BEHOLD, the unintended loot-farms you used to harvest loads of ill-gotten in-game cash. Can you think of any other examples? Shout in the comments if so, and enjoy!
Outside Xtra hey a little unrelated but I saw that you guys are going to at EGX. But was just wondering what you would be doing? I look forward to trying to meet up with u guys
*Outside Xtra* - Every Hero of Albion I've ever played has saved the world through a total Real Estate Monopoly... Even the first one, which was substantially harder to accomplish.
*Darth Fenrir489* - The Iron dagger exploit was patched. It's much more profitable to use the potion resto-loop, and then craft ludicrously expensive enchanted gold rings.
@@TrentR42 You are the first ever person to say this and i fully agree. Also how many other games would we play again if they released it? i know quite i few off the top of my head. SW Battlefront 2 (non loot box one), The getaway 1 and 2, Mass effect 2, Oblivion, Fable 1 and 2, SW KOTOR 1 and 2. Far cry 3, any metal gear game (Metal gear!?!?!?!?! in snakes voice as he is repeating the last words the other person just said). But im sure there loads i would get if i saw a trailer for it
When you can't tell if Andy is booing excessive puns, or if he is mooing as part of the Bovine Defense Force, preparing to pun-ish Luke for abuse of cow-related puns...
Well, when you horn in on the territory of a cash cow, it's no surprise if things get a little gore-y. You might have to hoof it in order to avoid udder defeat.
The original Fable: Buy-Sell-Buy The economy was tied to supply and demand. Meaning that anything the merchant had a lot of was cheap, and things that they didn't have were expensive. So say that they have a lot of - and therefore cheap - apples, you could buy ALL the apples - so that they had none, making them "rare" and therefore expensive - and then sell them all back at once and make a truly ridiculous profit. It was great :D In Fable 3 they named a shop after this method "Buy 'n Sell 'n Buy" XD
Then you walk around with a rediculous amount of one "money earning item". Oh you have 3 fish? I'll take those! Oh now you need more fish? How about 463 of them at a reasonably higher price? Over stocked on fish huh? I'll take them back for half the cost...
Y'all crazy. Revive potions were both like the third most lucrative items (After diamonds and wedding rings), and has the side effect of making death 100% meaningless for the rest of the game
later in the game i switched to gems and potions. sell and buy everything a few times and you have enough money for the rest of the game, and you get a lot of skill points.
There’s an exploit in Stardew Valley, the farming simulator game, that lets you become a millionaire in your first day in town. The game had specific codes for every item. But, if you name your character a code for an expensive item, and an NPC says your name, that item is added to your inventory. For example, naming yourself [74] , which is the code for prismatic shards (really valuable rock), would give you a prismatic shard. Add this to the fact that you can carry 999 of these in only one inventory slot, and a certain NPC that will say your name over and over, and it only comes down to how fast you can press the talk button. This makes you go from having 100 gold at the start of the game to as much as you want. However, I don’t suggest doing this, as it takes away from the whole point of the game from going rags to riches. It also takes away a lot of the satisfaction you get from acquiring a significant sum the legitimate way the game intends. But at the same time, it’s nice to have a save where you’re a millionaire just for laughs, or to test things you don’t want to waste money on in your main save. All this being said it’s your game and you can do whatever you want. If you read all of this, I hope you have a great day :)
In Witcher 3, after the Bovine Defense patch, you could still farm some gold in Toussaint. There were these Hanse camps that were full of bandits. So long as you didn't kill the final boss in them you could wail through enemies, gather up and sell their stuff and come back later only to be faced with a fresh batch of loot holding NPCs. Let's just say that a few hundred lowlifes died just so I could completely furnish Corvo Bianco.
In Morrowind, Creeper is the best. He's meant to be a goofy creature with lots of money, but because he's not a human NPC, he has no disposition. This means he buys all items at full value. Creeper is in Caldera with 5000 gold, which is solid and easily reachable. But if you adventure to the south, your can find the infamous Mudcrab Merchant with his 10,000 gold.
Not only full value. The barter system in Morrowind was exploitable to. You could just keep spamming the offer button even if they said no and there was some small percentage chance they'd say yes. The chance decreases each time because saying no decreases disposition. But creeper doesn't have a disposition like you said.
No mention of the Skinning exploit in _World of Warcraft?_ There was a group of passive enemies called Clefthoofs in an area called Nagrand, they were pretty easy to kill and could each be skinned for leather. The thing was, their spawning code was written in such a way that there always _HAD_ to be at least 2 Clefthoofs in that area at any given time. Once all the Clefthoofs were dead, two more instantly spawned, and when those died, another two spawned. I remember farming them once (I got from level 10 to level 600 in about twenty minutes) and there were just piles of dead Clefthoofs everywhere. The game was lagging because of all the dead Clefthoofs.
+Sam J No? I had started a new Demon Hunter, and since they wear leather I decided to make him a Leatherworker, and my Skinning was at level 10 since I had just trained in it. Every single Clefthoof granted +1 to the Skinning skill since they updated how professions level, and they died in one hit. It took literally around twenty minutes to grind 590 levels into my Skinning skill.
World of Warcraft, the night Cataclysm was released. Everyone else was racing to level up their characters, and the underwater starting zone was constantly full with players. Meanwhile, on the sea bottom, my rogue who had just took up skinning, quietly maxed out his skinning on the carnage. Not really an exploit, as two days later the area was more or less deserted. And I could start levelling my characters and play the new expansion.
Intentionally losing to the Team Rocket grunt at Nugget Bridge in Pokemon FireRed/LeafGreen. A dialogue oversight means that if you keep losing, he keeps giving you a Nugget every time you talk to him
Can't believe you didn't mention the skyrim exploit where some khajit stores had their inventory accessible to the player if you just went over to particular rocks. You could resell their items back to them and wait for a few in game hours for the inventory to refill
you want a coin farm? viva pinata, buy chili seeds plant them in tight patches of 3 by 3 or as tight as you can, then buy some furdalizer. i think you know what to do next :3 also, you could make a flower garden to attract Taffflies, place a torch and tell them to land on it, pour water on the now burning pinata with your watering can and boom, 2100 choco coins. i used both of these.
Fallout New Vegas 1) Go to the gun runners, kill everyone and loot em 2) Sell the combat armor and hunting rifles back to the vendor out in front 4) Wait 3 days 5) Do it again An easy 6,000 caps each time
-Promising an intriguing new sequel to a long-running franchise with all new characters and adventures, but enough callbacks that the Andromeda galaxy still seems familiar -Tying the fastest, most effective leveling-up mechanic in a multiplayer game to real-money loot boxes that only give you a probability of getting something useful -Releasing brand-new, full-price sports games that are little more than annual roster updates -Lock off large sectors of an open-world game behind DLC-goes-here paywalls, available for purchase on day one -Pretty much any other EA business practice
"-Tying the fastest, most effective leveling-up mechanic in a multiplayer game to real-money loot boxes that only give you a probability of getting something useful" Arc does a version of this on crack. Real-money loot boxes in Neverwinter with a marginal probability of useful items are about 10% of drops, but keys for them are about $1.00 each. And the drop rate of items is roughly every other kill, and indiscriminate regarding whether it's trash mobs or even enemies near your level. I have about 250 boxes that will never be opened, and you can gain around 20/hour.
I'd like reverse Shark Cards in GTA Online, gather up all the collectibles, grind some races and repo mission, ????, profit! I hear you used to be able to sell gold for WoW for a tidy real world sum, but bots and moderators seem to have made that venture less profittable.
Reminds me of actually a really fun exploit from Skyrim. There was this one location high up in the mountains that wasn't marked on your map. It was difficult to get to but if you could get to it there was this skeleton with a book on him worth 50 gold. For some reason every time you would loot this skeleton the book would automatically respawn on him every time you went to loot him again. So you can loot this guy hundreds or thousands of times, get massively overencumbered, and then just go to towns all over Skyrim and sell off the books for massive profit. This became stupid easy in the dawnguard DLC with arvak.
Ive got a great money exploit going in real life, I go to a certain location every weekday and in return for, get this, only my time and effort, i get money!! Haha those suckers, i wonder what this "working" is that everyone else does?
Too much time and too much effort. The real get rich quick scheme is cryptocurrency. Time it right and you might double your investment in a week. (And quarter it the next week).
Don’t forget Treacherous Tower from The Legend of Zelda: A Link Between Worlds! Sure, it was 300 rupees to get in and there was a lot of enemies to defeat, but as a reward you got about 3500 rupees (about 1/3 the amount you can carry) and a bunch of upgrades for already useful items.
