All those clovers, imagine one Hydra at the back. It has a guaranteed 10% increase every round with how much the probability increases. That would probably make the strategy stronger :O
I was thinking the same thing while playing the game but I think the extra stats from the clover towers are worth more, you also dont have the gold to put into the hydra at least not during the demo.
Love what u did with the build, horse tower was definitely a great addition. Also I should probably change my username cause pronouncing dutch names for non native speakers is impossible, you really did slaughter my name xD.
yo man, good video, but since you have the clover tower which is rare by itself, you would've had the ascetic tower way earlier and have everything free or at te cost of 1 re-roll like close to the beginning of the level 3, just wondering, idk if it works like that.
The fact that you can guarantee 2 clovers each reroll means you can guarantee 2 Ascetic Towers per reroll. The Clover Build can make it so that a Divine build goes to free towers very very quickly.
There should be a feature where if the towers go to 0 cost that you can have them autoplay or something. Your late runs would be a lot more interesting if there were some quality of life features that allow you to automate some of the bureaucracy for your strategy.
@KAClown the guaranteed number of clover towers depends on how many dice towers you have, each gives you one. So it's possible to get even more clover towers
I was testing this out, and there's a couple of things that I think are bugged or non-obvious game mechanics. 1) I tried out the relic that gets rid of duplicate towers; it stops allowing clovers to appear in the shop if any ONE tower reaches max even if there are other towers of the same type that haven't hit max yet; I think this is a bug. 2) Some combination of transform tower in the shop and add a clover triggers simultaneously resulting in the transformed tower being free instead of being a clover; I am not sure if this is a bug or just a weird and rare confluence of game mechanics. 3) there's a probabilistic rotation that is going on with adding towers to the tower store and transforming them which goes mostly from left to right. I was testing bear/slime/honey builds, and I learned something important. Consumption happens right to left every time. The right most consumable tower is consumed before the next one on the left. There's a build possible where it is something like Slime, Bear, Honey, Honey, Honey, Honey,..., Bee. Also, I discovered that Flower, Princess, Flower is potentially a really good money maker if you can get it working right. Flower, Princess, Princess, Flower is really expensive but grows over time. I don't think you can roll rares in general in the first couple of rounds absent of specific modifiers like "add a rare to the tower store on round 1" at the start of a run. It seems like you can only roll common and uncommon in round 1 by default; I was wondering why it was so hard to get a pair of princesses in the demo, and it comes down to how the frequency of rares ramps up round after round.
@KAClown the first one is not a bug. It is how it's supposed to work. It says so in description. As long as one tower reaches max, it's gone from shop. Don't choose it if you have more than one of the same towers
2:56 def mistake +10/10 for king is esencely 10 gold +2 gold would give you +2/2(+1/1 for dice) each turn and additional chance to roll clover, which is much better statwise than plane +10/10
This was solidifying the back of the line, in case RNG decided it wanted to make me cry. It could've spawn 4 Umbrellas (10 attack, 1 health) and taken out my front line very easily. The 10/10 was an insurance policy to make sure I have the power to find everything else
I can see that this is a broken build, just a little thing to ponder when you have removal, once you unlock the divine tower, consider adding a chest to the left of the royal tower, the chest next to the royal give you 5 gold per round, when you want to help boost your economy it can be usefull
Yea but at that point I am pretty set in the build. Once I know how the scaling is going to work, all of these builds are going to be reborn in newer fashion haha
@@HaliosTV yea I'm just saying it because in a lot of build you struggle with economy and after the first boss you can get a 5 coin tower that give 5 each turn until you remove it for something better, the unifying tower and ascetic tower a good but most build dont required the ascension tower...
All those clovers, imagine one Hydra at the back. It has a guaranteed 10% increase every round with how much the probability increases. That would probably make the strategy stronger :O
I was thinking the same thing while playing the game but I think the extra stats from the clover towers are worth more, you also dont have the gold to put into the hydra at least not during the demo.
With the bee’s chance to get flower, you could replace princess and chest with bee and flower for infinite money.
Hydra would have 20 heads!
Excellent build idea and execution!!
The horse was a *perfect* inclusion to this!!!
Thank you! I knew I was going clover and knew I wanted to get a buff horse!
Clover Towers are Amazing. They scale up, they buff stuff, they're free. What's not to love.
And they are lucky!
That ascetic switch, love to see it
Thank you! Thought it was a good move!
You reached escape velocity, lol. Would have like for you to play some more tho.
