Finished an Black Demesne Playthrough just last week, can only recommend! I liked the acolyte mechanic, its like having your own nazghul, which will do the fighting for you. You just absorb whole nations no matter how big in the end, the only threat left will be these vassals, which you have to keep strong enough to please them, but not too strong to threaten you.
Just one thing. Nichmer wasn't a necromancer, his main thing was enchantment (that's how he mind controlled the Castan). One of Nichmer's acolytes was a necromancer though, he became a lich and created the white pestilence (and in turn zombies) and vampires.
Just wanted to thank you for making these videos, you definitely helped me get into Anbennar, a mod I had been iffy about playing before watching your Verkal Dromak video. I can't wait to see your Command video when Warlords of Haless releases
YES! Amazing video!!! And for my favorite nation in Anbennar, no less! the one thing I'll add is that playing Black Demesne without Varina is a totally different experience, where the succession mechanics actually matter. Balancing acolyte power to favor your desired heir adds a totally new dimension to the gameplay for a VERY different early/mid game experience: Elikhand's mission tree also sets you up nicely for a Black Demesne playthrough, with its immortal mummy ruler. Elikhand's mission tree also gives you three unique monument wonders, which adds nicely to the massive Black Demesne Great Project spam
For Haless I'd say the best nations are Azkujama the Oni Kingdom and Balrijin the realm of the Gold Kobolds. But those are just the ones I've had the most fun with, also highly recommend a normal kobold campaign at some point, early technocracy is insanely fun
lots of cool nations in Haless: I really love Beikdugang, One Xia (especially if you found it with the Feng Harpies), and the horde of terrorbird riders (Nuugdan Tsirai or however you spell it) speaking of technocracies though, Feiten is going to be amazing when its mission tree is finished - unique airship mechanics and much more
note: in the bitbucket there are some modifiers to make sure varina gets to lichdom (namely a buff to longevity, and clanrec's texts also guarantee 100% success chance on the ritual if you do everything right, as opposed to a max of 90%), also the magic menu has a cool UI Also in one playthrough I did a weird thing to go all-in on vassals: I converted to dwarf culture, became aul-dwarov and restored the amlharaz, releasing every hold as a vassal too... my PC did not like having to process 30+ nations following me into every war declaration
@@pukebeard6406 yep, as a bonus not having capital in the dwarovar meant not having the modifier that negates native assimilation, some of those roads had like half a manufactory's worth of free goods produced just from the natives
My run for iron scepter was ruined since I lost my necromancer and I had a ton of weak leaders for almost a hundred years. Maybe I'll try again one day
I don’t find Esthil or Black Demesne necessarily evil, as long as you submit you will be protected by an near infinite amount of nearly undefeatable unkillable beings. While never having to work a day in your life except for things like merchants etc. That being a paradise does it not? (Brought in whole or part to you by the Order of Prosperity of Esthil)
Becoming a lich requires you to kill a baby and use their heart as a vessel for the transformative potion, or kill a unicorn and use its horn, which is basically stated to be objectively as evil.
@@pukebeard6406 Doesn't one of the leaders that can emerge from Aelnar's civil war get pretty much just as evil, except instead of Necromancy, they become extremely racist elves using the Ruinborn natives of Aelantir as magical batteries?
Necromancy isn't evil, please don't think too hard about what happens to the souls of the resurrected bodies, I can with absolute certainty say that they are not in perpetual torturous agony from being used as magical strings to control the rotting puppet they once controlled when they were alive. I am not being held against my will.
