This brought me back to much simpler times. I would play LOR all day and take time off to watch you, swim and grapplr on the daily. It's funny how life can drastically change in a few years.
@@MegaMogwai RIP Progress Day, but damn was it exciting to have a LoR podcast I could listen to of my favorite content creators for this game. This thing definitely was my life for a bit, and it was very relaxing to have it be so.
Nah, just mogwai and grapplr, i'm glad swim was exposed for the person he was and got what he deserved, he was already problematic even on his streams, very sarcastic and passive aggressive
Man, this game deserved so much better. It's the game players say they want, but it since it didn't had gatcha and hook mechanics it didn't make money. Being a very good game wasn't enough.
Yep, just goes to show the bad state of ccg currently. If your game is too generous then people can very easily figure out the meta and there would be less deck diversity which can make more players to quit the game. The only reason why LoR is still around is because Riot believes in the game, it was continuesly subsetized by Riot's other games which helped keeping it around despite not making money.
The issue, coming from someone who's main TCG is one that legit lets you play with all the cards for free but packs unlock colored/animated art, is that the revenue streams were just not enticing enough for most players and the game just didnt really have the whales it needed, which is so fucked that a game can die from not trying to get as much money as possible from people, but that's capitalism at work ig :
@@gameipedia well having money streams also lends itself to slower progress, which does give metas time to breath. There wasn't enough sense of accomplishment for casual players, of which are the majority of the playerbase. ALOT of casuals, myself included, were content with just watching others play on UA-cam (hence Mogwai). LOR is a good card game, but not a very good 'game' game.
sometimes gacha does save the game. the more money people spend on their game, the less likely they will abandon it. for me i like this game very much, but too many updates in short period of time make me kinda feel behind
You can blame mismanagment all you want, the truth is, LoR has been losing players and failing to attract casuals since the moment it launched. Marketing has nothing to do with it. It was simply too complex for casuals, unlike HS in which they can just click away their turn and go afk. But sure, lets turn off our brains and just aimlessly blame riot instead.
@@patrikmojdis5262 Marketing/advertising is literally the reason why it fell out. No online traction = losing players. They didn't even advertise it on the main LoL/Riot Client, I wouldn't even have discovered the game if UA-cam didn't do the algorithm randomness. Also didn't reach out to huge youtubers/streamers to try out the game.
@@patrikmojdis5262 Yes, the game is not for casuals, but it has limitations that are repelling hardcore mtg players, too - board space and lack of graveyard (and cloning, and bugs that are associated with it) are beyond annoying.
I miss LOR. It's a shame Riot dropped the ball so hard for this game. PVE is neat but I find it so boring since it loses all the interaction and mind games that LOR is known for, for combos and gimmicks.
They didn't drop the ball. Tencent CHOSE not to release in China b/c the game was too good and too free. It would compete with their cash grabs and no one wanted that.
@@Hahahahaaahaahaa It's not just Tencent being an issue. Game had very poor advertising, and for a CCG, the card collection was TOO EASY. There was no hype in getting cards, so everyone could have the "optimal" decks, day one of a patch.
@@slimstrait780 Which is good. How is getting cards easy a detriment to the game? They just need advertising and release proper season passes and skins that people and many whales will buy if they need the money. Which is quite doable seeing how LoL and Valorant has been doing so far.
I think riot shoud incorporate more and more lore elements to LOR, personally I have always enjoyed playing/ watching LOR. the thing with card games is that once you stop playing it is extremly hard to get back into it (you miss out on somuch), so that's why with newer expansions it becomes increasingly hard for new players to keep up.
i remember that time when i wake up (i’m in SEA region) there’s your new video in my youtube page introducing a new deck, and i immediately trying your deck afterward, but history repeat itself, like vainglory, LOR is kind of game that’s too nice, everything is free, and it become two headed knife, hope anything better comes to riot and LOR dev team, and the player
Oh man how I miss watching mog plays lor, I used to work night shifts and most of the time I watched mog and then used to go watch graplr I woke up today and saw the notification for this video and felt a heart full happiness thanks for the video mog
Yesterday, I watched some of your old beautiful Runeterra matches and realized how much I missed the game. Last night, I downloaded the game and started playing. I thought to myself, "I wish Megamogwai would play this game once more," and then you uploaded a video! What an incredible coincidence; it gave me goosebumps.😲😲😲😲
Hello MegaMogwai, all the best, this channel of yours deserve more. I've been playing agaisnt you since the start of Gwent and early competitive era of Lor. Great channel and it's always great seing you doing a content you enjoy! keep up !!
