I'm glad people are really enjoying this so far. 😄 Thanks for sharing the words and your point of view too Troy! At the time you made this video, the mod is in beta, so there are some things I most-likely overlooked. Animations (mainly the idle and specific model-clipping) and vehicle model tweaks (to make them fit just like how Nintendo did for the Standard vehicles) need to be done but we need more manpower for that to happen. So far I'm only able to update the textures that are wrong, as well as the characters sticking out their leg when drifting on a bike. Weird invisible menu models and the wrong menu idle pose need to be fixed by the people who helped me with the code. Still lots to do, but I'm certainly happy to see this mod is actually real, at long last. 🥳
@@cadewatson3041 There is "a way", but since it involves manually patching a Gecko code within the game itself without making the anti-cheat trigger (if it's still a thing in Retro Rewind), then yeah, that is a possibility. However, I don't recommend doing this since you can access it in online play as well, and you can crash the whole room if you select an illegal combo. This is a very big mod and there are thousands of files included, if we really want to include this mod in modpacks and distributions, then me and my team are required to change the way how models are loaded in the game. This part is getting rather technical and might be confusing or difficult to imagine (don't feel bad if you or anyone else doesn't understand this part): 1,528 in-match combo models + 4880 unrestricted in-match combo models need to be compressed to something like, one file to contain 42 characters (24 regular + ALL Mii variants and weight classes), one file for all 36 vehicles, and then probably a few more files for finetuning all the animations and whatnot. Currently, this mod really is pushing the real hardware to its limits. BUT! We have a base to work with! If the coders can make this compressed loading method work, then for sure we can actually see it getting implemented in more modpacks and distributions. 😄
Ok thanks, if I was ever to do it, it would just be to play on all the extra tracks along with all the extra combos with friends. I appreciate the lengthy reply explaining it all!
@@Wingcapman I really hope to see it get into something like Retro Rewind one day. It'd definitely breathe a lot more life into the game. Awesome work so far!
I especially think it'd fit in Retro Rewind. There's already MKDS and 8DX tracks in the game, having any character on any Kart just feels like the proper thing to do.
If CTGP were to add this it wouldn't be in CTWW or time trials since it tries to be vanilla but with CTs mostly. Will probably be in Rewind since it already has shit like Ultra miniturbos and Mega clouds anyway and ZPL is more willing to just toss any compatible mod into the pack than Bean is.
Bowser on stardard kart looks like he's straight from MK64. Toadette honeycoupe is def my favorite though, looks like a car youd get in a barbie/toy set.
Retro rewind needs this. mkds used to let all the characters use all the vehicles when you 100% when I was a kid I hoped this game would let me do the same, can’t say little me wasn’t sad when you couldn’t 😂.
It surely is something that will most-likely help out the modding community. Only time will tell once that will happen, the community is still going strong, so it's not an unrealistic thought :)
I was just telling my friend yesterday that I wanted a mod like this and it’s here! They all look really funny and some look really cool, but I think my favorite is Waluigi on the Dolphin Dasher. I think that the animations should be changed up a bit to fit on the bikes a bit better but it’s still in beta so it’s not the biggest issue. I can’t wait to use this mod at some point! Something I think could be a nice touch, although would take lots of work and might be very hard to do is making the karts and bikes bigger or smaller depending on who you pick. It might make it a lot easier to see certain aspects and potentially balance out any hit box issues
In a way it is possible to tweak the vehicle models, but sadly the placement of all the tires and their distance are hardcoded; if you change - for example - the tires from the Offroader, then everyone's Offroader will be affected. I feel like this can be improved by writing extra code to make this work, just like how Nintendo did with the Standard vehicles. 😄 (There are special files dedicated to vehicle "parts" but to the day I posted this message, that modding part is still new territory.)
I really hope we see some form of this in other mod distributions. It would add so much more variety to the game. Maybe vehicle sizes could be tweaked somehow to get it to look more natural. I also completely agree with the character stat swapping idea. That's something I've absolutely been wanting to see for the longest time.
