Creating your own seamless paper textures in Blender 3.4
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- Опубліковано 27 лис 2024
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we need that emboss tutorial
Papper texture embose in belnder
we need tutorial for emboss effect XD
Amazing and please continue to enlighten us with these pro level tutorials. Thanks so much for sharing your knowledge.
Thanks, will do!
A simpler and more visual way to do the same is to use krita and the Wrap Around Mode tool on the toolbar. So I can see clearly where there are seams on the texture
when will the debossing tutorial come out?
wow nice tutuorial i make my wine bottle form your tutuorial and i sen your this video and i do my label but i don't know how to make liqued inside the bottle if have time please
make a video about liqued and thanks for this great tutorial i never see one like you before thanks alot
Thanks, I’ll add it to the list
Any thoughts on making printer paper/baking paper? Its been very hard for me to create anything believable
maybe play with a diffuse bsdf and a subsurface scattering node both plugged into an add shader node, then a noise texture for displacement. remember, those types of paper are translucent
Do you have tutorial how to make embossed letters? When i increase scale in displacement node diameter of label is increasing. And i get a gap between a bottle and a label. How to fix it?
You could try to use an inverse node to flip the colours.
nice tutorial! Thank You!
Thanks 🙏
I wonder if you could us the content aware fill in PS to enlarge the image instead of an offset.
The goal of offset is to create a seamless repeating pattern. Content-aware fill will add more texture but won't make it repeat seamlessly.
@@Interactiv I wish I was smart enough to understand why. 😆
This is extremely helpful! Thank you
NICE JOB PRO THNX .
No worries
Reading my mind or what? :D I was just lookingfor it yesterday :D. Something went wrog with audio at the beginning,kind of fckin lond sample.
Thanks, I'll fix it
How do you emboss the text ?
Same thing, make an image with your text in black and white and throw it into a bump map. Instead of giving it a positive direction, give it a negative direction. Everything that is white in the image will be pushed in that direction.