I found Mogwai's channel back when LoR released, one of his videos just got recomended to me. Even though I knew nothing about the game his energy and personality along with the great style of videos made me play the game and become a fan. It helped get through the quarantine. I've been folloeing Mog ever since than no matter what he played. Keep up the great work man!
The voice acting in this card game was peak as well. "By my hand will noxus rise" Quivers. They also couldve told the entire lor story through the card game, but they made random poorly writte spin off stories. Definitely wouldve held player retention cause they would feel more immersed and involved in the game. So many cool interesting characters. One of the best and designed games to exist.
How Riot fucked up LoR will never cease to amaze me, you have a game with superior visuals, card art, audio effects, interesting mechanics (spell mana system is king), popular champions to pull from and millions of LoL fans who could have been converted. (Play 20 PvP games and earn an exclusive LoL skin only earned from LoR, how the fuck was this never done???) Yet somehow, with horrendeous monitization practices (Too generous if you can believe) and cosmetics just not worth purchasing, decks being too cheap, no collectable aspect and the biggest crime of them all is never advertising/adding a button into the LoL client until it was far too late! Now the shift to PvE has been forced and whilst I love that some people enjoy it, it comes at the cost of one of the greatest PvP games in recent years. I truly hope the love for the PvE mode continues to bring money into the game by the loyal fan base, perhaps allowing the game to have a PvP resurgence down the line but I really don't hold my breath. Ps. Love your content Mogwai, I learned so much about playing card games/Lor from your content and I genuinely looked forward to the daily videos, I reached masters several times and I would have been hardstuck bronze without your content.
As much as I might love the spell mana system, my main (system-based) love for Runeterra goes to Champions and Regions. Man, the game has so much hidden potential, it's just a shame the marketing for it was so lacking.
I feel the marketing for the game was great, it's just that the monetization of the game was so good for players, lol. You can easily get all the cards without spending a dime. You can't say this for the majority of card games. While that's amazing for giving players positive feelings towards the game, as a business, this doesn't help in sustaining growth for the game in the long-term.
I don't understand why everyone like to blame everything on marketing. What would more marketing do? Attract more players who would not spend any money in the game? Player count never was an issue in the game.
@@AppleBaron Agreed, I've almost never had an issue finding a match in the game, even to this day. It's just that LoR was so good for players in terms of monetization. If you just played for 2 - 3 months, you could get every card you could possibly want for any deck you wanted to build.
I've always felt a major flaw in the champion system as someone who played abundantly. The combination of powerful champs + historically bad rates on card draw made the game very highrolly via champion draw RNG and made decks have much less consistency than they do in other games. They tried to fix it with Shurima's tutor but that's just patching up the issue for 1 region
@@MistAssassin69 True, while I like the LoR champion system, I can see the restrictions they caused when deck building. The equivalent to "Champions" in Magic is "Legendaries", Champions were more impactful to a person's deck.
the video ended and im already missing it 😭instantly got sad that it was over. im happy to see you on LoR again my man, even if only for this once or whenever you feel like playing!!! hopefully we get to see more. always found your videos the most fun to watch!
Thank for the vid, bro. Reminds me of Erasmus days when I would only play LOR because it was the only game my laptop could run, I watched all your vids and climbed to dia 2 with reguetón decks. Good days
Dang I miss LOR so much. I wish riot were to make a LOR 2 instead of the physical card game. Also yea mtg players played mtg that is correct but people dont play HS anymore they play battlegrounds. There are also many players who moved to LOR from HS. The same thing goes to Gwent,Shadowverse etc. I really believe if LOR had a better monetary system it would be most certainly be more successful
I'm an old school MTG player and I didn't like HS... But I switched to CUE... It is just more streamlined and it has PvP that is at least more f2p friendly than other ccgs.
i cant believe i've been watching you for 4+ years now and it started with LoR. it was my first dive in to ccgs and honestly i only stopped playing because i needed to put my focus on other things. my favorite gamemode was the one where you fought in duos with different decks. that was fun af and created such funny scenarios for me. nowadays i just play marvel snap every now and then. i rlly do think riot just fucked up not marketing this because everyone i know who plays games is playing snap despite not caring about marvel characters, but none of the same people were playing LoR back then.
