All about Level Design and the Ponderosa Map, including Dev Q&A | CoS Devlog
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- Опубліковано 26 сер 2024
- Maps are some of the most important things in a game, and this video gets into the nitty-gritty of how we make it all happen.
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okay the "in HO scale it's the size of a football field" line blew my mind. Really puts it into perspective.
Did the math, a football field endzone to endzone is 360ft, in HO size thats 24 miles, 15 1:1 (irl) feet is 1 HO scale mile, correct my math if its wrong but thats just 24 miles in a straight line and 45 square miles. Im not 100% sure on the square miles part but the 24 miles I am 100% on.
your math is off by a factor of four; 360 feet in HO scale is roughly six scale miles which is still an underestimate of the largest map in plan, but the football field analogy was the closest tangible space to compare it to that most folks would understand.
@@WingsStrings im not the greatest at math but i tried
Am I the only one that wants to run one of those paddle steamers? Century of Steam(boat) DLC!
Century Of Sea, even (even though they're on rivers and lakes... well if the dead sea can pretend to be a sea, then we can just say lakes are seas, I guess)
@@briannem.6787 There were paddle-propelled steamships that sailed across the atlantic, one or two of which were warships. They weren't very good as warships, obviously lol
You're not alone... Literally zero good "ship" games on the market right now.
@@aerofiles5044the derail valley team has said that once DV is done, they want to try making a ship game
@@aerofiles5044 Sailwind is a good one. Though it's sailing ships not 1800's steamships.
I doubt any of the maps will actually look like my back yard, there are patches of grass missing, from my family's big doofus of a husky, and two huge stick piles
Nah, it's just following the frontier motto: cut kill dig drill
My back yard is pretty lame as well. Other parts of the state should be fun though.
man I live in NW Ohio I doubt they will make a map look like my flat ass back yard lol
@@AverageOhioan1903 hey, at least you don't risk tripping and breaking a bone from holes your dog and his sister dug out
@@ProtonTheProtogen that's where your wrong. Ever encountered a ground hog hole? Lol
I've never been mad into narrow gauge, but I have a feeling I will be not long after this game drops.
I wasn’t either. Yet here I am planning a trip to Colorado all the same.
The fun thing with railroading is that the more you dig into the nooks and crannies of its history, you'll slowly find more and more fun things to explore.
Embrace the dark side
Narrow gauge gets you into better back country, my entire nation New Zealand is all narrow gauge due to our challenging geography
The terrain and scenery is just drool inducing. That is what teraforming should look like - the mountains and valley, the whole scene. I am so looking forward to some Colorado inspired track time 😅
Me too, mate, me too. A lot of folks have been called us "Colorado Simulator" and... well, no. Not yet, at least...
"If you don't get the water right..." When Tom said that, the shoe really dropped.
Now I know why my brain have been annoyed when looking at the rivers of Railroader, something with the water and the flow didn't seem right, and even though we do not get lay our own track in that game, the water flow still bugs me.
Tom finally made it possible to put words on what was causing that problem, nice to see it gets addressed in Century of Steam.
I really appreciate the idea of the maps trying to be familiar for people who live near where the maps are based on. It’s cool to see a really pretty looking game like this based off of where I live
The comment about rivers is interesting. Here in the UK the early railways often paralleled canals for the same reason. They'd already surveyed and found the flattest route between two places for the canal.
Makes sense. A good spot is a good spot. Reminds me of a quote from the Destroyermen series which comes after the USS Walker gets swept to an alternate earth with the same geographic layout except this one was in the middle of an ice age so there is more land and evolution took a different direction, one of the characters (I believe it was Captain Matthew Reddy) makes the observation of one thing that has remained consistent are that many of the cities that he and his crew learn about in this new world are built in pretty much the exact same place as their counterparts in the real world and he pretty much says that a good location for building a city complete with an excellent natural harbor is still a good location no matter if it is a different world.
