Does anyone have fun or creative resolutions for the new year? I want to learn to play "Travelers" from the Outer Wilds game on different instruments and stitch them all together. : )
Maybe not restarting the game, but that's kind of hard to do I feel. It feels rather quaint and fun just having that small and quiet urban town at the beginning instead of a giant metro city.
I'm half convinced that this game is why there are so many urbanist and public transport focused channels on youtube now. Those channels really weren't around before Skylines started picking up playerbase numbers like a freight train. It took Skylines like 3-4 years to really hit its stride and now it's a gaming community almost exclusive to itself.
Now that you mention it, yeah I've noticed that, it was certainly one of the contributing factors. (Which I find funny, because while I've not logged that many hours in Skylines, public transport was one area where I'd always end up *hemorrhaging* tax dollars on for like no traffic improvement, lol)
the inverse also applies and it is important to note the algorithm noticing a lot of cities skylines watcher also watched public transport content, so now it pushes it to you as well (a lot of the more rooted channels have entries going faaaaar back)
Looks like I'm up to 4,204.2. I routinely build relatively small cities, hardly ever much more than 40,000 cims. Then… stop for awhile then come back and start another one. I figure it's my version of playing solitaire. And… if I have a spare hour or so with not much to do, I tend to watch other people online play. Occasionally I need to know that I'm not alone.
Love all of this. Relating it to Solitaire makes a surprising amount of sense, and is prompting me to take a sec away from the PC and play a game with actual cards. 💙
Oh boy, I've been playing Cities since 2016 and I'm getting close to cracking my 5th digit in playtime. To be fair, more than half of it was probably spent in various editors, I like making maps for myself, it's kind of like virtual sculpting and painting. Got to say, this latest generation of mods with a plethora of QoL improvements and especially Load Order Mod (seriously, an external mod manager was soooo overdue) making it so much easier to swap between gameplay and editor load outs is such a game changer I find myself firing up the game more often than in years.
On my current account I have about 200 hours, but when you add an old account that I unfortunately lost I could be nearing a thousand hours logged in the game.
I'm a newbie to this game. I think I'm still under 100 hours. I used to play simcity back in the day and loved it (I luckily missed out on simcity 2013 thanks to college). When it comes to my preferred game though the Sims wins every time BUT Sims 4 has made me skeptical when it comes to buying games when they're first released now lol Replayability is the most important aspect for me and the fact that the vanilla version of this game is still going strong made me finally give it a chance. I'm kind of sad that it took me so long to find this gem but I can tell that channels like this are perfect for veterans and beginners for inspiration and tips. Keep up the good work!
I loved the original Cities in Motion when I was younger, I probably got it in 2013? It was definitely odd to see the developer go from that niche to such a mainstream position. Being able to list off all the assets in the game that were in the og CiM does feel good though; I can even name most of the public transit vehicles ported in from it
Toadie, you're a great storyteller! I felt the progression throughout the story! You made short work of the video length, honestly it felt like it went by in blast.
Before Skylines, it was SimCity 4. When I was introduced to Cities: Skylines... The first stage was BRUTAL... Then I figured out why! It was like Colossal Order were covertly warning you that you will be hooked... Once you got over that hump it felt like they were saying "Don't say we didn't warn you...". Skylines is that SimCity successor EA never gave us! Steam, console - Either way you can't go wrong!
This is a great retrospective look back at Cities Skylines! I remember playing Sim City way back from playing on it on my Windows 95 when I was a very young child, probably only around 5! I played through the series and the 2013 Sim City was such a let down. I couldn't get on to play for days due to all the problems to just connect! Skylines were brilliant and their add-ons have been well worth the price for each piece. If you look at the prices for their content, between £4-12 which brings in great content, a few misses in some of the packs, but overall great steps to further improve the game at every turn. Thats not including the free content that comes along with each patch introducing new content so that players don't feel left out if they don't purchase the new DLC. In complete contrast, just look at Sims 4 that prices their DLC, between £9 for smaller packs, £18! for medium packs and an astounding £35 for their larger packs. They each bring very little to the game and are just money-grabbing now. The fact that the Cities Skylines developers have seen what people want and have introduced nearly everything has been brilliant! I hope if there is a 2nd game in the series as much of the already made content can be ported over straight into the base game, mods included. That would be a true thank you to the fans for playing this brilliant game for so long. A new engine, a few mods implemented more streamlessly into the game and larger bandwidth so that maps can hold more nodes and increased assets. There is so much more that the developers can bring in to the new game, one of which I would love would be a greater sense of interaction with the outside world, with shipping and trains, and even planes there can be trade and tourist benefits and even disputes between different counties or states. And I have just thought! Theme parks and zoos that you can customise to a degree. It obviously couldn't be in the scale of park managers but in DLC packs, and the basics set in place, mods would create incredible new features! One more note, I am fairly new to your channel but your relaxed style is really refreshing, there are too many people that are too overdramatic and their loud style puts me off instantly. Your style on the other hand is very welcoming and I am here to stay!
I am so proud to be a part of the city skylines community. I am working towards building a super gaming computer so I do not have to play on Xbox anymore. The fan is so loud and I want to use every single tile. I don’t know how many hours have played, but I have been playing since the pandemic started, and I have every single DLC except the radio stations because I don’t really care about those
I am new to cities skylines on pc, but used to own cities skylines on Xbox one. I have no clue how many hours I had on console, but I managed to build 6 successful cities in my time on there. On PC, I just finished my first custom map, and am about to start my first realistic, detailed city set in a boreal mountain region. The city is actually a homage to British Columbia in Canada with the main city based on Vancouver and some smaller settlements in the region based on farming towns, larger towns, and even an abandoned logging town in the mountains. I love this game and have much respect for the developers for succeeding where the odds seemed against them in some ways. Only time will tell if another studio can come along and take the crown back from Colossal Order and become the new city building game champion. Or if they will ever make a cities skylines 2, whichever comes first, lol.
@@ToadieZzz I’m glad someone else thinks the idea’s cool. Vancouver looks like a beautiful city. I have never been there in person but I want to do the following with my region: Capture the mountainous terrain and topography of British Columbia. Use Vancouver as the basis of inspiration for my main city. It will not be a 1:1 scale replica of the city, but rather it will be a city that draws inspiration from the road layout, architecture, amenities of the city such as parks, zoos, and maybe even a theme park if Vancouver has that in city limits. Capture the spirit of some smaller towns in Canada, drawing ideas from their layout, size, amenities, etc. Incorporating the industries of British Columbia such as fishing, or timber (if they log trees in British Columbia) Finally, have fun with the region and the game. I was comparing myself and my skills to many of the other cities UA-camrs on here and in the end, I shouldn’t compare myself to them. I should build what I want, make it look like I want, and create something I can honestly say I am proud of. Which so far I am.
