So I'm loving the idea of this game... trying to find a buddy to try it out. One small issue though: on the card builder on your website... how do you add physical weapons? I'm trying to make an Axman and I can't find hatchets anywhere in the equipment or weapons!
Really enjoying the streamlining without loss of detail Override offers! Quick question, as I couldn't find them in the card builder. Are there any rules for vibroblades and shields in Override? I've been wanting to try out my Red Reaper.
Reall really enjoying these videos. For as many rules as there are in Override, 99,9 % feel perfect. the only thing that makes me feel bad is torso being hit so often on 6,7 and 8 that a lot of mechs get cored. But the rest is perfect.
Optionally, you can treat 6/8 as the corresponding arm! But it is designed to be a little more fast/furious than classic and feel a bit like the video games in the sense that a few strong shots will knock out a ‘mech!
Aaron: "KIA...I don't think I've ever seen that in Override."
Dan: **starts sweating**
My heat spikes every time I play Battletech:Override - which is like, everytime I play Battletech these days! ❤
I could see some time stamps for different sections being useful in these too.
Binging!
So I'm loving the idea of this game... trying to find a buddy to try it out. One small issue though: on the card builder on your website... how do you add physical weapons? I'm trying to make an Axman and I can't find hatchets anywhere in the equipment or weapons!
I like the legacy artwork for the awesome more than the current mwo version. Something about it.
Interesting. I'll have to give it a look. I love classical this seems like a decent blend.
Really enjoying the streamlining without loss of detail Override offers!
Quick question, as I couldn't find them in the card builder. Are there any rules for vibroblades and shields in Override? I've been wanting to try out my Red Reaper.
We have not (yet) added shields. We do have a variety of melee weapons, but mainly those found in the Battlemech Manual.
AWW HELL YEAH
Reall really enjoying these videos. For as many rules as there are in Override, 99,9 % feel perfect. the only thing that makes me feel bad is torso being hit so often on 6,7 and 8 that a lot of mechs get cored. But the rest is perfect.
Optionally, you can treat 6/8 as the corresponding arm! But it is designed to be a little more fast/furious than classic and feel a bit like the video games in the sense that a few strong shots will knock out a ‘mech!
@@DeathfromAboveWargaming thanks for listing the options. I will play more and get a feeling for what I / our small group likes.
@VictorSteiner sounds like a plan!!
Wheres the playlist !?!?
More great content! The House Master looks forward to the completion of this series! Well done!
Quadmech rules? What about Tripods? 😎🤣
Quads have an appendix. Tripods arent real.
@@DeathfromAboveWargaming Try telling that to H. G. Wells!
Not real! Hahaha
Great job breaking it down into separate videos! Loving these rules!