My first thought when seeing different channels was if you had a bunch of blocks all having GID 1 that also have different channels, then have a move trigger for GID 1, then you can move GID 1 but also specify which channel so that say only GID 1 channel 6 moves but the rest don't. I think that would be great for collab levels so that one person can use all the GIDs on channel 1 and other people can use all the GIDs on other channels. Same goes for colors.
It's clear, but needs some explanation with Orbs, because orbs can also reverse gameplay (or some of them can i think) so knowing how those work it would help with the sync too
@@turkym7md5 In the extra menu, orbs have reverse as option and pads do have this option too; but i don't know if they need to work with channels and order to make it work
@RaymanHortse yea but it's like the reverse trigger. it doesn't change channels, so you have to use event trigger with rotate gameplay, which is extra work. I don't know why it wasn't made better
Thanks for the Explanation but about the swing gamemode, I watched your "rating system" video and I feel like most players who were using the 2.2 Gdps were more experienced with the swing gamemode than regular gd players. I could be wrong tho, Anyway love you X ❤
Is there currently a bug with rotation triggers? I have a level I worked hard on before 2.2. Now the animation for the final boss is broken beyond repair. The multi-rotation button in legacy options is turned off and enabling it makes it worse. I heard that the change to rotation triggers might be reverted in 2.21? Do you know if this is true? The issue I have is also in many other pre 2.2 levels e.g Change of Scene
I have the same problem and I don't understand why few people talk about this bug. And especially how robtop was not able to see it (the bug is when you put a move lock to player or follow at the same time as a rotate trigger).
Bro! I know I said this before but I would be sooooo lost without these, thanks. I’ve been trying to get the arrow trigger to stop messing up the music sync forever now! This helps a ton.
A question: Can the gravitt of the rotate gameplay trigger be separated in dual mode? For example, i want one of my icons to go down to up, and the other to go left to right
Hey I have a question, is it true that a trigger should only trigger when the correct channel is on AND the blue playback line is touching it? Because when I have a trigger A that only triggers on channel 1 far behind an arrow trigger that changes the channel to channel 1, trigger A activates immediately when the changing of the channel takes place instead of when the blue playback line touches it, and I just can't make a layout because of this...
This is nice and all, and it works! But the Music Sync Line completely breaks down if you start adding reverse triggers/orbs in the mix. plus scrolling a tiny bit away, also causes it to break.. Leading to the use of Song Triggers instead for sync.
for me the arrow trigger is completely bugged because i was building a level and i used arrow triggers than the part after that everything broke the portals broke the ground broke and in a level im making now and in a level i was making a little while ago the music line thing was starting like 10 blocks after the speed portal and it just doesnt work
Make sure the speed portals are on the right channel as well, as well as any other object that affects the speed of the song playtest line. It took me so long to figure that out lmao
@@lanettechmiel9142 is there anything else like teleport portals or speed changers? Anything that could offset sync? If you're using multiple arrow triggers, make sure they're on the channel the last one set, and make sure each one sets a new channel.
I can’t understand the 2.2 triggers too much. Even if I play test the arrow triggers and place start position after them, the music sync would not work. Idk how other levels do this.
And for the extra : reverse gameplay? I have a big problem with the song on my level in the editor. It's very annoying. It's not the same as this trigger, isn't it?
honestly im shocked that i didnt even play the gdps that much but i immediately learnt the new triggers: idk are the triggers just so easy to understand or am i missing smth? lmao
My first thought when seeing different channels was if you had a bunch of blocks all having GID 1 that also have different channels, then have a move trigger for GID 1, then you can move GID 1 but also specify which channel so that say only GID 1 channel 6 moves but the rest don't. I think that would be great for collab levels so that one person can use all the GIDs on channel 1 and other people can use all the GIDs on other channels. Same goes for colors.
after watching the video, I can confirm that arrow trigger is really easy! thanks for the well explained tuto!
You're welcome!
Wdym arrow triggers are stupidly annoying to use
@@TheImradDude XCreatorGoal legit explained how to reduce all issues
chicken burger
A
B
Nuh uh, its Chicken Sandwich
@@ATSTBburgers are better
Frfr no cap 🍔
And as always, Happy Dashing!
