I started playing this thinking "pfft, too easy" then I died and was like "eh, I was just going to fast, this isn't that hard" and then I died again and I was like "if I just focus this will be a piece of cake" and then by the time I beat it I was actually trying. In other words; a perfect rogue-like I did end up beating it without potions as well for a nice added challenge.
i almost beat it first try but then i was like "this is easy" and i traveled away from the door and search for a 12th potion and died with keys: 3/3 potions: 11 treasures: 4/5
Love your channel. Watching since "Four developers do a game from same art". Think you should revisit this video format. It had such a nice idea to it but i think it was a bit slow. Think you could make it much better now!
This is great. I don't have time for 50+ hour playlists where I watch someone type into VSCode. The concepts and algorithms you explain here have made me a better dev in 3 minutes than most text tutorials I've seen. Thank you!
The classic problem with the Bresnaham algorithm is you can have situations where the player can see a monster around a corner without the monsters seeing you, or vice versa. This has been a major problem in roguelikes since at least NetHack, since it means the player can either get instakilled by something she or he can't see and has no chance to avoid, or can kill enemies without risk by exploiting it her- or himself.
perhaps not a bug but a feature put a disclaimer to have players know they sometimes can sneak and expect unexpected monsters, maybe add something to peek over corners
@@Miziziziz having a monster detect you from off-screen is very annoying Maybe you should restrict their area of sight to match that of a player or 1-2 tiles less. Otherwise, perfect game.
That's an interesting game! I used to play a PopCap game called Mummy Maze. For every one step you take, the mummy takes two toward you. But, depending on its color, it either only moved horizontally and vertically or vertically and horizontally, not to mention the traps and gates that you can trigger. It's really old, makes me want to reprogram it since it's no longer available online, but is available as a download (a really slow deluxe version). I've been considering the same for Flea Circus from Jagex, too.
Bro really dropped the most banging game ever about the human condition and how developement can drive people mad and went: yea imma make a roguelike in seven days hehehe. i respect and fear your talent, miziziziz.
Interesting idea, I'll may try it sometime as well, but with a different genre. By any chance, do you know any genres which could be done to a good enough level in one day? :D
I love ur content man, found myself binging it for hours. But one constructive comment i have is that u should get a de esser effect for ur microphone, ur "s's" hurt my ears with my headphones on if my volume is too loud.
How did you choose what rooms are what? Like for the start and end rooms, did you just randomly pick any 2 rooms, or was there more to the algorithm(like maybe finding the two rooms that were the farthest apart).
Roguelike yes, but a game, maybe, fun to play, i'll say no. But that was cool to see how to make a rogue like expecially the part with lists to make the level :)
Would this method work on a 3D Rogue-like game? Say I had premade 3d models and rooms and items and what not, would I back able to make them load in randomly puzzled together?
How would you convert the image into a usable tile map based on color and such? Ive been looking everywhere for an answer. If you or someone could point me to a resource i would greatly appreciate it.
"make a rougelike in seven days"
"but I'm pretty busy, so I'm gonna do it in one"
madlad
@ or maybe even... rascalsimilarity?
The way you make this seem so easy is admirable.
I started playing this thinking "pfft, too easy" then I died and was like "eh, I was just going to fast, this isn't that hard" and then I died again and I was like "if I just focus this will be a piece of cake" and then by the time I beat it I was actually trying.
In other words; a perfect rogue-like
I did end up beating it without potions as well for a nice added challenge.
i almost beat it first try but then i was like "this is easy" and i traveled away from the door and search for a 12th potion and died with
keys: 3/3
potions: 11
treasures: 4/5
Finessery F
@@finessery2648 F
Sureeee you did. Definitely not a classic example of “I might need it later...” ;)
You should have the rooms rotate randomly to add some variety to the game.
Too much work lol
Miziziziz lol
lol
Miziziziz lol
Miziziziz lol
"make a roguelike in seven days"
*proceeds to make pacman*
Your graphical style is really developing into something beautiful practical and clean. Thank you as always, keep up the good work!
I was gonna participate. But then I realized I only had 7 days left.
well you really should've started sooner!!!