The mod looks really cool, and I think it'd be really fun to have as an option on CTGP. I'm a little torn on whether to remove character stats, because I like the idea of characters having different bonuses from each other, but the way it was implemented in Mario Kart Wii just makes a very small group of characters objectively the best options, which leads to online lobbies being all Funky Kong and Daisy, with the occasional Baby Daisy or Toadette if the track has a lot of offroad. I did have an idea that I think would be a possible compromise that'd keep/fix both of those elements: remove the character-specific speed bonuses. There's a lot of different ways you could do this; my favorite would be to give every character the same speed boost based on their weight class, so heavies would get +2, mids would get +4 and lights would get +6, with each character getting another bonus of at least +4 to something else, like offroad or mini-turbo. This method would stop the game from getting significantly slower, with most characters actually getting a boost to their speed, while minimizing the influence of what's obviously always going to be the most impactful stat in most racing games. If anyone likes that idea, has an alternative idea or has a well-thought-out reason for why character stats should stay the same, even if the mod in this video was implemented, I'd be interested in reading those thoughts.
*i love the fact that NOW baby daisy is the fastest character, since she has +8 speed while funky kong has just +4 dpees, but since the flame runner's high speed stats, baby daisy is unbeatable* btw, i would love to see this feature in mario kart wii CTGP revolution. it gives WAY more variation
This mod is insane. I just feel like the vehicles should be their respective size per weight class, and that’s the only issue I have. Also Funky Kong Baby Booster and Waluigi Dolphin Dasher were the goofiest ones.
Yeah, many people wanted to have a public release since they've been waiting for such a long time, that we decided to release a beta of it. Animations and vehicle model tweaks are on the todo-list, and hopefully we can gather more people within the community to help us out with those. Honestly though, I'm glad it is working to an extend, and hopefully we can optimize the mod to the point it's actually way less intense on the game's memory too. Hopefully we can at least fix those nasty bugs. 🙏
I remember being so surprised when I saw this in Mario Kart DS for the first time. (Yes, it is just something a vanilla unlockable feature in that game.)
I feel like this was a weakness of MKWii in that it forced certain character/vehicle combos, which is something 8/8DX fixed by just freeing the vehicles from the characters and just adjusting vehicle size depending on character weight class. So, it'd be really cool if this was integrated into something like Retro Rewind. Although I would like to see at some point Retro Rewind add characters and vehicles from the other games as a lover of Lemmy Koopa and the Yoshi bike~
I'd love to see a sequel to this video where, instead of focusing on the goofy visuals of the combos, focus on stat combos we never get to see. We got a tiny taste with mentioning baby daisy flamerunner... but then you never played it. And later you picked yoshi magicruiser... but on a track with no offroad.
Being able to borrow stats, even in the same weight class, would be awesome. It'd be sick to play Peach stealing Daisy or Yoshi's stats. Or Koopa taking Baby Daisy.
So it looks like the medium characters lean forward on the large bikes that the large characters lean back on (Wario Bike, Shooting/Twinkle Star, and Phantom), and the large characters lean back on the medium bikes that the medium characters lean forward on (Mach Bike, Sneakster/Rapide, and Dolphin Dasher).
I would love this mod even if character stats mattered because I prefer the design and handling of the Mach Bike and Wild Wing over Flame Runner and (the heavy kart equivalent lol) but my favourite character is Rosalina. I would use Rosa Mach Bike/Wild Wing 24/7
i wanna see a race where you go online with people but everyone has to use a character and cart from different weight classes and see what people think up
come to think of it, MKWii is the only mario kart game to have the vehicles separated by weight class (yet again i'm completely uninformed as to how the system works in double dash)
Favorite custom combination?
Funky flame runner
Funky flame runner
funky mach bike 😁😁
@@440-6pakroadrunnerthat isn’t even a custom combo
Funky with Baybybooster
dry bones can finally use flamerunner
I wish that was in the actual game man… I love dry bones
Amaze 😮
I'm glad people are really enjoying this so far. 😄
Thanks for sharing the words and your point of view too Troy!
At the time you made this video, the mod is in beta, so there are some things I most-likely overlooked. Animations (mainly the idle and specific model-clipping) and vehicle model tweaks (to make them fit just like how Nintendo did for the Standard vehicles) need to be done but we need more manpower for that to happen.
So far I'm only able to update the textures that are wrong, as well as the characters sticking out their leg when drifting on a bike. Weird invisible menu models and the wrong menu idle pose need to be fixed by the people who helped me with the code. Still lots to do, but I'm certainly happy to see this mod is actually real, at long last. 🥳
Is there a way to use this along with retro rewind? Not online but just both mods.
@@cadewatson3041 There is "a way", but since it involves manually patching a Gecko code within the game itself without making the anti-cheat trigger (if it's still a thing in Retro Rewind), then yeah, that is a possibility.
However, I don't recommend doing this since you can access it in online play as well, and you can crash the whole room if you select an illegal combo.