Bro turned into SiKky
And as always. **random mouth sounds**
-evw
It's clear, but needs some explanation with Orbs, because orbs can also reverse gameplay (or some of them can i think) so knowing how those work it would help with the sync too
wouldn't you use an event trigger for the orb to trigger a rotate gameplay trigger?
@@turkym7md5 In the extra menu, orbs have reverse as option and pads do have this option too; but i don't know if they need to work with channels and order to make it work
@RaymanHortse yea but it's like the reverse trigger. it doesn't change channels, so you have to use event trigger with rotate gameplay, which is extra work. I don't know why it wasn't made better
I feel an extraordinary urge to deselect the thubnail text
omg yes
Thanks for the Explanation but about the swing gamemode, I watched your "rating system" video and I feel like most players who were using the 2.2 Gdps were more experienced with the swing gamemode than regular gd players. I could be wrong tho, Anyway love you X ❤
FINALLY I GET TO LEARN HOW THE CHANGE CHANNEL THINGY IS USED!!!11!!!!!!!!!!11111!!!
14:25, i think, better to use new teleport portals or even teledport trigger
Is there currently a bug with rotation triggers? I have a level I worked hard on before 2.2. Now the animation for the final boss is broken beyond repair. The multi-rotation button in legacy options is turned off and enabling it makes it worse. I heard that the change to rotation triggers might be reverted in 2.21? Do you know if this is true?
The issue I have is also in many other pre 2.2 levels e.g Change of Scene
I have the same problem and I don't understand why few people talk about this bug. And especially how robtop was not able to see it (the bug is when you put a move lock to player or follow at the same time as a rotate trigger).
Thanks, xCreatorGoal. I managed to create a level sync and didn't have to use song triggers at all :)
This was a life saver! I used to not know why triggers wouldn’t work if i used arrow triggers before them but now i know! Thanks alot! 😊
thanks so much bro i was having so much trouble playtesting
Can you explain the item edit trigger? I don't understand it.
Should RobTop fix sync issues? Or keep the channel system? I like fix because its annoying
he should do what reverse orbs do, which is they speed up or slow down your player by like 1% to fix sync
that 1% change can mess up everything : (@@felix__
@@felix__ yesss this would be so useful
@@felix__😲😲
Bro! I know I said this before but I would be sooooo lost without these, thanks. I’ve been trying to get the arrow trigger to stop messing up the music sync forever now! This helps a ton.
Thanks for the tutorial, i definetly know what to use it for.
X creator goal never fails to rip out my rib cage ❤
A question: Can the gravitt of the rotate gameplay trigger be separated in dual mode? For example, i want one of my icons to go down to up, and the other to go left to right
OMG THE TIMELINE CAHANNNEL THING HELPED SO MUCH :)
Hey I have a question, is it true that a trigger should only trigger when the correct channel is on AND the blue playback line is touching it? Because when I have a trigger A that only triggers on channel 1 far behind an arrow trigger that changes the channel to channel 1, trigger A activates immediately when the changing of the channel takes place instead of when the blue playback line touches it, and I just can't make a layout because of this...
Idk if you know, but if i try this, i get a weird bug that spawns me on a whole other place. Idk what to at this point with trigger
Finally, I don't have to enable touch trigger on literally everything
I expect someone will design an Exit 8 game in Geometry Dash soon
I actually like the channel system but order system is a bit learny
This was so necessary! Thank you
Could you maybe do the reverse trigger
Thank you so much as i say before W ytber i only req this and he acept :D
sand sandwich
sand witch
I wish I can make a sandwich of sand
@@blaybesand which
which witchsand
witch sandwhich
This is nice and all, and it works!
But the Music Sync Line completely breaks down if you start adding reverse triggers/orbs in the mix. plus scrolling a tiny bit away, also causes it to break..
