NOTE: I'm going to do a rework of this, because the truth is I feel like I'm looking bad, with everything I've improved now :D I just added new updates where the mechanics are weakened and new difficulties, including a "no mechanics" mode, the interface was improved and the game performance was optimized, I hope you enjoy it. LINK: gamebanana.com/mods/489226 ------------------------------------------------------------------------------------------------------------------------- Acabo de agregar nuevas actualizaciones donde se nerfean las mecánicas y se agrego nuevas dificultades, incluido un modo "sin mecánicas", se mejoró la interfaz de usuario y se optimizó el rendimiento del juego, espero que lo disfruten LINK: gamebanana.com/mods/489226
I love that "WE ARE NINTENDO, CANNOT BEAT NINTENDO" still works since they're all Pokemon characters vs Indie game characters. (Well, Two Pokemon characters and a bootleg tapir girl.)
This is peak cover 🔥🔥The crazy part is that you still added the mechanics from their various songs. Glad to see you back and hopefully more incredible covers to come 🙌🏻🙃
0:00 Hypno Vs. Cuphead 2:28 Hypno rages 3:03 Gold Vs. Sans 4:03 Sans gets tired 5:00 Gold burns in hell (also the difficulty level gets ramped up) 5:36 Shinto Vs. Bendy 5:40 Hypno joins in 6:43 Bendy powers up 7:44 Bendy's Solo 7:58 Cuphead joins in 8:03 Sans follows 8:20 Hypno Vs. Cuphead Rematch 8:44 Gold Vs. Sans Rematch 9:07 Shinto Vs. The Ink Demon 9:30 Team Indie Cross 9:55 We are Nintendo, You cannot beat us! 10:30 The End
Thank you very much for all the support, I took suggestions from some to improve the cover and I would like to share the mod for those masochists who want to try it, below I will leave some notes about the mod. Link mod: gamebanana.com/mods/489226 Notes: -At the request of many people, the loud sound of some events, effects and attacks was fixed, so that they do not interfere with the volume of the music, thank you very much for your comments
What I'd name each part Hypno: Hypnotic Havoc GOLD: Monochromatic Mayhem Shinto: Bootleg Bash Finale: Finishing Foul ALT names for each with playable character Cuphead: Porcelain Power Sans: Determinated Damnation Bendy: Inked Hijinks Finale: Triple Trio NIGHTMARE: NIGHTMARE!Cuphead: Power-Move Plight NIGHTMARE!Sans: Burn in Hell NIGHTMARE!Bendy: Darkened Death NIGHTMARE!All Phantasmic Finisher
This is how I would do it: 0:13 - We Are Nintendo (Beginning of the deathmatch) 0:15 - The Start of a longtime rivalry 2:25 - Unchecked Knockout 3:02 - Silver behind the Slaughter 4:05 - Typing Mechanic 4:47 - A LOT OF JUMPSCARES 5:00 - Bad Time 5:15 - B U R N I N G 5:34 - Bootleg Bender 6:42 - Bendy goes wild 7:23 - Karate Skillz 7:30 - Solo Part 1 8:12 - Rematch 8:20 - Encore Meltdown 8:42 - Survive THIS Special Attack 9:07 - The Ballad of the Ink Machine 9:30 - Solo Part 2 9:51 - CUPHEAD SANS AND BENDY THE THREE MUSKETEERS 9:54 - Beginning of a Raging Nightmare 10:11 - The Ultimate Final Battle 10:17 - AIM YOUR ZAPPER GUN 10:20 - EVEN WITH YOUR ROBOT PARTNER 10:23 - DISCOVER NEW WORLDS 10:26 - SCORE 1,000,000 10:28 - Team Hypno's Lullaby's last words 10:32 - The End
people out here saying it’s *TRULY Unbeatable* . Only one problem with that statement, being that it’s inevitable for a “mechanic happy” song to be beaten, regardless of how believable it is
I admire the coding effort here, but DAMN this is spam and a half man. Some of these sections really need to be toned down cause it's sound and effect spam in some sections. I appreciate the volume mixing with the vocal thou and the atonals worked with what you had to work with
I always find it difficult to attenuate effects sounds because for some reason when you put them in the onUpdate() function they sound louder than if you put them in the onBeatHit() function (placing them in some of these will make the delay less or even more I have to manage it well); The solution would be to place the sounds when creating the music in FL studio, however I feel that doing this limits me a bit when programming the mod since other ideas always occur to me in the middle of programming, and I will try to improve everything of these aspects because I know that not everyone likes the intensity of the effects a lot from spam in the mod
@@juniorsaurioits not the intensity. its that some areas drown out the music too much. gold is especially guilty of it here due to how loud his jumpscare is. in the actual unbeatable, you get shot by the zapper gun which decreases your health. you COULD combination of perish song from gold's song and gold's jumpscare, but more quiet, and when the zapper gun shoots with each drum. gold is fine at the final part funny enough. but his section needs work the most.
