The new barricade was awesome, it just feels right, they really made it become amazing there One thing i noticed is that trap cost reduction threads do not affect the barricades, personally i think they should but i won't complain. I think we should be able to reroll the very first map choice while in the lobby, after all, if all 3 are not good people will just reset the lobby either way.
Floor Trap threads don't synergise with Rift Barricades as they aren't considered traps. This is so they synergise with Barricade-specific threads and distortions. For example, the "Can't sell barricades once placed" thread also applies to Rift Barricades
@@robinvouz that's not very accurate since the double barricade does not synergize with the rift barricade, so they did consider the rift barricade as something separated
This is a slight discretion in the wording. Double Wide states "Replace Barricade", referring to the permanent Barricade, not the barricades type. Any distortions that refer to "barricades", and not "Barricade", affect the "Rift Barricade". It has also been confirmed by the developers that anything that affects "trap" does not affect the new barricade, but anything that affects "barricades" does! The developers have also stated they might look into this wording.
@@robinvouz well, good to know, i wouldn't mind some threads made for the rift barricade as well since right now it have none (well, none of the good ones since they affect the normal barricades only)
This makes me hopeful for the future of this game they are actually listening to the criticism of their player base. I'm still probably going to wait until they add more content to the game such as different weapons for characters more traps more maps and there are still a few minor changes I'd like to see like being able to remove damaged numbers and health bars as it just unnecessarily clutters the screen which already has a lot going on.
You can already remove damage numbers in the settings! I can't currently confirm if this affects health bars but this was added last patch. I believe we'll be getting Gabriella, a new NPC, enemy and map very very soon, so unsure if this will be the March update or not. Keep posted as it looks like a lot is to come in the near future!
@robinvouz that's great to know! I have not been following the updates to closely but I'm glad they are listening and not just digging their heels in and making it how they want.
I was suggesting the ability to buy additional barricades as a fix when talking about it with friends.. Glad to see it become a reality without needing to make a forum thread or social media post.. Also Rift barricades sounds better than what I was thinking too! I didn't even think about upgradable barricades being a potential option.. (2:09) However, paying 5,000 RC to skip a thread and get a barricade is kinda steep since you are already paying the opportunity cost of an upgrade from not choosing any of them..
Yeah it's really nice to see more options and the added damage bonus (+50% when fully upgraded) is completely unexpected! I agree the Thread Skip might appear expensive, but I think when you view it less as skipping a potential upgrade, and instead as a guaranteed +1 barricade thread, the cost becomes more fair. For context, the +1 Barricade thread can only be taken three times, so to have the option to practically buy that specific thread as much as you want balances out the high price point in my opinion! If you were to buy multiple rerolls specifically for barricades too, that cost would be much higher than just skipping for +1, so I think the option is nice
The Rift Barricade is 4,000 coins (3,000 upgraded) to place during a mission, and needs placed again using coins every next mission. Skipping Threads for 5,000 gives one barricade at a higher cost, but lets you skip threads you don't want for a permanent barricade. So you can pay 3000-4000 for a single rift barricade that lasts that mission only, or 5000 for a permanent barricade that lasts across your run!
I found the base game ok. Me and 2 friends did everything fine. Killed 4 bosses, finish mission 10, finish mission 5 on 2x difficulty. Got the 99,999 outfits. Reached lvl 106 finishing the skill tree. Have some traps to upgrade that we don't use and some rift cards to buy.
@robinvouz Yeah was fun. There is a bug when you buy the purple skins for 99,999. It takes all your currency. We made 150k from the run and buying the skins consumed them all
@robinvouz no worries, I'm like 99.99% certain this is accurate, done 2 boss waves on Coliseum with 2 team mates and after way too much time looking we could not find a chest either time, given how small the map is I truly believe with 3 of us we'd of found it if it was there.
The 1.0.9 patch really made every character viable in solo play. in 1.0.8 sophie was absolutely terrible in solo play (at least from my experience) The nerf to enemy scaling and the overall buff to threads makes sophie and other mediocre characters actually useful in solo play.
She wasn't useless, you just don't know how to play it correctly, I win the last boss in difficult 10 solo with her. I bet you put her traps in random spots instead of using it instantly when you see a enemy with more than 35k hp, also the traps can be used to heal yourself when needed, to kill the lizard with coins etc.. you just need to be fast and put the trap in front of them.