I noticed that on the west coast mainline in my own UK trip, we had canals alongside the track from London to Crewe most of the way.
There were canals in the US, but lost business to the railroads quickly. A western narrow gauge example I know of that followed a canal was the Salt Lake & Eastern, which followed the canal that is now under McClelland St. in Salt Lake.
@@jacoblyman9441canals actually managed to survive quite well into the railway era in the UK - a lot of people think that the railways killed them, but they actually remained pretty competitive for non-perishable bulk cargo, to the point where the railway companies either bought them out or made agreements with them to neutralise them as competition. They did go into a long, slow decline, though many managed to survive into the post-WW2 world - by which time there was some interest in saving them.
I just love seeing the little 32-34 Ford pickups used as NPC stuff. Odd detail, but as I have a 33, they are neat little pickups.
Even though im watching a video on it, i keep thinking its all a blender animation. This game is without a doubt, the greatest Steam sim there is, In looks, and sounds. Kepp up the fantastic work 👏
As someone who lives there, I would love to see a map based on michigan, we did have a decent number of ng roads and if it's the upper peninsula, there would be lumber and copper for the raw materials in need of transportation. Uniquely we may not have any real mountains but we have thousands of lakes, lots of hills, and VERRY thick forest, all of which combine could provide a unique challenge for laying out a road
I had this same thought, so many cool, forgotten mining roads in the Superior region.
I was also envisioning a map based around the auto industry, which would be huge and very busy... but probably best done with standard gauge, so maybe not the goal of this game.
@acdc374 that's why I said the copper and lumber, those would be ng
I wasn’t listening, heard “emerald” and “emerald lake” and thought they were talking about Puffing Billy in Melbourne. Was so excited for a second
Unfortunately you'd need a dev that was all in for Victorian narrow gauge, crazy amount of assets to add any of those lines into CoS
Me too :(
Ngl, I'd pay big bucks for a Victorian Railways narrow gauge themed train game covering all the archetypes of the Gembrook, Crowes, Walhalla and Witfield lines.
One thing i learned from Derail Valley is i actually enjoy switching from time to time after doing long hauls. I'm glad to hear you are looking into keeping switching around in some capacity. A lot of train games i noticed don't even have any switching content. Hoping this game will have it in some form to change up the gameplay loop from long hauls.
I quite like it as well. I’m also excited to see what will happen as the player buys more and more powerful engines. That little freight 2-6-0 could remain useful as a switcher engine at one of the yards even though its mainline use is over. It also makes me curious about how selling rolling stock will work in the game.
@@Stooltoad5017 Yep, me too!
Appalachian caught my attention, that's my neck of the woods! I'm looking forward to it!
I'm only seven minutes in and MY GOD this is absolutely GORGEOUS!!! Can not wait to get my hands on this piece of art of a game...
If I didn't know better, I would have thought the pictures you showed were of real places. The trees and mountains just look amazing
Oh my. The start of this video gives me goosebumps.
I’m sure it’s a low priority, but I’d love to see this level of love and care go into a Downeast Maine map. Really cool, jagged coastline, glaciated hills, and massive intrusive boulders. Could be a great map!
All these digs at RRO really crack me up. The fact that you guys are really taking your time to right the wrongs done by those who came before you is telling of what a masterpiece this will be when it's finished.
The madlads are taking the "well do it yourself then" and actually doing it. Big respect.
@@brijekavervix7340 With the total failure of RRO and the disappointment that was Railroader (before the recent chuff update, at least), I was ready to start work on a project - but when I saw the progress that was being made here on CoS, I threw in the towel. There's no way I could compete with this.
I'd need at least 20 more years of experience with programming and modelling before I could stand even the slightest chance, and time is linear...
Fantastic.
I've been avoiding train sims for decades . . . fearful that they might be an obsession I simply don't have time for.
This one will make me cave for sure.
