@@gentworm2377 In my opinion, for example, Rotten Creatures was a very good mod from Mcreator. It depends on the quality only. I know Mcreator makes a lot of crap mods like Emerald Tools, Obsilian Tools or Ruby Tools and the graphics are ugly from prefabs but you have to give the good mods on this site a chance. I think there will be a mcreator mod that will turn the curse forge upside down. In my opinion, it's just quality. Well, but I also have to agree with you because better dugedeons was a great mod on 1.7.10, probably its creator had chocolate in the name
There is a Demon slayer mod, made in Mcreator, fantastic mod, only thing thats kinda bad in my opinion is the Building generation, its kinda messed Up, other than that, plenty of breathing styles, weapon animations, different attacks for different weapons, plenty of mobs and more, custom items and blocks, I loved it.
It doesn't work!(((( I downloaded the gecolib Animation Utils plugin. Created an animation, but the program can't export the model in java format!!!(((
@@accentaurgaming890 He saved the animation as json but he exported the model at 1:10 as a JAVA file which Blockbench does not have an option for right now...
3:19 I never see Geckolib API in that tab even though I'm sure I installed it the same way. Whenever I try to put procedures for animations it also says my generator doesn't support it or some stuff. Please help me, I've got basically no other way to get help besides here and the subreddit for Mcreator
Here's some help for all the others who couldn't figure out how to get 'animated java entity', you need to get geckolib plugin for block bench and mcreator first. (you also will need mcreator 2020.5) and just follow the rest of this video. I hope this helped!
can you send a link on all the files you downloaded? Because the only problem im having is that i cant start the game because the mcreator detects that the Gradle Build fails. I think the problems are that I need a specific version for mcreator 2020.5 or a specific version of geckolib plugin. I have mcreator 2020.5.47520 aka the latest and only downloadable mcreator 2020.5, and I have the latest and only downloadable geckolib plugin which is the 2.0.0. And with both of these it causes an error in mcreator, So i think i need the same versions that the guy on the video has aka geckolib plugin with no 2.0.0 and mcreator 2020.5.43719. If theres anyway to get thoes versions then I might be able to get this working. But as of right now the latest versions of 2020.5 and geckolib plug 2.0.0 are not compatible with each other and it doesnt work. So if you can send me a link to the things you've downloaded then that would be great
@@fire_dragonhd9105 Dude, i have bad news. Apparently Geckolib doesn´t support mcreator anymore in any version, i've read that on the wiki. Maybe there's a way but officially Geckolib won't be the answer
5:22 oh I have another problem , can I set 2 different animations on a mob? because in the folder I can't name 2 different animations with the same name (mob ID)
Reminder: use modded entity blockbench modeling carefully, because it is extremely bugged. Sometimes the Animations will be unaccessible and you won’t be able to select parts, and sometimes the animate button will be missing.
You can only select groups in animate mode, so put all or a single cube in a group to select and animate them. Also, the animate button will appear once you convert to generic model.
@@aprilcox994 How do I export my animations with the java entity. I can only animate in generic model but it doesnt let me to export as java entity unless I convert to modded entity which does not let animation happen
If you're still having the issue, click on your entity > edit code of your entity, search for something like public ResourceLocation getAnimationFileLocation() { return new ResourceLocation("someadditions", "animations/YOURANIMATIONNAME.json"); Then, go to your src/main/resources/assets/YOURMODID/animations and in the animations folder rename whatever your animation was (example jump.json) to what it was in the code (YOURANIMATIONNAME.json).
i did exactly what the tutorial said at 4:39 but it tells me: "Block add_animation is not supported by the selected generator. it will be skipped. any help?
I already made the model and animations with geckolib, just as the tutorial says, but it doesn't let me export the model as animated java entity, what can I do?
Use the "Convert Project" button under file and turn it into a modded entity. Then go the file button and click on the Export button and export it as a java file.
Lol u can export geckolib models. it will only help to make animations for the models. just save the animation jsons and convert project to modded entity.
I made my model in the latest version. When I try to open my project on version 3.6.6 the project doesn’t open because it’s from a later version. How do I fix this I don’t want to start over from scratch.