Thanks for this video - it brings back memories! I was an avid player of Sim City 4. I still have the CD. I had never heard of Cities XL at the time and so never played it. Eventually I stopped playing city builders. I saw Sim City 2013, but it was precisely because of the "always on" internet connection requirement that I didn't buy it. Over the following 8 years, I forgot about city building games. For some reason, in 2021, I ran into a random youtube video - the one comparing the traffic capacity of some 30 different intersections and was intrigued. I found out it was based on a game called "Cities Skylines" so I started watching more videos. Eventually I purchased the game and, even though my potato PC can barely run it, I was blown away! Only one other time in my life was I inspired to buy a new PC just to run a game - that was Doom back in 1995 (yes, I'm a little older) - but I am now researching a new PC with good graphics capabilities just to play Cities Skylines. It's that good.
What an amazing video, congrats! I remember Sim City, I was really excited (as an old Sim city 3000 and 4 player), it was really disappointing and sad. The expansion was ok, but I started to play cities skylines and I felt the potential. One of the important things of CS is the community, as you said the workshop is huge. And 2022 was an important year for content. Hope to have more and more and maybe a CS2 in the future. By last, thanks and congrats for your collaboration for the CS community 👏👏👏
I remember being in that beta with Monte Cristo. Was deep in Sim City 4 back then (Sim City 4 is still a great benchmark for all city builders imo, 2013 one? well...). Monte Cristo came on Simtropolis and seduced many of us into a forum "to give them ideas" for our next successor (or so we were told). As time passed we saw less and less info while getting winkie emojis (trust us, you'll love it! 😉), then when we found out there would be no mass transit, someone actually broke the forum thread and shortly after that, the website disappeared (like a ship sinking with a bunch of angry people in it) right before launching a game that had nothing fans were asking for and at first they also wanted to force online only. Such was the stress of being a city builder for years until Collosal Order came with this breath of fresh air. I'm so glad to be a part of Cities Skylines from 2015. Not only for the great game but all the awesome friends I met and still meet along the way. This community should take over the world and mod it. We can do it!
Ooh, Mr. Maison with more insight behind Monte Cristo! Sounds like a bit of a show. 😅 I'm sure I speak for many of us when I say we're glad you're part of the community too!
I'm up to just over 1,800 hrs and I just started playing in late 2020. I grew up on Sim City and loved each version that came out, until SimCity 2013. Sim City 4: Rush Hour was my favorite and I played it for years. I loved the terraforming and region building in that game. I had one region with over 5.5 million sims in it. After SimCity 2013, I was convinced nothing could ever top SimCity 4..., EVER! Until a friend told me about Cities Skylines. Wow! I have been blown away by this game, the community, the creations ever since. Sure, it'd be nice to have a CS2 that perhaps incorporates many of those DLCs and major mods into the base game engine and possibly increase some of those in-game building and population limits to help out more people on consoles, those looking to expand bigger or those playing on potato PCs, but frankly I'm just happy that a game such as this exists in the first place. Colossal/Paradox knocked this genre out of the park with this game and most of their DLCs.
Well done, this was brilliant. For me Im at 2190 hours played. Mind you I didnt play it for about 2 years. Then C19 happened and well really got back into it. Very nostalgic. My first intro to City Building was on SimCity on Nintendo (1989) and have bought every city builder mentioned in this video. As well as CS I own all of the DLC's, even though I probably only use a little of each. I too trust CS with where they are going. They have done everything right, giving the players exactly what they want! Lets hope for a bright and happy city building future! My money is well spent with these guys! ....edit: You also gained a Sub! Cheers
It is a shame that Simcity 2013 turned out the way it did. If the map sizes were bigger and the game wasn't multiplayer only from the start, I think it could've been much more successful. There's still some features I love from it like the modular buildings and the amazing soundtrack. The vanilla gameplay is still more enjoyable to me than Cities: Skylines, but now Skylines just has so much more content. It's a shame we probably won't see another Simcity ever again, because it definitely didn't deserve its fate.
My first city builder was the original sim city. I used to play it for hours on my old 4.86 computer. I love cities skylines but I would love for a sequel since the game engine has some limitations and there are some mods that would be better incorporated in the game from start and doesn’t break (and therefor break your city) every time the game is updated 😊
5:17 This pitch would actually go on to become another game by a different developer. It's called City states 2 and has a really similar concept to the pitch that was described
Fun anecdote, I recently gave City State 2 a try! I was really turned off by the political bits, purely personal preference though. I just want to work on the form and function of the physical city. It also doesn't allow curved roads! I guess because it's voxel-based. I ramble, thanks for watching!
@@ToadieZzz I had the same issues. I'm so used to just managing the city itself and building sprawling metropolis so the political aspect threw me off a little, but I still think it's a great concept. Thank you for the awesome video :)
I first heard of this game from a streamer I watched (whose main game was Kerbal Space Program). I'd put in an hour or 2 at the end of the KSP stream to play C:S. I bought the game a month or so before the snowfall expansion, been playing on/off since (and it pilled up to ... ... 1700+ hours ! Almost unheard of for me in games released after the early 2000's). I keep in touch by watching streamers and everynow and then building something new or fixing my broken old cities. If other developers would pour that much love into their respective IPs, we'd return to a golden age of gaming. The paid optional DLCs + Modding aspect is the way to go I find, and has worked for KSP too. As for what they could implement next? Haven't been too keen on both the airport/financial DLCs for reference (tho the added transit item made them worth it). I guess a rework of the Cargo/Supply/Demand chain mechanics would be nice. If only to ensure that everything in my towns always get the closest options to them to save time/traffic. Having trains use custom trailers (like the mod), where they shorten/lengthen and use trailers representing their cargo would be nice, as well as specifying a min/max train length in the options menu. Also implementing the option from another mod to basically have game spawn less trucks/trains and wait more to get them as full as possible. So yeah a logistic rework of sorts. This would really improve the game IMHO. But until then there's mods to take care of it. Thanks for the video.
I think that's why so many recent games (especially paradox games) really love and support any and all mods. They see how well they make the game and they sometimes use the highest mods to implement into the base game. I love that Cities will hire/pay modders to make packs for the game.
Amazing video! I stumbled upon it accidentally since I am a Cities: Skylines player. Please keep doing what you are doing. I am surprised you only have 9.9K subs here, you are so professional!
That’s a good point regarding the game being simple for first timers and also catering for the avid players through the DLCs. I would’ve been totally put off if I had to dive straight in with the Industries mechanics of the game
Here is a tip. Tantalus software company are in Australia in the state of Victoria and in the suburb of Fitzroy. There is a office building of Tantalus business it is automatically historical and it has graffiti down its side. I am on a ps4. And it pops up now and then
Cities: Skylines is the reason why whenever someone ask me what games I play, my standard safe answer is city-builder. Because it’s ultimately what I play the most despite having thousands of games and not the time to play them anymore. It’s also one of the most stress relieving, ‘puzzle’ solving games I can just zen out to. Having loved SimCity 4 and the first 4 Tropico games, I bought Cities: Skylines on a total whim in 2015 on release after being impressed at how different the approach was. Open-ended, but not in a lazy, soulless way. Truly seemed like something to get lost and immersed in. Mass Transit is what really pushed the game into full stride. However, $300+ worth of DLC is ludicrous even by Paradox’s leeching standards.