Great editing Mogwai! And also I miss LOR, I'm still watching your old playlist with all of your videos but it's starting to run out, idk what i will watch once I've seen all of your LOR vids 😢
I think the problem wasn't just that it lost players, but that they didn't spend any money. The game was (is) so generous with cards you never really need to buy any, while cosmetics by contrast are a bit expensive and underwhelming. The player base felt big enough to be healthy when Riot pulled the plug, but apparently it kept losing money. Now Aegis eSports apparently will try to revive some kind of competitive scene.
@@Josh145b I disagree, but I don't know how you play, or the decks you play, or if you play standard or eternal, lol. I play standard, which makes it easier for me to know what my opponent is going to do based on the deck they're using.
Oh how I've missed this, I recall a time where I'd return from school daily looking forward to watch the latest Mogwai LoR video, and was sad whenever there wasn't one (Which was quite often btw papaya schedule). Love variety day
I didn't knew how much I missed this until I heard Mogwai's signature EVIL LAUGH™, the "love ya" from the MF attack, the table slam, this felt super nostalgic 🫡
In my opinion balance really killed this game, remember azirelia? It took them MONTHS to do anything about it. Rinse and repeat of that and eventually people would get tired of it
Them taking FOREVER to fix clearly broken shit definitely took a toll on the playerbase, though I wouldn't say that was the main reason for it's downfall. Other CCGs still alive to this day have had horrible balancing as well.
@@MegaMogwai it has to be the expectation of the playerbase that led to this since the gameplay looks so clean and most people got hooked by the design.
It wasn't the balance whatsoever, they didn't know how to properly monetize the game and because card acquisition in this game is too easy leading to very boring metas since all the players can pretty much own every card in the game. I played for a month when the game first came out and it was enough for me to get all of the cards I wanted.
@@shai310For every card game in top ladder it is expected for everyone to play the meta decks and it doesn’t really depend on how easy or hard card acquisition is. Blaming card acquisition for their lack of balancing and bad design is a lame excuse.
I had only this year played some LOR for the first time. It has a really cool turn order system and mana system. I didn't get the chance to do any PvP. Maybe I should consider it. Btw, a dead card game whose mana system I adored is Chroma: Bloom and blight. It has a combination of mtg and heartstone mana (You have a heartstone style mana curve but with colours. Each hero has their own colours that are available and part of building your deck is setting up your mana curve)
I am personally glad that they focus on PVE. Played a bit of LoR when it came out, did not stick, tried path of champions 2 weeks ago and I can not stop playing it :)
Tbh I was a PvE focused player on LoR before watching you play. Every time you post a video, I try to at least get one PvP game after getting pumped from watching you. It was fun.
I drop LoR 6 months after launch I think .. at that early it not have PvE at all so we just PvP all the time . Im kinda surprised the game have pvE now cause indeed its a chill activity
I didn't play LoR for a year or two. A shame to hear it died. My personal experience is that LoR caught my attention. I don't think I ever played these Card games for more then few hours. (Well beside gwent in Witcher 3 :D) I was really hooked and liked the game, the card art is amazing. But then I just moved on. And it was hard to return when there was so much more content added I wasn't familiar with, but I think real reason is that I just don't play card games, and it was miracle I even played LoR for maybe 50h to 200h. I remember I played regullary since release and dropped out somewhere before Shurima release.
IT RETURNS!!!!
Well, at least one time but it works for me
XOLAAAAAANIIIIIIII
This brought me back to much simpler times. I would play LOR all day and take time off to watch you, swim and grapplr on the daily. It's funny how life can drastically change in a few years.
😞
yep, i remember those days
i feel exactly the same, miss the good old LoR days
@@MegaMogwai RIP Progress Day, but damn was it exciting to have a LoR podcast I could listen to of my favorite content creators for this game. This thing definitely was my life for a bit, and it was very relaxing to have it be so.
Nah, just mogwai and grapplr, i'm glad swim was exposed for the person he was and got what he deserved, he was already problematic even on his streams, very sarcastic and passive aggressive
Man, this game deserved so much better. It's the game players say they want, but it since it didn't had gatcha and hook mechanics it didn't make money. Being a very good game wasn't enough.
If only you need to pull gacha on champions this game could strive
Yep, just goes to show the bad state of ccg currently. If your game is too generous then people can very easily figure out the meta and there would be less deck diversity which can make more players to quit the game. The only reason why LoR is still around is because Riot believes in the game, it was continuesly subsetized by Riot's other games which helped keeping it around despite not making money.