I dowmloaded the latest plugin, then the pre latest, byr My Mcreator project doesn't recognize the plugin, yet I can use it in my project code, but then it still gives an error, and says that these blcosk are not supported so will be skipped. May anyone help me with the issue please?
I am trying to animatie but i have to switch to bedrock model to animate so it wont be able to be a mob model and i try to rename it to java it says i have wrong mapping versions which i can change by exporting it java but then i wont be able to animate it
you could make a new tutorial that works in the latest version of mcreator. Now have the API Reborn plugin that add the geckolib in the latest version of mcreator.
APIs reborn only installs geckolib into your workspace. If you want to implement the model and animation to your mob, you are all on your own. You have to code them in. Which is a very hectic process to do.
@@SoulLexx it doesn't work like that anymore for MCreator 2020.6 and above, feder's plugin is discontinued because geckolib changed it's animation system. If anything, mcreator itself needs to be compatible with geckolib models
@@aqu707 yeah I figured that out the hard way and now I’m pissed because I took all that time to make all the animations only for a stupid error to pop up.
when i try to load into Minecraft i have this problem {The game crashed whilst initializing game Error: java.lang.NoClassDefFoundError: software/bernie/geckolib3/GeckoLib Exit Code: -1}
i may need some help-i'm on mcreator 2021.1 and i'm having problems downloading geckolib. I've downloaded geckolib 1.0.1 as you showed and did everything step by step but when i go to workspace preferences there isn't the geckolib api checkbox and so i can't do all the stuff. downloading geckolib 2.0 doesn't work bc it's too recent for my mcreator (i also can't update mcreator bc it doesnt work on my mac)
@@Mothlord03 for some reason the geckolib community just doesn't like MCreator so they havent made another plugin, Not sure why but even in their discord just asking can get you a temp ban :T
How did you obtain the .java file for the frog model? I couldn't find a java file export for the animated model, and when I recreated the model to export it as a .java file it didn't have the ResourceLocation getAnimationFileLocation in the code section of the entity :
Sadly this doesn't work for 1.17.1 I added new dimension that you unlock after you defeat ender dragon, and currently 3 new biomes there and in total 109 items/blocks.. Yesterday i made a model of scorpion in blockbench and made custom animations for him.. But i can not add his animations into mcreator. So Scorpion is kinda useless now for me. And mod i have in mind is useless too.. *edit* --> plus i am 24 y. and i don't know how to code. so even there are ways to make forge mod differently and make it all work I am not able to.
I am Japanese Is there a way to play the animation when I play the music to the mobs? This sentence was created using Google Translate I hope it conveys the meaning
Help, GeckoLib dont support 3.6.6 Anymore, i tried to do this in 3.7.4 but Java Animated Enityt doesnt appear, it only says GeckoLib Animated Model, but in MCCreator i cant put the .geo file as a model :/
can you use it? because it's broken for me. when i try to reload my workspace, it just tells me that the gradle failed to build. ive been searching everywhere for a fix and nothing worked. i was looking forward to this so much and im sad :(
firstly thanks for the video. I did everything you showed but when i check for the code of entity , it doesn't write mod name or entity name ; instead it says MODID and the name of the animation file it says ANIMATIONFILE.json and ı can't fix it. can you help me for fixing it
Now when finding GeckoLib Animation Utils on the plugins list in Blockbench it can't be installed and it says - Plugin is outdated and does not work with this version of Blockbench.
@@CAZFPS I have my model and animation ready, but somehow neither 1.0 nor 1.0.1 version of Geckolib plugin can't be installed to the new 2020.5 version of MCreator properly. It says the plugin is loaded, however there is no checkbox to turn Geckolib on in workspace settings, so the model can't be loaded to resources with the statement "This model needs Geckolib library...".