Being able to go into first person and walk or drive around your city was what did it for me because they didn't have to do that. Likewise, the detail when you are in first person is incredible when you look at all of your buildings and see how it was spawned. Tiny details are what makes a game great to me honestly
I left Cities Skylines around 2017-ish due to mods often crashing caused by frequent game updates. (a lot of DLCs released that year) But now, I really would love to pick up the game and re-enjoy it after watching this vid!!
I was lucky to grow up with Sim City, initially we couldn't afford a PC so drew plans on paper when I couldn't play it at a friend's house. When I did get a PC, Sim City 2000 was my first game and I played for hours. Cities Skyline - love it, just don't have time in adulthood to spend hours, but I keep coming back to it over and over again. It was disappointing how Maxis fell from grace after EA took them over. SC2013 had some good concepts with ploppables that could also be expanded. But the whole package was a let down. Great video. SC4 rocks btw!! 😂
I really wish the Xbox One version of Cities: Skylines had access to mods from Steam. Like I can download from like 80 or so building models and car models, but nothing that actually improves the game. Also, we get updates waaaaay later than the PC version does. I don't think the Disasters pack was available until like two months after PC had it.
Thanks for this retrospective! Great work 👍 Actually funny though how people keep forgetting about CitiesXL's predecessor Citylife. Contrary to its bugfest successor, it actually worked and introduced a new concept to the citybuilding genre - namely how different social classes interact with each other
I love this mini documentary on my favorite game of all time. With all the terrible companies in the video game industry, it's amazing this game has stayed community based despite it's ever growing popularity. Props to Colossal Order
I think it helps that this is a Nordic game, our countries are more bottom up than top down where listening to the people and acting accordingly is important to uphold the high level of trust. Where transparency is essential to make it. These aspects sets the development approach of the game apart from other major corporations such as EA
It seems to me that the pandemic was the direct reason for the resurgence of this game in 2020. Sunset Harbor DLC dropped right before the lockdown started.
Not to nitpick, but Monte Cristo also developed one small city builder around 2006, before they made "Cities XL". That games' name is "City Life". I know that, since I played I played it religiously back then. And probably more than Cities: Skylines or Cities XL. Give it a try.
Great video! I haven't played the game nearly as much in the 8 years of owning it as others. But so glad they took up the challenge of a city builder after what EA did with SimCity.
I have more hours in CS in the past year than when I bought the game in 2018. I was a SimCity simplicity boi, now I’m a simulation management man! Nice videos!
Its been 10 years now, and I still prefer Simcity simply because Maxis gave the game a lot of personality, and while the game is far from perfect, it has that cool system of upgrades that I haven't seen in CS. I'm not really fond of CS UI and clunkiness when filled wiht mods. Great video.
Great video! I've playing since day 1, 10th March 2015. I can still remember the excitement in the build up to the launch date, devouring all the info posted online by the CO Team. I was a fan of Sim City 4 and the Sim City 2013 debacle was such a disappointment- how could they ruin such a successful franchise? Despite the problems SC2013 still had a much more sophisticated interface and professional polish that Cities Skylines. The original CS base game was great and I remember watching the Steam workshop content grow at an exponential rate quickly surpassing the number of 10 years of Sim City 4 mods in just a matter of several days. I detested that Chirper bird and still do- of course it was a vanity project by the CO CO! No one could've predicted how successful the game would become- it has been a truly mind-blowing ride. What happens next? Who knows, there appears to be no let up in the continued success and relevance of the game almost 8 years in. With new content still eagerly snapped up by the fan base and content creators still sharing some innovate creative masterpieces why on earth would Colossal Order spike their cash cow? There is no doubt that there will eventually be a successor to Cities Skylines. When and how this is undertaken has to be carefully calibrated in order to avoid any similar mis steps that befell Sim City. Meanwhile I continue to play the game and pour endless hours of frustration and satisfaction into creating a truly amazing alternative worlds without war and hunger.
Despite going "Oh no, it's broken mods time! Time to wait for developers, and time to wait for users to post compatibility reports and so on..." every new DLC and patch, I'm at a little over 2000 hours.
Great video! What I don't like is the lack of focus on continuous bug fixing considering the large amount of money they did with this game. I like Cities, you know, and I believe that we deserve more attention to what is not working and need fixed and changed.
7:57 "offline play (we still can't believe that's a feature that needs to be stated)" A huge roast right there to EA's SimCity 😂😂😂😂 I remember that bit and still laughing so hard to that. 💀💀
I've owned it for years and have most of its DLC, but I only have around 375 hours of playtime. For me, it's one of those games that I play obsessively for a week...and then stop playing it for months to play other games. I still love it, though.
Sim City's developers, quite frankly, became arrogant. They thought that the customers would simply buy anything without question, and it generally worked for awhile. It did with me. What an idiot I was. 😠 Fortunately, I woke up and bought Cities: Skylines. Haven't regretted it ever since. C:S seems to reinvent itself with each added DLC. That's why I think they're in no hurry to produce a C:S 2...
SimCity was my first city builder back in the 1990s. (Yes, I'm old.) I even got societies. But Skylines is what I've always spent the most time on. They just got everything right. I honestly don't know how many hours I've spent, but it has to be in the thousands
It’s a great game! The only thing I don’t like is expensive dlcs, although that is understandable seeing how much content they bring. As a kid, I cannot afford it though, so I’m kinda sad.
I'm so bad at this game that the two cities I've made have failed miserably to the point where every house had a dead body in it and everyone was ill and dying. I felt so bad that I haven't played the game since.
my current count is 1100 hours, i began playing in 2019, and i didnt play it in 2020, this game is surely my most favourite game for last 3 years also thanks to mods and DLCs this game is a very great story telling tool.
🫰🏽 love this! Learning so much about the game development and how to play and do things all because of you! Thanks again for the inspiration to purchase the game!
almost 4000 hours and still having fun i would say if they where to do a cities skylines 2 they need to keep a lot and then improve on it or they could just have an update to revamp the michanics
i'm over 1700 hours, but the malware in one of the mods really set me back in a build and I have been reluctant to pick it up again....still one of my top games of all time tho.
I have more than 1100 hours played, and only form 2019, when I discovered the game through a youtube video. I hope CO has the CS 2 in mind, would be absolutely fantastic. My first simulation game was the original SimCity from 1989
Sim city 2013 also had server meltdown on release which is what caused the reviews to tank, with there always connection to ea server but server always offline more the on and small that what killed sim city 2013. This is option of a sim city 1 thru 2013 player and a cities skylines player.