I found Sophie wasn't too bad to play solo personally, however I've only played her on D0 so far. The thread changes will definitely make her more consistent in general though with crit threads easier to pick up than before!
@@elviaochoaramirez8723 I used her traps on strong enemies. she still felt very weak in my eyes for solo play. i never thought she was completely useless she just was very underwhelming for solo play. she definitely shines in co-op tho.
sophie feels great after unlocking the stuff for her especially with the crit chance bonus from the tree she just felt a little clunky pre update but i felt the same way for harlow and vaan but that just might be a play style diff on my part^^
Yeah currently only 3 of 7 characters can get then which is annoying, hope they address this at some point. Still better than the old chest system tho imo
@@robinvouz well, before the update I didn't look for them much, because when I did I usually found none. After over 50 hours playtime I just had 4 chests. After the update I needed 7 maps for the 6 missing one for the achievement, much nicer now.. now I only lack the mission5 ond hardest difficulty achievement *traumatized by purple dots on the minimap*
@ oh, the gnoll hunter assassin isn't the worst, the tuatara thied assassin stealing all my runecoins and not dropping them on death is a whole different story
This happened to myself and a friend, and we had to play with 5 less barricades! Thankfully the devs are looking into this so expect an update very soon
Flyers HP and lizard assassin HP are issue for me x) when you reach over mission 5 on difficulty 10.. almost impossible to stop them ( Druids shouldnt be able to pass over barricade..) .but barricade on solo is good. ( 22 ^^' but on hard difficulty you need to get the double-barri fast :'D ) ( sry if my english's bad.)
@@jonathanrojo7065 i just launch the game and check the 1.09.. indeed x) and with barricade trap it's a bit abusiv. +50 dmg to nearby traps. lol.? ( if you play MAX with his upgrad and focus only on flyers after mission 6-7 you can reach mission 15 with no problem. but after is very difficult x) ( like .. for no reason a barricade just " POOF.. and game over haha x) ( well problem i find was Druids and some Troll/orc with Bow cause they can attack crystal rift from far.
Thankfully the vents are a huge help for the flyers now - especially the druid ! You can even upgrade the vents to stun large enemies, so it'll both damage and stun the big blue fliers!
Really hoping they work on the ballista's. Multiple times mine just won't even shoot anything. Usually doesn't muck up my runs but still a bummer :(. Reported it and hoping it gets looked at.
Hey there, where I can get the double barricades? Is this only available in game between waves (thread) or I can set up this in lobby and add to my stock? Cheers from Poland!
This is a Cursed Thread you unlock after beating the first boss! It's now easier to get however with both Thread Rerolls and total Threads now reduced from ~370 to ~270
i wonder how much of the fanbase they lost before this much needed update. i still play, but more and more devs and companies keep doing this stuff and destroying a lot of good will before the inevitable rollbacks
I think it's unfair to compare this game to the faults of other companies. RE had a vision for a spin-off that didn't follow the same formula of previous games but seemingly didn't communicate this well enough, while stating an official sequel will still keep the old gameplay. I think to address complaints as quickly as they have, even if it goes against their vision for said spin-off, is quite admirable in my opinion 😄
OMD Deathtrap: Launches. Me: Happy dance OMD Deathtrap: Updates things to be even better. Me: Happy Dance intensifies!!! *Que red blur shaky camera effect* P.S. I personally think it'd be awesome if you kept these videos up cause I'm ass lazy as I am dyslexic and rarely read patch notes myself. :D
The barricade update wasn't necessary, in solo, there is a tips where you can put barricade to get only one way for ennemy on each map and put a 1 or 2 dead box on it and kill alot of ennemy... in multiplayers, it's became more complicate cause you haven't enough barricade, but you can cover more area and hope to get the buff who add number of barricade to fix this "issues", double barricade are really great to... So buying barricade wasn't necessary to me... With the one way tips, your only issue are flying mob and you put bow around nexus and it's help
I'm inclined to disagree. While I was able to play every level with just 16 barricades and do think the problem was others not taking the time to learn this, the overall issue is that people don't want to learn this, and don't like change. The game launched to Mostly Negative reviews and is still currently Mixed on Steam. The barricade update was necessary purely due to how many people are leaving bad reviews and refunding the game. I myself am surprised that so many don't have the same experience as others and myself, but lowering the barrier to entry was needed for the game's longevity, even if I preferred a strict limit to barricades. Maybe a separate mode that locks out the new options could come? We just need a nice middle ground now imo!
