A lot of people say “GTA 5 still has the bast physic even when it released in 2013”… Beam NG came out in 2012 and can be traced back since 2005! (As Rigs Of Rods)
Notice one huge thing: Beam and GTA have better damage models mostly because of the lack of licensed cars. Most of the newer games have little to no significant damage because it would damage their brand identity if a game like Forza horizon had photorealistic damage. It's not because they could or couldn't it's the problem with the brands of cars and the terms they sign their licenses to.
Rockstar is on it's own level man.. This game is over 10 years old now..And it's not only a racing game but a shooter game and so much more combined... It is insane
They take the time to make such awesome games and then they take to time to micromanage it into the fucking ground The only reason people still play GTA is because there's nothing else that comes even close to the type of gameplay it offers, and Rockstar knows this, and they take advantage of it by making whatever changes they want regardless of whether the players actually want the changes or not
@@_.blu._5683 GTA is a great game. But its an Arcade game and its logic and physics don't fully align with IRL. So BeamNG takes the cake as its going for Physics and Logic as the devs are trying to make it close to real world.
@@SuperNitr0x gta gives you the freedom to play it how ever you choose too though. realistically or deny the laws of physics whenever you want. I still have yet to see any game beat rockstars attention to tiny details
@@_.blu._5683 I don't think flipping your car back over by steering is realistic. Same with the crash damage. As I said before. GTA is a great game. Has lots of small amazing details that makes it one of the best games. But for physics and logic related to cars or vehicles in general. BeamNG is there to do exactly that, be as close to realism as possible.
@@_.blu._5683wait are you seriously comparing an arcade like game to a literal car physics simulation that is beamng? If we're talking about details in cars beamng has every car components and is almost a 1:1 replica of real life vehicles
@@bosssultan4027 a career mode does not make the game any less of a sim. The physics are really the thing that matters in this case, and we are basing sim or arcade on how realistic they are, with beamng being about as realistic and you can get
I hate people say if the crew moterfest has the worst graphics and physics, it immediately becomes the worst one. Is good the multiplayer is fun and chaotic , good customization and etc.
Right now ppl are saying it's worst BECAUSE of the multiplayer. It's very dead, most of the time in the grand races it's a few players and bots, and no one cruises on the map. The games multiplayer is dead, the physics are terrible, and the graphics weren't really that improved
It's honestly waaay too grindy and the menus are horrendous. I tried to get into the game, but I enjoyed my time on The Crew 2 a lot more, let alone the first Crew.
thats because theyre not allowed to have simulation level crashes.. if they did then they wouldn't be able to use real cars by real manufactures.. not their fault
gta v driving physics are kind of ass, all of the cars handle like f1 cars with really unrealistic amounts of downforce, beamng is a literal physics simulation meant to simulate a car as accurately as possible you can't compare the two in terms of physics
This might as well be called "why beamNG has better physics than any other driving game" It's also the only game to model the underside of its cars as anything other than a flat, low-res png lol
Gta easily won that video simply because in none of the comparisons it was *that* far off from BeamNG, while being a whole game where you can drive, fly, swim, play a 60 hour campaign or with friends online. It's a game that has %90 of BeamNG's physics and you can go to a strip club ffs. You can mod even better damage and handling physics to GTA 5 but you absolutely cannot mod a first person shooter and a strip club into BeamNG.
@@ninjafrozr8809 Uh. GTA's driving model doesn't simulate forced induction, engine thermals, proper suspension geometry, clutches, torque vectoring differentials, torque convertors, tyre flex, driveline wear, fuel consumption, and that's without even getting into force feedback or soft body physics. GTA's driving model is just about good enough for what that game is and that's fine but don't say it's "nearly as good as beamNG" lol
@@shaxei7116 Yeah when i said nearly as good i only meant the vehicle damage physics, not the driving. Should've specified that. GTA 5's driving is extremely arcadey. Of course even the damage physics are no match for BeamNG's soft body physics but on the surface, (for example when you throw a car off the mountain) they are definitely close enough. The point is, GTA 5 has no business having even this relatively small amount of accuracy in it's physics considering how big and detailed of a game it is. Whereas in BeamNG you just mindlessly drive into walls and that's it. Sure there are some mods and a *campaign* if you can call it that, but overall it's just a tech demo, not even a full fledged game.