Again I will say, this looks fantastic. Your guys' passion is truly shining through! As someone who is not from and does not live in the US (and I am not sure if I will ever be able to visit, though I truly wish I can one day), it's great to know that you truly are trying to emulate the various areas, and I can by extension feel the feeling too lol.
Edit: Oh wow! You guys even know Mike Brady, love his stuff too and did not know they had something under development.
It really is done fantastically. A lot of games, not just train games, but games like Skyrim do mountainous forests pretty badly. It doesn't feel like you're traveling through a real location. But gosh they've captured it beautifully. I can think of countless shots from this video that feel exactly like views I've seen at Yellowstone and other areas out west.
So, the largest planned map in any model scale would be HUGE. Good to know before trying to ROUGHLY sketch out a grand scale equivalent.
I have to say, I LOVE what you guys are doing with this game! Being a native Californian, I really appreciate the influences of some of my favorite home railroads, especially the West Side and Lake Tahoe Railway. I gotta admit, I was initially worried it would be focused solely on Colorado narrow gauge, which don’t get me wrong, is great, but it’s very refreshing to see other narrow gauge railroads getting attention, too. I am looking forward to seeing what you guys have for the DSP&P and the C&S, as they too are often overlooked in favor of the D&RGW. Beautiful work fellas, can’t wait to see more! Also, love that you guys modeled the S.S. Tahoe!
Every time one of these drops I end up rewatching all the other videos too. Every month I get into a little excited frenzy over this. Keep up the awesome!
Depending on how much you are willing to "stretch" the scale of your area, it would be really cool to see an Eastern Seaboard map. Starting in the marshy swamps of Florida and then moving all the way up into the Blueridge mountains. It would give a huge diversity in industries and terrain.
can not be more excited for this. I'm happy your adding some good west coast gameplay as well!
As a fan of Northern California steam this is exactly the type of railroad game. I have been waiting for. Thank you so so much.
I might be hoping a bit too much but having that kind of roundhouse at 6:06 would be pretty darn sweet to have in the game.
0:08 I love how it fades from real to the game! Amazing recreation! 1:05 Now I like this. Mountain railroading! 7:25 I like how it’s fading into different times and seasons
Making some good progress here, at first glance. One issue that's rather hard for me to ignore though is the fact that the steam from the whistle shoots straight up despite being on the move.
It is pretty violently quick, and doesn't get much in the way of velocity from the engine - though I probably need to tweak it a smidge. Cheers.
@@Hyce777 Makes sense actually, considering this is from a narrow gauge perspective. I imagine standard gauge at 75mph would be a bit different in that particular context.
Now, this game is already making me want to play.
If you want a video game reference to how big this map is gonna be, RDR2 is estimated to be 29ish square km of playable area. Very nice considering that there is a train in the game to give you an idea of what it would be like.
Super excited for this! Would love a Sumpter Valley Railroad map in oregon. Or an Oregonian Railway map. The Blue Mountains or willamette valley would be beautiful with your guy’s talent!
Speaking as someone who has the core childhood memory of riding in the caboose at Sumpter, I could not agree more. I gather from their words about customizing locomotives that recreating #19 would likely be possible, as well as other equipment to an extent - so being in a map similar to Sumpter, that would just feel glorious.
The four confirmed maps will be Ponderosa, a continental divide/rocky mountain map, a Appalachian map and a high desert map think of the mojavie region. So unfortunately there dos not appear to be a map based on Oregon or the Sumpter Valley planned. But who knows about what may happen post release.
I like the idea of a standard gauge interchange, but I would love an interchange with another 3 foot gauge road!
this is such a comprehencive piece! Love seeing the game come to life!
I didn’t know it was possible to have a train game with such nice maps.
Born and Raised in Reno(reside in Las Vegas now). Explored a lot of Tahoe, Truckee river and the Ponderosa area's as a kid and teen(Boy Scouts). That first map is definitely going to feel a lot like home. :) Also the Glenbrook and Tahoe loco's hold a lot of meaning to me as they were my first experiences with Steam.
not sure ive ever been this excited about a game ❤
Bro really just made RDR2, the narrow gauge train simulator. And I am all for it!
