Deterministic or table-based combat to speed up tabletop wargames

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  • Опубліковано 10 гру 2024

КОМЕНТАРІ • 6

  • @adrianvmois9426
    @adrianvmois9426 2 роки тому

    I enjoyed so much this video because of the new useful informations it contains. So the relative strength is proportional to the square of the numbers in a 2d war, but I wonder in a 3D war does the strength is proportional with the cube of the numbers because in a 3D war there is extra possible firepower from two other directions, from above because of airplanes and from bellow because of submarines. Do I assume correctly that in 3D case the strength would be proportional with theirs cubed numbers?

    • @LewisPulsipher
      @LewisPulsipher 2 роки тому +1

      Lanchester was studying this when submarines and airplanes already took part in warfare. I think the square applies to any kind of firepower (long distance attack) is involved, not cubed. It's the distance, not the direction, that matters.

    • @adrianvmois9426
      @adrianvmois9426 2 роки тому

      @@LewisPulsipher For a plane surface using firepower instead of melee it makes sense the strength to be squared. But in 3D there is added an extra dimension that would allow even a greater concentration of power and would favour even more the largest army, that is why I believed that might be cubed.

    • @LewisPulsipher
      @LewisPulsipher 2 роки тому +1

      @@adrianvmois9426 You're thinking in spatial relationships. This is just about distance of action. Because melee action is only at very short distances, whereas firepower has a much greater reach.

  • @MeanderingMikesManCave
    @MeanderingMikesManCave 5 років тому

    Is there a rough estimate of when your new course will be available? Presumably on Udemy?

    • @LewisPulsipher
      @LewisPulsipher 5 років тому

      Mike, I've got like half a dozen items left to do, but I've been stalled out for a couple years. So no estimate!