The issue, coming from someone who's main TCG is one that legit lets you play with all the cards for free but packs unlock colored/animated art, is that the revenue streams were just not enticing enough for most players and the game just didnt really have the whales it needed, which is so fucked that a game can die from not trying to get as much money as possible from people, but that's capitalism at work ig :
@@gameipedia well having money streams also lends itself to slower progress, which does give metas time to breath. There wasn't enough sense of accomplishment for casual players, of which are the majority of the playerbase. ALOT of casuals, myself included, were content with just watching others play on UA-cam (hence Mogwai). LOR is a good card game, but not a very good 'game' game.
sometimes gacha does save the game. the more money people spend on their game, the less likely they will abandon it. for me i like this game very much, but too many updates in short period of time make me kinda feel behind
I will never forgive Riot for the mismanagement of LOR.
What a beautiful game with so much untapped potential
tbf the problem was that they didnt second dinner us
You can blame mismanagment all you want, the truth is, LoR has been losing players and failing to attract casuals since the moment it launched. Marketing has nothing to do with it. It was simply too complex for casuals, unlike HS in which they can just click away their turn and go afk.
But sure, lets turn off our brains and just aimlessly blame riot instead.
@@patrikmojdis5262 Marketing/advertising is literally the reason why it fell out. No online traction = losing players. They didn't even advertise it on the main LoL/Riot Client, I wouldn't even have discovered the game if UA-cam didn't do the algorithm randomness. Also didn't reach out to huge youtubers/streamers to try out the game.
@@patrikmojdis5262 Yes, the game is not for casuals, but it has limitations that are repelling hardcore mtg players, too - board space and lack of graveyard (and cloning, and bugs that are associated with it) are beyond annoying.
I used to be in your place
but now that I think of it
lor might be just destined to be failing with its monetisation structure
I really do love the variety card gamer angle. Personally, I really like seeing all the various games all in one place, especially LoR
I miss LOR. It's a shame Riot dropped the ball so hard for this game. PVE is neat but I find it so boring since it loses all the interaction and mind games that LOR is known for, for combos and gimmicks.
They didn't drop the ball. Tencent CHOSE not to release in China b/c the game was too good and too free. It would compete with their cash grabs and no one wanted that.
@@Hahahahaaahaahaa Any evidence on this or just pure speculation??? Riot never advertise LoR on the LoL client either.
At this point, i would like to see that Lor change his actual economy sistem to classic open packs and start being a p2w. It couldn't go worse
@@Hahahahaaahaahaa It's not just Tencent being an issue. Game had very poor advertising, and for a CCG, the card collection was TOO EASY. There was no hype in getting cards, so everyone could have the "optimal" decks, day one of a patch.
@@slimstrait780 Which is good. How is getting cards easy a detriment to the game? They just need advertising and release proper season passes and skins that people and many whales will buy if they need the money. Which is quite doable seeing how LoL and Valorant has been doing so far.
Love the variety of your videos. Great intro & editing!
Absolutely loving the editing & quality of this. Love the variety too!!!
I think riot shoud incorporate more and more lore elements to LOR, personally I have always enjoyed playing/ watching LOR.
the thing with card games is that once you stop playing it is extremly hard to get back into it (you miss out on somuch), so that's why with newer expansions it becomes increasingly hard for new players to keep up.
I saw swain's lvl up i clicked
i remember that time when i wake up (i’m in SEA region) there’s your new video in my youtube page introducing a new deck, and i immediately trying your deck afterward, but history repeat itself, like vainglory, LOR is kind of game that’s too nice, everything is free, and it become two headed knife, hope anything better comes to riot and LOR dev team, and the player
Beautiful, just beautiful. FOR NOXUS!!
Missed Mog shouting FOR NOXUS 😂
I’m so glad to see you still with LoR I love this game and don’t want it to end.
Oh man how I miss watching mog plays lor, I used to work night shifts and most of the time I watched mog and then used to go watch graplr I woke up today and saw the notification for this video and felt a heart full happiness thanks for the video mog
Riot dropped the ball so freakin hard on this one.... I remember playing this back in the day excited to play with the shadow isles decks.... tragic.