@@baldoggie you can't. It's called 7drl. Because you are supposed to create a RL in 7 days.
Bruh that was a joke
@@baldoggie sorry, I don't like jokes, because family is always saying that I'm one. (Smiley Face)
Ha! Sucks to be you!
Love your channel. Watching since "Four developers do a game from same art". Think you should revisit this video format. It had such a nice idea to it but i think it was a bit slow. Think you could make it much better now!
Another is in development!
@@Miziziziz glad to hear :)
Yes! More Four developers game jam please :) best series on your channel
That sounds so cool, I’ll have a look at it.
0:36 Liar! Each room is 8x8 XD
Oh woops dangit
w_oo_ps
This is great. I don't have time for 50+ hour playlists where I watch someone type into VSCode. The concepts and algorithms you explain here have made me a better dev in 3 minutes than most text tutorials I've seen. Thank you!
"I'm gonna do it in one"
Hm?
"Hey siri, what's a rouge like?"
You had my curiosity, but now you have my attention
Can't thank you enough for sharing the source! I learn best by example and being able to read through your code is a great learning resource!
Yes, your source code is invaluable, Miziziziz!
The classic problem with the Bresnaham algorithm is you can have situations where the player can see a monster around a corner without the monsters seeing you, or vice versa. This has been a major problem in roguelikes since at least NetHack, since it means the player can either get instakilled by something she or he can't see and has no chance to avoid, or can kill enemies without risk by exploiting it her- or himself.
Interesting, I was wondering about that after recently watching and old school runescape line of sight video
perhaps not a bug but a feature
put a disclaimer to have players know they sometimes can sneak and expect unexpected monsters, maybe add something to peek over corners
@@Miziziziz having a monster detect you from off-screen is very annoying
Maybe you should restrict their area of sight to match that of a player or 1-2 tiles less.
Otherwise, perfect game.
Absolute madlad. Finishing a week game jam in one day.
Love your economical production style
That's an interesting game! I used to play a PopCap game called Mummy Maze. For every one step you take, the mummy takes two toward you. But, depending on its color, it either only moved horizontally and vertically or vertically and horizontally, not to mention the traps and gates that you can trigger. It's really old, makes me want to reprogram it since it's no longer available online, but is available as a download (a really slow deluxe version). I've been considering the same for Flea Circus from Jagex, too.
Woah that sounds really cool
"whats a rougelike?" I love how stone cold you said that, hilarious
Miziziziz you're a God
Wow 👏👏👏 a game like that in one day, you're a great master, you're unique, I love your channel
"What's a roguelike?"
A rogue likes phat lewt.
Thats really cool! Good work, really enjoyed your previous devlogs as well. Keep up the good work!
Meanwhile I'm still developing my first one, soon to be a year
You're not alone, It's been a year for me too. ;)
I hope both of you find success with your games, and that the effort will be worth it :)
@@tiggerbiggo cheers man
@@user-vx1wt4hb5l Please inform us when you're done , I 'm very interested now !
@@hylbertvonmayhem6562 Sure! If I remember, I mean one man working on a procedural voxel game isn't all that fast.
this is dope, nice short but interesting video style.
subscribed!
after looking at the git i have determined that the engined you used is godot
This is exactly what I was looking for, I'm going to start learning how to make games, and I want to make a turn-based roguelike in Godot.
Thank you!
This is an awesome video! Hope it inspires more people to turn their ideas into games!
I like the idea of having all rooms "open" and then filling in the walls after. stealing that :D
Been playing this game like crazy! Still haven't beaten it :P. Can't believe you made this in a day!
Gotta give it to this man for including the maths as well. Awesome video.
I think this is the result of finishing the projects you start. You just understand scope and game design,
you are the one ,the one who inspired me to get into game dev again thank you
I just actually started watching your channel, And ngl its amazing, A really great job and keep up the good work.
i cant even finish movement in one day and this guy made a whole game
i'm watching all those ads dude, that's how much i like your content lol
dm me when this is on 3ds homebrew
Following bc want
You need to look harder. It's around the same boards as rom hacking
@@imshaunnurse thank you
A fan of your style of video for sure.
pretty awesome, played it, beat it, liked it
What an absolute beast, good work!
i cloned the git repo and tried the game, was entertaining! thanks for the generosity with the source code!