Substitute one clover tower for a hydra next time. Pretty sure the 10% stat increase is effective by the clovertower
True true!
dude you broke the game like bane broke batmans back
It's because I was born in the dark, molded by it
Love what u did with the build, horse tower was definitely a great addition. Also I should probably change my username cause pronouncing dutch names for non native speakers is impossible, you really did slaughter my name xD.
I am so sorry! To be fair, I slaughter everyone's names. Promise
That is one well-fed horse
It was a Thoroughbred!
yo man, good video, but since you have the clover tower which is rare by itself, you would've had the ascetic tower way earlier and have everything free or at te cost of 1 re-roll like close to the beginning of the level 3, just wondering, idk if it works like that.
Yea I believe it does. I'm not sure if the reroll would could towards spawned towers vs extra towers like the horse. This experiment!
The fact that you can guarantee 2 clovers each reroll means you can guarantee 2 Ascetic Towers per reroll. The Clover Build can make it so that a Divine build goes to free towers very very quickly.
There should be a feature where if the towers go to 0 cost that you can have them autoplay or something.
Your late runs would be a lot more interesting if there were some quality of life features that allow you to automate some of the bureaucracy for your strategy.
I do not disagree at all! The dragging is giving me carpal haha
@KAClown the guaranteed number of clover towers depends on how many dice towers you have, each gives you one. So it's possible to get even more clover towers
I was testing this out, and there's a couple of things that I think are bugged or non-obvious game mechanics.
1) I tried out the relic that gets rid of duplicate towers; it stops allowing clovers to appear in the shop if any ONE tower reaches max even if there are other towers of the same type that haven't hit max yet; I think this is a bug.
2) Some combination of transform tower in the shop and add a clover triggers simultaneously resulting in the transformed tower being free instead of being a clover; I am not sure if this is a bug or just a weird and rare confluence of game mechanics.
3) there's a probabilistic rotation that is going on with adding towers to the tower store and transforming them which goes mostly from left to right.
I was testing bear/slime/honey builds, and I learned something important. Consumption happens right to left every time. The right most consumable tower is consumed before the next one on the left. There's a build possible where it is something like Slime, Bear, Honey, Honey, Honey, Honey,..., Bee.
Also, I discovered that Flower, Princess, Flower is potentially a really good money maker if you can get it working right. Flower, Princess, Princess, Flower is really expensive but grows over time.
I don't think you can roll rares in general in the first couple of rounds absent of specific modifiers like "add a rare to the tower store on round 1" at the start of a run. It seems like you can only roll common and uncommon in round 1 by default; I was wondering why it was so hard to get a pair of princesses in the demo, and it comes down to how the frequency of rares ramps up round after round.
@KAClown the first one is not a bug. It is how it's supposed to work. It says so in description. As long as one tower reaches max, it's gone from shop. Don't choose it if you have more than one of the same towers
That's a lot of clover.
Tons of luck!
i like the horse move
Thank you! It has one hell of a gallop
Nice video
Yayaay!
Was gonna roll you in the comments for that one, but I double clicked.
LUL
2:56 def mistake
+10/10 for king is esencely 10 gold
+2 gold would give you +2/2(+1/1 for dice) each turn and additional chance to roll clover, which is much better statwise than plane +10/10
This was solidifying the back of the line, in case RNG decided it wanted to make me cry. It could've spawn 4 Umbrellas (10 attack, 1 health) and taken out my front line very easily. The 10/10 was an insurance policy to make sure I have the power to find everything else
@@HaliosTV fair.
@@gazeta925 haha I think both are great options honestly.
I have a question looking at this build does princess tower work on the royal tower, if so that might be a very op start for another combo
Princess does work on the Royal Tower! It grows it increasingly but the Butler adds more to the longevity of the tower
@@HaliosTV you can have princess on the left and butler on the right once you go past demo levels
Deal
Why did everything first turn free before you got the tower that lowers price? I missed it
Horses. They take the price down and add extra stuff
I can see that this is a broken build, just a little thing to ponder when you have removal, once you unlock the divine tower, consider adding a chest to the left of the royal tower, the chest next to the royal give you 5 gold per round, when you want to help boost your economy it can be usefull
Yea but at that point I am pretty set in the build. Once I know how the scaling is going to work, all of these builds are going to be reborn in newer fashion haha
@@HaliosTV yea I'm just saying it because in a lot of build you struggle with economy and after the first boss you can get a 5 coin tower that give 5 each turn until you remove it for something better, the unifying tower and ascetic tower a good but most build dont required the ascension tower...
nerfing time
"Nerf Dis!" - Diva