@@ninjafrozr8809 If you think all there is to do in BeamNG is drive into walls then you either haven't played it or you tunnel vision the freeroam button and set out to recreate those car crash compilation videos, get bored after 10 minutes and close the game.
@@shaxei7116 Bro i swear you're trying so hard not to see the point. Gta 5 is bigger and more detailed than BeamNG when considering anything but cars. That's why it's so impressive that it still managed to beat all these other games and only lose to BeamNG. A literal soft-body damage physics simulator tech demo turned into a pseudo videogame, is what it took to beat GTA 5's vehicle realism. Now let's compare ballistics physics, ragdoll physics, Advanced NPC AI, dynamic weather simulation etc.. Oh wait, none of these games have any of these things.
Forza would be the best car game ever if it had: nfs customisation and exhaust flame graphics, the crew sounds motorfest sounds, and just proper car physics (like crashes and stuff like that)
man when yall show off the crew motorfest’s crash physics u supposed to use the demolition royale cars cuz they’re literally made to show off the games crash physics to the max, it’s like wreckfest
For all the people who think beamng has major understeering problems. Go into settings and make the gravity -13, will solve all problems and make the game the best of them all.
Also if you have a steering wheel and pedal setup get a car that you have or mum has irl and turn on traffic, that’s literally how I learnt manual and helped me get my car licence
Out of all these games, here’s how I rank them, based on what I’ve seen when I played: #1 GTA V: Although it Doesn’t have any name brand cars, it’s definitely the most fun with friends as there is a lot more you can do compared to these other games. This should be obvious so I’m not going to get into it too much #2 The Crew Motorfest: you can do alot in this game, the cars sound amazing and the off road in this game is just great. You can do street races, F1 Races, Monster Truck races, Plane races, Boat races, Drift races, Motocross races, the list goes on. Heck you can even do demolition derby in that game. The online features are very fun to me, it’s not hard to get new cars. To top it all off the developers listen to yhe community. #3 BeamNG drive: this game is extreamly realistic, and unlike Forza, NFS, and the crew, this is a highly accurate car simulator, not an arcade racer, the reason I ranked it below the crew is because it’s not really as fun, mods sorta cary the game and it’s only accessible on PC, meaning play station stand like myself don’t get access. Forza Horizon 5: I definitely prefer other Forza games, like 3 or 4, 5 just seems too bland. It’s Forza, so the graphics are definitely the best out of any game here, but that’s really all it has going for it imo. The devs aren’t the greatest and their history with car sounds is disappointing. I may get hate for this but i honestly feel like the crew Motorfest is better. You’d have to play the game yourself. #4 Need for speed: Honestly I don’t enjoy these games at all, not very realistic and has more of a cartoony feel to it, something I’m personally just not a fan of. Not every need for speed is cartoony though.
1:42 If you wait until the car is immobilized, the doors will eject themselves to free the occupants Another cool detail you don’t get in any other game (Your character in GTA V punching/kicking the door off doesn’t count and I don’t need to tell you why)
Beam ng has the best physics by far but gta 5 did a very good job too but i still prefere beam ng (beam ng phisics=❤, GTA 5=😊, Forza Horizon=😂,NFS=😢) Like my comment guys because i love super cars besides GTA 5 IS 11 years old and its physics tried alot for that time and rockstar did a very good job but hope to see better in GTA 6 Beam Ng took the lead right from the start but forza horizon =🥸 LAST POSITION IN PHYSICS !!!
Damn GTA 5 is insane. Even now these games are not even close to it.🥵🔥(Accept BeamNG Because the main motive of the game is to provide most realistic physics ever built in any game).