In Final Fantasy 12 there is a chain system where defeating the same type of enemy repeatedly nets better & better rewards + buffs & healing. One of the highest paying loot drops comes from a fairly easy enemy to beat called Mirrorknights that cluster together in the Feywood. With Zodiac Age's auto-save you don't even need to worry about losing your chain when you touch the crystal. There's loads of other ways to get all the gil but this one's my favorite. Nothing is quite as relaxing or hilarious as stabbing a bunch of birds that're immune to spells repeatedly with a sword. That and their reflect-granting armor is kinda handy in a few spots & you'll definitely be swimming in more than enough sets in no time.
I know I'm super late to the party, and this is a lesser-known game, but there is a money farming technique in Terraria that is just hilariously tailored to an obscene cashflow. It involves crafting or obtaining, and subsequently equipping and using, 12 different objects, potions, accessories, and pieces of armor, and then taking advantage of subsurface game mechanics to manufacture a specific biome in a different, also specific biome. The end result is a supremely satisfying income.
Two that were really broken FFXII were the Jelly farming in Henne Mines for gold (but mainly xp) and farming the undead mobs on Zeromus' boss room on stillshrine of Mirian after you killed him. They were pretty weak and as long as you kept walking around they would spawn MANY times, then you needed to zone two times and then come back and they would spawn all over again, more so if your healer kept one-shotting them with curaga.
Do the MissingNo trick with Gold Nuggets. ENDLESS MONEY!! Until you reach 9999999 that is. Still 1 coin short for buying that bike (Yes, I've actually done a complete walkthrough without the bike, just to make sure if I couldn't simply buy it.)
What about payday grinding in Pokemon? According to Austin from The Game Theorists this not only makes you rich but would destroy entire nations in the process.
To continue this, in new gens with powers to slash prices by half, you can buy pokeballs 10 at a time, sell them all back for what you paid, and then sell the premier balls too (or keep the premier balls and get a bunch of free, cooler looking Pokéballs)
Many Final Fantasy games... in 8, with a couple of abilities, you can buy/refine/sell items to make millions. in about 10 minutes. from the menu screen without moving.
What about when you would steal from the three Templar lords in AC4 Black Flag (sequence 2 memory 3)? They can give you from 220r to 350r per person and you could reload to the checkpoint and do it again infinitely times you want. I bought everything i needed early game because of this exploit :P
What about Miitopia for the Nintendo 3DS? You can earn Game Tickets through chests in exploration routes and NPCs in towns (after saving their face that is!) and use them at the Inn to play minigames. There are 2 minigames; Roulette and Rock Paper Scissors. In Roulette, you use one of your Game Tickets to spin a wheel that has 4 prizes on them (grey has MP Sweets and HP Bananas, blue has grub you can give to your party members to permanently buff their stats and maybe get an extra boost if the party member likes it, orange has Jolly Jaunt Tickets you can give to a party member which they will use to go on a short vacation with the party member that the game considers their best friend and gold has armour and weaponry that's compatible for a party member of a certain class to wear such as the stained glass leaf for the Flower class). Now, if you land on gold and it's something that all compatible party members already own, you can choose to sell it for money which you can use for letting a party member buy what they want to go out and buy (they can ask for money to buy either HP Bananas, MP Sweets, the next compatible weapon or the next compatible armour) or even to buy a strangely expensive MP Sweet from the shady business family in Neksdor (which will display the message "You somewhat naively bought an MP Sweet!" after buying). Then, there's Rock Paper Scissors in which you play rock paper scissors against a tiny robot box with a face and a giant hand for playing the game with who promises to give you 500G if you win (if you do win he'll give you the 500G as promised but then ask if maybe you want to raise the stakes a bit and add on an extra 500G if you win after every offer and then actually give you the money you won when you finally refuse the offer). Trust me, I used to have issues with not being able to afford literally anything my party asked for a bit earlier on in the game until I finally decided to use my Game Tickets.
Best way to make money in FFXII is to buy a ton of Phoenix Downs and go to a particular screen in the Dalmasca Westersands with a party member under 10% health. Then a rare monster called Dustia will spawn. It's undead, so it'll die to a single Phoenix Down. If you quickly pick up the loot and run out of the area before the LP and Exp come up, it'll still be there when you re-enter. Even the lowest loot it drops is worth about 2 Phoenix Downs, and the chaining system means that you'll eventually be getting multiples of this item and Flame Staves.
In _Borderlands 2_ there are a couple of levels where getting to multiple Red Gun Chests doesn't take killing any baddies at all. This is important when using your Level 72 OP8 Siren Nurse build to run from Red Gun Chest to Red Gun Chest dodging all the bandits, spiderants and loaders, and _this_ is how you supplement your weapons cache with pearlescent guns and E-tech rocket launchers without having to actually fight OP8 enemies which are have the hitpoints of small planetoids. *Edit:* typo.
I've been binge watching this channel and for the first time I'm shocked something was left out. Gran Turismo 2 - Red Rock Valley race. 5 lap race, you win a TVR Speed 12 that you then sell for.. **Dr. Evil pose** Half a meelion dollars! It wasn't even remotely a hard race too. Made it worth not being able to finish the game 100%
I'm sure we'll be fine. I hear there's a nice guy with a blue police box who knows how to deal these types of things. Problum is trying to find him. He has a habit of disappearing.
+[Zach Gamemaster] You do have a point. It should be noted, however, just for completion's sake, that the person stepping out of the blue police box could, due to events I learned about a few months ago, now also be a nice girl. The girl is still just as awesome as the guy was, though, so no worries.
2025 is the year Microsoft opens project Bill Gates, crashing the economy and causing global inflation, leading to mass suicide and increased crime rates. That or they try to run the Witcher 3 on Vista and kill us with global warming.
In Grand Theft Auto San Andreas, pretty early in the game you can find a betting place to place bets on horses. There was a save point about 30 seconds away. the worst horse usually gave about 13 to 1 odds. I remember only being an hour or 2 into the game and having hundreds of millions of dollars.
What about the 1st Fable? The supply and demand mechanic was broken, if you bought all of a single item from a shopkeeper, if he had enough of the item on hand to deflate the buying price, you could immediately resale it for the inflated scarcity price without ever leaving the menu. You had to start off small, but after a few minutes, especially if you started to by all the inventory back before leaving the poor shop keep, you could start buying/selling gemstones in the hundreds. Some of this can be done before the first boss thanks to the traveling merchants.
In the original fable you got trophies from completing certain quests and side missions. In addition to gaining renown by showing them off, you could also increase the value of your home by putting them up on mantles. If you bought a home, it was perfectly legal to smash the door. With your new home, now door-less and worth more than you paid for it, you could simply sell it, walk through the now destroyed front door, reclaim your trophies, and buy the house back for its original price. Some trophies, like the one you received from the arena, were worth as much as 1-2k gold and most houses had 2-3 trophy stands. You could net as much as 3-5k gold every time you used this trick. Lather, rinse, and repeat for unlimited money.
Fable: The merchant economy works by following the rules of supply and demand, but you only buy every item at the listed price, so if you have a lot of apples sitting around, you can sell them all to deflate the price, and buy them all back to reinflate the price and repeat. This exploit is made more lucrative by another exploit in which you can multiply your items by selecting an item, switching tabs, then sellecting sell all. I believe this works in the fable anniversary rework of the game too.
What about in Undertale? If you get the Dog Residue in the waterfall area, you can repeatedly make more and more Dog Residue and sometimes Dog Salads. Then, you can sell all that questionable stuff in Temmy Village for an unlimited amount of Gold
SOJ duping in Diablo 2 was my first experience in this. That and later in the games shelf life people had created bots that would farm bosses for you while you weren't playing and keep only high level items.
There was a money exploit on GTA: Online that got patched about a month after the game finally got up and running (it took a long time to get those servers right). If I remember correctly, it had to do with taking a rather expensive vehicle and being able to duplicate it, meaning you could take one to a chop shop and cash in big on it, only to repeat the glitch over and over again. I don't remember it exactly (it was on an early build of the game), but I do remember going from about $26,000 to over $500,000 in about 15-20 minutes. I'm sure there's some other glitch these days, I haven't played GTA in about 3-4 years... but that money glitch always stood out to me. Made me pretty rich in the game, too, and Rockstar never came and took the money back like they did with other glitches.
Morrowind from the Elder Scroll series had a huge exploit for cranking out gold for training, etc. Get your Speechcraft up high enough and merchants would buy items back for less than they sold them to you for. Get a nice soulgem or other item with a high value, and you could just travel around the world selling/rebuying/selling again until you bankrupted every merchant
The Elder Scrolls IV: Oblivion. The original glitch to duplicate items by pulling the arrow back, dropping the item then releasing the arrow no longer works, but a new glitch was found. If you double equip a spell scroll that you have multiple of and drop any item you wish to dup (even other scrolls), then you will end up with as many item duplicates as you do of the number of spell scrolls you equipped.
