Spaceship VR Sculpt in Substance Modeler

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  • Опубліковано 20 жов 2024

КОМЕНТАРІ • 31

  • @itwillbesignificant
    @itwillbesignificant 57 хвилин тому

    Looks awesome!

  • @proto.roborovski
    @proto.roborovski День тому +2

    Fantastic design, great job with this one

  • @PushingTooManyPencils
    @PushingTooManyPencils День тому +1

    This is sick! Great shapes and love the painted graphics.

  • @StormShadowGFX-go5xq
    @StormShadowGFX-go5xq 20 годин тому +1

    I knew it! I knew it would epic! Thanks for making a space ship! WOOT WOOT!! I'm so damn happy!

    • @StormShadowGFX-go5xq
      @StormShadowGFX-go5xq 20 годин тому

      I was the 100 Like!! EPIC! lets go!

    • @MechNuggets
      @MechNuggets  20 годин тому

      hahaha just for you man! Glad you enjoyed it

    • @StormShadowGFX-go5xq
      @StormShadowGFX-go5xq 9 годин тому

      @@MechNuggets Thank you so much! I really just wanted to see where your mind would take you. Keep up the great work!

  • @JamesWRobbins
    @JamesWRobbins День тому +1

    Amazing as always, Substance Modeler is on my To Learn list for a while now.. Keep up the great work!!!

  • @re1
    @re1 День тому +2

    Great workflow, do you have any videos where you talk about your design process?

    • @MechNuggets
      @MechNuggets  День тому +1

      During the streams I talk about some design process. Lemme know if you have any questions, Ill try to address them the next time I do stream.

    • @re1
      @re1 День тому +1

      @@MechNuggets Thank you very much for the reply. It would be nice to hear about moving from big shapes, to medium shapes to small shapes. Detail distribution. Coming up with ideas. Using reference/building a visual library, and your overall thinking process. Best!

  • @wikornchatnarattanakul3942
    @wikornchatnarattanakul3942 День тому +2

    Man, If you making a course on Udemy or any platform I would buy it in a heartbeat!!

    • @MechNuggets
      @MechNuggets  День тому +2

      Thanks! Next course ill probably distribute it myself on Gumroad or something.

    • @wikornchatnarattanakul3942
      @wikornchatnarattanakul3942 День тому

      @@MechNuggets 🔥🔥 Yes!! That would be great!
      Keep up the good work! And we LOVE your videos!!

  • @NinoMesarina
    @NinoMesarina День тому +1

    Sexy shapes 🗿💪🏼! What exporting settings would you recommend for exporting to Substance Painter? These designs are looking sick 🔥

  • @MouthyKnight
    @MouthyKnight 13 годин тому

    question for you, did you complete the texture by essentially texturing the high poly? or does modeler spit out a decimated version of the mesh? Also, does the different colors of mesh assign material ID to the mesh in modeler? Thanks if you have time to answer these, also really cool model, i loved watching the process

  • @beto3k
    @beto3k 9 годин тому

    Question! Is there a simple way to get these heavy high poly models into substance painter without having to do a retopology?
    Love your work.

    • @MechNuggets
      @MechNuggets  6 годин тому

      Thats basically what I did with this one. Decimated to 1mil poly in Modeler during export and baked the 30 mil poly high res onto it in Painter. Pretty easy process to do in Modeler if you dont care too much about super clean geo.

  • @piotrrossa8030
    @piotrrossa8030 День тому +1

    and then You are decimating it in Blender and UV unwrapping right ? (baking and texturing in painter)

    • @MechNuggets
      @MechNuggets  День тому +3

      Nope straight from Modeler to Painter. Decimating and auto uvs in Modeler and baking the high res in Painter.

    • @piotrrossa8030
      @piotrrossa8030 День тому +2

      @@MechNuggets thanks ! so I`ll skip blender also and see how it goes !

  • @joespadaford
    @joespadaford 7 годин тому

    awsome...i wish i understood why you choose the shapes you do. i dont get mech design mechanic stuff. i guess i am ust not tech savvy enough.

    • @MechNuggets
      @MechNuggets  6 годин тому

      Its just a ton of practice tbh and building a visual library. Best advice I can give you is build tons of mech model kits, it helps a lot understanding the shapes.

  • @vi8799
    @vi8799 День тому +3

    I see some potential in Substance Modeler but the subscription model in the bundle makes it unviable.

    • @MechNuggets
      @MechNuggets  День тому +3

      You can get it on Steam or even the free public beta if you wanna try it.

    • @metalcokatoo6178
      @metalcokatoo6178 День тому +5

      Or go the jack Sparrow way :D

  • @nofudastofu
    @nofudastofu 2 дні тому

    2h30 for sculpting? or with rendering/texturing? thats insane

    • @MechNuggets
      @MechNuggets  2 дні тому +3

      Just for the sculpt. Editing the short took 3h XD

    • @nofudastofu
      @nofudastofu 2 дні тому +1

      @@MechNuggets ahye looks like that haha

  • @maayaa77
    @maayaa77 День тому

    How’s the detail now compared to the medium days 🤩

    • @MechNuggets
      @MechNuggets  День тому +1

      I can make too much geometry XD