Let’s just say RIP this dudes storage after having all these games downloaded at once The crew motorfest: probably over 100gb GTA 5: over 100gb NFS: around 50 gb Forza: 150gb Beamng: 39gb
Crew Motorfest is fine cuz it is not build to be fully realistic , its just a fun game to play , GTA 5 and Beam ng is totally okay to use the world realistic
Should've specified out "Car physics and logic", not just physics and logic 'cause that will end up in a fight, people cannot choose which game is the best out.
You're right, in GTA i can fly with a bike, i can crash my car into a truck and nothing is going to happen, and lot of things more.. Beamng is way better
@@camiones_aviones Do u think physics is only when it comes to driving and damaging a car? GTA 5 brings your simulator to its knees in all aspects in terms of physics except for car damage So yeah, Rockstar is king of physics
@@Tobajz_Game8989 motorfest physics has a downforce on cars, which make the cars stay normal no matter the impact it won’t flip. GTA is fun, but still isn’t called realistic
What bothers me the most about the Crew games is that there's no acceleration to gravity, it's just a flat velocity. This makes it seem like the vehicle is being magnetized or "sucked" down to the ground. Super gross imo
@@redcobraqc you can brake in asphalt (for some reason) if you hold the brake button on controller (not sure about keyboard, doesnt work on mobile) and you can also reverse. It works if you dont move left or right, as itll innitiate a drift. but then again it probably wont be viable since it might just throw you back on track before anything interesting happens...
NFS, Forza and Motorfest can be excused because they're using real brands, which usually limits how wrecked their cars can look in the license they allow to game companies. But GTAV regressed all the innovations on car destruction from GTAIV for no reason whatsoever. you could say it was for performance reasons... but then why not update it later on? it's so stupid
#1 Falling off a bridge 00:02
#2 Falling from a mountain 1:49
#3 Rear and front tires in the air 3:59
#4 Low and Suv cars vs stairs 5:53
Whoaaaaaaa!
4:04
Indeed.
A lot of people say “GTA 5 still has the bast physic even when it released in 2013”…
Beam NG came out in 2012 and can be traced back since 2005! (As Rigs Of Rods)
So true
Beaming began development in 2012, but still its really good when it is an INDIE game and it has better physics then development studio games.
Beamng Drive is still in beta and the devs are updating their physics in the game, but Rockstar hasn't updated their physics in gta since 2013.
Thats very true though beamNG is made for this but for gta its a small part of the game. Both are amazing
@@PoepsIaafBeamNG is not a crash simulator. It is a physics simulation.
Notice one huge thing: Beam and GTA have better damage models mostly because of the lack of licensed cars. Most of the newer games have little to no significant damage because it would damage their brand identity if a game like Forza horizon had photorealistic damage. It's not because they could or couldn't it's the problem with the brands of cars and the terms they sign their licenses to.
THIS
Also having actual simulation damage in forza just wouldn't be fitting for the type of game it is.
mods are our saviour
@@Luullohahah true, idk how the creators of real Life car mods always get away with it
In Beamng Drive i smached a Ferrari kkk
Said it once and I’ll say it again, this time 11 years later - BeamNG will go down as the best automotive simulator game of the century.
Dang beamNG is 11 years old?
Yes
I still remember playing it in 2014, a huge difference between now and then, no one knew about that game when I told them 🥲...now everyone knows
Agree 100%
Yes
Rockstar is on it's own level man.. This game is over 10 years old now..And it's not only a racing game but a shooter game and so much more combined... It is insane
You said racing game twice
They take the time to make such awesome games and then they take to time to micromanage it into the fucking ground
The only reason people still play GTA is because there's nothing else that comes even close to the type of gameplay it offers, and Rockstar knows this, and they take advantage of it by making whatever changes they want regardless of whether the players actually want the changes or not
But beam ng older and better in physics in genral
@@iraqifoodcart8447 shiz
Yeah its a complete bs.
It was game over from the start when BeamNg entered the challenge.
You mean gta *
@@_.blu._5683 GTA is a great game. But its an Arcade game and its logic and physics don't fully align with IRL.
So BeamNG takes the cake as its going for Physics and Logic as the devs are trying to make it close to real world.