The old Wild Arms title on PS1 had an item duplication glitch. Duplicate the Elixir recovery item and you can basically be immortal while selling a couple dozen of them to completely finance your every desire in the game.
Legend of Zelda: Majora's Mask - Open the 3 chests with 100 rupees each. Two were in town, one in East Clock Town & one in Stock Pot Inn. The last one was in Bomber's Hideout, behind a breakable wall which you destroyed with either bombs or the bomb mask (which, if you put your shield up when using, would not cause you damage). Then, go to the bank to deposit the rupees. Finally, play the Song of Time to reset the game clock and repeat.
Whenever I start a new game with any kind if economy I always look up money exploits early on in case I need them. I read about the BotW one and thought it sounded tedious, thankfully when you play it the way I did (with an interactive map so I could collect every seed/shrine/chest) you will be so rich that you dont even sell your loot cause your wallet is always full
I used to farm tigers with auto crossbow in Far Cry 4. You're not losing anything, not even the ammo since you can pick it up from a fallen tiger. Go to the area where the tigers are and throw a bait, kill the tiger, skin it, rinse and repeat. Sell skin and boom.
Mass effect. After doing the doctor's quest, she gives you a discount. Which applied to selling and buyback. Going back and forth between her and any other merchant selling stuff then buying it back and selling it again for more than you paid. Get the millionaire achievement real quick. And all those nifty specter weapons that were obscenely expensive
In GTA:SA One of the places you could purchase (for very cheap) was a short drive (10-20 seconds I think) from a horse track betting place. Save at your house, get to track, bet on biggest odds. Lose? Reload save and try again. Win? Drive back, save, and do it again. I made it into the hundred millions doing this, maybe more, its been a long time and I've forgotten the exact details on how far the house was, or how much I ended up with.
Fable 1 - Once you got enough points in the skill that increases your barter sell price nad reduces buy prices, the merchant in the first town (bowerstone) sold stuff like carrots, apples, and various other stuff for less than it was to instantly sell all that back to him. Wherever I went I'd buy all other merchants apples and such so that when i get back to bowerstone i could buy/sell cycle more items at once - Easy way to get full late game armour/weapons
I know a LOT of these. One of my favorites is from Ocarina of Time. The red rupees on top the Castle Town gate that respawn every single night. Once you've learned the Sun's Song you don't have any excuse for having an empty wallet.
The Ur-Quan Masters. Trading a superfluous hyperwave caster for all of the Druuge's fuel. Using a ship made entirely of double-capacity fuel tanks could net you enough money to fund your activities for the rest of the game no problem.
This is uber late being that this vid came out 2 years ago, but there was a way to get as many bolts as you needed for the R.Y.N.O in the original Ratchet and Clank! Change into a robot and enter a race in Blackwater City. You will transport there with no hoverboard and no racers allowing you to walk the track. Go to the floating platform with a bunch of boxes, stand under it, and use your Taunter to break the boxes. Since they are programmed to immediately respawn, you never run out! I used to tape the O button and go out and do something else while I racked up a bolt-mine
In Asterix & Obelix XXL 2 - Mission: Las Vegum there is one broken one-armed bandit where you always win. I used this thing for hours to get the maximum amount of money.
Ya know what the spiritual successor to the Loot Cave is? It's the Guardian Hunter quest from Borderlands The Pre Sequel! Infinite EXP, Money, Moonstones, and Loot, all because someone forgot to set a delay to the respawn for the Guardians you're explicitly not supposed to kill. Though, considering Space Steve Irwin is right there scolding you for it, your self-respect may take a serious blow....
There is or was a bug in Divinity Original Sin 2, where you get a coin purse, fill with much gold as you have. Sell it for half price, then stole it back. Basicly you will only stole the purse value(like 20g) and not the inside value. So you can stole all your money back. I started Arx with 800-900k gold.
What about the temmie shop in undertale? All you need is to do is beat the piano puzzle and infinite g is yours. If you can't beat it, that's okay to, just buy a bunch of cloudy glasses. Temmie always pays you more. Which is kinda weird seeing as how she's saving up for cool leg.
Pokémon Sword/Shield Isle of Armor. Spend 500 Watts to unlock the Cram-o-Matic, go outside to buy 999 Cheri Berries, use them to craft almost 250 Heat Crash TRs, and sell them for more money than the berries. Also SWSH IoA: Spend Wishing Pieces on Dens on the Isle of Armor for Armorite Ore, use the Ore with the Digging Pa to get Watts, use the Watts with the Digging Duo (on the left) to get Wishing Pieces (and money items, and Fossils), and use 4 Rare Bones in the Cram-o-Matic for additional Wishing Pieces. Rinse and repeat.
Persona 4 and triggering an endless battle against respawning enemies and the auto battle system, it was so effective that you could make this, sleep and wake on the other day with lots of cash and experience.
In the older Football/Championship Manager games you could give your smaller club tons of money by adding a 2nd manager and having them buy all your worst players for huge fees lol, so you could have Real Madrid buy tons of players from say Bristol City and make the latter far richer. They fixed it in newer games as your board blocks excessive fees for players they don't think are worth it
I remember there was this one exploit in Skylanders superchargers on the first world. there was this one area where you drop down a hole that looks like certain death into a room filled with treasure. then you could leave the world, come back to the area, and all the treasure would respawn. forever.
Quest for Glory V : Dragon Fire. Take an expensive item and "drop" it, your character throws it into the air. The item doesn't actually leave your inventory until it hits the ground, so as soon as you throw it into the air, go back into your inventory and drop it again. And again. And again. When you're done, there will be dozens of them scattered on the ground. Pick them up, sell all but one, and repeat. As much money as you could possibly want. I do believe they patched it later, but it was good while it lasted.
In Dying Light I used to get loot from the quartermasters when they were both in the slums, sleep till the next morning and grab it from them both, rinse and repeat until I had 99+ medkits, and 50+ of all the purple resources
What about in Skyrim: you raid the Silent Moons bandit camp to get a spell book that turns iron into silver into gold. You take said gold and smelt it all, making golden rings. Simultaniously upgrading smithing and becoming filthy rich
The fastest way to get money in Odyssey would most likely be Luigi’s Ballon World, where you can get hundreds or thousands of coins each time you play and win consecutively
I mean, in Pokemon with a happy hour payday smeargal with an amulet coin as it's held item, grinded up to level 100, can get you a lot of money, especially while using the SOS system in sun and moon and their remakes
In Arcanum: Steamworks and Magick Obscura you steal the key of the first real Shop-owner, so you can actually can sell him stuff and then... steal it back. And sell it again. ^^
What about the Trails of Cold Steel egg omelette money thing, you buy eggs and salt, go into cooking and make a bunch of omelettes with Eliot, sell the omelettes and make back more, stonks
There's the exploit in Fallout: New Vegas with weapon condition affecting price. Simply go to Gun Runner's and find a weapon they have with near 100% condition, then go find that same weapon in the wasteland. That one is bound to be in terrible condition, and if you sell it to the vendor and try to buy it back, they'll give you one of better condition and, therefore, higher value. You can then sell it back to the vendor for a profit, and continue doing so to drain them of caps.
Fable 2 wasn't the only fable game you could exploit for cash. the first fable game allowed you to buy all of one item from a shop than sell it right back to the same shop owner for a profit. you just had to figure out which items and buy a large enough quantity of said item. and, BANG, profit.
I don't know if this counts but final fantasy 12 the dustia glitch to one shot kill her with a Phoenix down and get equipment to sell, you can do this infinitely and easliy level up to level 50 or 60 depending on your patience, max out license board, and buy anything till middle of game, and it can all be done in the beginning of the game as soon as you get access to Phoenix down
Mafia 2 can't remember where on the map. But there's a car compactor. And you get money from compacting cars. There's a car that spawns not too far off and you can take it compact and and by the time you're done it has responses so you can repeat it over and over and over again.
Fallout New Vegas, you go to the Tops casino, exchange all your caps, drop all of your chips on the ground. Should appear -value and now you can exchange it back to caps an unlimited amout of times !
not exactly "coin farming" but souls are the currency of Dark Souls and there were a few ways to farm them. in the first DS there was the rolling exploit to cheese in souls without loosing the items, but if you were patient you could just have the dragon breath fire on the undead soldiers on the bridge and rest at the bonfire just underneath to respawn them over and over
elex before patch crafting energycells and upgrading them, selling them to the vendor in your town and buying elexit crafting potions and raising your actual stats and level that way
If you maxed out your 'barter' skill in the original Fallout, you could sell the same thing back to a vendor for more than you bought it. You could go to HubTown, buy all the super-expensive skill-increase books in the town's library, sell them back to the vendor, rinse-repeat a few times to clean them out, read the books, and sleep for a day while they restocked with cash and books. It would take an in-game month or so, but you'd walk away with several maxed-out skills and tens of thousands of caps. I always knew reading would pay off, but rarely did it work out so _literally._ . . . ...I'll see myself out.