This is a very big mod and there are thousands of files included, if we really want to include this mod in modpacks and distributions, then me and my team are required to change the way how models are loaded in the game.
This part is getting rather technical and might be confusing or difficult to imagine (don't feel bad if you or anyone else doesn't understand this part):
1,528 in-match combo models + 4880 unrestricted in-match combo models need to be compressed to something like, one file to contain 42 characters (24 regular + ALL Mii variants and weight classes), one file for all 36 vehicles, and then probably a few more files for finetuning all the animations and whatnot. Currently, this mod really is pushing the real hardware to its limits. BUT! We have a base to work with! If the coders can make this compressed loading method work, then for sure we can actually see it getting implemented in more modpacks and distributions. 😄
Ok thanks, if I was ever to do it, it would just be to play on all the extra tracks along with all the extra combos with friends. I appreciate the lengthy reply explaining it all!
Locally*
@@Wingcapman I really hope to see it get into something like Retro Rewind one day. It'd definitely breathe a lot more life into the game. Awesome work so far!
I’d like to see this in a flounderfest episode. Maybe you can Nick can choose each other’s combos and see who can get the most points
Baby Daisy flame runner is finally relevant
ZPL and MrBean35000VR better take notes…
But seriously though this would be sick in ctgp and retro rewind
I especially think it'd fit in Retro Rewind.
There's already MKDS and 8DX tracks in the game, having any character on any Kart just feels like the proper thing to do.
If CTGP were to add this it wouldn't be in CTWW or time trials since it tries to be vanilla but with CTs mostly. Will probably be in Rewind since it already has shit like Ultra miniturbos and Mega clouds anyway and ZPL is more willing to just toss any compatible mod into the pack than Bean is.
Bowser on stardard kart looks like he's straight from MK64. Toadette honeycoupe is def my favorite though, looks like a car youd get in a barbie/toy set.
I heard that Rosalina is really tall. Over 7ft and that could be the reason why she's heavy weight.
actually she’s tall because the mario kart devs asks the galaxy devs to make her tall so they could add a female heavyweight to mkwii
@@musicbymason"Yes, mario Galaxy team, Rosalina being a tall mommy, i- i mean tall woman is integral for the success os mario kart wii"
Waluigi is also heavyweight when he was medium in the first two games but no one ever talks about that.
She ain't heavy, but she's too tall to fit in/on small vehicles, so she can only ride on big heavy vehicles.
Funky kong in the baby booster is so goofy 😂😂
Funky baby monkey is a great combo I agree xD
9:11 Frame 1 Shroomba
3:20 Wario looks like he is the cart 😭
Something tells me this video will be something else lmao
Wario combos are funny, and I can imagine Bowser crushing his small kart after a trick.
2:05 bonk
It definitely should be added makes so much more diversity like you said we need this!
Exactly that would be awesome
Except everyone would use Baby Daisy Flame Runner.
@cullenhutchison6528 probably, but with private rooms troy could ban the most op combos
At the very least with the stat setting Troy talked about, i would *love* that so much!
You’re very welcome for the Funky Kong textures. Glad you like them.
Just one question: is the Super Blooper bugged/glitched or is that deliberate?
@@some_goomba Deliberate. I just thought making it black would look cool and fitting of Funky.
@@KLGB76 Okay. Interesting.
Retro rewind needs this. mkds used to let all the characters use all the vehicles when you 100% when I was a kid I hoped this game would let me do the same, can’t say little me wasn’t sad when you couldn’t 😂.
This needs to be in future versions of Retro Rewind and the reason Rosalina is a heavyweight is because of her height
Mario Kart Wii modding has gone so far! I can't imagine what'll happen once the game gets fully decompiled!
Mario kart 8 modding i think might be just as good as this modding
It surely is something that will most-likely help out the modding community. Only time will tell once that will happen, the community is still going strong, so it's not an unrealistic thought :)
I was just telling my friend yesterday that I wanted a mod like this and it’s here! They all look really funny and some look really cool, but I think my favorite is Waluigi on the Dolphin Dasher. I think that the animations should be changed up a bit to fit on the bikes a bit better but it’s still in beta so it’s not the biggest issue. I can’t wait to use this mod at some point!
Something I think could be a nice touch, although would take lots of work and might be very hard to do is making the karts and bikes bigger or smaller depending on who you pick. It might make it a lot easier to see certain aspects and potentially balance out any hit box issues
In a way it is possible to tweak the vehicle models, but sadly the placement of all the tires and their distance are hardcoded; if you change - for example - the tires from the Offroader, then everyone's Offroader will be affected.