Well, since I´ve been around from back when Sim City was new I´ve got a lot of hours of city simulation. 7050 hours in Cities Skylines at the moment. God know how many hours I´ve spent in Sim City.
been at over 7000 Hours in the game... i cant get over the fact that you can litraly do anything and Create anything you want! atm i am at 6000 Assets and Mods Installed and building a small US Village ^^ i build smaller builds but highly detailed, like using the Intersection Marking tool and do every single marking on the roads by hand and so on... done European builds like Paris, Sweden and Germany, US Builds like Texas, LA and Orlando as well as Asian builds in Indonesia, Hongkong and Japan and Australian builds before ^^
I am still astonished that when cities skyline obviously carved their successful history in gaming history by introducing a curved road however, other newly released city-building still didnt learn from CS. What a waste of time, dont they realize, building an elevated curved highway and seeing your cims using it is a truly enjoying experience?
im happy with CS content & scope so far except t the engine limitations I would love to see the game ported to a much stronger game engine with no hard coded restrictions and more parallelization and Rendering performance... maybe some Multiplayer where friends can work on the same city would be nice too.
I was SO disappointed when EA abandoned SimCity 4 after only one expansion pack. After all, The Sims was known for how many expansions it got, so we expected the same for SC4. Then the long, miserable wait until SimCity 2013 was announced and released, only to realize it was a turd. I remember watching all the preview videos and streams of Cities Skylines and getting more and more excited as it became apparent that it was finally going to pick up the city-building torch and run with it. In a way, the failure of SC 2013 was a blessing. Otherwise Paradox would never have greenlit Skylines.
I've been playing city building games since the original Simcity for MS-DOS in the 90s, which arguably created the genre. Simcity was the absolute king, you could say the only one, until it self-destructed. Simcity Societies, the successor to Simcity 4, was a real disaster as it effectively changed everything the game was up to that point...and for the WORSE. It was very disappointing. Aside from the online game issue, the other criticism was the ridiculous size of the cities. Simcity Societies was a bad decision, a painful development and disrespectful to the community that simply asked to continue improving Simcity 4. When the community protested, the Simcity Societies team instead of rectifying said that they were the players who had to adapt to the new game, which was no longer a city planner but a game inspired by SIMS. When Simcity 5 came out no one was interested in what the Simcity saga could give, and most of us had moved on to the new Cities XL. And on top of that it was full of bugs! Finally, thankfully, the long awaited Simcity 4 upgrade that everyone has been waiting for has arrived... named Cities Skylines. And until today!
At this moment jan.7 23, i am at 4,082.9 hrs and i am not the least bit bored. 4-1/2 yrs in and i still sit at work and think of shit that i need and want to do in my city!
Cities Skylines success is to mods and DLCs and open user content, no other game I've played have this many add-ons from the original version. It would be nice thou if they updated the engine to support multi-core processors and higher resolution models.
Maxis being bought by EA created their success. I spent over 12 hours on it just yesterday, I'm recovering from strep throat and tonsillitis, I'll update with my actual total played hours.
nearly 500 hours. i think paradox sometimes has horrendous DLC practices (why are trams in snowfall, and not mass transit where it would have fit the pack better?), and i wish the traffic management systems were more complex (TM:PE is what it should've been imo), but the 3D simcity-like builder market isn't very big, and this is one of the only games that has scratched my itch.
I can't wait until Life By you comes out !! 😍 & CS2 !! 🎉 I just started playing CS like two weeks ago when the sale was out and, already got like who knows how many hours 😂 in already! Thanks now I'm obsessed and, a new sub here 👍🏻
Am I alone in loving Sim City Societies? I adored that game. Perhaps because it didn't have the parts of city simulation that I don't like, namely zoning. I want to be able to put my residential house right next to a shop. Or preferably on top of it. Anyway, might try Cities:Skylines some day, seems like a pretty good game.
Bought in late 2017 and have over 2k hours on it. Actually the first game I bought when I got a PC, the game has annoyed me at quite a few points since I play modded but I always come back to play it. Definitely the most addictive game I've played. I probably had close to as many hours with Sim City 4 but when I stumbled upon this game I was in awe of the modability of it and CURVED ROADS. Not having to work in a grid and see traffic actually drive from point A to B as well as traffic jams kept me glued to this game
Does anyone have fun or creative resolutions for the new year? I want to learn to play "Travelers" from the Outer Wilds game on different instruments and stitch them all together. : )
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@@Jorti1boomboxvideos I'm absolutely stealing this.
My resolution is to not download 4217834746738199273647319937465728193 mods to not burn and crash my laptop every 4 seconds :,)
Maybe not restarting the game, but that's kind of hard to do I feel. It feels rather quaint and fun just having that small and quiet urban town at the beginning instead of a giant metro city.
Just having curved roads was revolutionary
Truth! I tried a new game recently, CityState 2, and it doesn't have curved roads. Totally off-putting.
Cities: Skylines having a non grid-based placement system pretty much made 90% of city builders unplayable for me.
@@ToadieZzz Citystate 2 is awesome in concept! unfortunately they are still new in terms of experience.
Yep, as an American your heart starts beating fast when trying to make those curved roads!
Except zoning hates when you curve roads
I'm half convinced that this game is why there are so many urbanist and public transport focused channels on youtube now. Those channels really weren't around before Skylines started picking up playerbase numbers like a freight train. It took Skylines like 3-4 years to really hit its stride and now it's a gaming community almost exclusive to itself.
Now that you mention it, yeah I've noticed that, it was certainly one of the contributing factors.
(Which I find funny, because while I've not logged that many hours in Skylines, public transport was one area where I'd always end up *hemorrhaging* tax dollars on for like no traffic improvement, lol)
the inverse also applies and it is important to note the algorithm noticing a lot of cities skylines watcher also watched public transport content, so now it pushes it to you as well (a lot of the more rooted channels have entries going faaaaar back)
@@Cutstalk that is a very good point.
Looks like I'm up to 4,204.2.
I routinely build relatively small cities, hardly ever much more than 40,000 cims. Then… stop for awhile then come back and start another one. I figure it's my version of playing solitaire. And… if I have a spare hour or so with not much to do, I tend to watch other people online play. Occasionally I need to know that I'm not alone.
Love all of this. Relating it to Solitaire makes a surprising amount of sense, and is prompting me to take a sec away from the PC and play a game with actual cards. 💙
Oh good. I thought I'm the only one. I have maybe 2 massive city but most of the time, this.
Why take a step away from PC when there's Tabletop Simulator?