Gambling was even more cheesy. With a lowish gambling level (around 40 or so, has been a long time since I've played it) and a decent enough starting pool, you can just go to a dealer at a casino, put a weight on a key or two (I used to use a stack of small coins, meta), walk away for 15 - 30 mins, and come back to all the caps you'll need.
Don't forget the Nuka-Cola truck, and if your luck is 10 you get 10,746 bottle caps. It was my first encounter during my current play through and I thought I broke the game somehow.
Wheat and berries are worth a pittance. Greater potion of health and stamina? Worth its weight in gold to every warrior, worker, or adventurer in Tamriel. Noxious fungus and poisonous flowers? Who'd even want those? Except many people would pay a fortune for the toxic concoctions made out of them, especially if they have problematic in-laws that need to suffer a sudden and mysterious illness or death. What's a bale of wheat and a wheel of cheese compared to potions that can seal your gaping chest wounds or revitalize you for even more work at the mill? Don't even get me started on combining basically the same ingredients into a potion. Wheel of cheese, sliced cheese, and a chunk of cheese? Makes for a pretty good fondue, OR a pretty potent stamina potion.
Now that it's on my mind, Oblivion's alchemy was fun for its own reasons: the system of how possession of items worked is kind of _fucked._ You can loot someone's entire store of anything that can be brewed into a potion, and regardless of if the items used to make the potion were stolen, the potion is credited as _yours._ I took advantage of this by looting the entire Gilded Carafe of all of its alchemical ingredients, then selling it back to the store's owner for a huge profit. "Hey, these potions taste familiar." (Incidentally, my Alchemy ended up the very first skill I reached Master rank with, so that outright doubled potential revenue.)
Same game, different craft, enchanting. Collect all the daggers you can and put any weapon enchant though absorb health and turn undead yield the most gold. Or craft a bunch of iron daggers and get a trifecta of leveling along with the money.
9:15 Each time you beat Riku , either swordfighting him or racing him , you'll gain a point and Sora will say "Now the score's # to #!" but if he loses then Riku will gain a point and Sora will say "Aw man , now the score's # to #" , and if you level up a lot on the island then Sora will get all depressed when Riku wins saying "Aw man , now the score's 100 to 1"
Okay the thing people need to understand, business is put in place to make money, in order to make it you need your buyers to be happy. If your buyers actually want more of the same, give them it. (Assassins creed, EA sports games, Pokemon, and other games) Why would anyone pass up an opportunity to make money if it’s what the buyers want, do you have any idea how many people would be crying if Pokemon was stopped? At least they try to change it up and make other games under Pokemon unlike most companies that make the same game over and over. Also Pokemon wasn’t a get rich quick scheme, they were already rich.
As the coder who implemented that Fable 2 feature there was code in there which would remove money for travelling back in time. It was commented out for a few reasons: 1) It’s a single player game, this exploit had no effect on anyone else 2) You needed to be disconnected from the internet to adjust the 360’s system clock, so if you were going to those lengths for an exploit have it. 3) When the 360’s power lead was disconnected the clock would reset to 2005. So if you didn’t connect to the internet or set the clock before loading your save then you’d lose at least 3 years worth of money which would be worse than allowing you to time travel for cash. Add to all of those to the fact we knew you were moving in time (the save knew when it last paid & what time it was currently and worked out how many 15 minute periods had passed & then paid you), but we didn’t know if you were doing it deliberately - if you’d gone back in time because you’d reconnected to the internet after time travelling, or the system clock reset after losing power, or even if you’d changed time zones. Because we couldn’t determine intentionality and the only game affected was your own we left it. That’s all a very long way of saying, yeah we knew it was exploitable from the start. But hopefully the thought process behind why we left it that way gives a bit of insight into things.
Mitchell Bonds glad you found it interesting. I’ve worked on Black & White 2, Fable 2, 3, and Heroes, a bunch of indie stuff (best know/most successful is MMA Manager), and these days I work on the Motorsport Manager games.
@@thebag1981 A friend of mine is a big fan of the Black & White games. He's quadriplegic, so most games are a bit too active for him given his limited arm mobility, but he does like his strategy and RPGs. Thanks for your work on something that made him happy!
The good money exploit didn't happen till the PC release. Let me just buy all your apples and sell you the same amount of whatever expensive thing I have.
Oh that felt so good. Swimming in cash while constantly using the magic shield spell so my combat multiplier never went down. I'd save all the Ages potions I found until after the Arena. Downing them after all the fights and getting a combat multiplier over 100+ pretty much makes you invincible.
Simon Toland same with Morrowind. probably the most (only) fun i’ve ever had managing my inventory in a game, manipulating shopkeepers to buy and then return the Dark Brotherhood clothing i earned every other time i took a nap and woke up to a pisspoor assassin failing to kill me
BEHOLD, the unintended loot-farms you used to harvest loads of ill-gotten in-game cash. Can you think of any other examples? Shout in the comments if so, and enjoy!
Outside Xtra hey a little unrelated but I saw that you guys are going to at EGX. But was just wondering what you would be doing? I look forward to trying to meet up with u guys
G0t cash?
Outside Xtra other exploits. I got 2 words for you then to help in Skyrim. Iron Daggers.
*Outside Xtra* - Every Hero of Albion I've ever played has saved the world through a total Real Estate Monopoly...
Even the first one, which was substantially harder to accomplish.
*Darth Fenrir489* - The Iron dagger exploit was patched. It's much more profitable to use the potion resto-loop, and then craft ludicrously expensive enchanted gold rings.
How to get rich quick: the Todd Howard edition
Step 1: Release Skyrim
Step 2: Repeat
Well, smart guy, ain't he. Just like he said "If you want me to stop releasing Skyrim, stop buying it. "
And remember, it just works.
Every rerelease had 16 times the detail.
Why rag on Skyrim? There's been 3 rereleases of it, but there were about a dozen versions of RE4.
@@TrentR42 You are the first ever person to say this and i fully agree. Also how many other games would we play again if they released it? i know quite i few off the top of my head. SW Battlefront 2 (non loot box one), The getaway 1 and 2, Mass effect 2, Oblivion, Fable 1 and 2, SW KOTOR 1 and 2. Far cry 3, any metal gear game (Metal gear!?!?!?!?! in snakes voice as he is repeating the last words the other person just said). But im sure there loads i would get if i saw a trailer for it
I'm not sure "Do this thing five thousand times" counts as getting rich "quick"
It counts as "Get the money before having to face a treat"
Compared to spending days or weeks or months saving up gold, I'd say it's quick with some exploits
It's technically "get rich quicker than you would playing the game normally"
When you can't tell if Andy is booing excessive puns, or if he is mooing as part of the Bovine Defense Force, preparing to pun-ish Luke for abuse of cow-related puns...
... yes
6:15 that is what happens when you abuse a cash cow
Well, when you horn in on the territory of a cash cow, it's no surprise if things get a little gore-y. You might have to hoof it in order to avoid udder defeat.
He's just allergic to bullshit
The original Fable: Buy-Sell-Buy
The economy was tied to supply and demand. Meaning that anything the merchant had a lot of was cheap, and things that they didn't have were expensive. So say that they have a lot of - and therefore cheap - apples, you could buy ALL the apples - so that they had none, making them "rare" and therefore expensive - and then sell them all back at once and make a truly ridiculous profit. It was great :D
In Fable 3 they named a shop after this method "Buy 'n Sell 'n Buy" XD
Then you walk around with a rediculous amount of one "money earning item".
Oh you have 3 fish? I'll take those! Oh now you need more fish? How about 463 of them at a reasonably higher price? Over stocked on fish huh? I'll take them back for half the cost...
I like buy-sell-buy emeralds in oakvale :p
th0r f41azz you my friend know the true meaning of playing Fable. This was my favorite exploit.
Y'all crazy. Revive potions were both like the third most lucrative items (After diamonds and wedding rings), and has the side effect of making death 100% meaningless for the rest of the game
later in the game i switched to gems and potions. sell and buy everything a few times and you have enough money for the rest of the game, and you get a lot of skill points.
