I personally think that the big spikes at the bottom shouldn't be all at the same rotation, it looks like basic copy paste without any effort (which isn't dgmw). The lamp coming at the top at the beginning is really interesting and you should definitely add more of these kind of "every days" elements. I can imagine something like white shapes following the player to fill a bit of the whole light blue path where the player goes. Anyways, it's pretty good so far for me gl for the next ep
Great video wulzy, this level is really starting to come together and you make the building process so interesting! I was not linked to a string of murders that happened in Moscow back in 1989
You totally deserve all the support you're getting. Putting actual effort and character to these videos and exploring how deep the mechanics of the gd creator can get. Seriously an awesome channel. For improvements on the level. I think you could totally add some texture to the plain colors, especially the black, to make the level look more detailed.
Hi Wulzy. I really like how this looks so far. However, I’m not a big fan of the clouds, they kinda clash with how the level looks IMO. I like the “steep points” in the foreground but I think there are too many of them so maybe just reduce a few of them. Overall, very cool :)
yeah, copy pasting the spikes or doing something else would look way better. also, more lights should be stuck in on the top, and having it swing in would be pretty cool
If I get good enough to beat an extreme some day it’s gonna be this. I really hope you make this an easier extreme. Even if it ends up being a high end insane demon I’d still go for it
I think the lamps could have the glow behind the black part of it, they also look a bit like eyes, so maybe you could figure out how to change that. You could even add some waterfall blocks and add some water in the background. Maybe even the fog that you did in your video about making block designs out of robtop levels!
Late to the party but mentioning the whitewoods - “beach walk” video something that you could do is have different trippy bg effects that suddenly/randomly change kinda like how the different scenes in the video I mentioned and something you may want to keep in mind is that the decoration will add difficulty so by the time its fully done the decoration may make the gp seem harder than it is and also keep in mind that you’ve played this over and over again and that its your level so you know the ins and outs of it which may make it seem a bit easier than it may be but yeah im really exited for this level I really like the way it looks so far i bet it’ll turn out to be great!
Constructive criticism time: the designs look super clean, one thing I wish for the part is more color changes and pulses. At the beginning you made the blending screen red and then abandoned that idea but I thought it was really cool. I also think the spikes and the lamps on the foreground could be a bit distracting, while they do look pretty cool. Also maybe you could maybe work on the saw and orb deco cause they seem a little rushed (no offense). Other than that, the level looks sick and I'm looking forward to seeing more of it. Good shit wulzman Edit: The woahman noticed me. Nice
This is turning out really good, I'm liking this a lot already :0 For anything I would change or add, I'd tone down the glow on the lamp and make it larger, just so it doesn't feel messy-ish. Putting it behind the black layer on the lamp could look neat too :0 I think it would also be pretty neat if there were scaled-up glow pieces above the masked lines. It would make the lines have more of a gradient which might look pretty cool too
I think the deco so far has some charm, its definitely not bad but it just feels a bit clustered at times. I like the designs and effects in it and all of the gameplay so far has been really good. I look forward to seeing this being finnished!
you should keep it up with the cartoony style, its more unique and creative, i would add like a city in the masked background and a sun with the cartoony style of the streetlights you made, its realy shaping up to be a realy good level
I can't thank you enough, not only for hearting my other comments but for making this series, this has really been an inspiration to me, I always wanted to see what you could do when it comes to making an extreme, this is so cool :0.
This is great! Although I will say that some of the pulses seem to be a bit bright to where it can be hard to see the gameplay, but other than that I love it!
The background (light blue) could use some simple objects like squares, triangles or circles to create a bit of contrast. I feel like something is missing, it looks a bit empty
i think it needs some sort of foreground effect, like some blending pulsing orbs brushing past the screen (seen in acu), to give the level a faster effect
Use those wheels on the first 3 squares in the 2nd part of saws tab, put them on a black color channel, scale them up and make them sort of block the view, but put them with at least 1/2 off of the screen, and make them move.
Maybe the rotating lines could kinda “snap” with a quick rotation of 180 or more on parts in the song where it fits? It might add more character to the lines but I love the whole level so far!
I think the lights would look a lot better if the glow was behind the black parts, it looks a bit weird as is. Loving this so far other than that tho! :)
i honestly don't like how the rotating bars inside the structures don't have too much contrast with the background, i'd add some sort of border to the structures on top of the bar/lines to make them enclosed in a sense
I would say that maybe use a darker blue for the background and put more lights on top and maybe on the bottom. I think that would really give it a type of atmosphere. Just a suggestion though, I love what you have now.