El cover esta genial, pero si debo destacar algo de todo este video seria el esfuerzo puesto en el coding, como alguien que ya ha programado desde la salida de kade ya desde 3 años, puedo decir que esto llevo mucho tiempo y paciencia, me imagino cuantos eventos tuvieron que intervenir en esta song lptm, la cantidad de events es impresionante, ni hablar de las mecánicas, entiendo el pq no darias la build publica gracias a la optimización, pero mis mas grandes felicitaciones a vos por haber hecho esto El que llego hasta aca se la come
Gracias bro, y pues conociéndome creo que lo terminaré publicando al final xd pero voy a ver si funciona bien en downscroll y middlescroll, si no veo Bugs lo publico pero bajo responsabilidad de cada uno por si les explota la PC xD
“ We are the indie cross characters! You cannot beat us! “ “ AIM YOUR FINGER GUN! You cannot beat us! “ “ Even with determination you cannot beat us! “ “ Discover new rooms, you cannot beat us. “ “ Secret Inkwell isle complete 100% “ “ We are the indie cross characters! YOU CANNOT BEAT US! “
The new thing was to use some FL studio plugins, I haven't mastered it yet but it turned out pretty good, and I'm referring to the voices of "you cannot beat us"
rly cool atonals! i cant rly tell what u used for the voicelines but it sounds like it might b ai? at least for some of them? could b wrong tho, pls feel free to correct me bc i def wanna kno what u did for all that i feel like for sans u couldve used his original ehs but i get using undertale battle sounds instead. if anything thats a better choice. i like how u had hypno as a stand-in for what wouldve been shinto's atonal parts. honestly fair bc u cant rly do anything for her on that front lol. the parts w/ bendy & shinto r all quite visually impressive and im not surprised the last section is as well. speaking of, having cuphead, sans & bendy recite the last you cannot beat us part was a smart little twist! overall this came together quite well! great idea & solid execution. good stuff all around!
I'm so glad you enjoyed it!. For hypno's voice I had to take out the vowels and some consonants from the phrases of the song "safety lullaby", and make the intonations using some plugins from FL studio, and it turned out pretty good haha, the rest occurred to me while I was programming the gameplay :)
Ok so I played it, and three things I noticed. First off, the part where Hypno is added onto Gold I THINK is impossible to play because you have to press space to do the pendulum WHILE typing the Unown word WHILE playing the notes using your four keybinds. In order to do that, you'd need to be able to type the word while pressing space while using the arrow keys to play, IF the arrow keys even work while in typing mode which I'm unsure of. The second thing is that the enemy notes during the Shitno section should be slightly transparent, because it is really hard to tell which notes are yours. The third thing is that the reason people think the Unown typing section gives you no time is because pressing R will reset you unless you disable that option, so typing "WE ARE NINTENDO" will literally kill you.
but can't you change your note colors to something else during that Shinto section so it's more easier to see what notes are yours and what notes are Shinto's?
@@PenakiOneshot I thought of that, but I prefer keeping the default colors, so I'd need to change it back each time I play something else on Psych Engine.
It is already playable, however I do not make it public since this type of mods with so many transitions and effects mean that not all computers can run it well and then they become disappointed
This is really great and all, but I wish there was a version that mostly just the audio with some synced up sound effects just to have a version to listen, because this video gets a little overwhelming... 😅
Can you PLEASE do a nerf for this song, because you can't just say that "since the word unbeatable is in the title, there won't be a nerf :)))))". I'm not a native speaker and it's not only harder for me to write the letters, but it's not used to me. Well and most importantly, I came to get nice feelings from the music and quality, not from a long grind of the same thing. Everything else I am more than satisfied, I just want the mod to be better for the average person.
