I think it's always worth mentioning the F3+4 flea ender and D2,2,1 as option select ways to end this combo. Not max damage but the oki situations are something yoshi players have to seek out.
I prefer another path that deals 2-3 dmg less but is less risky. This one requires buffering the cd1 during df2 (if the cd1 is too late your df1 will miss), so you can get yourself killed if they block your df2. I prefer doing DF2- D2,2-df1, D2,1 - qcf1 (nice wall carry too) ^_^
I think it's always worth mentioning the F3+4 flea ender and D2,2,1 as option select ways to end this combo. Not max damage but the oki situations are something yoshi players have to seek out.
Also, attempting to do a quick recovery to reduce the qcf 1 damage will cause a floor break if the floor is breakable.
I prefer another path that deals 2-3 dmg less but is less risky. This one requires buffering the cd1 during df2 (if the cd1 is too late your df1 will miss), so you can get yourself killed if they block your df2. I prefer doing DF2- D2,2-df1, D2,1 - qcf1 (nice wall carry too) ^_^