Heya, I'm the artist for this mod, and we're really glad you enjoyed our mod! 😊 Also sorry for some of the misleading descriptions, the momentum rework was one of the last things we pushed onto the beta branch, and I think a few bugs in the descriptions slipped by us that may have caused some confusion 😅 We've been on development hiatus for a bit but we're back now and are going to be looking into getting this ready for release onto the main branch P.S. Hope you do play another run with some of the other archetypes, we are particularly proud of the crushed armor mechanic 😊
The art work is amazing, and the different color schemes for diferente type of cards is amazing and gives it a very good touch. I can just look at a card and tell where it belongs without having to read it
I love this character. Both from a gameplay design and visual design perspective. They're so mysterious and the abilities make sense with how they look. Now excuse me as I continue playing with my new chain blender.
highly polished mod, really like it. though I feel the char is kinda broken - stronger than watcher. I currently got a 90% winrate with him (not yet a20) and my watcher is just 60%
Well, if you're the artist, you can say to the whole team that it's the best mod I've seen for this game. The arts are really corresponding to those of the game, the mechanics are interresting, the deck build is good. If I made someone play this, I'm pretty sure that person couldn't tell the difference between the actual game and the mod.
One thing I really like about this character is how it (seemingly) separates each archetype into its own color: Attack and Momentum based cards are yellow, Relay is purple and the 2-cost and other synergistic cards are that teal color. Also, Crushed armor is a pale blue I think.
Yes thats intentional and we’re glad people enjoy that design decision! We wanted to make sure it was easier to find synergies when looking through the compendium when theorycrafting as well as make decisions on the fly (besides it let me skip out on making full color drawings hehehe)
@@Mezix_ Oh hey! Didn't expect the artist of the cards to comment on this! And I figured as much. Also found it neat how some cards have dual colors to mix archetyps, like that Dual Defense one (Relay and Defense) or that other one that is half purple half teal
DAMN. this mod is really well designed. It would be awesome if Swirls counted as both Attacks and Skills for the purpose of Chain, that would really bring it all together IMO
Hi, I am the author of the mod. At some point in the development it actually worked that way but it made swirls wayy too versatile and I wanted the builds to be somewhat distinct so I got rid of it. That was a long time ago where a lot of things worked differently though so it could be an idea to change it back
This was a good Mod...a bit complex-looking at first, but became easier the more you played. Lots of nice art and cool mechanics. Please play updated _Replay the Spire_ Mod soon! (And play this again soon, too!)
To explain what was happening, relentless movement+, if you had 0 swirls in hand would give swirls upon chain completion, depending on the amount of movements you have you can generate more swirls, and relentless onslaught would proc it, thus making an insane amount of swirls doing an insane amount of damage. This chain does more and more damage depending on the number of movements/movements+ (This happened during the collector fight)
Yeah, I read this comment and still have no clue what you're trying to say. "The card that gave the chain the proceed on every attack and never dissipated" is not a sentence that means what you think it does.
Using Prophecy (copy a card once/twice to the top of the draw pile) on Relentless Movement (Gain 2 momentum on Chain completion) would give you potentially 6 momentum *for each chain completed* meaning your Relentless Onslaught + Swirl combo would be absolutely effing nuts, just imagine it
I think it would fill his hand quickly and clog his draws with swirls (that would keep momentum threshold up if its based off amount of swirls in deck and not hand)
Hey frost, can you try out the Library of Ruina & Ruina mods? They work really well together, and I think you might like them :) they’re a bit dark, though, which idk how Twitch works but yeah
Not gonna lie, I was literally saying "Oh fuck that was sick!" at 1:03:30 like you could fucking hear me. That was a really good play and shows just how complex and interesting this character is.
Oh the momentum is interesting, for those confused at the beginning, the amount of momentum needed at the beginning is *2* not 3! It increases by 1 per swirl you have in your hand
There is actually a Dio mod, and yes it does play the voicelines before anyone asks, with the main three archetypes being healing, hp loss and MUDA MUDA MUDA MUDA, there's a muda card which usually lets you chain upwards of like 6-8 muda's per turn, pretty cool if you ask me.
I remember when the cook meme showed up, Frost said he didn't like it. Now he says it about 20 times a minute per video. I find that hilarious. And also slightly annoying by how much he repeats it.
Cool video! Can you try out the lobotomy corporation mod next if you haven't already? I found it a bit daunting and unfair at first but I soon found it to be one of my favorites. But keep it up dude
Hey Frost, have you tried the Rhythm Girl mod. It's a relativly old mod that is based off of Rhythm Heaven, and I feel like it would be enjoyable even to those who haven't played the games
Heya, I'm the artist for this mod, and we're really glad you enjoyed our mod! 😊
Also sorry for some of the misleading descriptions, the momentum rework was one of the last things we pushed onto the beta branch, and I think a few bugs in the descriptions slipped by us that may have caused some confusion 😅 We've been on development hiatus for a bit but we're back now and are going to be looking into getting this ready for release onto the main branch
P.S. Hope you do play another run with some of the other archetypes, we are particularly proud of the crushed armor mechanic 😊
The art work is amazing, and the different color schemes for diferente type of cards is amazing and gives it a very good touch. I can just look at a card and tell where it belongs without having to read it
I love this character. Both from a gameplay design and visual design perspective. They're so mysterious and the abilities make sense with how they look.