The song seems mostly possible, the good section is quite litteraly unplayable in the typing sections where the pendulum is present, it can work with the first section and third sections as there a the spaces needed for it counts as a letter sadly
NOTE: I'm going to do a rework of this, because the truth is I feel like I'm looking bad, with everything I've improved now :D
I just added new updates where the mechanics are weakened and new difficulties, including a "no mechanics" mode, the interface was improved and the game performance was optimized, I hope you enjoy it.
LINK: gamebanana.com/mods/489226
-------------------------------------------------------------------------------------------------------------------------
Acabo de agregar nuevas actualizaciones donde se nerfean las mecánicas y se agrego nuevas dificultades, incluido un modo "sin mecánicas", se mejoró la interfaz de usuario y se optimizó el rendimiento del juego, espero que lo disfruten
LINK: gamebanana.com/mods/489226
all parts are good less the 2nd
Hypnosis is the one who's messing this up
@@PeashooterTypes1234 shut up plz
I love that "WE ARE NINTENDO, CANNOT BEAT NINTENDO" still works since they're all Pokemon characters vs Indie game characters.
(Well, Two Pokemon characters and a bootleg tapir girl.)
4:46 I cannot even begin to describe how much I love this part (Or just the entirety of Silver-Sans)
this seems impossible for any human to do with the hypno thing, multiple screen covering effects, and the typing thing
It is so that the masochists who ask me for the mod do not appear XD
So...
You'd say...
It would be...
Unbeatable?
@@juniorsaurioYou might’ve done too well of a job there. Some parts I can barely hear the actual cover due to the abundance of sound effects
@@sketchbookonline2040 Believe it or not, it's what makes it sound more intense.
They don't call it "Unbeatable" for nothing.
Unbeatable but if it had 90000 gimmicks:
truly unbeatable
but at least your opponent also gets to suffer the gimmicks
5:01 If you put a gun to my head and told me to complete it without missing, I’d die, not from the gun but from the amount of stuff going on
This is peak cover 🔥🔥The crazy part is that you still added the mechanics from their various songs. Glad to see you back and hopefully more incredible covers to come 🙌🏻🙃
The fact he said aim your zapper gun right as soon as nightmare cuphead shot at the screen was the most ironic thing lol 10:17
Cuphead:understood
I love how you have Sans’ voice be the Undertale Sound Effects
Hypno is just screeching in my ears and i love it
0:00 Hypno Vs. Cuphead
2:28 Hypno rages
3:03 Gold Vs. Sans
4:03 Sans gets tired
5:00 Gold burns in hell (also the difficulty level gets ramped up)
5:36 Shinto Vs. Bendy
5:40 Hypno joins in
6:43 Bendy powers up
7:44 Bendy's Solo
7:58 Cuphead joins in
8:03 Sans follows
8:20 Hypno Vs. Cuphead Rematch
8:44 Gold Vs. Sans Rematch
9:07 Shinto Vs. The Ink Demon 9:30 Team Indie Cross
9:55 We are Nintendo, You cannot beat us!
10:30 The End
Oe verdad pero y si lo hacen indie cross contra los de nintendo de Mr. Sys, duckhunt dog y Bowser beta para ayudar a keith👍👍🔴📛🔵💠⚫🔱
jeez you really weren't kidding when you wanted this to seem "Unbeatable" xD
but fr really good job in both the cover and modchart , i love it :]
Thank you very much for all the support, I took suggestions from some to improve the cover and I would like to share the mod for those masochists who want to try it, below I will leave some notes about the mod.
Link mod: gamebanana.com/mods/489226
Notes:
-At the request of many people, the loud sound of some events, effects and attacks was fixed, so that they do not interfere with the volume of the music, thank you very much for your comments
en el video durante la parte de unkown tambien sale "Discover new worlds"
@@RealMoge-ko sip pero cuando subí el mod quite esa palabra y solo deje esas 3 que mencione
@@juniorsaurio Ahora lr hago fc Bv
@@RealMoge-ko Bv
@@juniorsaurio xd
My goddess this is one intense cover. No but on real note this is a real good cover
MY GOD THIS IS SOO AWSOME AND INSANE BRO GREAT JOB
Whats more powerfull?