Its turning out really good. I would appreciate if you would use a bit more colors and I think the black is a bit too much for the vibes of the song, but that might just be me. Keep up the good work! :)
Just knowing how foreground works, it should move faster than the middle ground, not slower like a background; it makes it more realistic. Despite my nitpicks, this level has a good start! Keep at it.
I don't know if you knew this already, but 2.2 is gonna add a "loop" button, so you can just select some triggers and press that button. So you don't need to make spawn loops anymore!
I’d say in the middle of the screen where it’s just blue you should add some light blue aspects in the middle just to make it not feel empty, but also not cluttered
for the block design you could make a bit darker square out of four pieces of 1/8 glow circle that would be below the lines effect. Like rotating them 4 times by 90 degrees.
I think that for the black foreground spikes could maybe quickly bounce up with the beat, one by one, and on every third beat, pulse them to background colour
Hum so I really like some of the effect it’s really neat. I think you should had more color variation like red and blue. Color that fits well together. Also maybe add more air deco to fill the empty spaces between the block design. I love the idea of the kinda cartoonist street light it really fits well with everything. I really hope you go for a street themed level. That would be very Poger. I have been enjoying a lot this serie so far. Keep it up Wulzy boiiii. ;D
Idea: add lights glow combining 3 glows (size 3, size 2 and size 1) then put it on blending and low visibility (opacity), then put it on these lights, also make the glow block using 5 blocks to 1 and just put 6 glow, then combine it and make opacity low and black to add some shading, and copy that and move for half block and combine with first glow block and scale it hoe much you want. :)
This level is incredibly cool! I can't wait to see how it's going to play out, I also have a suggestion but I don't know if it's a good one: maybe it would be cool to have fog that makes a depth effect as it moves towards the player. anyway thanks for reading! :D
Ngl this is one of my favourite designs by you. However... those floating lights are painful to look at as it is, but a simple design changr could fix it. Also that one big spike with the move trigger feels wonky. Overall this level is sexy
ALRIGHT WULZY the level looks great so far, my only advice is to fix the lamp design and use a different way to emphasize the orbs, like a solid black circle underneath it or something like that btw when you start spamming an object and moving it slightly your deco gets exponentially worse, like gauntlet rush (sorry I really dont like that level) but stuff like the black and white connector pieces is a great use of copied deco
Good stuff so far, I think adding more bold color combinations could really benefit the gameplay. Try going out of your comfort zone and put in some weird colors next time! :)
I think that if you had scaled up squares in the background (but in front of the mask) in a grid like pattern that were a slightly darker blue than the mask, it would make the background less bland than it is right now, or just something to put in the background would help give this part a little more life imo.
Ngl i think every gd player would be very happy if he could verify this! this is just sooo cool!!! this is probably one of my favourite upcoming levels ^^
7:45 Idk if this works but I think you can just copy the move triggers and change the movement and target group without having a separate loop. Unless you want different timings.
i think have a suggestion for the next parts that might or might not work. given the name "holy views" i think there could be a bit of a white background and the block colors be a gradient to the colors of the first parts
This is looking really good man! As a complain tho, I'd prefer this to have a more sepia look to it since I'm kinda tired of the typical blue shade you use and sepia fits better imo. Also, it lacks in bg imo, tho don't make one super outstandind since it'd look messy imo
The name “Holy Views” really fits. Im so excited to see the finished product, and im pretty sure everyone else here is too!
@Ogermite how
@@cerulity32k how
@@Fear_85 how
@@kebabomar9978 how
@@skyguygamer2040 how
I personally think that the big spikes at the bottom shouldn't be all at the same rotation, it looks like basic copy paste without any effort (which isn't dgmw).
The lamp coming at the top at the beginning is really interesting and you should definitely add more of these kind of "every days" elements.
I can imagine something like white shapes following the player to fill a bit of the whole light blue path where the player goes.
Anyways, it's pretty good so far for me
gl for the next ep
dgmw?
@@mangaprofilepicture5820 don't get me wrong
@@WaRiox2391 "which isn't don't get me wrong"
@@cure5626 they means that it isn't basic copy paste genius
@@cure5626 which isnt, dont get me wrong
Holy views man this level is rly cool, prolly gonna be my next extreme
@@Jack403 wanna see something?