Oh my God , now good mcreator mods will not differ in quality from professionals. I think a good RPG mod will be built there
@@gentworm2377 In my opinion, for example, Rotten Creatures was a very good mod from Mcreator. It depends on the quality only. I know Mcreator makes a lot of crap mods like Emerald Tools, Obsilian Tools or Ruby Tools and the graphics are ugly from prefabs but you have to give the good mods on this site a chance. I think there will be a mcreator mod that will turn the curse forge upside down. In my opinion, it's just quality. Well, but I also have to agree with you because better dugedeons was a great mod on 1.7.10, probably its creator had chocolate in the name
yep my mods lookin really good
@@jakubjuraszek6175 depends on who textures the mod-
There is a Demon slayer mod, made in Mcreator, fantastic mod, only thing thats kinda bad in my opinion is the Building generation, its kinda messed Up, other than that, plenty of breathing styles, weapon animations, different attacks for different weapons, plenty of mobs and more, custom items and blocks,
I loved it.
@@jakubjuraszek6175 I can say that quality requires time. I work at some mods, and it took me about 1 year to learn vanilla+ art.
It doesn't work!(((( I downloaded the gecolib Animation Utils plugin. Created an animation, but the program can't export the model in java format!!!(((
I have the same problem :/
he saved the animations as a json u nobs the animation and mod model are two different files
same did you guys figure it out I can export the model in Animated Java Entity!
@@accentaurgaming890 He saved the animation as json but he exported the model at 1:10 as a JAVA file which Blockbench does not have an option for right now...
@@Coolkc456 They do you just gotta convert the model to a modded entity then export
3:19 I never see Geckolib API in that tab even though I'm sure I installed it the same way. Whenever I try to put procedures for animations it also says my generator doesn't support it or some stuff. Please help me, I've got basically no other way to get help besides here and the subreddit for Mcreator
Exactly same situation over here!
The plugin only works for 1.15.2, that's probably why it doesn't support the procedures
@@MarianzYT figured this out long about but thanks for confirming
Oh. MY. God. I have been trying to learn this for soooooo long!!
Is it working for u??
Sort of
@@hollowedanimation9935 what do you mean by sort f?
It works, but only on certain models, and the textures bug out and sometimes it just does nothing
@@hollowedanimation9935 oh
i cant export the model as animated java entity?
also what tag you used so i can find the export animated java entity in the export button
you can do a tutorial on the animation of the chest because the animation is really good ?
Why don't I get the same source code as you? I don't see the "resource location"
Wow this is hard! I appreciate your work :) In the case of animating a dragon, it will be gruesome
lmao
o ty tutaj
Siema samran
My BlockBench 3.6.6 haven´t the Export Animation Java Entity option when I do my generic model, Why?
i try to create a new world but when i spawn my animated entity the game crash
either you didn't follow the tuto , or it doesn't work for you
@@CAZFPS thats not obvious
i installed the plugin for mcreator but the geckolib api option is not there
I'm having the same problem, if you figure out how to fix it please let me know! :D
Here's some help for all the others who couldn't figure out how to get 'animated java entity', you need to get geckolib plugin for block bench and mcreator first. (you also will need mcreator 2020.5) and just follow the rest of this video. I hope this helped!
still dont see it'
can you send a link on all the files you downloaded? Because the only problem im having is that i cant start the game because the mcreator detects that the Gradle Build fails. I think the problems are that I need a specific version for mcreator 2020.5 or a specific version of geckolib plugin. I have mcreator 2020.5.47520 aka the latest and only downloadable mcreator 2020.5, and I have the latest and only downloadable geckolib plugin which is the 2.0.0. And with both of these it causes an error in mcreator, So i think i need the same versions that the guy on the video has aka geckolib plugin with no 2.0.0 and mcreator 2020.5.43719. If theres anyway to get thoes versions then I might be able to get this working. But as of right now the latest versions of 2020.5 and geckolib plug 2.0.0 are not compatible with each other and it doesnt work. So if you can send me a link to the things you've downloaded then that would be great
@@fire_dragonhd9105 have you find a solution? i can't get any either.