And I speak for every railfan who's played red dead, the trains will look much better in this one xD
@@WasatchWind E S
The scale of this game looks really good
Don't forget the Ozarks Region as well as there's narrow gauge railroads that used to operate there such as St Louis Southwestern Railroad AKA Cotton Belt started out as narrow gauge before becoming standard gauge.
Also there was narrow gauge railroads in Oklahoma built as logging railroads in the state.
Looks great can't wait in famous words "to do the thing"
I did have a guestoin about if its possible to have moving industries for example a logging camp moving after so many pickups and or now having a new industry there?
Knowing how narrow gauge logging railways work, I'll add to this... some narrow gauge logging spurs were SKETCHY as heck, and very much temporary. Some with horrifying grades, ballast (or lack thereof).
I was reading about the Robbins narrow gauge railroad. Safe to say it wasn’t too far off from what you are describing. The lack of ballast wasn’t uncommon. It was so bad, that they would not permit number 6 and 7(191) to go on them unless the ground was frozen.
That night shot of the train and the boat is just so freaking beautiful
Some smokey mountain scenery would be nice for a change.
If by "Appalachian" there is ever anything West Virginia inspired I would be more than happy to help out with the resident based R&D alluded to.
I really hope there's a town in CoS like Bodie, CA. I was just there this week and found out the Bodie & Benton RR supplied the mining town with lumber
Yet another wonderful update to CoS!
That looks bloody gorgeous!!
Honestly I think century of steam would look amazing in VR
I hope to see actual animated people and animals instead of empty towns. A game this detailed would benefit from feeling alive
Dude, If this releases, I'm goi5to love it, the graphics and stuff is beautiful, and I love the design of the locomotives and the landscape, I got to have this new train game for real.
It is absolutely fantastic to see this game coming along, it is going to be a dam good one. Too bad by the time it releases I will probably be working for a class 1 railroad and not have anytime to play it, my video game days are coming to a close.
wow i thought this game would be all prelaid tracks. i hope the track laying is well done.
It looks so gorgeous.. that I almost feel like it should evolve into an open world serious transportation game beyond only trains!
That’s so cool, I have that first picture hung up over my layout.
So you know tbe Scene of the polar Express when the train departs from the Hero Boys House, can we please have THIS amount of coupler slack???
Everything looks to be progressing nicely. Good job you guys!, now as for my two cents for questioning, (if you guys can see this), will there be other types of locomotives in the game like mullets, Shays, etc? 🙂🚂
It was very early on but they have said geared locomotives would be in the game.
I would love to see a map inspired by the terrain of northeast wisconsin, my "back yard" had very few narrow gauge railroads owing to the relatively flat terrain of most of the state, most lines eventually being converted to standard gauge except for the logging railroad and common carrier of thunder lake lumber company. Otherwise, the chicago and Tomah (later purchased by chicago & northwestern) had the one Fennimore to Woodman line remain narrow gauge, and it was later referred to as the "Dinky". Though that map would be more south west wisconsin in the Dells area.
As much as I love the Thunder Lake narrow gauge and what little there was of Wisconsin three foot gauge, I see why they chose not to do Wisconsin and the wider Midwest. The team is only so large, and focusing on more narrow gauge dense areas is the smarter move for a team of there size. Wisconsin wasn’t dense in narrow gauge and they would be forced to pick between the north of the state or the southwest.
@@Stooltoad5017 Did they publish a final list of the maps they're going to include? I understand entirely why they keep showing off mountainous regions, it would be most commonly associated with narrow gauge, and I assume there WILL be an ohio or perhaps mississipi river based region for the midwest. However if this project keeps going for years and years it is possible to see more esoteric but interesting areas. Like perhaps hawaii.