Mine too
I may only have 97% on clubstep, but one day I will beat this
@@APNifty damn, u died at the last fake?
@@APNifty and good luck
This is such a sick level so far I'm getting ready to play it when it's out 🔥
@ColdRamen same LOL -
Ill be playing on practice
Great video wulzy, this level is really starting to come together and you make the building process so interesting! I was not linked to a string of murders that happened in Moscow back in 1989
I believe you
You know what else happened in 1989
@Skylight what do you mean???? That never happened
okay but why did you mention that??
@Skylight i wasnt talking to you...
You totally deserve all the support you're getting. Putting actual effort and character to these videos and exploring how deep the mechanics of the gd creator can get. Seriously an awesome channel.
For improvements on the level. I think you could totally add some texture to the plain colors, especially the black, to make the level look more detailed.
Hi Wulzy. I really like how this looks so far. However, I’m not a big fan of the clouds, they kinda clash with how the level looks IMO. I like the “steep points” in the foreground but I think there are too many of them so maybe just reduce a few of them. Overall, very cool :)
This.
Same. I think the clouds don’t work. Maybe a subtle colour banding effect with green and grey subbands to match the flickering of the light.
yeah, copy pasting the spikes or doing something else would look way better. also, more lights should be stuck in on the top, and having it swing in would be pretty cool
69th like
Agreed, but maybe instead of decreasing the number of the points, he can have them more transparent or at least have a lighter color
i feel like the colors should be a bit darker, because the song gives that "night town" vibes, which is why the lamp is a really good idea
It’s really going well, looks awesome! Great job Wulzy!
If I get good enough to beat an extreme some day it’s gonna be this. I really hope you make this an easier extreme. Even if it ends up being a high end insane demon I’d still go for it
@@MadnessSSL sure ig. im not amazing but that sounds fun.
my ign is Bassgang and i use UFWM icons
@@MadnessSSL also what style is it
:awesome:
@@kobzyy wtf how
I think the lamps could have the glow behind the black part of it, they also look a bit like eyes, so maybe you could figure out how to change that. You could even add some waterfall blocks and add some water in the background. Maybe even the fog that you did in your video about making block designs out of robtop levels!
Right now the decoration gives me a high in the sky/cloudy feel. That theme seems really promising to me!
I’m hyped already and I’ve only seen the thumbnail.. Nice!
Late to the party but mentioning the whitewoods - “beach walk” video something that you could do is have different trippy bg effects that suddenly/randomly change kinda like how the different scenes in the video I mentioned and something you may want to keep in mind is that the decoration will add difficulty so by the time its fully done the decoration may make the gp seem harder than it is and also keep in mind that you’ve played this over and over again and that its your level so you know the ins and outs of it which may make it seem a bit easier than it may be but yeah im really exited for this level I really like the way it looks so far i bet it’ll turn out to be great!
Constructive criticism time: the designs look super clean, one thing I wish for the part is more color changes and pulses. At the beginning you made the blending screen red and then abandoned that idea but I thought it was really cool. I also think the spikes and the lamps on the foreground could be a bit distracting, while they do look pretty cool. Also maybe you could maybe work on the saw and orb deco cause they seem a little rushed (no offense). Other than that, the level looks sick and I'm looking forward to seeing more of it. Good shit wulzman
Edit: The woahman noticed me. Nice
PSA: editing a comment removes the love on it
@@jbritain idk I just thought it was cool, I get your point tho
@@honse6794 no it literally does lol you have no heart no more
@@pirilon78 who said I ever had a heart?
@@honse6794 how did woahman notice you???
This is turning out really good, I'm liking this a lot already :0
For anything I would change or add, I'd tone down the glow on the lamp and make it larger, just so it doesn't feel messy-ish. Putting it behind the black layer on the lamp could look neat too :0
I think it would also be pretty neat if there were scaled-up glow pieces above the masked lines. It would make the lines have more of a gradient which might look pretty cool too
**crunch** MMHH, Using the Pringles for motivation rn.
-Wulzy 2022
Hello Wulzy, amazing video! I love this extreme demon series! (btw also i am a subscriber) Keep up the good work! ;)
I think the deco so far has some charm, its definitely not bad but it just feels a bit clustered at times. I like the designs and effects in it and all of the gameplay so far has been really good. I look forward to seeing this being finnished!
The decoration and the whole video is AMAZING! I know you are going to get to the 100k subs goal!
