Because Rockstar Games is such a secretive company because of NDAs and because of the fact that Sam Houser is rarely interviewed we have almost no idea of what goes on inside it’s studios and during development. To have one of its devs show and tell us what goes on behind the scenes of GTA Online is like a Bigfoot sighting and it’s fascinating.
This is a very in-depth guide and helped me personally to connect concepts I know from art & acting with level designing and influence on players. Very nice talk
I really like enviromental storytelling, it adds a lot to the player experience fleshing out characters and world, it's one of the many things that make Rockstar such a great game developer.
Thanks. For my personal learning style I would have preferred an example-driven lesson though. I mean, she's the Head Honcho of the GTA 5 art team, she could have given loads of excellent examples from the game: "Here's how we did this specific thing to reach this effect. If we had done it this other way, we would have gotten this other effect. The general principle this is an example of is XY." So start every concept you are explaining with an example that fleshes it out. This would have helped me more in understanding how to design games than a rather dry, academic power-point hierarchy of definitions of psychological terms.
thank you for this interesting talk, i knew a lot of it already but i did not know the poper vocabulary. is there any cahnce someone can give me a link to a book that deals with this topic? would be much appreachiated
Wrong about the chair sizes. If it's 1st person then the larger chair makes the player feel larger. Because the mind establishes the size of the character according to the chair size. But the steps are almost right. If you climb the pyramids at Giza you really do feel small. Additionally, Kings have thrones, very large chairs, to make them feel bigger. So yes, you have the chairs wrong in your opinion.
I mean I get it, but after experiencing it first hand - unfortunately it's not translated in an organic fashion enough, yet. Interesting to learn people actually can differentiate numbers by colors though. this is my second play through so i wonder what gems i'll hear on my third and fourth play through
Okay. I'm new to environment art for. G. games and all this is just so overwhelming. I love it, but this will take forever to get past the research phase. Hold me, I'm scared.
Miriam Bellard always gives such insightful talks. Bombs of condensed knowledge. I feel like I will watch it 3 times at least to take it in fully.
This was so interesting, Rockstar games should release more stuff like this. I'd love to know more from any department especially mocap
Because Rockstar Games is such a secretive company because of NDAs and because of the fact that Sam Houser is rarely interviewed we have almost no idea of what goes on inside it’s studios and during development. To have one of its devs show and tell us what goes on behind the scenes of GTA Online is like a Bigfoot sighting and it’s fascinating.
stop making stuff up
@@w0nnafight
sToP mAkInG sTuFF uP
1) You don’t know me
2) None of what I said is made up
3) Go away
this was the best and most detailed video i have seen on env design
Yessss I love this speaker’s talks, she’s so informative
This is a very in-depth guide and helped me personally to connect concepts I know from art & acting with level designing and influence on players. Very nice talk
I really like enviromental storytelling, it adds a lot to the player experience fleshing out characters and world, it's one of the many things that make Rockstar such a great game developer.
Really fantastic talk, thanks! Looking forward to diving into a number of these topics -- so many rabbit holes!
Really great talk on semiotics and their usefulness! Would love more talks like this.
Thanks. For my personal learning style I would have preferred an example-driven lesson though. I mean, she's the Head Honcho of the GTA 5 art team, she could have given loads of excellent examples from the game: "Here's how we did this specific thing to reach this effect. If we had done it this other way, we would have gotten this other effect. The general principle this is an example of is XY." So start every concept you are explaining with an example that fleshes it out. This would have helped me more in understanding how to design games than a rather dry, academic power-point hierarchy of definitions of psychological terms.
This will help me a lot. Thank you!
Wow. Love, love, love this. I took six pages of notes. So much good info to process. Thank you!
as person in this industry Rockstar games is my fav devs in Triple a games
it is a great talk. thank you for sharing.
Brilliant presentation!
Im really not all that sure what to say. I like this, added it to a playlist to come back again at a later time.
thank you for this interesting talk, i knew a lot of it already but i did not know the poper vocabulary. is there any cahnce someone can give me a link to a book that deals with this topic? would be much appreachiated
28:58 cognition / associations
Wrong about the chair sizes. If it's 1st person then the larger chair makes the player feel larger. Because the mind establishes the size of the character according to the chair size. But the steps are almost right. If you climb the pyramids at Giza you really do feel small.
Additionally, Kings have thrones, very large chairs, to make them feel bigger. So yes, you have the chairs wrong in your opinion.
Amazing, thanks.
This is incredible 😯
I mean I get it, but after experiencing it first hand - unfortunately it's not translated in an organic fashion enough, yet. Interesting to learn people actually can differentiate numbers by colors though. this is my second play through so i wonder what gems i'll hear on my third and fourth play through
Fantastic!
Incredible👍
Okay. I'm new to environment art for. G. games and all this is just so overwhelming. I love it, but this will take forever to get past the research phase.
Hold me, I'm scared.
So this is the rage engine ?
Thank you for your admirable and attractive video.
I had a question, is it difficult to get hired at Rockstar?
@Sappho Thx mate🌹
R星大佬的分享每次都干货满满!
This explores the dark recesses of the human psyche.
This is a 2021 talk, not 2019
HEYYOOOO
It says 2021 lol
no it doesnt
@@w0nnafight 0:12, gcd 2021
(desc said it was 2019 first)
These talks have gotten so dry since COVID.