Good points: * The theme of the game is great. Build the most memorable civilization from the classical Mediterranean world. * There are a few different basic 'plans' you can adopt and try to implement. Bad points: * A lot of things you need to check each turn for each of the 7 through 2 cards you receive each turn:: ** Do already own this card. ** Can you get this card for free, because you own a 'parent' card. ** Do you have the resources for this card. ** If not, do your neighbors had the resources you can buy. ** If so, do you have enough money to buy these resources. (Games are close, so a one time failure to spot a card you could have played may cost you the game) * Did someone get confused and play a card they should not have played: did not have the resources, already owned, etc. Not really practical to check the card played by everyone each turn. * Really, everyone needs there own copy of the rules, so they can look at the page that shows the various Blue, Yellow, Red and Green 'trees'. Like what you need to get started in a certain green branch and what resources you need to start an 'Age II' green branch if you miss getting the 'Age I' green branch. Is a certain 'tree' you can start really worth it? This one page has to be passed back and forth throughout the game for all players really trying to win. Overall: While not perfect, I like it. I love the theme which makes games more fun for me. And evaluating various possible plans, and choosing a plan, trying to stick with it, judging if you have to modify your plan during the game, is fun.
All great points! The game is fun, but definitely a lot going on for those who are really focusing on trying to win! I love just how quickly you can get through a game though!
Good points:
* The theme of the game is great. Build the most memorable civilization from the classical Mediterranean world.
* There are a few different basic 'plans' you can adopt and try to implement.
Bad points:
* A lot of things you need to check each turn for each of the 7 through 2 cards you receive each turn::
** Do already own this card.
** Can you get this card for free, because you own a 'parent' card.
** Do you have the resources for this card.
** If not, do your neighbors had the resources you can buy.
** If so, do you have enough money to buy these resources.
(Games are close, so a one time failure to spot a card you could have played may cost you the game)
* Did someone get confused and play a card they should not have played: did not have the resources, already owned, etc. Not really practical to check the card played by everyone each turn.
* Really, everyone needs there own copy of the rules, so they can look at the page that shows the various Blue, Yellow, Red and Green 'trees'. Like what you need to get started in a certain green branch and what resources you need to start an 'Age II' green branch if you miss getting the 'Age I' green branch. Is a certain 'tree' you can start really worth it? This one page has to be passed back and forth throughout the game for all players really trying to win.
Overall:
While not perfect, I like it. I love the theme which makes games more fun for me. And evaluating various possible plans, and choosing a plan, trying to stick with it, judging if you have to modify your plan during the game, is fun.
All great points! The game is fun, but definitely a lot going on for those who are really focusing on trying to win! I love just how quickly you can get through a game though!