@@robinvouz So adding barricade to expensive price cause players don't use brain to use the current barricades to have a unique way seems the solution of their bad rating of the game? ^^°
Giving players purchaseable barricades is their response as players have been asking for it. It's 4,000 coins, but you earn coins very easily this game, can upgrade to cost 3,000, and place these in addition to the 22 free cades !
The game doesn’t have a story campaign the way the others do, you are intended replay these maps a lot. Having less than 3 ways to play a map is going to get old fast. I was already on the way to quitting the game because I had found my optimal setup on every map. Now there are many ways to play each map, and I am having much more fun trying stupid plans to see what I can do. The previous method was never going to be healthy for game longevity, even ignoring that the lack of options was actively damaging the reviews.
Absolutely keep making update/ patch notes rundowns. This is so helpful and the only place that told me what the Bartholomew immunity range meant!
This was super informative. Subscribed, and looking forward to more. Thanks!
Thanks for the support! I'll be sure to post more like this in the future!
Delighted by all this. Really struggled in coop compared to singleplayer due to health scaling.
The new barricade was awesome, it just feels right, they really made it become amazing there
One thing i noticed is that trap cost reduction threads do not affect the barricades, personally i think they should but i won't complain.
I think we should be able to reroll the very first map choice while in the lobby, after all, if all 3 are not good people will just reset the lobby either way.
Floor Trap threads don't synergise with Rift Barricades as they aren't considered traps. This is so they synergise with Barricade-specific threads and distortions. For example, the "Can't sell barricades once placed" thread also applies to Rift Barricades
@@robinvouz that's not very accurate since the double barricade does not synergize with the rift barricade, so they did consider the rift barricade as something separated
This is a slight discretion in the wording. Double Wide states "Replace Barricade", referring to the permanent Barricade, not the barricades type. Any distortions that refer to "barricades", and not "Barricade", affect the "Rift Barricade".
It has also been confirmed by the developers that anything that affects "trap" does not affect the new barricade, but anything that affects "barricades" does! The developers have also stated they might look into this wording.
@@robinvouz well, good to know, i wouldn't mind some threads made for the rift barricade as well since right now it have none (well, none of the good ones since they affect the normal barricades only)
OMG, I remember playing a game like this so much back in the day. I didn't know they made a new one
This Patch break down video was amazing thank you!! Subbed!
Thank you so much, glad you enjoyed the video !
This makes me hopeful for the future of this game they are actually listening to the criticism of their player base. I'm still probably going to wait until they add more content to the game such as different weapons for characters more traps more maps and there are still a few minor changes I'd like to see like being able to remove damaged numbers and health bars as it just unnecessarily clutters the screen which already has a lot going on.
You can already remove damage numbers in the settings! I can't currently confirm if this affects health bars but this was added last patch. I believe we'll be getting Gabriella, a new NPC, enemy and map very very soon, so unsure if this will be the March update or not. Keep posted as it looks like a lot is to come in the near future!
@robinvouz that's great to know! I have not been following the updates to closely but I'm glad they are listening and not just digging their heels in and making it how they want.
I was suggesting the ability to buy additional barricades as a fix when talking about it with friends.. Glad to see it become a reality without needing to make a forum thread or social media post.. Also Rift barricades sounds better than what I was thinking too! I didn't even think about upgradable barricades being a potential option.. (2:09) However, paying 5,000 RC to skip a thread and get a barricade is kinda steep since you are already paying the opportunity cost of an upgrade from not choosing any of them..
Yeah it's really nice to see more options and the added damage bonus (+50% when fully upgraded) is completely unexpected!
I agree the Thread Skip might appear expensive, but I think when you view it less as skipping a potential upgrade, and instead as a guaranteed +1 barricade thread, the cost becomes more fair. For context, the +1 Barricade thread can only be taken three times, so to have the option to practically buy that specific thread as much as you want balances out the high price point in my opinion! If you were to buy multiple rerolls specifically for barricades too, that cost would be much higher than just skipping for +1, so I think the option is nice
I play woth the rift barricade. I dont see why i would pay for a skip when its cheaper to place a rift barricade
The Rift Barricade is 4,000 coins (3,000 upgraded) to place during a mission, and needs placed again using coins every next mission.