My favorite too. My favorite character is viego
Yesterday, I watched some of your old beautiful Runeterra matches and realized how much I missed the game. Last night, I downloaded the game and started playing. I thought to myself, "I wish Megamogwai would play this game once more," and then you uploaded a video! What an incredible coincidence; it gave me goosebumps.😲😲😲😲
Hello MegaMogwai, all the best, this channel of yours deserve more. I've been playing agaisnt you since the start of Gwent and early competitive era of Lor. Great channel and it's always great seing you doing a content you enjoy! keep up !!
This video is giving me so much nostalgia i could cry of joy. Thanks for your content Mogwai, i would love some Lor videos from time to time
I found Mogwai's channel back when LoR released, one of his videos just got recomended to me. Even though I knew nothing about the game his energy and personality along with the great style of videos made me play the game and become a fan. It helped get through the quarantine. I've been folloeing Mog ever since than no matter what he played. Keep up the great work man!
The editing in this intro is on a whole new level!!! INSANE!
The Elder Scrolls Legends players: "First time? 🙂"
maaan :
Yeeeeees! Back on LoR! I may not play much anymore but my need to watch your content on this game hasn't dried up. Keep up the good work and love you!
still not dead thou. the "pvp is over" news never happened, if you like the game don't be afraid to play it, it's still very fun.
im still play LoR but the game still needs new content beyon PoC beause pvp will not last with the same set of cards for years.
@@Iznikroc what was the last champion pvp got? And when? I stoped playing a long time ago
The last expansion i think is Nilah @@henriquealves5740
God damn i forgot how well made LOR is.
The voice acting in this card game was peak as well. "By my hand will noxus rise" Quivers.
They also couldve told the entire lor story through the card game, but they made random poorly writte spin off stories. Definitely wouldve held player retention cause they would feel more immersed and involved in the game. So many cool interesting characters. One of the best and designed games to exist.
How Riot fucked up LoR will never cease to amaze me, you have a game with superior visuals, card art, audio effects, interesting mechanics (spell mana system is king), popular champions to pull from and millions of LoL fans who could have been converted. (Play 20 PvP games and earn an exclusive LoL skin only earned from LoR, how the fuck was this never done???)
Yet somehow, with horrendeous monitization practices (Too generous if you can believe) and cosmetics just not worth purchasing, decks being too cheap, no collectable aspect and the biggest crime of them all is never advertising/adding a button into the LoL client until it was far too late!
Now the shift to PvE has been forced and whilst I love that some people enjoy it, it comes at the cost of one of the greatest PvP games in recent years.
I truly hope the love for the PvE mode continues to bring money into the game by the loyal fan base, perhaps allowing the game to have a PvP resurgence down the line but I really don't hold my breath.
Ps. Love your content Mogwai, I learned so much about playing card games/Lor from your content and I genuinely looked forward to the daily videos, I reached masters several times and I would have been hardstuck bronze without your content.
This revitalization of your content is so neat to see, nothing but positivity towards it Mogwai!
Really brings back the good old days
As much as I might love the spell mana system, my main (system-based) love for Runeterra goes to Champions and Regions.
Man, the game has so much hidden potential, it's just a shame the marketing for it was so lacking.
I feel the marketing for the game was great, it's just that the monetization of the game was so good for players, lol. You can easily get all the cards without spending a dime. You can't say this for the majority of card games.
While that's amazing for giving players positive feelings towards the game, as a business, this doesn't help in sustaining growth for the game in the long-term.
I don't understand why everyone like to blame everything on marketing. What would more marketing do? Attract more players who would not spend any money in the game? Player count never was an issue in the game.
@@AppleBaron Agreed, I've almost never had an issue finding a match in the game, even to this day. It's just that LoR was so good for players in terms of monetization. If you just played for 2 - 3 months, you could get every card you could possibly want for any deck you wanted to build.
I've always felt a major flaw in the champion system as someone who played abundantly. The combination of powerful champs + historically bad rates on card draw made the game very highrolly via champion draw RNG and made decks have much less consistency than they do in other games. They tried to fix it with Shurima's tutor but that's just patching up the issue for 1 region
@@MistAssassin69 True, while I like the LoR champion system, I can see the restrictions they caused when deck building. The equivalent to "Champions" in Magic is "Legendaries", Champions were more impactful to a person's deck.