@@ajorsomething4935 I believe the plan is to have 4 maps for the game’s release, Ponderosa, set in the Sierra Nevadas, Keystone, set in the Appalachias, an unnamed map set in the desert on the other side of the Sierra Nevadas, and a map set in the Colorado Rockies. They aren’t a huge team, so focusing on narrow gauge where it was dense makes the most sense for them. We can’t really assume that they’ll continue development after the game’s completion until we get there.
@@Stooltoad5017 I suppose not, but this project has a lot of "labor of love" vibes surrounding it.
Wishful thinking, but I always hope to get a grungie coal map or a prairie grain elevator map.
Sounds wonderful! I do hope eventually you can do a map of the eastern Appalachians.
I am so freaking excited for this game
I might just spend 2 maybe 3 hours exloring and staring at rivers knowing that the COS team is cautious of the right type of pine tree, the exact glacial deformation of the land, and ensuring accuracy to the region.
Beautiful game!
One of my biggest fears with this game is that the Midwest/rust belt isn’t going to have any amount of representation
Game looks absolutely gorgeous!
I’m more interested in the economy. A lot of talk has been had about RR Tycoon 3. Will that include its detailed economy sim? I understand if scope of CoS doesn’t extend up to owning factories, suppliers, and other companies. However, the beating heart of RRT3 was the movement of goods organically, along riverways and overland, creating differences in price at places of supply and demand. Other games in this genre have never gone as far in depth as RRT3, whether Railway Empire implementing only a barebones version of that system to Transport Fever abandoning any economic simulation entirely, making it just a number-go-up game. Railroader does a good job, but is also pretty surface level, with contracts demanding and supplying fixed levels tied to nothing especially, and of course not shipping anything by methods other than railroad. Having a nice loco sim is all right, but if there’s nothing to do then that’s that. How exactly is the economic simulation going to be implemented?
Short answer is yes the economy is scoped for dynamic behavior in multiple ways but rewatch the Q&A half of this dev vlog (and the RT3 retrospective as well) as we talk about this in detail explicitly
Is there a civil war era cannon as a load for flat cars? IMO, i think that would be pretty cool for civil war era maps
The games time frame is set between 1869 to 1969 according to the devs. So there would not be any civil war era maps
@@bluepoppy1026 ahh. So could there still be a possibility of cannons on flatcars?
@@therailfanman2078 not sure. Though all focus is on civilian industries from what has been seen so far.
I know Fort Douglas in Salt Lake City used to be served by a narrow gauge railroad. So military bases connected to the narrow gauge weren't unheard of.
@@jacoblyman9441 Well if there is I will certainly not be bringing any freight to the camp of the gentiles
I wonder if there is a 3ft gauge electric locomotive? I had a thought of laying down rail in a Eastern Washington map setting where there is interchange points with the Kettle Falls Branch which currently owned by BNSF, and connecting to Pend Orelle railroad, connecting Colville, Chewelah, Clayton, Deer Park, Riverside, Loon Lake, Elk, and Newport Washington State hence the railroad called Colville, Deer Park, & Newport Railroad the Snowbelt railroad. Some areas will be electrified because of tunnels and will use stone bridges instead of steel or wood.
There were several narrow gauge line that had electric operations. The Pacific Coast Railway for example built two steeple cab electric locomotives themselves. As for in game we know we will have steam and diesel but I don't think electric is going to be an option as while it was out there on the narrow gauge it was pretty limited. As for maps there are no maps based in eastern Washington that the team have committed to on release.
4:05 Wait, that's literally the engine from Big Thunder Mountain Railroad!
Well generally speaking, it's a porter - look up porter steam locomotive and you'll find many examples that look similar to the fictional big thunder locos.
I love the terrain and attention to detail with landscaping. Just wondering if an almost one to one scale replica of Durango will be created lol
Can we please, PLEASE, have characters in the game. Would make it more realistic having/ being an rdr2 avatar.
Would also recommend horses as well. Especially with it being a some what running gag when playing other train games.