@@accel_jean_704 nope, but apparently this guy Alto that i replied to got it to work, but bros not responding
@@fire_dragonhd9105 Dude, i have bad news. Apparently Geckolib doesn´t support mcreator anymore in any version, i've read that on the wiki. Maybe there's a way but officially Geckolib won't be the answer
i cant export to animated java entity ???
iam in good version
i dont have some of those geckolib trigger blocks
Im working on a huge lore based exploration mod and this helped a lot
same but im so stupid i cant even add keyframes
Ha ha same well me and my friend are working on it together
lul i started working on a big mod, hows yall progress going?@@jacketsMusic
5:22 oh I have another problem , can I set 2 different animations on a mob? because in the folder I can't name 2 different animations with the same name (mob ID)
yes , make all the animations and export them together, then in the procedure put the name of your wanted animation
@@CAZFPS okay thx :)
@@CAZFPS and can you change from one animation to other one with procedure?
when you go into the code my animation override is not there same when you go to external inputs
in my block bench when i go to export there is no animated java entity folder
you need to use 3.6.6 version of blockbench
@@wywrotowiec3533 only 3.6.6 works for that?
@@wywrotowiec3533 cant find that version
cant find that version
@@wywrotowiec3533 i found that version but the plugin dose not work
Can i use the plugin in mcreator 2022.1
nope
Omg Caz, it’s me, Gigadeng’s !
how to animate a java model it does not let me
6:41 I'm going to make a chest similar to this one, but how did the items come out of this chest? Can you make a video or article?
he probably used loot tables
I LOVE YOU
p.s. Are you the creator of the strange axolotl mod?
yes i am lol
i have a friend who made axolotls with command blocks @xandedk
Reminder: use modded entity blockbench modeling carefully, because it is extremely bugged. Sometimes the Animations will be unaccessible and you won’t be able to select parts, and sometimes the animate button will be missing.
You can only select groups in animate mode, so put all or a single cube in a group to select and animate them. Also, the animate button will appear once you convert to generic model.
@@aprilcox994 yes, figured it out myself. You need every cube to be in a group
@@aprilcox994 How do I export my animations with the java entity. I can only animate in generic model but it doesnt let me to export as java entity unless I convert to modded entity which does not let animation happen
@@themanbehindtheslaughter7633 Yeah thats exactly the question I have. I can't figure out how to do it, even with hours of research.
I didn't find the option to export to the java animated model even though I installed the geckolib plugin. can you help me?
same
Thanks to this video that I was able to solve my problem
thank u :D
why does version 3.6.6 not have the option to animate with mod entities?
please help when i start my world take me out of the game
If you're still having the issue, click on your entity > edit code of your entity, search for something like
public ResourceLocation getAnimationFileLocation() {
return new ResourceLocation("someadditions", "animations/YOURANIMATIONNAME.json");
Then, go to your src/main/resources/assets/YOURMODID/animations and in the animations folder rename whatever your animation was (example jump.json) to what it was in the code (YOURANIMATIONNAME.json).
@@Deprescion thanks
I don't speak English well, but your tutorial has helped me, thanks you bro xd
how did you do this in java i cant find the animation thing in block bench in modded entity?
i did exactly what the tutorial said at 4:39 but it tells me: "Block add_animation is not supported by the selected generator. it will be skipped.
any help?
Yeah, me too, I don't understand
me too!!!
perhaps this might be because the plugin is not yet supported for later versions of MCreotr Minecraft forge.
what do you start with. Generic Model, Modded Entity, Bedrock Model, ect.
thnaks bro tutorial is good :)
so can you please show how do you create that animated entity in blockbench?i can't find it
Make sure the model is a "General Model". You can change it by heading to File > Convert Project.
How do you export it. It uses external api so after i export it i crashes when i put it in game
I already made the model and animations with geckolib, just as the tutorial says, but it doesn't let me export the model as animated java entity, what can I do?
use the one that is already installed inside blockbench
uh acutely it extracts as geo and the right answer is reinstall blockbench and disable auto update
Use the "Convert Project" button under file and turn it into a modded entity. Then go the file button and click on the Export button and export it as a java file.
Lol u can export geckolib models. it will only help to make animations for the models. just save the animation jsons and convert project to modded entity.
how do you make a animated java moddel ther is no option to animate when you use modded entity how ??
you need blockbench 3.6.6 and animation plug in
thanks i solve the problem
I made my model in the latest version. When I try to open my project on version 3.6.6 the project doesn’t open because it’s from a later version. How do I fix this I don’t want to start over from scratch.