Bro! Didn't realise you're variaty card boi now. So glad for you. I always thoguth this is the way for you! Keep it up :)
Told him he should do variety when he was considering dropping Snap last time and he was like "nahh cant", but look at him now
@@meltdown4126 next step is card based rougelikes, imo. Slay the spire for starts ;)
@@sstachman he should take it beyond card games alone. His attempts at horror games and Darkest Dungeon were a banger actually.
the video ended and im already missing it 😭instantly got sad that it was over. im happy to see you on LoR again my man, even if only for this once or whenever you feel like playing!!! hopefully we get to see more. always found your videos the most fun to watch!
I'm a click man, I playing LoR see Mogway, I simple.
This is what i needed it. Welcome back :)
Thank for the vid, bro. Reminds me of Erasmus days when I would only play LOR because it was the only game my laptop could run, I watched all your vids and climbed to dia 2 with reguetón decks. Good days
Dang I miss LOR so much. I wish riot were to make a LOR 2 instead of the physical card game. Also yea mtg players played mtg that is correct but people dont play HS anymore they play battlegrounds. There are also many players who moved to LOR from HS. The same thing goes to Gwent,Shadowverse etc. I really believe if LOR had a better monetary system it would be most certainly be more successful
I'm an old school MTG player and I didn't like HS... But I switched to CUE... It is just more streamlined and it has PvP that is at least more f2p friendly than other ccgs.
i cant believe i've been watching you for 4+ years now and it started with LoR. it was my first dive in to ccgs and honestly i only stopped playing because i needed to put my focus on other things. my favorite gamemode was the one where you fought in duos with different decks. that was fun af and created such funny scenarios for me.
nowadays i just play marvel snap every now and then. i rlly do think riot just fucked up not marketing this because everyone i know who plays games is playing snap despite not caring about marvel characters, but none of the same people were playing LoR back then.
Always fun to see LOR content
9:49 the sound here is so nostalgic I haven’t heard for so long but the base dopamine rush from the sound was so high I sorta climaxed
omfg that intro … SO GOOOD!
I love seeing LOR content again on your UA-cam channel!
Even if its only one video I feel at home watching Mogwai playing LOR again.
Loved that intro, great editing!
this is the megamogwai I used to watch all day long
this felt like a blast from the past
miss LoR heavy. Love u Mog :^)
No way man, this really makes me SO HAPPY. Thanks!
Seeing Mogwai with LOR thumbnail again feels like a dream.
While you're ramping up your variety tag, have you played Netrunner? I know you would absolutely love it!
Great editing Mogwai! And also I miss LOR, I'm still watching your old playlist with all of your videos but it's starting to run out, idk what i will watch once I've seen all of your LOR vids 😢
I have been watching your LoR videos since you first Undying video and I will miss it but I'm happy to see you still have fun with the game.
I think the problem wasn't just that it lost players, but that they didn't spend any money. The game was (is) so generous with cards you never really need to buy any, while cosmetics by contrast are a bit expensive and underwhelming.
The player base felt big enough to be healthy when Riot pulled the plug, but apparently it kept losing money.
Now Aegis eSports apparently will try to revive some kind of competitive scene.
"... with my favorite champion Swain"
*Twisted Fate, quite literally on his LoR intro*: Am I a joke to you?
The King HAS RETURNED
I missed your slamming the table and shouting 'FOR NOXUS'😂
AH yesss! 42 minutes of PURE nostalgia
This was the best online TCG of all time. I miss it.
I mean, it is still the best online TCG, lol, you can still play it. I still do everyday. ^_^
@@madpostmanno I hate the meta now. It was better before the last 2 expansions.
@@Josh145b I disagree, but I don't know how you play, or the decks you play, or if you play standard or eternal, lol.
I play standard, which makes it easier for me to know what my opponent is going to do based on the deck they're using.
great video! I forgot what riot took from me with that announcement
Oh how I've missed this, I recall a time where I'd return from school daily looking forward to watch the latest Mogwai LoR video, and was sad whenever there wasn't one (Which was quite often btw papaya schedule). Love variety day
Good to see you playing LOR again. Make sure to time your desk slam with Swain's voice line more. lol
Aye this was a pretty good call back to the old times and also nice edits bro
Man, I loved LoR Mog videos
I would love a video every once in a while, you playing some oldschool LOR stuff like Swain for the memories, pounding the table and shit...Amazing!
1:52 "this game never stopped being fun man" 😢It surely never did. Wish it wasn't dead.