There’s an exploit in Stardew Valley, the farming simulator game, that lets you become a millionaire in your first day in town. The game had specific codes for every item. But, if you name your character a code for an expensive item, and an NPC says your name, that item is added to your inventory. For example, naming yourself [74] , which is the code for prismatic shards (really valuable rock), would give you a prismatic shard. Add this to the fact that you can carry 999 of these in only one inventory slot, and a certain NPC that will say your name over and over, and it only comes down to how fast you can press the talk button. This makes you go from having 100 gold at the start of the game to as much as you want. However, I don’t suggest doing this, as it takes away from the whole point of the game from going rags to riches. It also takes away a lot of the satisfaction you get from acquiring a significant sum the legitimate way the game intends. But at the same time, it’s nice to have a save where you’re a millionaire just for laughs, or to test things you don’t want to waste money on in your main save. All this being said it’s your game and you can do whatever you want.
If you read all of this, I hope you have a great day :)
So prismatic rocks are the most valuable items to sell? I haven't played the game but I might look into it
@@BenMarcWilliams Probably has something to do with the way the game was designed to spawn quest rewards. At least that's my guess.
In Witcher 3, after the Bovine Defense patch, you could still farm some gold in Toussaint. There were these Hanse camps that were full of bandits. So long as you didn't kill the final boss in them you could wail through enemies, gather up and sell their stuff and come back later only to be faced with a fresh batch of loot holding NPCs. Let's just say that a few hundred lowlifes died just so I could completely furnish Corvo Bianco.
In Morrowind, Creeper is the best. He's meant to be a goofy creature with lots of money, but because he's not a human NPC, he has no disposition. This means he buys all items at full value.
Creeper is in Caldera with 5000 gold, which is solid and easily reachable. But if you adventure to the south, your can find the infamous Mudcrab Merchant with his 10,000 gold.
Not only full value. The barter system in Morrowind was exploitable to. You could just keep spamming the offer button even if they said no and there was some small percentage chance they'd say yes. The chance decreases each time because saying no decreases disposition. But creeper doesn't have a disposition like you said.
No mention of the Skinning exploit in _World of Warcraft?_ There was a group of passive enemies called Clefthoofs in an area called Nagrand, they were pretty easy to kill and could each be skinned for leather. The thing was, their spawning code was written in such a way that there always _HAD_ to be at least 2 Clefthoofs in that area at any given time. Once all the Clefthoofs were dead, two more instantly spawned, and when those died, another two spawned. I remember farming them once (I got from level 10 to level 600 in about twenty minutes) and there were just piles of dead Clefthoofs everywhere. The game was lagging because of all the dead Clefthoofs.
Don’t you mean level 60?
+Sam J No? I had started a new Demon Hunter, and since they wear leather I decided to make him a Leatherworker, and my Skinning was at level 10 since I had just trained in it. Every single Clefthoof granted +1 to the Skinning skill since they updated how professions level, and they died in one hit. It took literally around twenty minutes to grind 590 levels into my Skinning skill.
Ah! I thought you meant character level and was confused
World of Warcraft, the night Cataclysm was released.
Everyone else was racing to level up their characters, and the underwater starting zone was constantly full with players.
Meanwhile, on the sea bottom, my rogue who had just took up skinning, quietly maxed out his skinning on the carnage.
Not really an exploit, as two days later the area was more or less deserted. And I could start levelling my characters and play the new expansion.
@@samj4820 I've played maybe 6 hours total of wow and I knew what he meant....
Intentionally losing to the Team Rocket grunt at Nugget Bridge in Pokemon FireRed/LeafGreen.
A dialogue oversight means that if you keep losing, he keeps giving you a Nugget every time you talk to him
Can't believe you didn't mention the skyrim exploit where some khajit stores had their inventory accessible to the player if you just went over to particular rocks. You could resell their items back to them and wait for a few in game hours for the inventory to refill
Excuse me... what now?? You just saved my broke ass xD
you want a coin farm? viva pinata, buy chili seeds plant them in tight patches of 3 by 3 or as tight as you can, then buy some furdalizer. i think you know what to do next :3 also, you could make a flower garden to attract Taffflies, place a torch and tell them to land on it, pour water on the now burning pinata with your watering can and boom, 2100 choco coins. i used both of these.
Considering you put race rikku 99 times, you have a generous idea of what quick is.
Fallout New Vegas
1) Go to the gun runners, kill everyone and loot em
2) Sell the combat armor and hunting rifles back to the vendor out in front
4) Wait 3 days
5) Do it again
An easy 6,000 caps each time
-Promising an intriguing new sequel to a long-running franchise with all new characters and adventures, but enough callbacks that the Andromeda galaxy still seems familiar
-Tying the fastest, most effective leveling-up mechanic in a multiplayer game to real-money loot boxes that only give you a probability of getting something useful
-Releasing brand-new, full-price sports games that are little more than annual roster updates
-Lock off large sectors of an open-world game behind DLC-goes-here paywalls, available for purchase on day one
-Pretty much any other EA business practice
"-Tying the fastest, most effective leveling-up mechanic in a multiplayer game to real-money loot boxes that only give you a probability of getting something useful"
Arc does a version of this on crack. Real-money loot boxes in Neverwinter with a marginal probability of useful items are about 10% of drops, but keys for them are about $1.00 each. And the drop rate of items is roughly every other kill, and indiscriminate regarding whether it's trash mobs or even enemies near your level. I have about 250 boxes that will never be opened, and you can gain around 20/hour.
If only this could be applied to my bank account 😔
😔
😔
🤔
Lmao some people call it grinding I call it making meth.
I'd like reverse Shark Cards in GTA Online, gather up all the collectibles, grind some races and repo mission, ????, profit! I hear you used to be able to sell gold for WoW for a tidy real world sum, but bots and moderators seem to have made that venture less profittable.
i really didnt know how to do that mario odyssey beanstalk thing at first but i learned how to do it really quickly.
You forgot literally all of the Skyrim ones all of them
Grey South Yeah...."forgot"
ajmrowland 😥
Buying iron ore, transmuting it into gold, making gold necklaces and enchanting them with The Black Star.
Reminds me of actually a really fun exploit from Skyrim. There was this one location high up in the mountains that wasn't marked on your map. It was difficult to get to but if you could get to it there was this skeleton with a book on him worth 50 gold. For some reason every time you would loot this skeleton the book would automatically respawn on him every time you went to loot him again. So you can loot this guy hundreds or thousands of times, get massively overencumbered, and then just go to towns all over Skyrim and sell off the books for massive profit. This became stupid easy in the dawnguard DLC with arvak.
Iron dagger enchanted with banish from a petty soul stone had a sell value of 3k
The FIRST game I thought about immediately was Fable I. In Fable I and II you can buy low and sell high to get massive money without cheating.
Ive got a great money exploit going in real life, I go to a certain location every weekday and in return for, get this, only my time and effort, i get money!! Haha those suckers, i wonder what this "working" is that everyone else does?
Andy Mcp Hold on...effort? Get outta here!
Too much time and too much effort. The real get rich quick scheme is cryptocurrency. Time it right and you might double your investment in a week. (And quarter it the next week).
Don’t forget Treacherous Tower from The Legend of Zelda: A Link Between Worlds! Sure, it was 300 rupees to get in and there was a lot of enemies to defeat, but as a reward you got about 3500 rupees (about 1/3 the amount you can carry) and a bunch of upgrades for already useful items.
Fable had it crazier than the landlord stuff. You could explain the gem economy (and sell vs rebuy system) in a pretty broken way.
In Final Fantasy 12 there is a chain system where defeating the same type of enemy repeatedly nets better & better rewards + buffs & healing. One of the highest paying loot drops comes from a fairly easy enemy to beat called Mirrorknights that cluster together in the Feywood. With Zodiac Age's auto-save you don't even need to worry about losing your chain when you touch the crystal.
There's loads of other ways to get all the gil but this one's my favorite. Nothing is quite as relaxing or hilarious as stabbing a bunch of birds that're immune to spells repeatedly with a sword. That and their reflect-granting armor is kinda handy in a few spots & you'll definitely be swimming in more than enough sets in no time.
I know I'm super late to the party, and this is a lesser-known game, but there is a money farming technique in Terraria that is just hilariously tailored to an obscene cashflow. It involves crafting or obtaining, and subsequently equipping and using, 12 different objects, potions, accessories, and pieces of armor, and then taking advantage of subsurface game mechanics to manufacture a specific biome in a different, also specific biome. The end result is a supremely satisfying income.
Borderlands 2 treasure room exploit for daaaaaaays.
Like I literally spent days worth of playtime doing that exploit.
Cassie Barns Treasure room?
Two that were really broken FFXII were the Jelly farming in Henne Mines for gold (but mainly xp) and farming the undead mobs on Zeromus' boss room on stillshrine of Mirian after you killed him. They were pretty weak and as long as you kept walking around they would spawn MANY times, then you needed to zone two times and then come back and they would spawn all over again, more so if your healer kept one-shotting them with curaga.
