Windmill Valley - Learn While Playing

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 16

  • @JonGetsGames
    @JonGetsGames  6 місяців тому +1

    CORRECTIONS:
    22:38 - Clarification: You may perform the action to lower water when it is at zero in order to gain a reward, you just don't move the token to the left.

  • @DaniGarcia_BoardGames
    @DaniGarcia_BoardGames 6 місяців тому +7

    Brilliant tutorial, as usual!!!
    Just a clarification, you can gain the rewards from the calendar or from your helpers at any point during your turn, so for instance, at 41:00, you could have planted first, and then gained the calendar rewards.
    Also, I think it's not explained that you can only gain your helper rewards once per turn.

  • @megalodon2012
    @megalodon2012 6 місяців тому +2

    Love the look and mechanisms with this one. Dani Garcia does it again! Barcelona is currently my favorite euro and this one COULD give it a run for it's money.

    • @j.r.cilliangreen4083
      @j.r.cilliangreen4083 6 місяців тому +1

      Oh...I love Barcelona....same designer?!? Oh I am sold!!!

  • @bookaddict777
    @bookaddict777 6 місяців тому +1

    I am looking forward to getting my hands on this one. Thank you for the play through, Jon!

  • @ludwigmises
    @ludwigmises 6 місяців тому

    I really like the tulip board scoring methods.

  • @tamiraloush7236
    @tamiraloush7236 6 місяців тому +2

    Interesting game! I really like the theme and that it feels light although the mechanics are quite involved.
    38:06 you placed your white tulip on the foreign trade card to gain 2 tulips and an enhancement. But both your starting farm enhancment card and advancing the calendar gave you tulips which you forgo, so placing your tulip so that you get an enhancement and 3 victory points, getting those tulips as bonuses, was a better option.

    • @JonGetsGames
      @JonGetsGames  5 місяців тому +1

      Yeah, that was clearly not a good play in retrospect.

  • @elqord.1118
    @elqord.1118 6 місяців тому

    Thanks, great overview. I like almost everything about this! The only bit that seems off is the tulip tracks/scoring. Seems like there are definitive MUST have rows/columns. Some sort of variability on that front would have been nice. I don't see why you wouldn't go for the best path always or what would force you to do something differently except for maybe the cards you tucked. BUT so much of the tulip scoring seems to be based on fixed criteria on the player board that I fear there will only be one or two optimal paths to extract most points.

  • @monkeyunit4533
    @monkeyunit4533 4 місяці тому +1

    Looks great but some things feel off.
    Why does the order of your tulips in storage matter? When you use them you apparently don't take them in order.
    Also don't like the fact end game and in game scoring have the same icon. Same with /. On the market you can't mix them up but when lowering water level you can. (The bonus for lowering water level could also be a bit more clear. Could also mean it happens when you raise it)
    Lastly the cube blocking the number that determines the speed of the wheel irks me. The board feels quite large for the information it holds so could be a number besides it.

  • @ViscountCharles
    @ViscountCharles 6 місяців тому +1

    At 22.33 you say that the water level cannot go below zero, and any excess benefits from the lower water action are lost.
    The first part of that is correct, but the rule book says on page 9 "The arrow to the left shows that any movement below the “0” space is still valid for the reward, but the marker stays in place." So as I read it, you DO get the reward if you push the water level below zero but the token itself immediately "resets" to 0.

    • @JonGetsGames
      @JonGetsGames  6 місяців тому

      Thanks for pointing that out, I can see how my text could be misunderstood as not letting the action be taken. I've added clarifications.

  • @stevevitka7442
    @stevevitka7442 5 місяців тому

    Wind-e-mill, is that your dutch accent?

  • @georgeresso6835
    @georgeresso6835 2 місяці тому

    if a coin engine is possible you can spend the entire game raising and lowering the flood gates/water level and gain vp every time...i wonder if thats a high enuff score to win.....hmmm

  • @boscoszeto9362
    @boscoszeto9362 3 місяці тому

    at @47:47 could yo have planted all 3 yellow blubs first, get the 1 coin then take the 2 wheel enhancement? or have to do one by one?

    • @JonGetsGames
      @JonGetsGames  3 місяці тому

      I think they have to be planted one at a time, but I am not confident about this.