LoR is such a great game! Always love your creative decks
We need daily 1hr of this again godwaiiiii
No Twisted Fate intro? Shame! Nice video, saludos desde latinoamérica
Mogwai for Presidente..! :)
5:46 That evil laugh LMAO
I didn't knew how much I missed this until I heard Mogwai's signature EVIL LAUGH™, the "love ya" from the MF attack, the table slam, this felt super nostalgic 🫡
I miss your laugh when you hit that W, miss your contents from LOR, miss the game 😢
Glad to see you back playing LOR ❤
In my opinion balance really killed this game, remember azirelia? It took them MONTHS to do anything about it. Rinse and repeat of that and eventually people would get tired of it
Them taking FOREVER to fix clearly broken shit definitely took a toll on the playerbase, though I wouldn't say that was the main reason for it's downfall. Other CCGs still alive to this day have had horrible balancing as well.
@@MegaMogwai it has to be the expectation of the playerbase that led to this since the gameplay looks so clean and most people got hooked by the design.
@MegaMogwai riot can't balance shit never will this ruined it for me tbh that and most meta decks were so braindead it wasn't even fun to play
It wasn't the balance whatsoever, they didn't know how to properly monetize the game and because card acquisition in this game is too easy leading to very boring metas since all the players can pretty much own every card in the game. I played for a month when the game first came out and it was enough for me to get all of the cards I wanted.
@@shai310For every card game in top ladder it is expected for everyone to play the meta decks and it doesn’t really depend on how easy or hard card acquisition is. Blaming card acquisition for their lack of balancing and bad design is a lame excuse.
Damn Mogwai came back to Runeterra. Ive never expect this ever
Just for the one time the whole world, in unison, slammed their desk
"History will remember us!" - Swain
I had only this year played some LOR for the first time. It has a really cool turn order system and mana system. I didn't get the chance to do any PvP. Maybe I should consider it.
Btw, a dead card game whose mana system I adored is Chroma: Bloom and blight. It has a combination of mtg and heartstone mana (You have a heartstone style mana curve but with colours. Each hero has their own colours that are available and part of building your deck is setting up your mana curve)
Most hype intro EVER
I am personally glad that they focus on PVE. Played a bit of LoR when it came out, did not stick, tried path of champions 2 weeks ago and I can not stop playing it :)
HE HAS RETURNED
WAIT, THIS IS GREAT GIFT SIR
This type of vid is what made me play ranked and pvp. I want to go back too. Interesting decks.
Lor! about time, funny thing about "a dead game" it only dies if everyone says it is
RETURN OF THE KING
I really miss this Game,and i really miss this Champion so bad..brings me back to the simpler time where covid makes me plays LoR all days
Glad to have Mogwai back but I hope his gasses problem won`t return :(
You keep getting me back into LoR somehow.
Thank you mogwei for bringing LOR back, even if you don't play it every day😊
Welcome back 🎉🎉🎉
Oi Mog! Quanto tempo não te vejo, até hoje sou inscrito! Uma pena LOR ter acabado 😭
Cara, que saudade de assistir você jogando isso, sempre peguei suas ideias pra decks, volta pro LOR Miguel kkkk
Finally, the master returns
God I miss LOR PVP
I don't think you have to give up any card games. There's no harm in looking at all the games as they updated and new features.
Love that we have variety content now 😍. Will you play any hearthstone? I love that game
I love Pablo and Swain. Fr fr
result of first game is peak runeterra. Enemy took lead of game but then you did your setup and they are like "I am beaten" instantly
Damn the good old times. To See senpai Swain hitting again is so Sweet…
I missed you, both of you
im happy you are back even if its for one day
Tbh I was a PvE focused player on LoR before watching you play. Every time you post a video, I try to at least get one PvP game after getting pumped from watching you. It was fun.
I drop LoR 6 months after launch I think .. at that early it not have PvE at all so we just PvP all the time . Im kinda surprised the game have pvE now cause indeed its a chill activity
Mogai even if its a click bait, love seing you play it again. Those are the good times... :D
I didn't play LoR for a year or two. A shame to hear it died.
My personal experience is that LoR caught my attention. I don't think I ever played these Card games for more then few hours. (Well beside gwent in Witcher 3 :D)
I was really hooked and liked the game, the card art is amazing. But then I just moved on. And it was hard to return when there was so much more content added I wasn't familiar with, but I think real reason is that I just don't play card games, and it was miracle I even played LoR for maybe 50h to 200h. I remember I played regullary since release and dropped out somewhere before Shurima release.