This was the campaign I did first on the Light and Dark release. Was slightly annoyed, actually, as I learned Leviathan unlocked certain options partway through my campaign, so finally bought it, only to learn that I'd have to restart to get the stuff to actually work, which I was too far along to be wiling to do. *Sigh*. Anyway, I really liked the campaign, but for all that it's canonical, I kind of feel like doing BD from Estil isn't the best way. Maybe it's just me, but I see Esthil as an interesting subversion of expectations - they use evil (necromancy, lichdom) to do good (dangerous manual labour & fighting done by the dead, etc. Citizens of Estil likely have a much higher quality of life than many other places.) Going Black Demense turns them cartoonishly evil, which, while *realistic*, removes the subversive element of Estil. Mechanically, being immortal really makes a lot of functionality just not apply - you trivially win the Blackpurgis duels, the dragon is no threat at all, you never need to engage with the disciple inheritance system, etc. I feel like the experience would be more interesting if you died every so often. So, I've been rather tempted to go back and play through again at some point (something I've actually never done before), and avoid becoming a lich so I can experience all the mechanics I missed first time around. Saw a post on Reddit which tempted me to try Urviksten -> Black Castanor -> Black Domain, which *think* is possible if I can just get a witch-king at the right time. While thematic, I suspect it may be a bit too difficult for me. The alternative is I read that the other Estil leader (Ardor) is going to be more focused on 'magical supremacy' rather than 'necromantic supremacy' and would fight using enthralled orcs (maybe - this may be misinterpreting the comment), and leave a whole bunch of prophcies behind him when he dies, which sounds cool and worth a replay for, and fits better narratively to my mind (since there's definitely Saruman influences there). Don't know when that would be coming, though. Still, recommended for anyone with high tolerance for bordergore and setting up rebel suppression armies everywhere. I just suspect you miss out on a fair amount of the experience if you have an immortal leader (which Estil -> Varina *must* have, unless you screw up their mission tree).
@@pukebeard6406 Actually, a question: when I played, there was a possible-bug where the interactions to change acolyte influence by +/-10% only changed it by about 0.1%, making the influence pretty unmanageable (not that it was particularly needed, since I never needed to worry about inheritance that playthrough). Was that working properly in your playthrough?
@@jamesnewman7509 I did not notice anything weird happening with the Estate Privilege influence. I should take a look again in the old save, but I don't remember having any problems with that. Do you have some specific examples by chance?
@@pukebeard6406 Unfortunately, I have to delete saves regularly else performance tanks, so I don't have a save to hand, but I'm not talking about *estate* privileges, I'm talking about the influence of the different *acolytes* - the stat that determines how much of the land each gets after a Black Invasion (and who inherits on leader death, I think). I seem to recall you can see it through decisions, and there's another decision to support/denounce/something else an acolyte, and none of them ever seemed to have any impact in my game.
Ah! I see. My mistake, what I meant is that Esthil is the only one with actual dedicated content at the moment (mission tree). What’s Covenblad’s background here? What’s their flavor of evil?
@@pukebeard6406 Apparently they were based off the Revanchists from KoToR (though I haven't played that game). They were the knights of Orda Aldresia who went with Corin when the other knights stayed in the empire. Their philosophy is to fight evil by any means necessary. One of Corin's party members came from their ranks; Ser Laurens síl Place. To quote the wiki: "Tellumite Orda Aldresia Knight from Order of the Hallowed Will, skilled in enchantment, he joined the Sword Covenant after Corin's death. Leading his own battallion, he became famous for his almost prescient ability to know the location of a warband's hidden camp, and then infamous when his methods were revealed -- he would shred the minds of captured orcs, ripping knowledge out of it. Though many decried his influence, after coming to lead the Covenant he would become known as one of Escann's first Witch-Kings." I've heard there's apparently an event chain in-game where you can hire him if you're an Escann adventurer.
Awesome video man! You think you'll do videos on the Corrinites and the Wasteland Elves? Edit: Holy shit nvm, ya already got the Elves done. Well... What are your thoughts on the Xia?
I have no idea what's in Haless. I stick to the steam version for these, for more accuracy. The bitbucket version is too volatile and I am waiting for it to be released before playing in there.
You need to be as aggressive as possible and get as much tribal land as you can from the greenskins. There is no other way. Backstab your federation allies as much as you can. You just have to be aggressive.
@@pukebeard6406 right i tried that, it wasn't ever enough. and the wars of consolidation are impossible, i get a massive coalition (no matter HOW large my army is) after the FIRST COUNTRY and i have to wait like 70 years for it to go away and end up losing them. it's damn near impossible.
@@cageybee7221 Hmm, aggressive expansion is a fundamental EU4 challenge. As a witch king it's very difficult to impossiblle to improve relations, but there is the option of casting the improve relations spell, I think that's under enchantment and generally mitigate it as much as possible. Don'tt ake lands from human non cobelligerants, for example.
@@cageybee7221 🤗 Maybe. It is a monstruous construct of Evil. It's not supposed to be easy, but next patch espionage idea will mitigate AE even more, so should make it a bit easier from that perspective.