Do the MissingNo trick with Gold Nuggets. ENDLESS MONEY!! Until you reach 9999999 that is. Still 1 coin short for buying that bike (Yes, I've actually done a complete walkthrough without the bike, just to make sure if I couldn't simply buy it.)
What about payday grinding in Pokemon? According to Austin from The Game Theorists this not only makes you rich but would destroy entire nations in the process.
and i think animal crossing ad a cash farming trick too
To continue this, in new gens with powers to slash prices by half, you can buy pokeballs 10 at a time, sell them all back for what you paid, and then sell the premier balls too (or keep the premier balls and get a bunch of free, cooler looking Pokéballs)
Or even nugget bridge.
Transmutation spell in Skyrim. You mine the iron, transmute the ore to gold, and craft fine and expensive jewelry. And the iron mines respawn!
Many Final Fantasy games... in 8, with a couple of abilities, you can buy/refine/sell items to make millions. in about 10 minutes. from the menu screen without moving.
Dan Pryor my favorite was farming Mesmerize Cards and refining mega potions ad nauseam
I’m a simple man. I see Sora in a thumbnail, I click.
Then you're a very STUPID simple man.
@@hudsonball4702 Tell em Hudson WOO HOO
Oleg Krstitelj I don’t think it makes you stupid to be interested in a game, oh isn’t that bad I’ve seen worse. Like j stars
Same thing here.
Same mate
What about when you would steal from the three Templar lords in AC4 Black Flag (sequence 2 memory 3)? They can give you from 220r to 350r per person and you could reload to the checkpoint and do it again infinitely times you want. I bought everything i needed early game because of this exploit :P
What about Miitopia for the Nintendo 3DS? You can earn Game Tickets through chests in exploration routes and NPCs in towns (after saving their face that is!) and use them at the Inn to play minigames. There are 2 minigames; Roulette and Rock Paper Scissors. In Roulette, you use one of your Game Tickets to spin a wheel that has 4 prizes on them (grey has MP Sweets and HP Bananas, blue has grub you can give to your party members to permanently buff their stats and maybe get an extra boost if the party member likes it, orange has Jolly Jaunt Tickets you can give to a party member which they will use to go on a short vacation with the party member that the game considers their best friend and gold has armour and weaponry that's compatible for a party member of a certain class to wear such as the stained glass leaf for the Flower class). Now, if you land on gold and it's something that all compatible party members already own, you can choose to sell it for money which you can use for letting a party member buy what they want to go out and buy (they can ask for money to buy either HP Bananas, MP Sweets, the next compatible weapon or the next compatible armour) or even to buy a strangely expensive MP Sweet from the shady business family in Neksdor (which will display the message "You somewhat naively bought an MP Sweet!" after buying). Then, there's Rock Paper Scissors in which you play rock paper scissors against a tiny robot box with a face and a giant hand for playing the game with who promises to give you 500G if you win (if you do win he'll give you the 500G as promised but then ask if maybe you want to raise the stakes a bit and add on an extra 500G if you win after every offer and then actually give you the money you won when you finally refuse the offer). Trust me, I used to have issues with not being able to afford literally anything my party asked for a bit earlier on in the game until I finally decided to use my Game Tickets.
I wish I knew that Riku thing before leaving Destiny Islands! D:
Best way to make money in FFXII is to buy a ton of Phoenix Downs and go to a particular screen in the Dalmasca Westersands with a party member under 10% health. Then a rare monster called Dustia will spawn. It's undead, so it'll die to a single Phoenix Down. If you quickly pick up the loot and run out of the area before the LP and Exp come up, it'll still be there when you re-enter.
Even the lowest loot it drops is worth about 2 Phoenix Downs, and the chaining system means that you'll eventually be getting multiples of this item and Flame Staves.
In _Borderlands 2_ there are a couple of levels where getting to multiple Red Gun Chests doesn't take killing any baddies at all.
This is important when using your Level 72 OP8 Siren Nurse build to run from Red Gun Chest to Red Gun Chest dodging all the bandits, spiderants and loaders, and _this_ is how you supplement your weapons cache with pearlescent guns and E-tech rocket launchers without having to actually fight OP8 enemies which are have the hitpoints of small planetoids.
*Edit:* typo.
I've been binge watching this channel and for the first time I'm shocked something was left out.
Gran Turismo 2 - Red Rock Valley race.
5 lap race, you win a TVR Speed 12 that you then sell for..
**Dr. Evil pose**
Half a meelion dollars!
It wasn't even remotely a hard race too.
Made it worth not being able to finish the game 100%
Nah, 2025 is the year Microsoft reveals its true masters - the Daleks to us. And then the world as we know it will end.
I'm sure we'll be fine. I hear there's a nice guy with a blue police box who knows how to deal these types of things. Problum is trying to find him. He has a habit of disappearing.
+[Zach Gamemaster]
You do have a point. It should be noted, however, just for completion's sake, that the person stepping out of the blue police box could, due to events I learned about a few months ago, now also be a nice girl. The girl is still just as awesome as the guy was, though, so no worries.
2025 is the release date of Microsoft's next console exclusive
2025 is the year Microsoft opens project Bill Gates, crashing the economy and causing global inflation, leading to mass suicide and increased crime rates. That or they try to run the Witcher 3 on Vista and kill us with global warming.
In Grand Theft Auto San Andreas, pretty early in the game you can find a betting place to place bets on horses. There was a save point about 30 seconds away. the worst horse usually gave about 13 to 1 odds. I remember only being an hour or 2 into the game and having hundreds of millions of dollars.
What about the 1st Fable? The supply and demand mechanic was broken, if you bought all of a single item from a shopkeeper, if he had enough of the item on hand to deflate the buying price, you could immediately resale it for the inflated scarcity price without ever leaving the menu. You had to start off small, but after a few minutes, especially if you started to by all the inventory back before leaving the poor shop keep, you could start buying/selling gemstones in the hundreds. Some of this can be done before the first boss thanks to the traveling merchants.
In the original fable you got trophies from completing certain quests and side missions. In addition to gaining renown by showing them off, you could also increase the value of your home by putting them up on mantles. If you bought a home, it was perfectly legal to smash the door. With your new home, now door-less and worth more than you paid for it, you could simply sell it, walk through the now destroyed front door, reclaim your trophies, and buy the house back for its original price. Some trophies, like the one you received from the arena, were worth as much as 1-2k gold and most houses had 2-3 trophy stands. You could net as much as 3-5k gold every time you used this trick. Lather, rinse, and repeat for unlimited money.
Fable:
The merchant economy works by following the rules of supply and demand, but you only buy every item at the listed price, so if you have a lot of apples sitting around, you can sell them all to deflate the price, and buy them all back to reinflate the price and repeat. This exploit is made more lucrative by another exploit in which you can multiply your items by selecting an item, switching tabs, then sellecting sell all. I believe this works in the fable anniversary rework of the game too.
No mention of Nugget farming in Pokemon Red/Blue
What about in Undertale? If you get the Dog Residue in the waterfall area, you can repeatedly make more and more Dog Residue and sometimes Dog Salads. Then, you can sell all that questionable stuff in Temmy Village for an unlimited amount of Gold
I remember trying to do that once and it took forever lmfao
SOJ duping in Diablo 2 was my first experience in this. That and later in the games shelf life people had created bots that would farm bosses for you while you weren't playing and keep only high level items.
There was a money exploit on GTA: Online that got patched about a month after the game finally got up and running (it took a long time to get those servers right).
If I remember correctly, it had to do with taking a rather expensive vehicle and being able to duplicate it, meaning you could take one to a chop shop and cash in big on it, only to repeat the glitch over and over again. I don't remember it exactly (it was on an early build of the game), but I do remember going from about $26,000 to over $500,000 in about 15-20 minutes.
I'm sure there's some other glitch these days, I haven't played GTA in about 3-4 years... but that money glitch always stood out to me. Made me pretty rich in the game, too, and Rockstar never came and took the money back like they did with other glitches.
Morrowind from the Elder Scroll series had a huge exploit for cranking out gold for training, etc. Get your Speechcraft up high enough and merchants would buy items back for less than they sold them to you for. Get a nice soulgem or other item with a high value, and you could just travel around the world selling/rebuying/selling again until you bankrupted every merchant
calling it. microsoft is going to shut down xbox360 based servers in 2025
Sees sora
knows *exactly* what’s goin down
The Elder Scrolls IV: Oblivion. The original glitch to duplicate items by pulling the arrow back, dropping the item then releasing the arrow no longer works, but a new glitch was found. If you double equip a spell scroll that you have multiple of and drop any item you wish to dup (even other scrolls), then you will end up with as many item duplicates as you do of the number of spell scrolls you equipped.
Nice Archaeopteryx t-shirt, Luke!
-Your friendly neighborhood Geologist.