@@SuperNitr0x gta gives you the freedom to play it how ever you choose too though. realistically or deny the laws of physics whenever you want. I still have yet to see any game beat rockstars attention to tiny details
@@_.blu._5683 I don't think flipping your car back over by steering is realistic. Same with the crash damage. As I said before. GTA is a great game. Has lots of small amazing details that makes it one of the best games. But for physics and logic related to cars or vehicles in general. BeamNG is there to do exactly that, be as close to realism as possible.
@@_.blu._5683wait are you seriously comparing an arcade like game to a literal car physics simulation that is beamng? If we're talking about details in cars beamng has every car components and is almost a 1:1 replica of real life vehicles
BeamNG and GTA 5 Is the best
gta 5 real best
@@terriblewolf7726 how much doubt i have for you
😂😂😂
Facts
@@malgorzatajakobczyk6860 A Sim is better at Sim than a Non-Sim?🤯🤯🤯
GTA V is the best and will always be the best (GTA Series)
and BeamNG is a true car game with its soft physics system
Why compare 3 arcade games and a sim? The sim is gonna take the cake all around
It's like an NFL player in a game of college football
beamng isn’t even an sim anymore, it has career mode
@@bosssultan4027 do you know what simulator means? i think you mixed that up with sandbox
@@bosssultan4027 a career mode does not make the game any less of a sim. The physics are really the thing that matters in this case, and we are basing sim or arcade on how realistic they are, with beamng being about as realistic and you can get
Why so butthurt
GTA 4 physics are more close to Beamng then GTA 5.
No
hell nah, gta 4 car destruction was terrible, you could only took doors off
Yeah in 4 cars deform more than 5 but its still very far behind from beamng
GTA 4 sucks compared to BeamNG
I wish gta 5 had the car physics of 4
I hate people say if the crew moterfest has the worst graphics and physics, it immediately becomes the worst one. Is good the multiplayer is fun and chaotic , good customization and etc.
Right now ppl are saying it's worst BECAUSE of the multiplayer. It's very dead, most of the time in the grand races it's a few players and bots, and no one cruises on the map. The games multiplayer is dead, the physics are terrible, and the graphics weren't really that improved
@@weluvfruity479 bruh, grand races dont hv bots and its a ARCADE game, not a fricking simulator like beamng drive so u cannot expect awesome physics
It's honestly waaay too grindy and the menus are horrendous. I tried to get into the game, but I enjoyed my time on The Crew 2 a lot more, let alone the first Crew.
Physics of the crew are 10x better than NFS. But Forza physics better than crew
Graphics? Hell no graphics are great but the physics are goofy but it is a arcade
BeamNG is the most realistic car sim out there. No game even comes close to the level of detail.
yes
Beam NG is the ultimate car simulator till date 🏆
Beam ng drive is art 🤫🧏♂️🧐
BeamNG greatest car sim of all time ❤
It’s obviously beamNG drive that wins due to their crash physics and damage and what would probably happen irl
The crew, FH5 and NFS unbound have the most unsatisfying crashes😂
thats because theyre not allowed to have simulation level crashes.. if they did then they wouldn't be able to use real cars by real manufactures.. not their fault
@kred1ble669 then how does Codemasters get away with it?
GRID and DIRT have fairly realistic damage modeling
Nfs unbound crashes are cool the way the car rolls but I agree with you on forza and the crew
Not games meant to have crashes whatsoever. If you want to crash cars in the crew use demolition derby vehicles. You guys just don’t play the game
@@P_D-px6iv how about the modern grid and dirt games hm?
common beamng W
BeamNG ❤❤❤
It's amazing that BeamNG Drive and GTA are both from 2013 and have better physics and damage models than any of the other games
Beamng is from 2012 and origins are from 2005 and the crash and driving physics are very different (Beamng million times better)
gta v driving physics are kind of ass, all of the cars handle like f1 cars with really unrealistic amounts of downforce, beamng is a literal physics simulation meant to simulate a car as accurately as possible you can't compare the two in terms of physics
beamng obvious has the best physics
Even though it doesn't have the best graphics, Beamng Drive has the best physics
This might as well be called "why beamNG has better physics than any other driving game"
It's also the only game to model the underside of its cars as anything other than a flat, low-res png lol
Gta easily won that video simply because in none of the comparisons it was *that* far off from BeamNG, while being a whole game where you can drive, fly, swim, play a 60 hour campaign or with friends online. It's a game that has %90 of BeamNG's physics and you can go to a strip club ffs. You can mod even better damage and handling physics to GTA 5 but you absolutely cannot mod a first person shooter and a strip club into BeamNG.