I feel like this can be improved by writing extra code to make this work, just like how Nintendo did with the Standard vehicles. 😄 (There are special files dedicated to vehicle "parts" but to the day I posted this message, that modding part is still new territory.)
@ Yeah I’d imagine stuff like that is in place. It’s still a very interesting mod that I’m excited to use! Good luck on improving it!
@@PikachuYoshiPines164 Thanks, we need it... 😂
Toad & Wario 😂😂😂
8:58 Rosalina was purposely made tall to be a heavy-weight in Mario Kart Wii. She's 221cm tall.
This is just like Mario kart DS :D
Funky Kong on Baby Booster is hilarious 😂
bowser in the strandard kart s just looks like he does in mkds lol
Troy's on a tear with these frequent uploads and I'm loving it!
Toad: "I cant see!"
Rosalina: LOOK HOW BENDY I AM
I didn't expect to audibly laugh at these but wario cheep charger has me dying
Baby Daisy is drunk on the Wario Bike!
Wario in Cheap Charger is Goofy as heck!! You can't see the fish's face!!😂😂
As soon as I saw the mod on gamebanana I knew you were gonna try this out!
I really hope we see some form of this in other mod distributions. It would add so much more variety to the game. Maybe vehicle sizes could be tweaked somehow to get it to look more natural. I also completely agree with the character stat swapping idea. That's something I've absolutely been wanting to see for the longest time.
The mod looks really cool, and I think it'd be really fun to have as an option on CTGP. I'm a little torn on whether to remove character stats, because I like the idea of characters having different bonuses from each other, but the way it was implemented in Mario Kart Wii just makes a very small group of characters objectively the best options, which leads to online lobbies being all Funky Kong and Daisy, with the occasional Baby Daisy or Toadette if the track has a lot of offroad. I did have an idea that I think would be a possible compromise that'd keep/fix both of those elements: remove the character-specific speed bonuses. There's a lot of different ways you could do this; my favorite would be to give every character the same speed boost based on their weight class, so heavies would get +2, mids would get +4 and lights would get +6, with each character getting another bonus of at least +4 to something else, like offroad or mini-turbo. This method would stop the game from getting significantly slower, with most characters actually getting a boost to their speed, while minimizing the influence of what's obviously always going to be the most impactful stat in most racing games. If anyone likes that idea, has an alternative idea or has a well-thought-out reason for why character stats should stay the same, even if the mod in this video was implemented, I'd be interested in reading those thoughts.
*i love the fact that NOW baby daisy is the fastest character, since she has +8 speed while funky kong has just +4 dpees, but since the flame runner's high speed stats, baby daisy is unbeatable*
btw, i would love to see this feature in mario kart wii CTGP revolution. it gives WAY more variation
This mod is insane. I just feel like the vehicles should be their respective size per weight class, and that’s the only issue I have. Also Funky Kong Baby Booster and Waluigi Dolphin Dasher were the goofiest ones.
Yeah, many people wanted to have a public release since they've been waiting for such a long time, that we decided to release a beta of it. Animations and vehicle model tweaks are on the todo-list, and hopefully we can gather more people within the community to help us out with those.
Honestly though, I'm glad it is working to an extend, and hopefully we can optimize the mod to the point it's actually way less intense on the game's memory too. Hopefully we can at least fix those nasty bugs. 🙏
@ Awesome!
I remember being so surprised when I saw this in Mario Kart DS for the first time. (Yes, it is just something a vanilla unlockable feature in that game.)
I want to see like 3 seconds of each combo on each character
best mod by far
I feel like this was a weakness of MKWii in that it forced certain character/vehicle combos, which is something 8/8DX fixed by just freeing the vehicles from the characters and just adjusting vehicle size depending on character weight class. So, it'd be really cool if this was integrated into something like Retro Rewind. Although I would like to see at some point Retro Rewind add characters and vehicles from the other games as a lover of Lemmy Koopa and the Yoshi bike~
This was one of my dreams growing up playing this game. Glad to see theres a mod and you showcasing it!
We need a Character KO series of this mod immediately. There will be good character diversity and it would look hilarious.
I'd love to see a sequel to this video where, instead of focusing on the goofy visuals of the combos, focus on stat combos we never get to see.
We got a tiny taste with mentioning baby daisy flamerunner... but then you never played it. And later you picked yoshi magicruiser... but on a track with no offroad.
