how could you make it so when a specific number of players are reached in the queue it automatically starts and you get teleported to a specific cordinate
command /eventstart: permission: queue.teleport permission message: &cNo perms for that! trigger: loop {Queue::*}: teleport loop-value to player send "&aYou are in the Queue so you got teleported!" # optional: clear the whole queue after teleporting send "&aQueue got teleported and cleared" clear {Queue::*}
But how are we supposed to tp the players in the list once it contains a certain number of players? Pls make a tutorial on this cuz this tutorial is pretty useless without it
Yeah literally. They say this is a queue tutorial, but in reality it isn't. It's a tutorial on adding a player name into a list, and then viewing the list. There's nothing inherently queue-like about it
loop {Queue::*}: teleport loop-value to player #or if u want to tp to a location, example location variable: {location} teleport loop-value to {location}
@@NEOOOOOOON I know what you mean, but recently I have noticed that minehut has implemented a new system, if you are alone on your server in vanish for a certain amount of time (I think it is 10 minutes) then your server shuts down
On right click of bed: #'of' might be 'on', idk i forgot if time is 18:00: cancel event set time 6:00 else: message "[&4!&r] It is not night yet!" to player Edit: idk if this'll work though sorry if it doesnt
can u make spaces in the commands? example: command /event 1: trigger: if {Queue1} does not contain player add player to {Queue1} send "You are now queued in Event 1" command /event 2: trigger: if {Queue1} does not contain player add player to {Queue1} send "You are now queued in Event 2" Send a response or comment as soon as possible please!
command /event 1: trigger: if {queue1::*} does not contain player: add player to {queue1::*} send "&bYou are now queued in Event 1!" else: remove player from {queue1::*} send "&bYou have been removed from Event 1!" command /event 2: trigger: if {queue2::*} does not contain player: add player to {queue2::*} send "&bYou are now queued in Event 2!" else: remove player from {queue2::*} send "&bYou have been removed from Event 2!"
@@cosmodream580 You already have an existing skript with the command "/event". It could be in a different .sk file or in the same file, so just scan through looking for a /event command and delete it
how could you make it so when a specific number of players are reached in the queue it automatically starts and you get teleported to a specific cordinate
Hey i need help with a skeppy queue like (PvP lands) when you do /eventstart it tp's all the people in {Queue::*} to you.
command /eventstart:
permission: queue.teleport
permission message: &cNo perms for that!
trigger:
loop {Queue::*}:
teleport loop-value to player
send "&aYou are in the Queue so you got teleported!"
# optional: clear the whole queue after teleporting
send "&aQueue got teleported and cleared"
clear {Queue::*}
@@mash1383 ty sm
@@mash1383 how do I make it so it shows what place u are in the queue?
the thing is that you didnt add a tp players to a certain world if thy are first in queue
Yeah I mean that’s the whole point of a queue..
But how are we supposed to tp the players in the list once it contains a certain number of players? Pls make a tutorial on this cuz this tutorial is pretty useless without it
Yeah literally. They say this is a queue tutorial, but in reality it isn't. It's a tutorial on adding a player name into a list, and then viewing the list. There's nothing inherently queue-like about it
loop {Queue::*}:
teleport loop-value to player
#or if u want to tp to a location, example location variable: {location}
teleport loop-value to {location}
Server Hibernation happens to often when i'm trying to fix settings and the world never saves
In-game use */save-all* I am not sure about it going in too hibernation... my best guess is you many many to too much plugins...
If you are in vanish then it will shut down, as it sees that there is no online players
@@argebe4946 For me that does not happen, I can be in vanish and server does not shut down
@@NEOOOOOOON I know what you mean, but recently I have noticed that minehut has implemented a new system, if you are alone on your server in vanish for a certain amount of time (I think it is 10 minutes) then your server shuts down
@@argebe4946 For me I can be in for days and server does not shutdown
are there a plugin to make a prison cell. an if there are can you then make a video about how to make a Prison cell??
With essentials, just /setjail jailname and jail people with /jail
@@_michelebucci_ i think hes talking about cells for a prison server. like plots. where a player can build in his cell
00:15
YoU cAn AlSo UsE iT fOr AnaRcHy Or ThInGs LiKe EarthMC!!!!!!11!!111
og yes
@@DreamerPlayz001 hi
Thanks for making these videos guys
Do you need a sk addon for this!
No, you don't
No you don't!
Thank you so much! Btw can you make a tutorial on Skript Addon: SK-Perm? :D
How to make the players in the queue teleport to a place
skript
can you pls make a tutorial on how a op can remove a player from a list
if you still need it i can send you an example
get essentials than do /sudo (player) queue
@@tmoapvp unprofessional but anyways
@@tmoapvp just do: command /unqueue :
trigger:
if {queue::*} contains arg-1:
remove arg-1 from {queue::*}
@@vexor699 or you could do
command /unqueue :
permission: un.queue
permission: nothing to see here
trigger:
execute player command "queue"
Stuck in the queue forever...
v useful tysm
Hello Trent !
Minehut is very good. 👍🏼
it is
I believe it is but the ram and lag is bad
Neon_ Fox I agree
not anymore
not anymore lol
Can you DO a skript tutorial about rewards by killing players
on death:
add 100 to the attacker's balance
BTP_ Sharkzz
On death:
if event-entity is a player:
give 5 diamonds to the attacker
send "&eYou gained 5 diamonds as reward !"
NoopyyGaming thanks
one player sleeping plz
On right click of bed: #'of' might be 'on', idk i forgot
if time is 18:00:
cancel event
set time 6:00
else:
message "[&4!&r] It is not night yet!" to player
Edit: idk if this'll work though sorry if it doesnt
can u make spaces in the commands? example:
command /event 1:
trigger:
if {Queue1} does not contain player
add player to {Queue1}
send "You are now queued in Event 1"
command /event 2:
trigger:
if {Queue1} does not contain player
add player to {Queue1}
send "You are now queued in Event 2"
Send a response or comment as soon as possible please!
command /event 1:
trigger:
if {queue1::*} does not contain player:
add player to {queue1::*}
send "&bYou are now queued in Event 1!"
else:
remove player from {queue1::*}
send "&bYou have been removed from Event 1!"
command /event 2:
trigger:
if {queue2::*} does not contain player:
add player to {queue2::*}
send "&bYou are now queued in Event 2!"
else:
remove player from {queue2::*}
send "&bYou have been removed from Event 2!"
@@thecrazychopper-roblox6006 When i did that it says "there is already a command named /event" and says me to fix it or else it wont work
@@cosmodream580 You already have an existing skript with the command "/event". It could be in a different .sk file or in the same file, so just scan through looking for a /event command and delete it
its called arg-1
command /event []
Cool make a skdragon tutorial plss
Please do not use "if {queue::*} does not contain player" but instead use player's uuid