Leading to the use of Song Triggers instead for sync.
wow there's a lot more to the arrow trigger than I thought thanks :0
THANK YOUU NOW I FOR SURE WONT MESS UPP WHEN IT COMES TO START POS DX
Is it possible to change back to channel 0? (It didn't work when I tried)
You can, using the same way you switch to other channels.
for me the arrow trigger is completely bugged because i was building a level and i used arrow triggers than the part after that everything broke the portals broke the ground broke and in a level im making now and in a level i was making a little while ago the music line thing was starting like 10 blocks after the speed portal and it just doesnt work
Make sure the speed portals are on the right channel as well, as well as any other object that affects the speed of the song playtest line. It took me so long to figure that out lmao
ok ill try
@@i_dont_give_adamit not work
@@lanettechmiel9142 is there anything else like teleport portals or speed changers? Anything that could offset sync? If you're using multiple arrow triggers, make sure they're on the channel the last one set, and make sure each one sets a new channel.
@@i_dont_give_adam there are portals but they only teleport on the y axis not the x axis and the 4 triggers are set up properly
This’ll be very cooooool
LAYS OVEN BAKED
For some reason my arrow trigger isn’t effecting the music sync line at all fix?
how do you sync the music right with rotate gameplay if you are using start pos trigger? (I REALLY NEED HELP WITH THIS ONE)
Ikr
I think you set the channel of the start position to the most recent trigger/channel
@@thedinosaurz ye now ik how to use it but its kinda wanky tbh
@@jethrolemons124 its the best we got
I can’t understand the 2.2 triggers too much. Even if I play test the arrow triggers and place start position after them, the music sync would not work. Idk how other levels do this.
Hey man could you explain spawn particle trigger?
i have a problem with this trigger, after cannel 2 the trigger starts bugging and the song starts on a random offset, there's a way to fix that?
Idk I want to know too
On the arrow trigger channel 3, is that necessary? Could it work without having all my other triggers on channel 3? Idk if it makes sense
And for the extra : reverse gameplay? I have a big problem with the song on my level in the editor. It's very annoying. It's not the same as this trigger, isn't it?
oh yes thanks a lot :)
how did i make it so it reverses multiple times like a if im in a vertical tunnel or smth like in Limbo but uwu ig idk please i cant find anythign
But how when some levels use rotate gameplay the percentage keeps going if i use rotate the percentage stops
So that Channel stuff is important for platformer levels right?
No, unless your platformer level wants to sync then no
Can you leren us how to use the edit area move trigger
How to get that texture pack i want
What
What does the multi spawn on the end trigger do
thanks bro
There’s a bug where if you place an arrow trigger the other triggers after it don’t work except if you make them touch triggered
I love your vids
the 2.2 sync issue is so bad lmao didn’t kno how to fix it so i was making pre 2.2 styled levels 😂
i make a level with arrows triggers but it DOESN'T WORKS WHY ???
Can you please make your tutorials a bit more frequently?
honestly im shocked that i didnt even play the gdps that much but i immediately learnt the new triggers: idk are the triggers just so easy to understand or am i missing smth? lmao
gEOmEtrY dAsh
Finally!!🎉🎉
what is the point of reverse trigger then
Imagine a warp trigger
Thank you so much you help me
TOUCH TRIGGER PULSE EXISTS
he showed how to 1:00
What about Order?
This really helped
Thank you so much
Hey XcreatorGoal
What is Unix time?
Alastors missing!!!
Early gang 👇
Hi
NO WAY AN ACTUAL FIRST
I was 4 seconds late..
BRO YCREATORGOAL I ALREADY KNOW HOW TO USE THE ARROW TRIGGER
I NEEDED THIS
I needed this video
What about sync
Tysm
Really helpful
chicken patty
bro isn't delivering but never fails to be pregnant 👍
I know how the arrow trigger works but the order thing I don't
Ok
Go do an auto lvl rn, hit 3k stars
It's been a while
Yes!
hamburger milkshake
Bro nice
finally a one in 2024
Did not work
The song is still off by a lot
I'm a 150 comment 🎉🎉🎉
I don't think so the video has 152 comments and your the second last 1 sorry so close 😢😢😢
I will do 1 push up every like this comment gets
Do it.
It's too much of a headache and it's just the layout, I prefer to do normal gameplays
Who came from discord server
👇
Wow
I’m on mobile and it’s not working
Edit:nvm
Åjo
Yippee
Yay first time
46th