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Also something i've never seen anyone mention is the parallax mapping used for some floor textures (for example the circles on the floor at the start of the video, that look 3d but are actually a flat texture that moves according to the camera
Rocksteady really are bunch of technical wizards, aren't they?
Also something i've never seen anyone mention is the parallax mapping used for some floor textures (for example the circles on the floor at the start of the video, that look 3d but are actually a flat texture that moves according to the camera
Rocksteady really are bunch of technical wizards, aren't they?