Nintendo game or Indie Games?
Lets find out shall we?
5:00 Hence the name
What I'd name each part
Hypno: Hypnotic Havoc
GOLD: Monochromatic Mayhem
Shinto: Bootleg Bash
Finale: Finishing Foul
ALT names for each with playable character
Cuphead:
Porcelain Power
Sans:
Determinated Damnation
Bendy:
Inked Hijinks
Finale: Triple Trio
NIGHTMARE:
NIGHTMARE!Cuphead:
Power-Move Plight
NIGHTMARE!Sans:
Burn in Hell
NIGHTMARE!Bendy:
Darkened Death
NIGHTMARE!All
Phantasmic Finisher
This is how I would do it:
0:13 - We Are Nintendo (Beginning of the deathmatch)
0:15 - The Start of a longtime rivalry
2:25 - Unchecked Knockout
3:02 - Silver behind the Slaughter
4:05 - Typing Mechanic
4:47 - A LOT OF JUMPSCARES
5:00 - Bad Time
5:15 - B U R N I N G
5:34 - Bootleg Bender
6:42 - Bendy goes wild
7:23 - Karate Skillz
7:30 - Solo Part 1
8:12 - Rematch
8:20 - Encore Meltdown
8:42 - Survive THIS Special Attack
9:07 - The Ballad of the Ink Machine
9:30 - Solo Part 2
9:51 - CUPHEAD SANS AND BENDY THE THREE MUSKETEERS
9:54 - Beginning of a Raging Nightmare
10:11 - The Ultimate Final Battle
10:17 - AIM YOUR ZAPPER GUN
10:20 - EVEN WITH YOUR ROBOT PARTNER
10:23 - DISCOVER NEW WORLDS
10:26 - SCORE 1,000,000
10:28 - Team Hypno's Lullaby's last words
10:32 - The End
sensory overload
by that i mean the mechanics
people out here saying it’s *TRULY Unbeatable* . Only one problem with that statement, being that it’s inevitable for a “mechanic happy” song to be beaten, regardless of how believable it is
Now the title of the song is justified by the gameplay
Really _unbeatble_
5:03 and thats where everyone fails
9:09 everyone died part 2
10:12 everyone died part 3 the deathening
I didn't knew i needed it, yet destiny brought me upon this masterpiece
10:20 NM Cuphead: Screw you.
10:23 NM Sans: Ello, twisted freak
10:26 NM Bendy: *Jumpscares you*
Fr
Wow. This really unbeatable.
Man this cover is a BOP 🔥🔥🔥 *Cat jam*
God, how epic was that 🖤🤍🖤
9:31 The most beautiful part🥺👍🏻
this sure is a matchup i never thought i'd see
OMG THAT IS SOOO GOOD I NEVER HEARD OF A BETTER SONG
@juniorsaurio you shoul make all stars like this
I admire the coding effort here, but DAMN this is spam and a half man. Some of these sections really need to be toned down cause it's sound and effect spam in some sections. I appreciate the volume mixing with the vocal thou and the atonals worked with what you had to work with
I always find it difficult to attenuate effects sounds because for some reason when you put them in the onUpdate() function they sound louder than if you put them in the onBeatHit() function (placing them in some of these will make the delay less or even more I have to manage it well); The solution would be to place the sounds when creating the music in FL studio, however I feel that doing this limits me a bit when programming the mod since other ideas always occur to me in the middle of programming, and I will try to improve everything of these aspects because I know that not everyone likes the intensity of the effects a lot from spam in the mod
@@juniorsaurioits not the intensity. its that some areas drown out the music too much. gold is especially guilty of it here due to how loud his jumpscare is.
in the actual unbeatable, you get shot by the zapper gun which decreases your health. you COULD combination of perish song from gold's song and gold's jumpscare, but more quiet, and when the zapper gun shoots with each drum.
gold is fine at the final part funny enough. but his section needs work the most.
I love how you did cuphead's part, the peashooter, parry notes, ex move, chaser, really good!
