you don't have to switch regions/islands to put items into the item transfer depot. you can change islands on top of the overwiew menu (like in docklands). AND you can put items from there to your trade union directly (without moving them to a storage first). there're special items for crop farms in the new world, search for"cotton plantation" instead of "all crop farms". some reduce the needed modules f.e.. even though the steel plough and seed drill are good choices :)
Being able to generate influence when you are done with the game and no other content is going to be added is a good thing in my opinion. It allows people to build as wide and tall as they want without restrictions.
Its fine for me as I’m done with the game but it seems you could do this fairly early imo. If it were me I’d make it take like… 1000 steam carriages or something to get 100 infleunce. Its not a big deal, but I feel its not actually that late game. And you could also do this before Enbessa or Arctic. If someone is starting a new game, the two things to do now are move to Crown Farm and Manola and do everything to get influence. Then docklands can also just plug holes in your economy early too.
@@WhatDarrenPlays you can spam investors on an island as soon as you can build them and only fullfill one need to keep them "alive": +3000 influence. to generate influence via stadium you have to care about at least
Love the series mate. Has anyone mentioned to try changing the defence setting on your battleships to stop them attacking Bente while you’re in pirate mode?
I never understood the design constraint on not letting cotton or tobacco be used in hacienda farms, but you can for basically every other crop. Those 200+ tile farms for cotton are brutal, especially since you need a ton of it.
I think that the Hacienda only lets you do crops that are used in food or drinks (cigars are technically considered as food for the investors) But you can't use cotton for something that's edible, so no cotton farm in the Hacienda
Are you able to put loading docks on Manola's other shoreline? Seems like it would shorten the international trips and not clutter up the beach's harbor
Yeah the problem is even the local new world ships will use it as well. I might try it though and see if theyve patched that. It was a problem for me with docklands a while ago
@@WhatDarrenPlays Ah yes, I remember that. That was for the standard pier versus the docklands pier though, no? Hopefully the pathing is more intelligent when it's all standard loading docks. Don't ask me though, I've only ever lived vicariously through your playthrough. Great work!
You need to check basic good as you probably making a lot as everything got electrified. Also you can get road to the bottom of the dame instead. I definitely enjoy your route management 👍
Love the trade & logistics heavy episodes! As far as I can recall you had a wood / timber island in the old world and a global trade route, so there no is no need for the docklands import & trade route. Opens up another slot for more important items ;). Are you going to do a scenario soon?
I have been following you since episode 1 love the walkthroughs but I got an request When you reach ep 100 can you do an 100th episode special showing us how you started from an small village to an multimillionaire metropolis frame by frame
Sweat I can't wait for it btw is it possible that you can do an anno 2205 walkthrough plz I really want to an big city that you build its much more realistic
Tipp: Since recently tractor barn, silo and fertilizer storage of Farms dont have to be adjacent to the farm building but can connect anywhere on the farm.
Great episode. Still LOVE this series. Keep it going, please.
Thanks, will do!
You could import beer and champagne from Crown farms since they produce a massive quantity of them both. Loving the series so far.
Always a great weekend morning when it starts with a new Anno video!
yeey finally a new episode! I'm fine with you not dealing with too many things at once. Would like to enjoy the series for a long time.
you don't have to switch regions/islands to put items into the item transfer depot. you can change islands on top of the overwiew menu (like in docklands). AND you can put items from there to your trade union directly (without moving them to a storage first).
there're special items for crop farms in the new world, search for"cotton plantation" instead of "all crop farms". some reduce the needed modules f.e.. even though the steel plough and seed drill are good choices :)
Max influence for Stadium is 150. 200 stated is a bug
Its fascinating to see his memory resetting itself every couple of episodes 🤭🤭
Jk you're amazing. Keep it up 💪
On the positive side, I take a break from a game for a few months and it’s like playing it new for the first time again 😅
@@WhatDarrenPlays I hear you man 💪. Amazing series btw. Your channel has been my motivation to buy Anno the first place 🤣. Cheers
fun episode - I like the variety in your gameplay - pls keep the series going
Being able to generate influence when you are done with the game and no other content is going to be added is a good thing in my opinion. It allows people to build as wide and tall as they want without restrictions.
Its fine for me as I’m done with the game but it seems you could do this fairly early imo.
If it were me I’d make it take like… 1000 steam carriages or something to get 100 infleunce. Its not a big deal, but I feel its not actually that late game. And you could also do this before Enbessa or Arctic. If someone is starting a new game, the two things to do now are move to Crown Farm and Manola and do everything to get influence. Then docklands can also just plug holes in your economy early too.
@@WhatDarrenPlays you can spam investors on an island as soon as you can build them and only fullfill one need to keep them "alive": +3000 influence. to generate influence via stadium you have to care about at least
Love the series mate. Has anyone mentioned to try changing the defence setting on your battleships to stop them attacking Bente while you’re in pirate mode?
Great episode! more anno, please!
I never understood the design constraint on not letting cotton or tobacco be used in hacienda farms, but you can for basically every other crop. Those 200+ tile farms for cotton are brutal, especially since you need a ton of it.
I think that the Hacienda only lets you do crops that are used in food or drinks (cigars are technically considered as food for the investors)
But you can't use cotton for something that's edible, so no cotton farm in the Hacienda
Awesome. Loving the series. Keep going and take down Arthur ha ha
Can't wait to play this on console soon
31:44 hahaha 😆 for sure
Are you able to put loading docks on Manola's other shoreline? Seems like it would shorten the international trips and not clutter up the beach's harbor
Yeah the problem is even the local new world ships will use it as well. I might try it though and see if theyve patched that. It was a problem for me with docklands a while ago
@@WhatDarrenPlays Ah yes, I remember that. That was for the standard pier versus the docklands pier though, no? Hopefully the pathing is more intelligent when it's all standard loading docks. Don't ask me though, I've only ever lived vicariously through your playthrough. Great work!
You my friend are the true "King Cotton"
Googled what that meant. Interesting read! Hadnt heard that term
Breaking News: Taborime FC will replace Lusk FC in the match against Real Manola due to the Lusk team having respiratory problems
enjoy anno so much, ty for the video
You need to check basic good as you probably making a lot as everything got electrified. Also you can get road to the bottom of the dame instead. I definitely enjoy your route management 👍
Love the trade & logistics heavy episodes! As far as I can recall you had a wood / timber island in the old world and a global trade route, so there no is no need for the docklands import & trade route. Opens up another slot for more important items ;). Are you going to do a scenario soon?
I’ll be doing scenariois when I’m pretty much finished with this campaign. Getting close I think. Might be about 10more
I have been following you since episode 1 love the walkthroughs but I got an request
When you reach ep 100 can you do an 100th episode special showing us how you started from an small village to an multimillionaire metropolis frame by frame
I plan on doing this for the last episode, not the 100th! I think the last will be in about 10more
Sweat I can't wait for it
btw is it possible that you can do an anno 2205 walkthrough plz I really want to an big city that you build its much more realistic
Tipp: Since recently tractor barn, silo and fertilizer storage of Farms dont have to be adjacent to the farm building but can connect anywhere on the farm.
struggling with Glasses but he's throwing them overboard...."face palm"🤡🤡🤡
WORLD WAR GASPAROV!!!!
I feel the pain on spending so much time on fixing one supply chain
Hey, finally? Really bro? After all this copy right and wait time :c
Yep, the copyright issues got fixed end of december, I've been uploading multiple per week since then!
lovely video 🙏🏼🖤