Oh boy, I've been playing Cities since 2016 and I'm getting close to cracking my 5th digit in playtime. To be fair, more than half of it was probably spent in various editors, I like making maps for myself, it's kind of like virtual sculpting and painting. Got to say, this latest generation of mods with a plethora of QoL improvements and especially Load Order Mod (seriously, an external mod manager was soooo overdue) making it so much easier to swap between gameplay and editor load outs is such a game changer I find myself firing up the game more often than in years.
On my current account I have about 200 hours, but when you add an old account that I unfortunately lost I could be nearing a thousand hours logged in the game.
I'm a newbie to this game. I think I'm still under 100 hours. I used to play simcity back in the day and loved it (I luckily missed out on simcity 2013 thanks to college). When it comes to my preferred game though the Sims wins every time BUT Sims 4 has made me skeptical when it comes to buying games when they're first released now lol Replayability is the most important aspect for me and the fact that the vanilla version of this game is still going strong made me finally give it a chance. I'm kind of sad that it took me so long to find this gem but I can tell that channels like this are perfect for veterans and beginners for inspiration and tips. Keep up the good work!
💙💙💙 Thank you!
use the Skills from Sim City 4 still work in Cities Skyline.
I loved the original Cities in Motion when I was younger, I probably got it in 2013? It was definitely odd to see the developer go from that niche to such a mainstream position. Being able to list off all the assets in the game that were in the og CiM does feel good though; I can even name most of the public transit vehicles ported in from it
Toadie, you're a great storyteller! I felt the progression throughout the story! You made short work of the video length, honestly it felt like it went by in blast.
Thank you so much, this is the kindest compliment. I have a lot to learn, but it's heartening to hear I'm on the right track!
The only gane that never bores me from the very first moment i discovered it . And it has been nearly six years since i have been playing it :)
3,500+ and still going 👍😁👍
Before Skylines, it was SimCity 4. When I was introduced to Cities: Skylines... The first stage was BRUTAL... Then I figured out why! It was like Colossal Order were covertly warning you that you will be hooked... Once you got over that hump it felt like they were saying "Don't say we didn't warn you...". Skylines is that SimCity successor EA never gave us! Steam, console - Either way you can't go wrong!
This is a great retrospective look back at Cities Skylines! I remember playing Sim City way back from playing on it on my Windows 95 when I was a very young child, probably only around 5! I played through the series and the 2013 Sim City was such a let down. I couldn't get on to play for days due to all the problems to just connect! Skylines were brilliant and their add-ons have been well worth the price for each piece. If you look at the prices for their content, between £4-12 which brings in great content, a few misses in some of the packs, but overall great steps to further improve the game at every turn. Thats not including the free content that comes along with each patch introducing new content so that players don't feel left out if they don't purchase the new DLC. In complete contrast, just look at Sims 4 that prices their DLC, between £9 for smaller packs, £18! for medium packs and an astounding £35 for their larger packs. They each bring very little to the game and are just money-grabbing now.
The fact that the Cities Skylines developers have seen what people want and have introduced nearly everything has been brilliant! I hope if there is a 2nd game in the series as much of the already made content can be ported over straight into the base game, mods included. That would be a true thank you to the fans for playing this brilliant game for so long. A new engine, a few mods implemented more streamlessly into the game and larger bandwidth so that maps can hold more nodes and increased assets. There is so much more that the developers can bring in to the new game, one of which I would love would be a greater sense of interaction with the outside world, with shipping and trains, and even planes there can be trade and tourist benefits and even disputes between different counties or states. And I have just thought! Theme parks and zoos that you can customise to a degree. It obviously couldn't be in the scale of park managers but in DLC packs, and the basics set in place, mods would create incredible new features!
One more note, I am fairly new to your channel but your relaxed style is really refreshing, there are too many people that are too overdramatic and their loud style puts me off instantly. Your style on the other hand is very welcoming and I am here to stay!
Great video, loved hearing about the history of the game! 1169 hours played so far!
💙💙💙
I am so proud to be a part of the city skylines community. I am working towards building a super gaming computer so I do not have to play on Xbox anymore. The fan is so loud and I want to use every single tile. I don’t know how many hours have played, but I have been playing since the pandemic started, and I have every single DLC except the radio stations because I don’t really care about those
I am new to cities skylines on pc, but used to own cities skylines on Xbox one. I have no clue how many hours I had on console, but I managed to build 6 successful cities in my time on there.
On PC, I just finished my first custom map, and am about to start my first realistic, detailed city set in a boreal mountain region. The city is actually a homage to British Columbia in Canada with the main city based on Vancouver and some smaller settlements in the region based on farming towns, larger towns, and even an abandoned logging town in the mountains.
I love this game and have much respect for the developers for succeeding where the odds seemed against them in some ways. Only time will tell if another studio can come along and take the crown back from Colossal Order and become the new city building game champion.
Or if they will ever make a cities skylines 2, whichever comes first, lol.
Love this! I like to say my heart is in Vancouver - it's a beautiful spot.
@@ToadieZzz I’m glad someone else thinks the idea’s cool. Vancouver looks like a beautiful city. I have never been there in person but I want to do the following with my region:
Capture the mountainous terrain and topography of British Columbia.
Use Vancouver as the basis of inspiration for my main city. It will not be a 1:1 scale replica of the city, but rather it will be a city that draws inspiration from the road layout, architecture, amenities of the city such as parks, zoos, and maybe even a theme park if Vancouver has that in city limits.
Capture the spirit of some smaller towns in Canada, drawing ideas from their layout, size, amenities, etc.
Incorporating the industries of British Columbia such as fishing, or timber (if they log trees in British Columbia)
Finally, have fun with the region and the game. I was comparing myself and my skills to many of the other cities UA-camrs on here and in the end, I shouldn’t compare myself to them. I should build what I want, make it look like I want, and create something I can honestly say I am proud of. Which so far I am.
Thanks for this video - it brings back memories! I was an avid player of Sim City 4. I still have the CD. I had never heard of Cities XL at the time and so never played it. Eventually I stopped playing city builders. I saw Sim City 2013, but it was precisely because of the "always on" internet connection requirement that I didn't buy it. Over the following 8 years, I forgot about city building games. For some reason, in 2021, I ran into a random youtube video - the one comparing the traffic capacity of some 30 different intersections and was intrigued. I found out it was based on a game called "Cities Skylines" so I started watching more videos. Eventually I purchased the game and, even though my potato PC can barely run it, I was blown away! Only one other time in my life was I inspired to buy a new PC just to run a game - that was Doom back in 1995 (yes, I'm a little older) - but I am now researching a new PC with good graphics capabilities just to play Cities Skylines. It's that good.
What an amazing video, congrats! I remember Sim City, I was really excited (as an old Sim city 3000 and 4 player), it was really disappointing and sad. The expansion was ok, but I started to play cities skylines and I felt the potential. One of the important things of CS is the community, as you said the workshop is huge. And 2022 was an important year for content. Hope to have more and more and maybe a CS2 in the future. By last, thanks and congrats for your collaboration for the CS community 👏👏👏
Thanks so much!