I dowmloaded the latest plugin, then the pre latest, byr My Mcreator project doesn't recognize the plugin, yet I can use it in my project code, but then it still gives an error, and says that these blcosk are not supported so will be skipped. May anyone help me with the issue please?
Can you give me a link of gecko lib 2.0.0 version? I cant find anywhere.
there is no such version , use the latest one , they added geckolib support again
I mean in old version i cant install the plugin in blockbench
the same thing happens to me 😞
I am trying to animatie but i have to switch to bedrock model to animate so it wont be able to be a mob model and i try to rename it to java it says i have wrong mapping versions which i can change by exporting it java but then i wont be able to animate it
my game still crashes when i put the creature, i did everything right in the same version exactly the same there is nothing different, what is then?
you could make a new tutorial that works in the latest version of mcreator. Now have the API Reborn plugin that add the geckolib in the latest version of mcreator.
Please!!
APIs reborn only installs geckolib into your workspace. If you want to implement the model and animation to your mob, you are all on your own. You have to code them in. Which is a very hectic process to do.
@@aqu707 actually no you don’t
You can get geckolib 2021.3 api and it’ll have animations and stuff.
@@SoulLexx it doesn't work like that anymore for MCreator 2020.6 and above, feder's plugin is discontinued because geckolib changed it's animation system. If anything, mcreator itself needs to be compatible with geckolib models
@@aqu707 yeah I figured that out the hard way and now I’m pissed because I took all that time to make all the animations only for a stupid error to pop up.
when i try to load into Minecraft i have this problem {The game crashed whilst initializing game
Error: java.lang.NoClassDefFoundError: software/bernie/geckolib3/GeckoLib
Exit Code: -1}
Why is there "(don't work)" in the title?
i may need some help-i'm on mcreator 2021.1 and i'm having problems downloading geckolib. I've downloaded geckolib 1.0.1 as you showed and did everything step by step but when i go to workspace preferences there isn't the geckolib api checkbox and so i can't do all the stuff. downloading geckolib 2.0 doesn't work bc it's too recent for my mcreator (i also can't update mcreator bc it doesnt work on my mac)
2021.1 dosent work i think
it only works on 2020.5
@@MagicAnimationsReal finally found a answer to my question. That's bullshit why don't they update the plugin???
@@Mothlord03 i know right???
@@Mothlord03 for some reason the geckolib community just doesn't like MCreator so they havent made another plugin, Not sure why but even in their discord just asking can get you a temp ban :T
how about for the latest version of mcreator
How did you obtain the .java file for the frog model? I couldn't find a java file export for the animated model, and when I recreated the model to export it as a .java file it didn't have the ResourceLocation getAnimationFileLocation in the code section of the entity :
How did you make the birch trees yellow
Im in version 4.7.4 😢 i cant go back in version
what type of model are you suposed to export im using bedrock model and i dosent work
I have modded entity selected for my model im making but i cant aniamted or export it as an animated enitity pls help
i dont see "export animated java entity" i just see "export geckolib model"
Great work! Would love an updated version to this !
@@_nxth did you even try? that "don't work" is likely because the newest versions of mcreator and blockbench don't suppport the working plugin.
@@CatManReal can confirm. just tried it qith 1.16.5 latest version of MCreator and it doesnt work T_T
i dont have an export java animation
how do you import the json file as a mob? i used gecolib it doesnt do anything but add two producer blocks?: Edit theres 5 producer blocks
it keeps saying "block add animation is not supported by selected generator" what does this mean?
i downladed and loaded the plugin but its not showing in extrernal apis
are you using mcreator version 2020.5? you have to be modding 1.15.2
Ok now I'm sorry, but when I open the code it says this "("MODID", "animations/ANIMATIONFILE.json")" What does that mean
nice video but with the version of itayfeder is it not work on servers :) (the server crash xD)
that's a problem for an other time lol
@@CAZFPS xd
Does anyone know if there's any way to open files? I can open some from older versions but I can't from the newest one.
i cant get the geckolib api to show up in workspace settings
ok finally got it to work but my entity is just invisible all the time
so why doesn't this work?
i dont have the animated java entity option? any ideas why
hey so like will you ever do a folowup tutorial?on how to do It now?
my mcreator is 2020.5 but lacks the geckolib api
is there a version of gecko lib for newer versions of mcreator?