@@ninjafrozr8809 Uh. GTA's driving model doesn't simulate forced induction, engine thermals, proper suspension geometry, clutches, torque vectoring differentials, torque convertors, tyre flex, driveline wear, fuel consumption, and that's without even getting into force feedback or soft body physics.
GTA's driving model is just about good enough for what that game is and that's fine but don't say it's "nearly as good as beamNG" lol
@@shaxei7116 Yeah when i said nearly as good i only meant the vehicle damage physics, not the driving. Should've specified that. GTA 5's driving is extremely arcadey. Of course even the damage physics are no match for BeamNG's soft body physics but on the surface, (for example when you throw a car off the mountain) they are definitely close enough.
The point is, GTA 5 has no business having even this relatively small amount of accuracy in it's physics considering how big and detailed of a game it is. Whereas in BeamNG you just mindlessly drive into walls and that's it. Sure there are some mods and a *campaign* if you can call it that, but overall it's just a tech demo, not even a full fledged game.
@@ninjafrozr8809 If you think all there is to do in BeamNG is drive into walls then you either haven't played it or you tunnel vision the freeroam button and set out to recreate those car crash compilation videos, get bored after 10 minutes and close the game.
@@shaxei7116 Bro i swear you're trying so hard not to see the point.
Gta 5 is bigger and more detailed than BeamNG when considering anything but cars. That's why it's so impressive that it still managed to beat all these other games and only lose to BeamNG. A literal soft-body damage physics simulator tech demo turned into a pseudo videogame, is what it took to beat GTA 5's vehicle realism. Now let's compare ballistics physics, ragdoll physics, Advanced NPC AI, dynamic weather simulation etc.. Oh wait, none of these games have any of these things.
Who could've guessed that a game about crashing and having realistic physics would be the best one
Forza would be the best car game ever if it had: nfs customisation and exhaust flame graphics, the crew sounds motorfest sounds, and just proper car physics (like crashes and stuff like that)
Forza would be almost the best if it wasn’t forza. Only thing kept from forza should be the amount of cars, and not always quality of them.
man when yall show off the crew motorfest’s crash physics u supposed to use the demolition royale cars cuz they’re literally made to show off the games crash physics to the max, it’s like wreckfest
BeamNG still has the greatest car physics and logic
Forza 5 has PNGs of the underside of a car instead of modeling? Now thats a AAA game woth 60 bucks right there
Crew Motorfest have the most unrealistic physics .
Couldn't agree more
Cap when you flip over it flips you over for you so you don’t have to lose a race
@@TengoBamboowantsyoutosub not realistic tho
@@Malek_Mationsyea my bad
Good
The physic perfectly shows which game is a racing game and which is not.
No way people are comparing these games when their genre and purpose us completely different.
Beamng Has the best Physics I know that because I own it
Same here. My fav game when it comes to close to real life physics
GTA V is like ”(d) all of above” option
no
For all the people who think beamng has major understeering problems. Go into settings and make the gravity -13, will solve all problems and make the game the best of them all.