Yeah I love the rotating lines in the blocks and the light is sick. It looks so good :)
It’s funny how much the overlay screen can lift a level to look so cool!
wulzy: **has 29847895691 ideas**
me: **gives up after choosing colors**
you should keep it up with the cartoony style, its more unique and creative, i would add like a city in the masked background and a sun with the cartoony style of the streetlights you made, its realy shaping up to be a realy good level
I got an ad for chips right after the pringles crunch and I thought that was really funny
I like most of it, the black slopes look ok but there are a bunch, and the half circles look a bit odd but overall great level so far!
I can't thank you enough, not only for hearting my other comments but for making this series, this has really been an inspiration to me, I always wanted to see what you could do when it comes to making an extreme, this is so cool :0.
This level is gonna be a banger! I have been having a great time watch this process. Keep it up
I'm slowly learning a lot stuff about creating in Geometry Dash.
I really enjoy you making stuff! :D
This is great! Although I will say that some of the pulses seem to be a bit bright to where it can be hard to see the gameplay, but other than that I love it!
Everything here is sick except the big black triangle things, imo. Really cool stuff!
if it’s holy, maybe add something holistic, like a halo above the orbs or something, for decoration
this looks sick, can’t wait for a background and block design
That practice attempt number at the is so satisfying
other people interested in math will know what i mean
I saw the notification and I’ve never clicked on a video faster lol
i really like the cartoony aesthetic thus far it's different from every other extreme
Part Of The Discord Noti Gang. Wulzy Videos Are Always Entertaining! Keep It Up.
The background (light blue) could use some simple objects like squares, triangles or circles to create a bit of contrast. I feel like something is missing, it looks a bit empty
The level design and effects at great.
Try to use pulses on the clouds, maybe it can be cooler.
the masking effect is really cool
Im so excited to see whats next, i love how are you decorating this atm, and its so good gjadbjbasf
i think it needs some sort of foreground effect, like some blending pulsing orbs brushing past the screen (seen in acu), to give the level a faster effect
Holy Woah's man i really wish you get to 100k asap, the level itself is also really cool! It gives off a cool vibe while staying really clean!
I'm planning to have this for my first extreme. Looks AWESOME so far. 😉
Use those wheels on the first 3 squares in the 2nd part of saws tab, put them on a black color channel, scale them up and make them sort of block the view, but put them with at least 1/2 off of the screen, and make them move.
cant wait to play this *funky* level
Everything looks fantastic, the stuff around the orbs is interesting though. Great level!
this level looks so fun i want to beat it when it comes out
Maybe the rotating lines could kinda “snap” with a quick rotation of 180 or more on parts in the song where it fits? It might add more character to the lines but I love the whole level so far!
this shows how much he is becoming a design/effect creator
He's been an effect creator since birth?
@@fazehank5311 probably
For your first extreme demon its actually cool. You do better than other good creators first extreme. Keep it cool!
hmmm i feel like some gradients in the blending background would look pretty cool
going great so far
Looking good, can't wait for the finished product!
"aaa is this still extreme" bro i felt that hard haha, good luck to you, looks very pretty :]
That C R U N C H
3:35
This level really inspired me and has given me a clear view of how to be a gd creator. Awesome quality content!
I literally have more bitches than demons (13-0 in respective order)
I would love to see cool color variations and contrast. That's my suggestion. Really cool level so far though!
Him explaining how to decorate: I like your funny words magic man
I think the lights would look a lot better if the glow was behind the black parts, it looks a bit weird as is. Loving this so far other than that tho! :)
i honestly don't like how the rotating bars inside the structures don't have too much contrast with the background, i'd add some sort of border to the structures on top of the bar/lines to make them enclosed in a sense
I would say that maybe use a darker blue for the background and put more lights on top and maybe on the bottom. I think that would really give it a type of atmosphere. Just a suggestion though, I love what you have now.
I really like how the lights look, and they work really well with the chill song, but maybe you could add some yellow details to tie them in.
Its turning out really good. I would appreciate if you would use a bit more colors and I think the black is a bit too much for the vibes of the song, but that might just be me. Keep up the good work! :)
Just knowing how foreground works, it should move faster than the middle ground, not slower like a background; it makes it more realistic. Despite my nitpicks, this level has a good start! Keep at it.
this is turning out WAY better than i thought
I don't know if you knew this already, but 2.2 is gonna add a "loop" button, so you can just select some triggers and press that button. So you don't need to make spawn loops anymore!