0:08 thank you
Just found your channel. I love the format of your videos! Nice and relaxing to watch :)
the logic is kinda easy to understand but i have absolutely no idea how to implement it
fuck its 2am and i still watching game dev videos... i should get some sleep btw great video!
thank god im not the only one that uses krita animations to make my tiles or make player sprite sheet
Wow, devotee's game blog🙏 Subscribed and 108 likes, thank you!
Bro really dropped the most banging game ever about the human condition and how developement can drive people mad and went: yea imma make a roguelike in seven days hehehe.
i respect and fear your talent, miziziziz.
the Siri bit was pretty clever. nice video!
Thanks for the explanation by wiki and siri
I love this style of video
Very clean video. Nice.
Reminds me of a game I made a long time ago and would be genuinely useful to help me dumb down an idea I've been working on. oo
How to make a rogue like:
Step 1 - all mobs can 1 hit ko player
Step 2 - release as Early Access
Step 3 - Profit $$$
Your channel is perfect
He don't miss!
Reminds me of Chip’s Challenge.
Also thank you for putting this on Github (is the game MIT?) your code will help me understand how World Generation works :)
I'll add a license
3:17 It’s over Anakin!
Sick beard
Interesting idea, I'll may try it sometime as well, but with a different genre.
By any chance, do you know any genres which could be done to a good enough level in one day? :D
Platformers and top down shooters for sure
You're a cool man, thanks.
Please do a tutorial on how to make procedurally generated levels
Neat!
Excelente..!!!..muchas gracias..!!
Miziziziz: speedrunning gamedev YouTubing.
So you pretty much made cave noire damn
Genius
1:12 what if the adjacent room is occupied ? (do u have any solution for that case?)
Game dev Chad
What a flex
You look so cool with your beard :D
Impressive! I teach pixel art if you want to learn.
How did I get from ROBLOX game development to here. Also, Godot has build in A*? I never knew that.
now to do your taxes
Still need to 😭
Not enough V-bucks to qualify
what a boss
I love ur content man, found myself binging it for hours. But one constructive comment i have is that u should get a de esser effect for ur microphone, ur "s's" hurt my ears with my headphones on if my volume is too loud.
How did you choose what rooms are what? Like for the start and end rooms, did you just randomly pick any 2 rooms, or was there more to the algorithm(like maybe finding the two rooms that were the farthest apart).
Did you create a rogue like on coolmath games called tiny heist? The escape tile reminds of the sprite of a tile from that game.
No I didn't
Ok
That’s so cool
Is this what they call a casual flex?
@Miziziziz , which song is on ending? Can't find it but is is amazing though 😍
Roguelike yes, but a game, maybe, fun to play, i'll say no. But that was cool to see how to make a rogue like expecially the part with lists to make the level :)
roguelike - this.
roguelite - deadcells, rogue legacy, everything labelled as roguelike on all the game platforms.
could you please make a tutorial on the procedural generation of the map cz i cant seem to find any sources for godot and its kinda frustrating
This dude looks like he sells video games on the down low
do you need coffee
Savage
Engine?
0:11
are you Warowl`s brother , wtf ?!!!
Would this method work on a 3D Rogue-like game?
Say I had premade 3d models and rooms and items and what not, would I back able to make them load in randomly puzzled together?
Can I count how many circles are generated 2:07? By the way, can I make them not disappear when the enemy sees me?
Nice beard
I really want that color palette I just can't find it or recreate it. Miziziziziz where did you get that color palette?
how did you generated the dungeon? could you explain it a bit deeply?
Hey do you think you could host a game jam? Quarantinr is boring lol
How would you convert the image into a usable tile map based on color and such? Ive been looking everywhere for an answer. If you or someone could point me to a resource i would greatly appreciate it.
Dude I have the same phone wallpaper
Its arx the rogulike haha :0
This probably won't be seen but does anyone know how he checked to see if there were adjacent rooms?
yeah, but they're still fun
hey what is the place thing u used