Also if you have a steering wheel and pedal setup get a car that you have or mum has irl and turn on traffic, that’s literally how I learnt manual and helped me get my car licence
1:23 nice exhaust on the side, but pipes under the car 🤣
NFS has roblox tutorial physics 😂
Out of all these games, here’s how I rank them, based on what I’ve seen when I played:
#1 GTA V: Although it Doesn’t have any name brand cars, it’s definitely the most fun with friends as there is a lot more you can do compared to these other games. This should be obvious so I’m not going to get into it too much
#2 The Crew Motorfest: you can do alot in this game, the cars sound amazing and the off road in this game is just great. You can do street races, F1 Races, Monster Truck races, Plane races, Boat races, Drift races, Motocross races, the list goes on. Heck you can even do demolition derby in that game. The online features are very fun to me, it’s not hard to get new cars. To top it all off the developers listen to yhe community.
#3 BeamNG drive: this game is extreamly realistic, and unlike Forza, NFS, and the crew, this is a highly accurate car simulator, not an arcade racer, the reason I ranked it below the crew is because it’s not really as fun, mods sorta cary the game and it’s only accessible on PC, meaning play station stand like myself don’t get access.
Forza Horizon 5: I definitely prefer other Forza games, like 3 or 4, 5 just seems too bland. It’s Forza, so the graphics are definitely the best out of any game here, but that’s really all it has going for it imo. The devs aren’t the greatest and their history with car sounds is disappointing. I may get hate for this but i honestly feel like the crew Motorfest is better. You’d have to play the game yourself.
#4 Need for speed: Honestly I don’t enjoy these games at all, not very realistic and has more of a cartoony feel to it, something I’m personally just not a fan of. Not every need for speed is cartoony though.
No wonder a simulator will beat arcade racer games physics wise
I believe theres a difference between what looks real and what looks/feels better
1:42 If you wait until the car is immobilized, the doors will eject themselves to free the occupants
Another cool detail you don’t get in any other game
(Your character in GTA V punching/kicking the door off doesn’t count and I don’t need to tell you why)
3:00 a tripple A dev team slapped a Jpeg or PNG on the bottom of a car and called it good?
Beam ng has the best physics by far but gta 5 did a very good job too but i still prefere beam ng (beam ng phisics=❤, GTA 5=😊, Forza Horizon=😂,NFS=😢) Like my comment guys because i love super cars besides GTA 5 IS 11 years old and its physics tried alot for that time and rockstar did a very good job but hope to see better in GTA 6 Beam Ng took the lead right from the start but forza horizon =🥸 LAST POSITION IN PHYSICS !!!
Only thing beam doesn't have going for it is scratched paint (except through mods)
It will probably come soon
Which one tho?
GTA falling: Nice Not bad little scratch
Forza:not much damage
BeamNG:💀
NFS Unbound:Ufos respawning you
The Crew MF:DO A BARREL ROLL🗣️
Damn GTA 5 is insane. Even now these games are not even close to it.🥵🔥(Accept BeamNG Because the main motive of the game is to provide most realistic physics ever built in any game).
Comparing a sim to arcade 😂
#3: RWD vs AWD. Genius
Team beamNG
👇
Beamng drive won all of these
I think we can settl all agree that nfs unbound had the best overall physics
Worst*
Motorfest same like the Roblox car games while flip over 😂😂😂😂
IMAGINE GTA5 WITH BEAMNG DAMAGE MODEL😍
It looks great on paper but I feel like implementing that would be a nightmare for many reasons
Should have done the same setup, but, with GTA IV in the mix.
the crew is easily the worst. it feels like the cars are sucked to the ground, but gta and beamng are the best when it comes to realistic car damage
Ggood nice video
BeamNG is perfect.
Let’s just say RIP this dudes storage after having all these games downloaded at once
The crew motorfest: probably over 100gb
GTA 5: over 100gb
NFS: around 50 gb
Forza: 150gb
Beamng: 39gb
The crew motorfest is like 29gb
Crew motorfest is buttiful racing for ps5
GT is better though
Crew Motorfest is fine cuz it is not build to be fully realistic , its just a fun game to play , GTA 5 and Beam ng is totally okay to use the world realistic
The crew doesn’t know what physics is 😂
Assetto Corsa 😶🌫️😶🌫️😶🌫️😶🌫️
Doesn't have good suspension simulation compared to Beam
I think that Fh5 and BeamNG are the most realistic for physics
Forza?😆
BeamNG yes❤
Forza🖤no sorry
I beg to differ
I am missing the real life comparison
It would be interesting if you do the same video but replacing GTA with Cyberpunk
Bro in NFS unbound has a big mountain.Location:Seba Ski resort
0:39 😂😂😂😂
How does Forza motorsport have better collision then every horizon games i played
*You’re not talking about the new one RIGHT?*
BeamNG the best ever.. except for the last test..
