobbies have been more empty on my warlock (currently in exemplar)
They need to allow map selection again.
I’m not good enough to go against stay-at-home-chad type teams and am really tired of going against teamers in GC.
I hate to say it, but at this point, I’d even welcome back that shitty map rotation idea they had.
Not until player pop is higher. If u want map rotations or selections that's a great way to go back to 2-3 man lobbies
@@ubiquitination they just need to add pvp arena and return rotation/map selection. Everyone (except sweaty streamers mb) will be happy.
@@ubiquitination forcing people to play a specific map just based off party size will eventually make the game more stagnant.
I had 3 friends stop playing because they took it out and when they added it back for a little bit, they were excited and came back and then stopped playing again.
Allowing players to have options will be more enticing to new players and allow them to actually experience multiple sides of the game.
Plus having solo people go into group lobbies messes up said player count for that run so I’m not understanding why they aren’t allowing the population to grow naturally rather than forcefully. Especially since they allowed people to give out trial codes.
Think of just two new players going into IC for the first time. Just a player opening a chest aggros everything in one room and then the room over.
And the only group escapes are rafts and the one time use elevator which most of said locations have giants or wendigo guarding them…. Kind of a shitty start to a game you want to get into.
i personally hated the rotations. Constantly having to wait for an hour to play goblin caves for two matches before waiting again killed the game for me. gotta find a happy medium i think
i see what ur saying but again, we have to think about the player pop, having more options would be great but without a steam release i don't think the game can reach its potential when lobbies are majority empty. hopefully ironmace's efforts to increase and maintain player pop bears fruit and lets all hope for a steam release soon
W video keep it up!
Thank you I will!!
More Warlock nerfs needed, send help.
No thank you please lol
rogue is so sad :(
I've been playing him a bit and so far it's a bit of a challenge
Boo @ 5x5!
Horrible change. It was so fun at 3x3. Now you might go a game or 2 without any PvP.
@mattherd5760 Dude, now you go matches upon matches without seeing a single soul OR catching any fights/pvp in GC. Better off as a solo playing the duo map tbh. 3x3 map, 10 players(including yourself) 1-2 statics and like 3 blue portals. Done. HELLLOO.. Turning into baby mode again for all the cry babies on Reddit. Blah..
I think the vast majority disagree with this take
@@mistyrivers6309 gc should be 4x4 7 players 4 portals 2 static tbh 5x5 too big 3x3 too small
@Zak-jt6nk Yeah, even 4×4 would be good. As long as there was enough players and less portals so pvp is encouraged.