I remember being in that beta with Monte Cristo. Was deep in Sim City 4 back then (Sim City 4 is still a great benchmark for all city builders imo, 2013 one? well...). Monte Cristo came on Simtropolis and seduced many of us into a forum "to give them ideas" for our next successor (or so we were told). As time passed we saw less and less info while getting winkie emojis (trust us, you'll love it! 😉), then when we found out there would be no mass transit, someone actually broke the forum thread and shortly after that, the website disappeared (like a ship sinking with a bunch of angry people in it) right before launching a game that had nothing fans were asking for and at first they also wanted to force online only. Such was the stress of being a city builder for years until Collosal Order came with this breath of fresh air.
I'm so glad to be a part of Cities Skylines from 2015. Not only for the great game but all the awesome friends I met and still meet along the way. This community should take over the world and mod it. We can do it!
Ooh, Mr. Maison with more insight behind Monte Cristo! Sounds like a bit of a show. 😅
I'm sure I speak for many of us when I say we're glad you're part of the community too!
before Cities XL, there is a game before it, City Life
@@ulysseslee9541 Wow, forgot about that one. I stayed away for some reason.
"the website disappeared (like a ship sinking with a bunch of angry people in it)" lol quite the image
Mixed use zoning would be nice for representing apartments above stores.
I'm up to just over 1,800 hrs and I just started playing in late 2020. I grew up on Sim City and loved each version that came out, until SimCity 2013. Sim City 4: Rush Hour was my favorite and I played it for years. I loved the terraforming and region building in that game. I had one region with over 5.5 million sims in it. After SimCity 2013, I was convinced nothing could ever top SimCity 4..., EVER! Until a friend told me about Cities Skylines. Wow! I have been blown away by this game, the community, the creations ever since. Sure, it'd be nice to have a CS2 that perhaps incorporates many of those DLCs and major mods into the base game engine and possibly increase some of those in-game building and population limits to help out more people on consoles, those looking to expand bigger or those playing on potato PCs, but frankly I'm just happy that a game such as this exists in the first place. Colossal/Paradox knocked this genre out of the park with this game and most of their DLCs.
Hear hear!
Well done, this was brilliant. For me Im at 2190 hours played. Mind you I didnt play it for about 2 years. Then C19 happened and well really got back into it. Very nostalgic. My first intro to City Building was on SimCity on Nintendo (1989) and have bought every city builder mentioned in this video. As well as CS I own all of the DLC's, even though I probably only use a little of each. I too trust CS with where they are going. They have done everything right, giving the players exactly what they want! Lets hope for a bright and happy city building future! My money is well spent with these guys! ....edit: You also gained a Sub! Cheers
It is a shame that Simcity 2013 turned out the way it did. If the map sizes were bigger and the game wasn't multiplayer only from the start, I think it could've been much more successful. There's still some features I love from it like the modular buildings and the amazing soundtrack. The vanilla gameplay is still more enjoyable to me than Cities: Skylines, but now Skylines just has so much more content.
It's a shame we probably won't see another Simcity ever again, because it definitely didn't deserve its fate.
My first city builder was the original sim city. I used to play it for hours on my old 4.86 computer. I love cities skylines but I would love for a sequel since the game engine has some limitations and there are some mods that would be better incorporated in the game from start and doesn’t break (and therefor break your city) every time the game is updated 😊
5:17 This pitch would actually go on to become another game by a different developer. It's called City states 2 and has a really similar concept to the pitch that was described
Fun anecdote, I recently gave City State 2 a try! I was really turned off by the political bits, purely personal preference though. I just want to work on the form and function of the physical city.
It also doesn't allow curved roads! I guess because it's voxel-based.
I ramble, thanks for watching!
@@ToadieZzz I had the same issues. I'm so used to just managing the city itself and building sprawling metropolis so the political aspect threw me off a little, but I still think it's a great concept. Thank you for the awesome video :)
I first heard of this game from a streamer I watched (whose main game was Kerbal Space Program). I'd put in an hour or 2 at the end of the KSP stream to play C:S.
I bought the game a month or so before the snowfall expansion, been playing on/off since (and it pilled up to ... ... 1700+ hours ! Almost unheard of for me in games released after the early 2000's). I keep in touch by watching streamers and everynow and then building something new or fixing my broken old cities.
If other developers would pour that much love into their respective IPs, we'd return to a golden age of gaming. The paid optional DLCs + Modding aspect is the way to go I find, and has worked for KSP too.
As for what they could implement next? Haven't been too keen on both the airport/financial DLCs for reference (tho the added transit item made them worth it).
I guess a rework of the Cargo/Supply/Demand chain mechanics would be nice. If only to ensure that everything in my towns always get the closest options to them to save time/traffic.
Having trains use custom trailers (like the mod), where they shorten/lengthen and use trailers representing their cargo would be nice, as well as specifying a min/max train length in the options menu. Also implementing the option from another mod to basically have game spawn less trucks/trains and wait more to get them as full as possible. So yeah a logistic rework of sorts.
This would really improve the game IMHO. But until then there's mods to take care of it.
Thanks for the video.
The mod-ability is definitely what helped cities succeed. Virtually any shortcoming the base game has can be improved with mods from the workshop.
I think that's why so many recent games (especially paradox games) really love and support any and all mods. They see how well they make the game and they sometimes use the highest mods to implement into the base game. I love that Cities will hire/pay modders to make packs for the game.
Amazing video! I stumbled upon it accidentally since I am a Cities: Skylines player. Please keep doing what you are doing. I am surprised you only have 9.9K subs here, you are so professional!
cities skylines is without a doubt probably the best game ever invented (aside minecraft of course)
by the way who remembers simcity buildit?
That’s a good point regarding the game being simple for first timers and also catering for the avid players through the DLCs. I would’ve been totally put off if I had to dive straight in with the Industries mechanics of the game
Here is a tip. Tantalus software company are in Australia in the state of Victoria and in the suburb of Fitzroy. There is a office building of Tantalus business it is automatically historical and it has graffiti down its side. I am on a ps4. And it pops up now and then
Cities: Skylines is the reason why whenever someone ask me what games I play, my standard safe answer is city-builder. Because it’s ultimately what I play the most despite having thousands of games and not the time to play them anymore. It’s also one of the most stress relieving, ‘puzzle’ solving games I can just zen out to.
Having loved SimCity 4 and the first 4 Tropico games, I bought Cities: Skylines on a total whim in 2015 on release after being impressed at how different the approach was. Open-ended, but not in a lazy, soulless way. Truly seemed like something to get lost and immersed in. Mass Transit is what really pushed the game into full stride.
However, $300+ worth of DLC is ludicrous even by Paradox’s leeching standards.