“Where’s the horses at!” LOL.
The game looks amazing! Can’t wait for it to be released… hopefully I save up enough money for a good computer for it.
I wouldn’t be surprised if horses will be in the background, but I wouldn’t hold my breath about them being rideable in game.
Hello! I’m a landscape artist, and I’m wicked impressed with the work yall are doing with this game. It looks BEAUTIFUL. That said, I have a nitpick: could you remove the trees on the summit of the mountain at 1:24? They detract from the sense of scale and majesty of that cliff. Thanks!
I hope us with semipotatoe computers can play this. It’s looking better than anything out there wether train related or not keep up the good work guys
I'd upgrade just for this game 🤩
Don’t expect to bake a pizza with a toaster. It might be time to save your money and upgrade. You can get a new laptop with RTX 3080 graphics card for under $1,200 nowadays.
If you are thinking of a high desert type location you should consider basing it off of the Treasure Valley
I can't wait to terrorize your map designers by building the steepest possible grades when there where clearly better options, just because I wanted to make the power work hard. Hopefully the simulation will let us double head a train so I can manage to get a couple of cars up there when it rains!
Lol there's some interesting things that might limit that [if you so choose the difficulty options] in the next devlog
Did y'all take geology to get rock faces that good? If y'all did, can y'all do me a favor and set an industry standard? Also, I love the not-so obvious obvious call out to your "competitor".
Will we be bound to historically accurate builds and trains for certain maps or is it free for all? Ex, can we build a steel bridge in an area that would have only ever had wooden ones?
According to the devs there will be no locking of certain equipment to different maps, so I would imagine that goes for infrastructure like bridges as well.
Another nerdy question: I get that this isn’t the era of complex signalling - But could a very simple (and automatic) token regime exist?
If more than one train is in use, the “driver” gets a token (out of thin air, animated station master not important) for free track to the next available crossing point. Or, if another train is in that section, no token (watch out, driving on sight…)?
Not to really emulate real world fully, but indeed helpful in either multiplayer of single?
I think a lot of the railroads in the US in the era operated on Timetable & Trainorder rules (that might be the model railroader name for it, but it encapsulates the operating style well). I know token exchanges were popular in UK systems, but I can't think of an American example off the top of my head. It probably happened somewhere, I just couldn't say.
@@jacoblyman9441 Absolutely, I agree! My comment comes from the eh, “reality” of this simulation (which is _excitingly_ promising…!).
As I see it, earlier multi-train & || multiplayer rail simulations (as played by Mark [Hyce]) create some additional logistics - also funny ones, indeed. If a time table was introduced, a can of logistics worms ensues I guess…?
So, instead of shouting at your coplayers _“…are you still fouling the main south of the sawmill near [place]…?”,_ I simply imagine a symbol being visible - or not - as you approach and have set the last switch towards a mainline section.
No funky automations, ATC-braking, signal posts or animated visuals, just a “clue” that something (train, lost car, whatever…) is in the section ahead. Not as a series of blocks, just towards the next possible branch off the main…
Hyce would just give it the beans anyway, that’s why we (indeed I) like his shenanigans…? 🙈😅
I could totally see someone writing a timetable and posting it on their Discord server before a play session though. 🤣
I think that you should add like a map akin to the railroads of the crystal river such as the Crystal river railroad the crystal river and San Juan railroad the aspen and western railway the Colorado Yule marble electric tramway
I have to ask do y'all plan to try and recreate famous Narrow Gauge Railroad here in the country?
Like White Pass, EBT or the ET&WNC ?
From what they have said the way they build maps will be to give you a flavor and feel of a region with some more famous landmarks. But none of the maps are going to be meant to be an exact copy or model of one singular railroad.