El cover esta genial, pero si debo destacar algo de todo este video seria el esfuerzo puesto en el coding, como alguien que ya ha programado desde la salida de kade ya desde 3 años, puedo decir que esto llevo mucho tiempo y paciencia, me imagino cuantos eventos tuvieron que intervenir en esta song lptm, la cantidad de events es impresionante, ni hablar de las mecánicas, entiendo el pq no darias la build publica gracias a la optimización, pero mis mas grandes felicitaciones a vos por haber hecho esto
El que llego hasta aca se la come
Gracias bro, y pues conociéndome creo que lo terminaré publicando al final xd pero voy a ver si funciona bien en downscroll y middlescroll, si no veo Bugs lo publico pero bajo responsabilidad de cada uno por si les explota la PC xD
Yo lo voy a jugar en android
“ We are the indie cross characters! You cannot beat us! “
“ AIM YOUR FINGER GUN! You cannot beat us! “
“ Even with determination you cannot beat us! “
“ Discover new rooms, you cannot beat us. “
“ Secret Inkwell isle complete 100% “
“ We are the indie cross characters! YOU CANNOT BEAT US! “
"We are gamefreak
Ultimate pokemon masters
We challenge all pokemon trainers
You cannot faint us"
Good one
ok cover: AMAZING
but CAN WE TALK ABOUT THE GAMEPLAY FOR A SEC LIKE IM SORRY WHAT THE HELL ARE YOU ON!?
This is great!
Man this is sick !
gold please stop screaming into my headphones im going to become deaf anytime soon now
godamn this is so high quality how did u do this?
The new thing was to use some FL studio plugins, I haven't mastered it yet but it turned out pretty good, and I'm referring to the voices of "you cannot beat us"
@@juniorsaurio oh cool, I also just want to say the amount events u added to the gameplay is actually insane lmao
rly cool atonals! i cant rly tell what u used for the voicelines but it sounds like it might b ai? at least for some of them? could b wrong tho, pls feel free to correct me bc i def wanna kno what u did for all that
i feel like for sans u couldve used his original ehs but i get using undertale battle sounds instead. if anything thats a better choice. i like how u had hypno as a stand-in for what wouldve been shinto's atonal parts. honestly fair bc u cant rly do anything for her on that front lol. the parts w/ bendy & shinto r all quite visually impressive and im not surprised the last section is as well. speaking of, having cuphead, sans & bendy recite the last you cannot beat us part was a smart little twist!
overall this came together quite well! great idea & solid execution. good stuff all around!
I'm so glad you enjoyed it!. For hypno's voice I had to take out the vowels and some consonants from the phrases of the song "safety lullaby", and make the intonations using some plugins from FL studio, and it turned out pretty good haha, the rest occurred to me while I was programming the gameplay :)
OW MY EYES!!!!!!
We are indie cross YOU CANNOT BEAT US
El cover 10/10 esta GODDDD 🤑😎
Espero que esto sea jugable este cover 😔
Sounds so cool
2:25 there is no reason this should go as hard as it does, like I swear, it’s always in my head cause of how good it is
5:15 Don't mind all the sounds, this is what the average Sans fan made boss fight looks like
La pc con tantos efectos :
Estoy cansado jefe
TOO HIGH PITCH HYPNOSIS!!!!
Its nice that Sans was included but I CAN'T HEAR HIM OVER GOLD'S SCREAMING
Tremendo
Holy crap. This makes Unbeatable 10x more unbeatable than it already was. Wow.
2:35
This goes so much harder with the parry notes, EX Shots, and Cuphead shooting.
Ok so I played it, and three things I noticed. First off, the part where Hypno is added onto Gold I THINK is impossible to play because you have to press space to do the pendulum WHILE typing the Unown word WHILE playing the notes using your four keybinds. In order to do that, you'd need to be able to type the word while pressing space while using the arrow keys to play, IF the arrow keys even work while in typing mode which I'm unsure of. The second thing is that the enemy notes during the Shitno section should be slightly transparent, because it is really hard to tell which notes are yours. The third thing is that the reason people think the Unown typing section gives you no time is because pressing R will reset you unless you disable that option, so typing "WE ARE NINTENDO" will literally kill you.
but can't you change your note colors to something else during that Shinto section so it's more easier to see what notes are yours and what notes are Shinto's?
@@PenakiOneshot I thought of that, but I prefer keeping the default colors, so I'd need to change it back each time I play something else on Psych Engine.