Bottom line was completely unnecessary
The old Wild Arms title on PS1 had an item duplication glitch. Duplicate the Elixir recovery item and you can basically be immortal while selling a couple dozen of them to completely finance your every desire in the game.
Legend of Zelda: Majora's Mask - Open the 3 chests with 100 rupees each. Two were in town, one in East Clock Town & one in Stock Pot Inn. The last one was in Bomber's Hideout, behind a breakable wall which you destroyed with either bombs or the bomb mask (which, if you put your shield up when using, would not cause you damage). Then, go to the bank to deposit the rupees. Finally, play the Song of Time to reset the game clock and repeat.
Whenever I start a new game with any kind if economy I always look up money exploits early on in case I need them. I read about the BotW one and thought it sounded tedious, thankfully when you play it the way I did (with an interactive map so I could collect every seed/shrine/chest) you will be so rich that you dont even sell your loot cause your wallet is always full
Sadly, these tips don't work for real money.
Darth Fenrir489 The economy would be destroyed if they did.
The only real world money cheat is in the character generation screen. You need to choose rich parents.
I used to farm tigers with auto crossbow in Far Cry 4. You're not losing anything, not even the ammo since you can pick it up from a fallen tiger. Go to the area where the tigers are and throw a bait, kill the tiger, skin it, rinse and repeat. Sell skin and boom.
Mass effect. After doing the doctor's quest, she gives you a discount. Which applied to selling and buyback. Going back and forth between her and any other merchant selling stuff then buying it back and selling it again for more than you paid. Get the millionaire achievement real quick. And all those nifty specter weapons that were obscenely expensive
In GTA:SA One of the places you could purchase (for very cheap) was a short drive (10-20 seconds I think) from a horse track betting place. Save at your house, get to track, bet on biggest odds. Lose? Reload save and try again. Win? Drive back, save, and do it again. I made it into the hundred millions doing this, maybe more, its been a long time and I've forgotten the exact details on how far the house was, or how much I ended up with.
2020. The "event" is happening.
No, it's only getting started...
Fable 1 - Once you got enough points in the skill that increases your barter sell price nad reduces buy prices, the merchant in the first town (bowerstone) sold stuff like carrots, apples, and various other stuff for less than it was to instantly sell all that back to him. Wherever I went I'd buy all other merchants apples and such so that when i get back to bowerstone i could buy/sell cycle more items at once - Easy way to get full late game armour/weapons
I know a LOT of these. One of my favorites is from Ocarina of Time. The red rupees on top the Castle Town gate that respawn every single night. Once you've learned the Sun's Song you don't have any excuse for having an empty wallet.
Ellen talking about Fable is perhaps the funniest thing on this planet
The Ur-Quan Masters. Trading a superfluous hyperwave caster for all of the Druuge's fuel. Using a ship made entirely of double-capacity fuel tanks could net you enough money to fund your activities for the rest of the game no problem.
This is uber late being that this vid came out 2 years ago, but there was a way to get as many bolts as you needed for the R.Y.N.O in the original Ratchet and Clank! Change into a robot and enter a race in Blackwater City. You will transport there with no hoverboard and no racers allowing you to walk the track. Go to the floating platform with a bunch of boxes, stand under it, and use your Taunter to break the boxes. Since they are programmed to immediately respawn, you never run out! I used to tape the O button and go out and do something else while I racked up a bolt-mine
In Asterix & Obelix XXL 2 - Mission: Las Vegum there is one broken one-armed bandit where you always win. I used this thing for hours to get the maximum amount of money.
Ya know what the spiritual successor to the Loot Cave is? It's the Guardian Hunter quest from Borderlands The Pre Sequel! Infinite EXP, Money, Moonstones, and Loot, all because someone forgot to set a delay to the respawn for the Guardians you're explicitly not supposed to kill.
Though, considering Space Steve Irwin is right there scolding you for it, your self-respect may take a serious blow....
There is or was a bug in Divinity Original Sin 2, where you get a coin purse, fill with much gold as you have. Sell it for half price, then stole it back. Basicly you will only stole the purse value(like 20g) and not the inside value. So you can stole all your money back. I started Arx with 800-900k gold.
What about the temmie shop in undertale? All you need is to do is beat the piano puzzle and infinite g is yours. If you can't beat it, that's okay to, just buy a bunch of cloudy glasses. Temmie always pays you more. Which is kinda weird seeing as how she's saving up for cool leg.
9999 for skeleton suit in that mario game? Thats a lot, almost as if it was made from skinning someone a dead corpse.
Pokémon Sword/Shield Isle of Armor. Spend 500 Watts to unlock the Cram-o-Matic, go outside to buy 999 Cheri Berries, use them to craft almost 250 Heat Crash TRs, and sell them for more money than the berries.
Also SWSH IoA: Spend Wishing Pieces on Dens on the Isle of Armor for Armorite Ore, use the Ore with the Digging Pa to get Watts, use the Watts with the Digging Duo (on the left) to get Wishing Pieces (and money items, and Fossils), and use 4 Rare Bones in the Cram-o-Matic for additional Wishing Pieces. Rinse and repeat.
Persona 4 and triggering an endless battle against respawning enemies and the auto battle system, it was so effective that you could make this, sleep and wake on the other day with lots of cash and experience.
In the older Football/Championship Manager games you could give your smaller club tons of money by adding a 2nd manager and having them buy all your worst players for huge fees lol, so you could have Real Madrid buy tons of players from say Bristol City and make the latter far richer. They fixed it in newer games as your board blocks excessive fees for players they don't think are worth it
I remember there was this one exploit in Skylanders superchargers on the first world. there was this one area where you drop down a hole that looks like certain death into a room filled with treasure. then you could leave the world, come back to the area, and all the treasure would respawn. forever.
Quest for Glory V : Dragon Fire. Take an expensive item and "drop" it, your character throws it into the air. The item doesn't actually leave your inventory until it hits the ground, so as soon as you throw it into the air, go back into your inventory and drop it again. And again. And again. When you're done, there will be dozens of them scattered on the ground. Pick them up, sell all but one, and repeat. As much money as you could possibly want. I do believe they patched it later, but it was good while it lasted.
In Dying Light I used to get loot from the quartermasters when they were both in the slums, sleep till the next morning and grab it from them both, rinse and repeat until I had 99+ medkits, and 50+ of all the purple resources
What about in Skyrim: you raid the Silent Moons bandit camp to get a spell book that turns iron into silver into gold. You take said gold and smelt it all, making golden rings. Simultaniously upgrading smithing and becoming filthy rich
The fastest way to get money in Odyssey would most likely be Luigi’s Ballon World, where you can get hundreds or thousands of coins each time you play and win consecutively
The destiny cave was more for loot than money in vanilla. Money cap was very easy to get, but better gear was possible with this cave.
I mean, in Pokemon with a happy hour payday smeargal with an amulet coin as it's held item, grinded up to level 100, can get you a lot of money, especially while using the SOS system in sun and moon and their remakes
In Arcanum: Steamworks and Magick Obscura you steal the key of the first real Shop-owner, so you can actually can sell him stuff and then... steal it back.
And sell it again. ^^
What about the Trails of Cold Steel egg omelette money thing, you buy eggs and salt, go into cooking and make a bunch of omelettes with Eliot, sell the omelettes and make back more, stonks
There's the exploit in Fallout: New Vegas with weapon condition affecting price. Simply go to Gun Runner's and find a weapon they have with near 100% condition, then go find that same weapon in the wasteland. That one is bound to be in terrible condition, and if you sell it to the vendor and try to buy it back, they'll give you one of better condition and, therefore, higher value. You can then sell it back to the vendor for a profit, and continue doing so to drain them of caps.
Fable 2 wasn't the only fable game you could exploit for cash. the first fable game allowed you to buy all of one item from a shop than sell it right back to the same shop owner for a profit. you just had to figure out which items and buy a large enough quantity of said item. and, BANG, profit.
Nino Kuni's kid had a gambling addiction, at least on my game he did. He reaped a lot of rewards, a lot of potions, and golden stuff
I don't know if this counts but final fantasy 12 the dustia glitch to one shot kill her with a Phoenix down and get equipment to sell, you can do this infinitely and easliy level up to level 50 or 60 depending on your patience, max out license board, and buy anything till middle of game, and it can all be done in the beginning of the game as soon as you get access to Phoenix down
Mafia 2 can't remember where on the map. But there's a car compactor. And you get money from compacting cars. There's a car that spawns not too far off and you can take it compact and and by the time you're done it has responses so you can repeat it over and over and over again.