Couldn't you just simplify a Washout/Bridge Collapse mechanic where by the original "blueprint" is can be retained even though a disaster has occurred. Then you can just hit rebuild from blueprint. The point I guess is not that the washout cause frustration with having to deal with fiddly track laying and embankment reconstruction along the alignment, maybe some will want to rebuild from scratch using it as an opportunity to make amendments. But for most it is about generating tasks and like you say a story which makes the world feel more real and alive. Railroad games have a real issue with the world feeling empty and frankly lifeless. Requiring your railroad to re-prioritize is all part of running one after all, focusing on getting the line reopened moving workers, purchasing and sending new ballast, rails, sleepers to the worksite etc would be fun as long as these dramas are random and scarce. Else it would as you suggest, be a nightmare if every two days you had a washout.
so what exactly is stopping me from just walking to the mountains in the background?
So as we finish maps will we be able to connect them to other maps continue the Railways journey to other areas, maybe take some of our rolling stock (an engine limited cars and caboose) and keep our level and some of the money. basically you cant abandon the old maps Railroad but instead you leave with a certain amount of Kit to start the next map. (this will help those of use that prefer more modern engines and cars etc. as well as allowing us to continue our empire.
Also following into this would we be able to have maps that dont have coal mine can we purchase this from from our Depot (obviously coming from another source) or actually ship from 1 save to another, so maybe our mining line sends coal and ore to other saves and buys food etc from the same or Depots.
is there any level that's close to the cascade area?
do the et&wnc for us east coast boys
Will you be required to lay your own track, or will be there an option where the track is already layed down and we just work the railway?
No you will not be required to lay your own track. Each map will have the option of starting with the entire route already pre laid or not.
another important thing is to put the name of the game somewhere so people dont have to guess
I still ponder after all this time,
Does this game have track laying or does it not?
They have said that there will be track laying. They have said that you will both be able to lay your own track or have all the track pre-laid.
every tree stem is straight up. Could a slight angle be generated or applied randomly?
Great now I'm questioning this. *Will there be dual gauge.*
They've said there will be interchanges, but no standard gauge. It just starts way too much scope creep. They already have had that, granted lol - but like starting on standard gauge is just a massive drop down into a bottomless pit.
Would you, in future, make any swampy area such as what you would see in RDR2’s NWA Bayou area or any place in Louisiana?
And, follow up question, would you be willing to create an alternate way of quiling the whistle, by pressing a button and moving the mouse, like how you would do it in Railroader?
Hi Mark because you have the day night cycle and when you are not in your train it is going to be dark. Will it be a good idea to add some sort of light that you can turn on to so you can see. The light can be like a old kerosene lantern or a railroad lamp. I'm very excited to play your game
Maybe consider procedrual maps, based on the parameters derived from actual environments?
19:59
Is there a plan to implement an AI similar to railroaders? That could allow for multiple trains running in single player.
Im assuming Appalachian means east broad top
Ponderoso, sa (En.: ponderous)
Original in Spanish, from the Latin ponderōsus.
- adj. That weighs a lot.
- adj. That is done or made with great care.
Are there any plans to create a Pacific Northwest (Oregon/Washington) based map?
is there aby way we could get like 1 ford model t to go between trains? Great work guys!!! best game ever!
Meant to ask in Patreon...is the plan to have all maps ready before release?
From what the devs have said that seems to be the plan. While there is no timeline of an exact release date they really have shown that they strive to give a fully functioning and operating game upon release.
I know this game is so heavily focused on the USA and its narrow gauge - but I gotta say, two areas that feel missing: Pacific Northwest (where Vancouver Island had an extensive narrow gauge network on its Northern end) or, and I'm really surprised this was left out: White Pass & Yukon Railway.
They mentioned Alaska in this devlog. They’ll get there when they get there.
As they said the confirmed maps when the games releases will be the Sierra Nevada Map, Appalachian map, Continental divide/rocky mountain map and a high dessert map think the Mojave. Given how they have gone about making maps and their methods I would imagine Alaska is a place they just haven't been able to go and do a bunch of in person research and exploration which is must for any location they take inspiration from. While it may not be in the initial game release who knows what the future holds.