Ah ok then
Ah ok then
@@PenakiOneshotYou can’t because the note colors apply to the notes on both sides
The most calm mod:
こんにちわ私はこの曲にすごく魅力を感じました特に後半ら辺のcupHeadやSansinkVentiが集まるところは感動しました最高です
imo, this is the top 3 mods in one song
this cover is so good that we can't beat🗣🔥🔥
استمر ياسطوره ❤❤❤🎉🎉🎉
Bro eso esta de otro nivel, me gustaría aprender a hacer estos códigos los jugables, excelente trabajo la verdad, 🤩👍🏼
5:20 this is more fight than music
pretty cool
now i want to see anime version
You NEED to make this playable pleaseeeeee 😭😭😭
It is already playable, however I do not make it public since this type of mods with so many transitions and effects mean that not all computers can run it well and then they become disappointed
@@juniorsaurio can't you release it so the people who CAN run it will be happy at least?
@@AceTechn0 truee^^^
The mod is now available, the link is in the posted comment ^^
@@juniorsaurio i love you bro ❤️❤️❤️
When ùnbeatable is truly unbeatable
This is really good, could you release just the audio though, can barley hear some parts due to all the extra sounds
This is like the ultimate custom night of fnf covers bro wth 😭, need you to drop a download of this
The mod is in the pinned comment ;)
I can already see some lunatic making this into a working mod & all i have to say is good luck to those who try their luck 😂
5:01 FNF but both opponents just want the other to go down already
tbh I think any of the Indie Cross characters can beat any of the Hypno Characters.
XD, sinceramente, incluso mejor q la original, esto ni en pedo va a ser jugable pero ey, buen trabajo ❤
es la batalla de los espameros :v
@@juniorsaurio Definitivamente, mínimo dos personas pa pasarselo
10:00 sounded a bit strange but then at 10:06 it started sounding more cool.
Best cover I have ever seen 10/10
IF YALL DONT AGREE THEN WATCH THE WHOLE VIDEO AND YOU WILL LIKE IT
I would ask for the mod but it would just sit there mocking me bc i suck
x2 XD
1:57
Hypno Sounds like a Tire being Rubbed into the Road
EAEaweaEWAseasEAesaESaesaseaEAseaesaeS
Imagine playing the Gold vs. Sans part....... o_o
That's a real bad time right there.....
now you can try it 😁, mod link above
I will keep you in mind if I decide I wanna make a mod of my own, this is epic and well made.
Well im exited for an alone cover
You can’t beat three nightmares, Hypno
This is really great and all, but I wish there was a version that mostly just the audio with some synced up sound effects just to have a version to listen, because this video gets a little overwhelming... 😅
escucharlo: 🌝
jugarlo: 🌚
What did Gold say in the Level four part of Spelling
android?
It makes me cry
The true unbeatable
Conchatumare te tomaste lo de "invencibles" a pecho-
Estos descuerdo con Bolainas
One word: damn
Where’d you get the Hypno Chromatic from?
This one sounds like it actually loops properly
クオリティ高すぎる
Can you PLEASE do a nerf for this song, because you can't just say that "since the word unbeatable is in the title, there won't be a nerf :)))))". I'm not a native speaker and it's not only harder for me to write the letters, but it's not used to me. Well and most importantly, I came to get nice feelings from the music and quality, not from a long grind of the same thing. Everything else I am more than satisfied, I just want the mod to be better for the average person.
I'm adding levels so you can choose between normal and difficult :)
POV ME: so focused but fails after second part
Chaotic 💀
夢の戦いをしれっと実現させるの草
Will be crossed out but unbeatable character?
The song seems mostly possible, the good section is quite litteraly unplayable in the typing sections where the pendulum is present, it can work with the first section and third sections as there a the spaces needed for it counts as a letter sadly
I need something like that but do it with the characters the online challenge you know edd pico hank tankman and alien
Is this gonna be playable?
Yes
Can you make one wirh just the indie cross characters?
The soundeffects are so loud that I can't even hear the music properly sometimes ya'know? Well, At least what I heard was good
Bro, please tell me there's a mode with the most nerfed chart 🌚
In any case, wouldn't it already be "unbeatable"?
im having a sensory seizure
8:00