I did everything but it just crashes do you NEED 2020.5??
yes of course , it's wroten in the title
nice video, but where do I get the animation plug-in?
inside block bench , look up how to install blockbench plug ins
Block Bench in 3.8.4 and Mcreator 2020.6 Geckolib Easy
I have done everything correct and all folders match up but it still crashes when i spawn in the mob
the plug in is very messed up , i would say to wait until it gets updated
what format are you using?
Geckolib doesn't work anymore how do you do it
Can you do 2021.2 pls
IT not working in the same way
How did you do the chest?!
how can you animate
how to animate player animation
How did you get that animation into mcreator
how make animation for gun (ranger item)?
Sadly this doesn't work for 1.17.1
I added new dimension that you unlock after you defeat ender dragon, and currently 3 new biomes there and in total 109 items/blocks..
Yesterday i made a model of scorpion in blockbench and made custom animations for him.. But i can not add his animations into mcreator. So Scorpion is kinda useless now for me. And mod i have in mind is useless too..
*edit* --> plus i am 24 y. and i don't know how to code. so even there are ways to make forge mod differently and make it all work I am not able to.
here's the thing. this worked for mcreator V 2020.5 with the minecraft version 1.15.2. it doesnt work anymore and im very sad :(
Can you please make a tutorial how to make tameable mobs with mcreator, that can sit, follow or wandering by right clicking?🙏
It's very simple you can change it in propertys
it's in ai goels saying "is mob tamable?" Click the box next to it to be tamable.
minecraft stole your idea in 2022
thanks
You are the best, thanks for the tutorial it helped me too much. :=)
I am Japanese
Is there a way to play the animation when I play the music to the mobs?
This sentence was created using Google Translate
I hope it conveys the meaning
there is no such trigger in mcreator, you can make a timer on entitie's tick and call the playsound and animation at the same time
what the........ doesn't work!!!!!!!!!!
Help, GeckoLib dont support 3.6.6 Anymore, i tried to do this in 3.7.4 but Java Animated Enityt doesnt appear, it only says GeckoLib Animated Model, but in MCCreator i cant put the .geo file as a model :/
this tuto is only for 3.6.6
@@CAZFPS But GeckoLib dont support 3.6.6 anymore i think
do u know when the plugin dev is gonna update it so u can use geckolib on versions higher than 1.15.2?
can you use it? because it's broken for me. when i try to reload my workspace, it just tells me that the gradle failed to build. ive been searching everywhere for a fix and nothing worked. i was looking forward to this so much and im sad :(
there is a new geckolib plugin now
can you make a tutorial for entities similar to zombies animation?
Can u make animation on player (fly walk animation for 1.15.2)
how to save model as animated java
parfait
i think it possible to do this now, but u need to save the bedrock one cuz he have animate so i will try this!
how do i uninstall the plugin?
hey. How do did you get 'Export as Java Entity' I don't see that button.
check is the model is java entity and not anything else if its something else then convert file to java entity
firstly thanks for the video. I did everything you showed but when i check for the code of entity , it doesn't write mod name or entity name ; instead it says MODID and the name of the animation file it says ANIMATIONFILE.json and ı can't fix it. can you help me for fixing it
Selamlar serdarr
how to install geckolib3
what project are you using? in the sense like bedrock model java entity
wdym
@@CAZFPS in blockbench
Now when finding GeckoLib Animation Utils on the plugins list in Blockbench it can't be installed and it says - Plugin is outdated and does not work with this version of Blockbench.
you should use blockbench 3.6.6
@@CAZFPS Oh yes indeed, I missed it thank you.
@@CAZFPS I have my model and animation ready, but somehow neither 1.0 nor 1.0.1 version of Geckolib plugin can't be installed to the new 2020.5 version of MCreator properly.
It says the plugin is loaded, however there is no checkbox to turn Geckolib on in workspace settings, so the model can't be loaded to resources with the statement "This model needs Geckolib library...".
I guess I need to use Mcreator 2020.4 or wait for 2020.5 2nd snapshot.
mcreator 2020.5 has been fully released already , there is no snapshots