Now excuse me as I continue playing with my new chain blender.
highly polished mod, really like it. though I feel the char is kinda broken - stronger than watcher. I currently got a 90% winrate with him (not yet a20) and my watcher is just 60%
Well, if you're the artist, you can say to the whole team that it's the best mod I've seen for this game. The arts are really corresponding to those of the game, the mechanics are interresting, the deck build is good. If I made someone play this, I'm pretty sure that person couldn't tell the difference between the actual game and the mod.
Saddly frost never does second runs on modded characters
One thing I really like about this character is how it (seemingly) separates each archetype into its own color: Attack and Momentum based cards are yellow, Relay is purple and the 2-cost and other synergistic cards are that teal color. Also, Crushed armor is a pale blue I think.
Yes thats intentional and we’re glad people enjoy that design decision! We wanted to make sure it was easier to find synergies when looking through the compendium when theorycrafting as well as make decisions on the fly (besides it let me skip out on making full color drawings hehehe)
@@Mezix_ Oh hey! Didn't expect the artist of the cards to comment on this! And I figured as much. Also found it neat how some cards have dual colors to mix archetyps, like that Dual Defense one (Relay and Defense) or that other one that is half purple half teal
DAMN. this mod is really well designed. It would be awesome if Swirls counted as both Attacks and Skills for the purpose of Chain, that would really bring it all together IMO
Hi, I am the author of the mod. At some point in the development it actually worked that way but it made swirls wayy too versatile and I wanted the builds to be somewhat distinct so I got rid of it. That was a long time ago where a lot of things worked differently though so it could be an idea to change it back
@@larspenning2145 perhaps have a rare relic that allows swirls to act as both or something along those lines?
@@JaeElCee77thats a cool Idea!
@@larspenning2145 thanks for making the mod and contributing to our continued love for STS!
Clawlin Cloglin
Crawling Cloglin
Clawlin' Cloglin'
Clawlin Cloglin
I wanted to like it but couldn't ruin the funny number
Clawlin Clowglin
Frost not reading that 2 cost basic card properly and then not played it at good times repeatedly was weirdly frustrating
This was a good Mod...a bit complex-looking at first, but became easier the more you played. Lots of nice art and cool mechanics. Please play updated _Replay the Spire_ Mod soon! (And play this again soon, too!)
In other words it popped off once he got his momentum going.
Better title. "AND THEN WE SWIRL THEM"
To explain what was happening, relentless movement+, if you had 0 swirls in hand would give swirls upon chain completion, depending on the amount of movements you have you can generate more swirls, and relentless onslaught would proc it, thus making an insane amount of swirls doing an insane amount of damage. This chain does more and more damage depending on the number of movements/movements+ (This happened during the collector fight)
Yeah, I read this comment and still have no clue what you're trying to say. "The card that gave the chain the proceed on every attack and never dissipated" is not a sentence that means what you think it does.
@@itsikpix5825 I edited my comment to include the card names thanks for the tip
As frost showed even with one movement+ this combo is super broken
Every single other source of momentum also increases the power of this vicious cycle but movements do the most
A really well designed character. Props to the creator and you for understanding them enough to win.
Using Prophecy (copy a card once/twice to the top of the draw pile) on Relentless Movement (Gain 2 momentum on Chain completion) would give you potentially 6 momentum *for each chain completed* meaning your Relentless Onslaught + Swirl combo would be absolutely effing nuts, just imagine it
I think it would fill his hand quickly and clog his draws with swirls (that would keep momentum threshold up if its based off amount of swirls in deck and not hand)
I like how all the cards that combo have the same color scheme. Makes it easier to understand but not baby mode
Yes more of this mod please that was sick
Thanks for all the unique spire content Frost
the art for this mod is nice and fitting
Hey frost, can you try out the Library of Ruina & Ruina mods? They work really well together, and I think you might like them :) they’re a bit dark, though, which idk how Twitch works but yeah
Main downside is I don't think he'd enjoy them as much as most who have tried those would. If memory serves, he's never played a Project Moon game.
@@MrAlphaMyr That’s true 😔
Aw hell yeah the Unchained! This dude’s so damn cool
Not gonna lie, I was literally saying "Oh fuck that was sick!" at 1:03:30 like you could fucking hear me. That was a really good play and shows just how complex and interesting this character is.
Truly shocking that even with nerfs to Momentum that exponential scaling of Swirls played in a turn is overpowered!