300 is what you get in EU4 and CK2 too lol; idk about HOI4, I don't play that
I don’t mind Chirpy, it’s fine
Being able to go into first person and walk or drive around your city was what did it for me because they didn't have to do that. Likewise, the detail when you are in first person is incredible when you look at all of your buildings and see how it was spawned. Tiny details are what makes a game great to me honestly
I'm so proud of how big and far this game has come, and soon we'll have Skylines II to take it even further!
I left Cities Skylines around 2017-ish due to mods often crashing caused by frequent game updates. (a lot of DLCs released that year)
But now, I really would love to pick up the game and re-enjoy it after watching this vid!!
I was lucky to grow up with Sim City, initially we couldn't afford a PC so drew plans on paper when I couldn't play it at a friend's house.
When I did get a PC, Sim City 2000 was my first game and I played for hours.
Cities Skyline - love it, just don't have time in adulthood to spend hours, but I keep coming back to it over and over again.
It was disappointing how Maxis fell from grace after EA took them over. SC2013 had some good concepts with ploppables that could also be expanded. But the whole package was a let down.
Great video.
SC4 rocks btw!! 😂
I really wish the Xbox One version of Cities: Skylines had access to mods from Steam. Like I can download from like 80 or so building models and car models, but nothing that actually improves the game. Also, we get updates waaaaay later than the PC version does. I don't think the Disasters pack was available until like two months after PC had it.
Thanks for this retrospective! Great work 👍
Actually funny though how people keep forgetting about CitiesXL's predecessor Citylife. Contrary to its bugfest successor, it actually worked and introduced a new concept to the citybuilding genre - namely how different social classes interact with each other
Cities Skylines is the reason I don't daydream when bored at work anymore.
Now I'm just plan road layouts in my head instead.
I love this mini documentary on my favorite game of all time. With all the terrible companies in the video game industry, it's amazing this game has stayed community based despite it's ever growing popularity. Props to Colossal Order
I think it helps that this is a Nordic game, our countries are more bottom up than top down where listening to the people and acting accordingly is important to uphold the high level of trust. Where transparency is essential to make it. These aspects sets the development approach of the game apart from other major corporations such as EA
It seems to me that the pandemic was the direct reason for the resurgence of this game in 2020. Sunset Harbor DLC dropped right before the lockdown started.
Not to nitpick, but Monte Cristo also developed one small city builder around 2006, before they made "Cities XL". That games' name is "City Life".
I know that, since I played I played it religiously back then. And probably more than Cities: Skylines or Cities XL.
Give it a try.
CO is showing us how important it is to listen to the customer you are trying to sell your stuff to. EA is REALLY lacking this skill
Great video! I haven't played the game nearly as much in the 8 years of owning it as others. But so glad they took up the challenge of a city builder after what EA did with SimCity.
just 30.9 hours, i guess i need to play more c:s! loved the video
You've got some work to do, soldier!
Cities Skylines: The only game where just playing for an hour turns into looking at the clock and realising that it's already 2 in the morning🤣
I have more hours in CS in the past year than when I bought the game in 2018. I was a SimCity simplicity boi, now I’m a simulation management man! Nice videos!
I’m just about nearing a 1000 hour mark, I have streaks of 5-6 hours a day then have a break for a month or two
This pattern is hella familiar.
Its been 10 years now, and I still prefer Simcity simply because Maxis gave the game a lot of personality, and while the game is far from perfect, it has that cool system of upgrades that I haven't seen in CS. I'm not really fond of CS UI and clunkiness when filled wiht mods. Great video.
Great video! I've playing since day 1, 10th March 2015. I can still remember the excitement in the build up to the launch date, devouring all the info posted online by the CO Team. I was a fan of Sim City 4 and the Sim City 2013 debacle was such a disappointment- how could they ruin such a successful franchise? Despite the problems SC2013 still had a much more sophisticated interface and professional polish that Cities Skylines. The original CS base game was great and I remember watching the Steam workshop content grow at an exponential rate quickly surpassing the number of 10 years of Sim City 4 mods in just a matter of several days. I detested that Chirper bird and still do- of course it was a vanity project by the CO CO! No one could've predicted how successful the game would become- it has been a truly mind-blowing ride. What happens next? Who knows, there appears to be no let up in the continued success and relevance of the game almost 8 years in. With new content still eagerly snapped up by the fan base and content creators still sharing some innovate creative masterpieces why on earth would Colossal Order spike their cash cow? There is no doubt that there will eventually be a successor to Cities Skylines. When and how this is undertaken has to be carefully calibrated in order to avoid any similar mis steps that befell Sim City. Meanwhile I continue to play the game and pour endless hours of frustration and satisfaction into creating a truly amazing alternative worlds without war and hunger.
Despite going "Oh no, it's broken mods time! Time to wait for developers, and time to wait for users to post compatibility reports and so on..." every new DLC and patch, I'm at a little over 2000 hours.
868 hours and make assets, Cities is definitely in my top 3 games
Praise be the asset creators! 🙏🙏
Great video! What I don't like is the lack of focus on continuous bug fixing considering the large amount of money they did with this game. I like Cities, you know, and I believe that we deserve more attention to what is not working and need fixed and changed.
7:57 "offline play (we still can't believe that's a feature that needs to be stated)"
A huge roast right there to EA's SimCity 😂😂😂😂 I remember that bit and still laughing so hard to that. 💀💀
great vid! am I the only person that started on Cities in motions 2? Loved that game
I started on City in Motion 1 and I even played City XL. 😁😁
I've owned it for years and have most of its DLC, but I only have around 375 hours of playtime. For me, it's one of those games that I play obsessively for a week...and then stop playing it for months to play other games. I still love it, though.
Great video! Loved the background story. I am first SimCity old.
Yeah, I was Sim City fan from the start and Skylines has stolen the crown, even Will Wright might agree.
Sim City's developers, quite frankly, became arrogant. They thought that the customers would simply buy anything without question, and it generally worked for awhile. It did with me. What an idiot I was. 😠 Fortunately, I woke up and bought Cities: Skylines. Haven't regretted it ever since. C:S seems to reinvent itself with each added DLC. That's why I think they're in no hurry to produce a C:S 2...
SimCity was my first city builder back in the 1990s. (Yes, I'm old.) I even got societies. But Skylines is what I've always spent the most time on. They just got everything right. I honestly don't know how many hours I've spent, but it has to be in the thousands
It’s a great game! The only thing I don’t like is expensive dlcs, although that is understandable seeing how much content they bring. As a kid, I cannot afford it though, so I’m kinda sad.
Agreed, its easy to spend more than the base games cost on just 2 or 3 little dlc's.
Use cd keys. I got all the dlc for around 30/40 pound
I'm so bad at this game that the two cities I've made have failed miserably to the point where every house had a dead body in it and everyone was ill and dying. I felt so bad that I haven't played the game since.