I’d say in the middle of the screen where it’s just blue you should add some light blue aspects in the middle just to make it not feel empty, but also not cluttered
Holy views fits with your extreme demon cause THE FREAKING GOOD LOOKS AND SPIKES
Thanks for choosing less distracting bg music this time ♥️
for the block design you could make a bit darker square out of four pieces of 1/8 glow circle that would be below the lines effect. Like rotating them 4 times by 90 degrees.
I think that for the black foreground spikes could maybe quickly bounce up with the beat, one by one, and on every third beat, pulse them to background colour
what are the odds i come across this series earlier today and now the next episode is out :P
in the final episode rubrub himself will playtest the level
It looks sick! The only thing I would change is that I personally do not like the white spikes and how they rotate.
Hum so I really like some of the effect it’s really neat. I think you should had more color variation like red and blue. Color that fits well together. Also maybe add more air deco to fill the empty spaces between the block design. I love the idea of the kinda cartoonist street light it really fits well with everything. I really hope you go for a street themed level. That would be very Poger. I have been enjoying a lot this serie so far. Keep it up Wulzy boiiii. ;D
man this is going to be so good at the end it could get featured probably
Idea: add lights glow combining 3 glows (size 3, size 2 and size 1) then put it on blending and low visibility (opacity), then put it on these lights, also make the glow block using 5 blocks to 1 and just put 6 glow, then combine it and make opacity low and black to add some shading, and copy that and move for half block and combine with first glow block and scale it hoe much you want. :)
He says thank your for the continued support and we say thank your for the continuation of this series
Cant wait to see where this level gets
This level is incredibly cool! I can't wait to see how it's going to play out, I also have a suggestion but I don't know if it's a good one: maybe it would be cool to have fog that makes a depth effect as it moves towards the player. anyway thanks for reading! :D
that pringle crunch was crisp
Whoa, its awesome! Thx for making this awesome videos and levels!
Ps: im subbed with 3 devices lol
Ngl this is one of my favourite designs by you. However... those floating lights are painful to look at as it is, but a simple design changr could fix it. Also that one big spike with the move trigger feels wonky.
Overall this level is sexy
ALRIGHT WULZY
the level looks great so far, my only advice is to fix the lamp design and use a different way to emphasize the orbs, like a solid black circle underneath it or something like that
btw when you start spamming an object and moving it slightly your deco gets exponentially worse, like gauntlet rush (sorry I really dont like that level)
but stuff like the black and white connector pieces is a great use of copied deco
Good stuff so far, I think adding more bold color combinations could really benefit the gameplay. Try going out of your comfort zone and put in some weird colors next time! :)
This will be my first extreme! Definitely gonna do this for it!
"Using Prigles for motivation"
Wulzy - 2022
This is really good ! I can't wait when I play it
Funky level by Wulzy? It is going to be fire 🔥🔥🔥
Gogogo! If this gets rated it will be one of the first ones to play!
I think adding a atmosphere would look great
This has kind of an overdefo vibe
dude 70k subs wth, last time i was here it was 10k, congrats, you deserve it!💕
I think that if you had scaled up squares in the background (but in front of the mask) in a grid like pattern that were a slightly darker blue than the mask, it would make the background less bland than it is right now, or just something to put in the background would help give this part a little more life imo.
Ngl i think every gd player would be very happy if he could verify this! this is just sooo cool!!! this is probably one of my favourite upcoming levels ^^
i'm not that big of a fan of the orb deco tbh but everything else flows rlly well with the song and its great! keep it up! 👍
Love everything, except for the curves that stick out from the orbs, they look a bit clunky
7:45 Idk if this works but I think you can just copy the move triggers and change the movement and target group without having a separate loop. Unless you want different timings.
i think have a suggestion for the next parts that might or might not work.
given the name "holy views" i think there could be a bit of a white background and the block colors be a gradient to the colors of the first parts
I like the suggestion, btw im doing a collab.
This is only the 1/4 of the entire map. So if you want to help, that would be good
i dont deco
This is looking really good man! As a complain tho, I'd prefer this to have a more sepia look to it since I'm kinda tired of the typical blue shade you use and sepia fits better imo. Also, it lacks in bg imo, tho don't make one super outstandind since it'd look messy imo
You should start a series where you teach people how to design this looks pretty nice
I saw this video in my recommended and immediately a Wulzy cube went running across the main menu.