Skipping Threads for 5,000 gives one barricade at a higher cost, but lets you skip threads you don't want for a permanent barricade. So you can pay 3000-4000 for a single rift barricade that lasts that mission only, or 5000 for a permanent barricade that lasts across your run!
@robinvouz ahh i didnt realise they carried forward aswell. Thats a great change
I appreciate them working fast they got Patches out faster than Cod happy they fix the crashing it do at the near the end of run
The game hasn't even been out for a week so the dedication is incredible! Glad to hear the crashes have stopped!
@robinvouz I'm too been enjoying the game otherwise
It needs an endgame skull sink! I have 100k skulls after a couple matches at 1.5-2x difficulty
I believe this is something being worked on! They teases The Alchemist as a new NPC in the next major patch who I'd image will act as a skull sink
the only skull sink i know are the gold skins for 99k and its once for all skins as well
I found the base game ok. Me and 2 friends did everything fine. Killed 4 bosses, finish mission 10, finish mission 5 on 2x difficulty. Got the 99,999 outfits. Reached lvl 106 finishing the skill tree. Have some traps to upgrade that we don't use and some rift cards to buy.
Sounds like you got a lot of value out of it! I believe the next major update might be soon, so lots more to look forward to I bet
@robinvouz Yeah was fun. There is a bug when you buy the purple skins for 99,999. It takes all your currency. We made 150k from the run and buying the skins consumed them all
I believe the skulls are capped at 99,999 but may be wrong. Regardless I think the devs have this flagged to look into
@robinvouz Can go well over, but takes them all. Have to grind up again to finish last traps
Although chests are guaranteed on maps now, they do not spawn on boss waves, so don't waste your time looking.
Thanks for mentioning this! Unsure if a bug or not so will send towards devs :D
@robinvouz no worries, I'm like 99.99% certain this is accurate, done 2 boss waves on Coliseum with 2 team mates and after way too much time looking we could not find a chest either time, given how small the map is I truly believe with 3 of us we'd of found it if it was there.
The 1.0.9 patch really made every character viable in solo play. in 1.0.8 sophie was absolutely terrible in solo play (at least from my experience) The nerf to enemy scaling and the overall buff to threads makes sophie and other mediocre characters actually useful in solo play.
She wasn't useless, you just don't know how to play it correctly, I win the last boss in difficult 10 solo with her. I bet you put her traps in random spots instead of using it instantly when you see a enemy with more than 35k hp, also the traps can be used to heal yourself when needed, to kill the lizard with coins etc.. you just need to be fast and put the trap in front of them.
I found Sophie wasn't too bad to play solo personally, however I've only played her on D0 so far. The thread changes will definitely make her more consistent in general though with crit threads easier to pick up than before!
@@elviaochoaramirez8723 I used her traps on strong enemies. she still felt very weak in my eyes for solo play. i never thought she was completely useless she just was very underwhelming for solo play. she definitely shines in co-op tho.
@@fnafmasterxp as I say I beat the game on level 10 solo with her so no ... She was fine.
sophie feels great after unlocking the stuff for her especially with the crit chance bonus from the tree she just felt a little clunky pre update but i felt the same way for harlow and vaan but that just might be a play style diff on my part^^
I don't understand the basic barricade the enemy just walks over it
certain enemies can, like the hunters and flyers
@axxjazz. it was the fist wave. It was every enemy
a little annoying that some chest spawn in areas needing the launchpad/macs platform or double jump to reach
Yeah currently only 3 of 7 characters can get then which is annoying, hope they address this at some point. Still better than the old chest system tho imo
@@robinvouz well, before the update I didn't look for them much, because when I did I usually found none. After over 50 hours playtime I just had 4 chests. After the update I needed 7 maps for the 6 missing one for the achievement, much nicer now.. now I only lack the mission5 ond hardest difficulty achievement *traumatized by purple dots on the minimap*
Good news is that there's now going to be significantly less purple dots on the minimap with the Gnoll Hunter spawn reworked!