Fallout New Vegas, you go to the Tops casino, exchange all your caps, drop all of your chips on the ground. Should appear -value and now you can exchange it back to caps an unlimited amout of times !
not exactly "coin farming" but souls are the currency of Dark Souls and there were a few ways to farm them. in the first DS there was the rolling exploit to cheese in souls without loosing the items, but if you were patient you could just have the dragon breath fire on the undead soldiers on the bridge and rest at the bonfire just underneath to respawn them over and over
elex before patch crafting energycells and upgrading them, selling them to the vendor in your town and buying elexit crafting potions and raising your actual stats and level that way
If you maxed out your 'barter' skill in the original Fallout, you could sell the same thing back to a vendor for more than you bought it. You could go to HubTown, buy all the super-expensive skill-increase books in the town's library, sell them back to the vendor, rinse-repeat a few times to clean them out, read the books, and sleep for a day while they restocked with cash and books. It would take an in-game month or so, but you'd walk away with several maxed-out skills and tens of thousands of caps.
I always knew reading would pay off, but rarely did it work out so _literally._
.
.
.
...I'll see myself out.
Gambling was even more cheesy. With a lowish gambling level (around 40 or so, has been a long time since I've played it) and a decent enough starting pool, you can just go to a dealer at a casino, put a weight on a key or two (I used to use a stack of small coins, meta), walk away for 15 - 30 mins, and come back to all the caps you'll need.
tba113 that was one of the funniest double puns I've ever read. Well played.
Literally 😂
Don't forget the Nuka-Cola truck, and if your luck is 10 you get 10,746 bottle caps. It was my first encounter during my current play through and I thought I broke the game somehow.
@@captainmurphy4948 yeah I used blutak and an ice lolly stick with a book on it, press down 1 and 4 at the casino in the hub and wait.
Oblivion and Skyrim - Alchemy.
Don't mind me while I pick your farm of crops, turn them into _expensive_ potions and then sell them to your neighbor.
Wheat and berries are worth a pittance. Greater potion of health and stamina? Worth its weight in gold to every warrior, worker, or adventurer in Tamriel.
Noxious fungus and poisonous flowers? Who'd even want those? Except many people would pay a fortune for the toxic concoctions made out of them, especially if they have problematic in-laws that need to suffer a sudden and mysterious illness or death.
What's a bale of wheat and a wheel of cheese compared to potions that can seal your gaping chest wounds or revitalize you for even more work at the mill?
Don't even get me started on combining basically the same ingredients into a potion. Wheel of cheese, sliced cheese, and a chunk of cheese? Makes for a pretty good fondue, OR a pretty potent stamina potion.
Ah man, my favorite was definitely Skyrim's, as it also functioned with a practical purpose:
turning you into an actual god.
Oblivion, dup glitch.
Now that it's on my mind, Oblivion's alchemy was fun for its own reasons: the system of how possession of items worked is kind of _fucked._ You can loot someone's entire store of anything that can be brewed into a potion, and regardless of if the items used to make the potion were stolen, the potion is credited as _yours._ I took advantage of this by looting the entire Gilded Carafe of all of its alchemical ingredients, then selling it back to the store's owner for a huge profit. "Hey, these potions taste familiar." (Incidentally, my Alchemy ended up the very first skill I reached Master rank with, so that outright doubled potential revenue.)
Same game, different craft, enchanting. Collect all the daggers you can and put any weapon enchant though absorb health and turn undead yield the most gold. Or craft a bunch of iron daggers and get a trifecta of leveling along with the money.
Sora's not that weird. I mean, who _hasn't_ extorted money and potions from their best friends? It's how Jane pays for all those sweet tomes!
I was confused at first, then I noticed it was Riku and not Rikku…. I liked Rikku better than Riku.
I thought Jane makes her money by beating me up for my Lunch money.
Slew One - nah she just doesn't like you 😸
Kitty Meow. I'm now crying in the inside. ..... ANd the outside......
Arguably in the first game, Riku's a dick I would feel bad if he wasn't such an ass all the time.
9:15
Each time you beat Riku , either swordfighting him or racing him , you'll gain a point and Sora will say "Now the score's # to #!" but if he loses then Riku will gain a point and Sora will say "Aw man , now the score's # to #" , and if you level up a lot on the island then Sora will get all depressed when Riku wins saying "Aw man , now the score's 100 to 1"
Well of course Sora would be upset about 100 to 1, there goes his unbroken winning streak
The score would also cap at 100, which implies that Sora doesn't know how to count past that number.
Nintendo's practice of re releasing pokemon games is the quickest way to get rich
Bethesda does the same with Skyrim
They got so good at it that they started releasing the third and definitive game in the gen as 2 games and got away with it.
Fuck Ultra Sun/Moon.
Nah, is faster just made a football(Fifa) game every year... or a assassin game... or a CoD game...
Damn, there's a lot of people getting rich...
Okay the thing people need to understand, business is put in place to make money, in order to make it you need your buyers to be happy. If your buyers actually want more of the same, give them it. (Assassins creed, EA sports games, Pokemon, and other games)
Why would anyone pass up an opportunity to make money if it’s what the buyers want, do you have any idea how many people would be crying if Pokemon was stopped? At least they try to change it up and make other games under Pokemon unlike most companies that make the same game over and over.
Also Pokemon wasn’t a get rich quick scheme, they were already rich.
And splitting content between 2 games every generation.
As the coder who implemented that Fable 2 feature there was code in there which would remove money for travelling back in time. It was commented out for a few reasons:
1) It’s a single player game, this exploit had no effect on anyone else
2) You needed to be disconnected from the internet to adjust the 360’s system clock, so if you were going to those lengths for an exploit have it.
3) When the 360’s power lead was disconnected the clock would reset to 2005. So if you didn’t connect to the internet or set the clock before loading your save then you’d lose at least 3 years worth of money which would be worse than allowing you to time travel for cash.
Add to all of those to the fact we knew you were moving in time (the save knew when it last paid & what time it was currently and worked out how many 15 minute periods had passed & then paid you), but we didn’t know if you were doing it deliberately - if you’d gone back in time because you’d reconnected to the internet after time travelling, or the system clock reset after losing power, or even if you’d changed time zones. Because we couldn’t determine intentionality and the only game affected was your own we left it.
That’s all a very long way of saying, yeah we knew it was exploitable from the start. But hopefully the thought process behind why we left it that way gives a bit of insight into things.
Nice to hear about an exploit from a professional - especially in a non-hostile light. What other games have you worked on?
Mitchell Bonds glad you found it interesting. I’ve worked on Black & White 2, Fable 2, 3, and Heroes, a bunch of indie stuff (best know/most successful is MMA Manager), and these days I work on the Motorsport Manager games.
@@thebag1981 A friend of mine is a big fan of the Black & White games. He's quadriplegic, so most games are a bit too active for him given his limited arm mobility, but he does like his strategy and RPGs. Thanks for your work on something that made him happy!
btw is there any chance that Fable 2 will be out on pc at some point? from what i've heard it's the best in the series and i would love to play it
Is this the same in Fable 3?
What about the original Fable, were you would buy all the items in a shop and sell them back over and over
The good money exploit didn't happen till the PC release. Let me just buy all your apples and sell you the same amount of whatever expensive thing I have.
Same exploit exists in Elite 2: Frontier.
Oh that felt so good. Swimming in cash while constantly using the magic shield spell so my combat multiplier never went down. I'd save all the Ages potions I found until after the Arena. Downing them after all the fights and getting a combat multiplier over 100+ pretty much makes you invincible.
Simon Toland same with Morrowind. probably the most (only) fun i’ve ever had managing my inventory in a game, manipulating shopkeepers to buy and then return the Dark Brotherhood clothing i earned every other time i took a nap and woke up to a pisspoor assassin failing to kill me
I'm sorry but peg leg polishing just sounds like a pirate slang for prostitution 😂😂
Knowing those games it probably was...
Patrick Davis true
Hey. I'm taking this polish and rubbing your wood. Nothing dirty here.
rubbing your wood till your out of money...its just business
"men of low moral fibre" tho
"You could earn up to...up to...a lot" Ah, I see Ellen and I follow the same school of mathematical thought.
"So you hate the Romans?"
"- Yes, very much!"
"- Oh, yeah? How much?"
"- A lot!"
Life of Brian
2+2=4-1=
Reminds me of how rabbits count in Watership Down.
And the Trolls on the Discworld. One, two, many, lots...
one, two, three, four, a thousand
2018: Microsoft may know something about the end of the world in the 2020's that we don't know
2020:
Now I'm scared of Microsoft.
The great reset is already in progress
SPARE US MICROSOFT
Came here to say this!
2022 is here to up the ante
one way oxcrew got rich..making quality content and bringing laughter to our faces
Someone had to say it and I am glad you did. Though content is with an "e" not an "a". ;) And I am sure you mean laughter.
Nathan Williamson thanx for correcting me i have changed it