Day 667 of asking Troy for a collab with Zakziko
Oh my gosh he is not going to do it. I also don’t think Zakziko plays MKW anymore
don’t listen to him, keep the dream alive brother
Brother we all wanted you to be done. Stop doing this to yourself
BIG BABY FUNKY KONG?
In other news, Toad on the Daytripper looks clean.
Being able to borrow stats, even in the same weight class, would be awesome.
It'd be sick to play Peach stealing Daisy or Yoshi's stats. Or Koopa taking Baby Daisy.
Wario Cheep Charger is just.... lol?
Need to do a knockout tournament series with this mod, I think the variety would be phenomenal
YES FINALLY ive been waiting to see this forever!
Whoa so much choice! This alongside Retro Rewind would be INSANE!!
This has potential for even more knockouts
Bro 0:36
This is my favorite mod
Wario is too fat for the Mach Bike!
Bae wake up new TWD
6:00, bowser looks like he did in Mario Kart 64
I never thought I'd see these combos in Mario Kart Wii lol
7:47 looks like Ninji xD
imagine a baby character on something like the phantom
After 15 years I'll finally be able to use my favourite character with my favourite bike, Rosalina mach bike is now a reality
Funky Kong on the Sprinter!
Bowser in the small kart was just the classic sprite given new form
Flounderfest or a tournament would awesome with this mod! Also Funky Baby Booster top tier tbh
This is the mod we did not realize how much we needed
In the Cheep Charger, Wario looks like his Slot Car Derby model from Mario Party
Fun fact: the game uses a different model for every original combo. It's unfortunate but it's why this type of mod took so long.
Playing this mod on retro rewind with all inside drift would be so fun. Imagine a knockout where you can never reuse a character and vehicle.
A tournament with this mod would be super interesting and also super hilarious 😂
Mario has the coolest looking colours on the heavy vehicles (i really want to see Mario Flame Runner/Flyer)
i would absolutely love to see a knockout tournament with this mod
More ways for randomizer options are always great!
Now playing the full game with every combo is even harder. But if I got this mod, I'd be put to work.
you did King Boo dirty with this one him on the baby booster that would be funny. great video though do this again a very fun video
Imagine Daisy Flame Runner
The best combo in the game would be Baby Daisy Flame Runner iirc, she gives like 7 speed or some insane stat like that
Baby Luigi/Flame Runner would be one of the best. Baby Luigi has extra weight and speed; most in the lightweights
Frankly, I’m surprised this mod didn’t exist sooner.
Toad Piranha Prowler gives off Mr Magoo vibes
Baby Daisy + Flame Runner meta is crazy.
Medium characters fit perfectly on the magicruiser
So it looks like the medium characters lean forward on the large bikes that the large characters lean back on (Wario Bike, Shooting/Twinkle Star, and Phantom), and the large characters lean back on the medium bikes that the medium characters lean forward on (Mach Bike, Sneakster/Rapide, and Dolphin Dasher).
Absolutely love this video Troy, your content keeps getting better and better haha 🎉❤
I sense a Flounderfest season entirely dedicated to this mod.
I would love this mod even if character stats mattered because I prefer the design and handling of the Mach Bike and Wild Wing over Flame Runner and (the heavy kart equivalent lol) but my favourite character is Rosalina. I would use Rosa Mach Bike/Wild Wing 24/7
i wanna see a race where you go online with people but everyone has to use a character and cart from different weight classes and see what people think up
this would be REVOLUTIONARY in CTGP
This is a revolution!
it would be cool to see this combined w ctgp and made standard for online races
ima need to see this mod in a custom room i feel like most people won’t go for the meta and just choose funny combos😂
Day 8 of asking for a 1cc knockout series
I feel like bowser jr and the bullet bike will look epic
This needs to be added! Its so much fun😊
Peak mod, since now waluigi can drive the baby booster
Random fun idea. Can always turn this mod into a knockout some day
come to think of it, MKWii is the only mario kart game to have the vehicles separated by weight class (yet again i'm completely uninformed as to how the system works in double dash)
finally i can play daisy flamerunner! my favorite character with my favorite vehicle.
This is a dream come true
I low-key wanna download this mod, it's hilarious
You can use any vehicle and character combination like mario kart ds
oh the pink honey coupe eats
Funky Kong quacker is the best thing to exist
I need Dry Bowser Dolphin Dasher... favorite character and favorite bike finally together
It would be cool if this mod also affected cpus too