Oh the momentum is interesting, for those confused at the beginning, the amount of momentum needed at the beginning is *2* not 3!
It increases by 1 per swirl you have in your hand
Thats exactly right! The description on the beta branch is currently wrong because we havent found a short and good explanation yet.
Claws are so good i can feel them coming inside of me
I think you should get that checked out to make sure there isn't a rat in your stomach or something
Or a mini defect
There is actually a Dio mod, and yes it does play the voicelines before anyone asks, with the main three archetypes being healing, hp loss and MUDA MUDA MUDA MUDA, there's a muda card which usually lets you chain upwards of like 6-8 muda's per turn, pretty cool if you ask me.
Frost used it a while back in his bomb run because chat kept demanding ZA WAURDO lol
@@joggy1357 huh... fair enough then... istg if I've missed a video where he played Ruina mod, the act mod I mean...
Better than just coming to the stream for the Jojo reference is leaving a like and comment so the video looks more engaging to UA-cam.
Claws? Chains? Yes!
209 of asking frost to play chess
still on boss rush
29:58 - oh, its that Sonic fan voiceover!
I guess you can say this character was a little off the chai-
*immediately gets shot by a hit squad*
Claws, you say? You know who else has claws?
Crabs.
I like when Mr streamer said momentum that one time
I (again) fell asleep watching your videos, thank you for helping me sleep
I'm a simple man, I see Muda, I smile
29:55 made me lose it. God Damn it that is good editing.
CLAWLIN CLOGLON
you got me at MEGA CLAWS
I don't think Frost has tried Hierophant yet? I'd love seeing him try out the gold strats
GIGA CLAW! BOOM!!
The perk of being a streamer. You can move anyways and your job doesn't change. Just need a good connection.
Frost, when you play a new character, please include YESrelic in the run, so you can try out as many of the new cards as you want ✅
8:41 I was giggling like an idiot as he was doing the noise and after, glad he also stopped to laugh at it
I remember when the cook meme showed up, Frost said he didn't like it.
Now he says it about 20 times a minute per video. I find that hilarious. And also slightly annoying by how much he repeats it.
BRUH the music sent me back. Spirit tracks was a great game.
So momentum is kinda like “take one of these, swirl”
Man, Frost is really great at giving swirlies
I haven't seen this many swirls since high school 0.0
Lesgo Chainlin' Choglin'
My man said spin to win and he spun and won
Claw is law.
I don't know how modding STS works but my guess is there is a memory leak in the mod which is why restarting fixes the lag for a while
it's weird that chains bypass artifact and that they are a buff on you rather than the enemy you applied them to
6:42 you should've play defensive link, choose a strike and play both strikes. that way, you was going to take 0 damage
I was there for stream. But commenting and watching and liking for the algorithm
Clawlin clawglin
now add this to packmaster and put the claw and 0cost attacks cards to this character and now it will be infinite like no other.
I clicked on this thinking it's an old video I missed, but nope, new video.
You could add just 1 to the damage and block on preview...
I like the part where he muda muda muda
Now you gotta play the thorton mod, play as an average bank worker
CHAINMASTER MY BELOVED
Cool video! Can you try out the lobotomy corporation mod next if you haven't already? I found it a bit daunting and unfair at first but I soon found it to be one of my favorites. But keep it up dude
Don’t play Lobotomy. Play Library of Ruina instead. It’s a bit darker, but is roughly around the same difficulty
You ever go back to older mods?
Would love to see you try out the Duelist mod.
Hey Frost, have you tried the Rhythm Girl mod. It's a relativly old mod that is based off of Rhythm Heaven, and I feel like it would be enjoyable even to those who haven't played the games
Big claw big pogs
Is that DJANGO??
Day 1 asking Andrew to make a playlist for STS modded videos
Approved
Peglin Poglin
Mom, claw vids
Where is the Crablin Croblin 🤨
YEAHHH
I wish all your uploads could be this early... ❤❤❤
Claws more like pawgs
Definitely enjoy the modded characters videos but got damn it where is the pack master at 😭😭😭
When are we getting more fish?
claw gang lessgooo
Are you Thomas Brush Lil bro?
Muda muda
Try the nameless demon character mod
MUDA MUDA MUDA
Idk why but I can't seem to watch this video all the way through. Something about how it's claws but with block confuses me. Third attempt let's go
Mudamudamudamudamudamudamudamudamudamudamudamudamudamudamudamuda
This is nice, but I'm hoping we're going to get more Downfall soon.
Beeeg claws?
Hey I made it in
Hey
Day 226 of coming from Twitch just to drop a like and a comment for my boy Andrew.
comment tax
0:57
Content? More like clawntent
MUDA
Day 105 of asking Frost for a run of The Evolution
First comment, what an honor😊
Ligma sugma
nurtacelppA
Algorithm gang
Am I the only one who cannot tell the game is lagging?
I almost had to unsubscribe for what you did to Fleetwood Mac's "The Chain"
but where goku mod????????