@ oh, the gnoll hunter assassin isn't the worst, the tuatara thied assassin stealing all my runecoins and not dropping them on death is a whole different story
when someone leaves and you are missing their economy that's the shit that gets me really annoyed 🙄
This happened to myself and a friend, and we had to play with 5 less barricades! Thankfully the devs are looking into this so expect an update very soon
Flyers HP and lizard assassin HP are issue for me x) when you reach over mission 5 on difficulty 10.. almost impossible to stop them ( Druids shouldnt be able to pass over barricade..) .but barricade on solo is good. ( 22 ^^' but on hard difficulty you need to get the double-barri fast :'D ) ( sry if my english's bad.)
I had a very easy time , use vents for fliers . Vents are very good now.
Made to 11 missions
@@jonathanrojo7065 i just launch the game and check the 1.09.. indeed x) and with barricade trap it's a bit abusiv. +50 dmg to nearby traps. lol.? ( if you play MAX with his upgrad and focus only on flyers after mission 6-7 you can reach mission 15 with no problem. but after is very difficult x) ( like .. for no reason a barricade just " POOF.. and game over haha x) ( well problem i find was Druids and some Troll/orc with Bow cause they can attack crystal rift from far.
Thankfully the vents are a huge help for the flyers now - especially the druid ! You can even upgrade the vents to stun large enemies, so it'll both damage and stun the big blue fliers!
ghost fang can still die instantly, had it happen after the patch and im assuming it was the pathing making him walk on a slope into the sewer
Really hoping they work on the ballista's. Multiple times mine just won't even shoot anything. Usually doesn't muck up my runs but still a bummer :(. Reported it and hoping it gets looked at.
Hey there, where I can get the double barricades? Is this only available in game between waves (thread) or I can set up this in lobby and add to my stock?
Cheers from Poland!
This is a Cursed Thread you unlock after beating the first boss! It's now easier to get however with both Thread Rerolls and total Threads now reduced from ~370 to ~270
@@robinvouz Thank you for your answer!
i wonder how much of the fanbase they lost before this much needed update. i still play, but more and more devs and companies keep doing this stuff and destroying a lot of good will before the inevitable rollbacks
I think it's unfair to compare this game to the faults of other companies. RE had a vision for a spin-off that didn't follow the same formula of previous games but seemingly didn't communicate this well enough, while stating an official sequel will still keep the old gameplay. I think to address complaints as quickly as they have, even if it goes against their vision for said spin-off, is quite admirable in my opinion 😄
OMD Deathtrap: Launches.
Me: Happy dance
OMD Deathtrap: Updates things to be even better.
Me: Happy Dance intensifies!!! *Que red blur shaky camera effect*
P.S. I personally think it'd be awesome if you kept these videos up cause I'm ass lazy as I am dyslexic and rarely read patch notes myself. :D
Thanks for the feedback! I'll definitely post more of these in the future, or at least the major patches that have a lot to cover :D
The barricade update wasn't necessary, in solo, there is a tips where you can put barricade to get only one way for ennemy on each map and put a 1 or 2 dead box on it and kill alot of ennemy... in multiplayers, it's became more complicate cause you haven't enough barricade, but you can cover more area and hope to get the buff who add number of barricade to fix this "issues", double barricade are really great to...
So buying barricade wasn't necessary to me...
With the one way tips, your only issue are flying mob and you put bow around nexus and it's help
I'm inclined to disagree. While I was able to play every level with just 16 barricades and do think the problem was others not taking the time to learn this, the overall issue is that people don't want to learn this, and don't like change. The game launched to Mostly Negative reviews and is still currently Mixed on Steam. The barricade update was necessary purely due to how many people are leaving bad reviews and refunding the game.
I myself am surprised that so many don't have the same experience as others and myself, but lowering the barrier to entry was needed for the game's longevity, even if I preferred a strict limit to barricades. Maybe a separate mode that locks out the new options could come? We just need a nice middle ground now imo!
@@robinvouz So adding barricade to expensive price cause players don't use brain to use the current barricades to have a unique way seems the solution of their bad rating of the game? ^^°
Giving players purchaseable barricades is their response as players have been asking for it. It's 4,000 coins, but you earn coins very easily this game, can upgrade to cost 3,000, and place these in addition to the 22 free cades !
The game doesn’t have a story campaign the way the others do, you are intended replay these maps a lot. Having less than 3 ways to play a map is going to get old fast. I was already on the way to quitting the game because I had found my optimal setup on every map. Now there are many ways to play each map, and I am having much more fun trying stupid plans to see what I can do. The previous method was never going to be healthy for game longevity, even ignoring that the lack of options was actively damaging the reviews.