Cities skylines: 2 upgraded engine and more vanilla tiles, im all for it.
I always enjoy cites skylines i have put 759 hours on it
damn, that was a fantastic review. Hope to see you grow in the near future!
my current count is 1100 hours, i began playing in 2019, and i didnt play it in 2020, this game is surely my most favourite game for last 3 years also thanks to mods and DLCs this game is a very great story telling tool.
🫰🏽 love this! Learning so much about the game development and how to play and do things all because of you! Thanks again for the inspiration to purchase the game!
💙💙💙
almost 4000 hours and still having fun i would say if they where to do a cities skylines 2 they need to keep a lot and then improve on it or they could just have an update to revamp the michanics
I have just over 2700 hours in the game. I have Cities XL too. :) I would have to credit Cities XL for getting me started on CS.
i'm over 1700 hours, but the malware in one of the mods really set me back in a build and I have been reluctant to pick it up again....still one of my top games of all time tho.
I have more than 1100 hours played, and only form 2019, when I discovered the game through a youtube video. I hope CO has the CS 2 in mind, would be absolutely fantastic.
My first simulation game was the original SimCity from 1989
Sim city 2013 also had server meltdown on release which is what caused the reviews to tank, with there always connection to ea server but server always offline more the on and small that what killed sim city 2013. This is option of a sim city 1 thru 2013 player and a cities skylines player.
Some content creator packs are very functional, such as Vehicles of the World (500-passenger-metro) and Train Stations (10-platform Metro Hub).
Well, since I´ve been around from back when Sim City was new I´ve got a lot of hours of city simulation. 7050 hours in Cities Skylines at the moment. God know how many hours I´ve spent in Sim City.
I have a 4 or so year old save with 500k population and every update keeps me coming back for a few days.
been at over 7000 Hours in the game... i cant get over the fact that you can litraly do anything and Create anything you want!
atm i am at 6000 Assets and Mods Installed and building a small US Village ^^
i build smaller builds but highly detailed, like using the Intersection Marking tool and do every single marking on the roads by hand and so on...
done European builds like Paris, Sweden and Germany, US Builds like Texas, LA and Orlando as well as Asian builds in Indonesia, Hongkong and Japan and Australian builds before ^^
Seniac's Fooltopia series is what caused me to discover and purchase the game.
I still like and play Sim City 2013.
I love chirpy, poor guy needs more hats, and maybe....a companion
This was absolutely fantastic!
I only bought the game because it was on sale and people were using it for testing PCs and I didn't knew I would love it so much
Nice video, 1 thing i miss in cities skylines is gambling , building casinos like in simcity 5.
I am still astonished that when cities skyline obviously carved their successful history in gaming history by introducing a curved road however, other newly released city-building still didnt learn from CS. What a waste of time, dont they realize, building an elevated curved highway and seeing your cims using it is a truly enjoying experience?
im happy with CS content & scope so far except t the engine limitations I would love to see the game ported to a much stronger game engine with no hard coded restrictions and more parallelization and Rendering performance... maybe some Multiplayer where friends can work on the same city would be nice too.
Agreed all around!
I was SO disappointed when EA abandoned SimCity 4 after only one expansion pack. After all, The Sims was known for how many expansions it got, so we expected the same for SC4. Then the long, miserable wait until SimCity 2013 was announced and released, only to realize it was a turd. I remember watching all the preview videos and streams of Cities Skylines and getting more and more excited as it became apparent that it was finally going to pick up the city-building torch and run with it. In a way, the failure of SC 2013 was a blessing. Otherwise Paradox would never have greenlit Skylines.
I've been playing city building games since the original Simcity for MS-DOS in the 90s, which arguably created the genre. Simcity was the absolute king, you could say the only one, until it self-destructed.
Simcity Societies, the successor to Simcity 4, was a real disaster as it effectively changed everything the game was up to that point...and for the WORSE. It was very disappointing. Aside from the online game issue, the other criticism was the ridiculous size of the cities.
Simcity Societies was a bad decision, a painful development and disrespectful to the community that simply asked to continue improving Simcity 4. When the community protested, the Simcity Societies team instead of rectifying said that they were the players who had to adapt to the new game, which was no longer a city planner but a game inspired by SIMS.
When Simcity 5 came out no one was interested in what the Simcity saga could give, and most of us had moved on to the new Cities XL. And on top of that it was full of bugs! Finally, thankfully, the long awaited Simcity 4 upgrade that everyone has been waiting for has arrived... named Cities Skylines. And until today!
Loved this sim history / evolution story!
At this moment jan.7 23, i am at 4,082.9 hrs and i am not the least bit bored. 4-1/2 yrs in and i still sit at work and think of shit that i need and want to do in my city!
Great summary of the series. Well done 🙂
Aww I just missed the premier! I'm at only 7,400 hours, but I hope to get a bit of actual practice and pump up these rookie numbers.
Are you the guy with the username of someone who is stinky?
But geez, 7 400 hours. So far LotM is the only person I know of to breach 10k.
Oh heck, I got a shoutout! Thanks Toodles! (Also, sorry for being stinky😢)
Cities Skylines success is to mods and DLCs and open user content, no other game I've played have this many add-ons from the original version. It would be nice thou if they updated the engine to support multi-core processors and higher resolution models.
Maxis being bought by EA created their success.
I spent over 12 hours on it just yesterday, I'm recovering from strep throat and tonsillitis, I'll update with my actual total played hours.
nearly 500 hours. i think paradox sometimes has horrendous DLC practices (why are trams in snowfall, and not mass transit where it would have fit the pack better?), and i wish the traffic management systems were more complex (TM:PE is what it should've been imo), but the 3D simcity-like builder market isn't very big, and this is one of the only games that has scratched my itch.
I can't wait until Life By you comes out !! 😍 & CS2 !! 🎉
I just started playing CS like two weeks ago when the sale was out and, already got like who knows how many hours 😂 in already! Thanks now I'm obsessed and, a new sub here 👍🏻
Am I alone in loving Sim City Societies? I adored that game. Perhaps because it didn't have the parts of city simulation that I don't like, namely zoning. I want to be able to put my residential house right next to a shop. Or preferably on top of it. Anyway, might try Cities:Skylines some day, seems like a pretty good game.
Bought in late 2017 and have over 2k hours on it. Actually the first game I bought when I got a PC, the game has annoyed me at quite a few points since I play modded but I always come back to play it. Definitely the most addictive game I've played. I probably had close to as many hours with Sim City 4 but when I stumbled upon this game I was in awe of the modability of it and CURVED ROADS. Not having to work in a grid and see traffic actually drive from point A to B as well as traffic jams kept me glued to this game
Discovered this game through Gamepass in 2020, and I've loved it ever since.
The online only requirement for Simcity was a deal breaker for me. Never bought it, and in hindsight, I'm glad I never did.