You’re upset because it’s the only one where a supercar couldn’t climb stairs?
Hydrogen bomb vs coughing baby💀🙏🏻
I really hope they add beamng to new gen consoles
Unlikely as BeamNG is still in early access and has a long way to go before becoming a full game
Should've specified out "Car physics and logic", not just physics and logic 'cause that will end up in a fight, people cannot choose which game is the best out.
I would love for you to show rivals… rivals is more exaggeration
GTA is King of Physics
You're right, in GTA i can fly with a bike, i can crash my car into a truck and nothing is going to happen, and lot of things more..
Beamng is way better
@@camiones_aviones Do u think physics is only when it comes to driving and damaging a car?
GTA 5 brings your simulator to its knees in all aspects in terms of physics except for car damage
So yeah, Rockstar is king of physics
@@hereiam8 GTA V is a very good game, but in terms of physics is not the best bro, you can't say that GTA V is better than Beamng in physics...
Motorest has the weirdest physics and GTA and beamng the most realistic
No gta doesn’t. You literally control the car in the air there
@@User2023pw5f but it looks more real than motorfest and it's more fun
@@Tobajz_Game8989 motorfest physics has a downforce on cars, which make the cars stay normal no matter the impact it won’t flip. GTA is fun, but still isn’t called realistic
What bothers me the most about the Crew games is that there's no acceleration to gravity, it's just a flat velocity. This makes it seem like the vehicle is being magnetized or "sucked" down to the ground. Super gross imo
Whaaaaat
Forza horizon 5 crushes gta 5 in graphics also in some of the effects
4:00 I did this test a day ago in The Crew 2
I hope you had car insurance.
The first text animation, you had the mask setting on too small
Maybe put it full frame next time
itd be funnier if like asphalt was included
You never brake in asphalt, you only drift, hence why it’s disqualified for literally anything except *SPEED*
@@redcobraqc you can brake in asphalt (for some reason) if you hold the brake button on controller (not sure about keyboard, doesnt work on mobile) and you can also reverse. It works if you dont move left or right, as itll innitiate a drift. but then again it probably wont be viable since it might just throw you back on track before anything interesting happens...
@@yurifoxtrot4258 Yea, like I said, you never have to brake
How is it even fair to compare the other games to BeamNG Drive, nothing can beat the game at all
Next time add farming sim 2022 you wil be surprised !
1:14 HELP MEEEeeee--
1:14 that went a bit wrong.
I think that in Forza Horizon you had to make the steps yourself, you could really compare the clearance
Should have included GTA 4
Fails Bugs Wins Random Moments of Need For Speed Unbound.
Comin' Right Up.
Bruh you’re a bot
You can’t compare Arcade racing games with crash simulation games
Good canal
Gta 5💀💀
1:20 killed a family of four
FH5, you dont know How much I hate physic in this game💀
Motorfest is not focus to realitic fisics same as forza and unbound they are game that are focus and how the cars act and sound
Yeah, beamng is made for realistic crashes, the others are made for races
NFS, Forza and Motorfest can be excused because they're using real brands, which usually limits how wrecked their cars can look in the license they allow to game companies. But GTAV regressed all the innovations on car destruction from GTAIV for no reason whatsoever.
you could say it was for performance reasons... but then why not update it later on?
it's so stupid
I have nfs 1 2 and unb
every car game is an arcade game compared to beamng.
Physics wise:
NFS = shit
The Crew = shit
Forza = ok
GTA = ok
BeamNG = perfection
Comedy Style Games Uploaded in 2024!
Indeed.
WHY WHY THE CREW MOTORFEST IS TO BAD?😭