I have actually played Castanor a number of times, but I never found them compelling enough for a video. I will have to think about it for some time. I guess I'll have to do a spotlight on them at some point.
You have the power, Kral! I believe the starting ruler is a mage. Get him on the field and attack all neighnors with recöamation of escann cb. You should melt your enemies. Also get a neighnor like Corintar or Iron Hammers in a federation day 1 if you can then no-cb them when you have a good opportunity in order to vassalize them. This way you won‘t have to fight an enemy federation. Kind of like that.
@@pukebeard6406 nah that isnt the problem, the problem was for me that i had no clue how the native mechanics work whatsoever so i was stuck 50 years into the game still being a tribe not understanding what to do, it was only later that i realized its a reform and that i need to read more, so an advice for a next video like these would be to show the reform for settling down so other peeps that never played natives have a chance to progress
Mostly game music, because it‘s youtube-friendly. In this video I got some free soundtracks but I forget where from. Next time I use non-game music I will have to remember to credit it.
Well, if I play long sessions it does slow down significantly at some point. When it happens, I simply reboot the game completely and starting anew does tend to fix the slowdown.
How do you get Varina to live for so long (even after becoming a lich), my liches kept dying. And how do you keep her stats high ? (my lich rulers died their stats slowly degraded)
You probably had her be a general. Don't. General rulers will die regardless of race or undeath. In the case of a lich, Varina will indeed return with lower stats if she dies as a general. I think that's your problem. I just never made her a general. Having her die of random reasons before lichdom is also a risk. Especially when finishing the lichdom project. But that's what save/load games were made for! (tip: save when starting the lichdom project, because the outcome is decided a few events before the last one)
ironically Black Demesne lets you do a LOT of stuff with artificery because the BD mission tree gives you iirc 8 permanent deposits of damestear. it gives you more artificer capcity than you'll ever need
@@pukebeard6406 Yes! I’d hope maybe in the future we could have an option to opt in for a BD formation guaranteed similar to the one we have now for the Great/Mystic conqueror.
Someone really turned up the production value this time
The Demesne deserves it!
Finished an Black Demesne Playthrough just last week, can only recommend! I liked the acolyte mechanic, its like having your own nazghul, which will do the fighting for you. You just absorb whole nations no matter how big in the end, the only threat left will be these vassals, which you have to keep strong enough to please them, but not too strong to threaten you.
Them and their unending stream of rebels! :)))
@@pukebeard6406 After 2000+ hours in EU4 this was the moment I disabled rebel spawn popups lol
Just one thing. Nichmer wasn't a necromancer, his main thing was enchantment (that's how he mind controlled the Castan). One of Nichmer's acolytes was a necromancer though, he became a lich and created the white pestilence (and in turn zombies) and vampires.
Oh, thanks for the clarification!
Just wanted to thank you for making these videos, you definitely helped me get into Anbennar, a mod I had been iffy about playing before watching your Verkal Dromak video. I can't wait to see your Command video when Warlords of Haless releases
Thank you! Let’s see what the eastern winds bring! :D
YES! Amazing video!!! And for my favorite nation in Anbennar, no less!
the one thing I'll add is that playing Black Demesne without Varina is a totally different experience, where the succession mechanics actually matter. Balancing acolyte power to favor your desired heir adds a totally new dimension to the gameplay
for a VERY different early/mid game experience: Elikhand's mission tree also sets you up nicely for a Black Demesne playthrough, with its immortal mummy ruler. Elikhand's mission tree also gives you three unique monument wonders, which adds nicely to the massive Black Demesne Great Project spam
Yes, I gave Elikhand a quick spin. They are the more diplomatic version of the lich king nation as far as I have seen. Pretty neat.
That "swarm of vassal swarms of zerg hives" line killed me. Great video!
Love back!
Also did a Black Demesne game a few weeks ago and it was the best playthrough i have ever had by far. Love your vids, keep up the good work!
Thank you very much as always ^_^
@@pukebeard6406 I love spamming massive armies to overwhelm so this is the right nation for me
Thank you for making these videos, this is exactly the kind of Anbennor content we need. Your commentary and editing are on point
My pleasure! Thank you very much!
For Haless I'd say the best nations are Azkujama the Oni Kingdom and Balrijin the realm of the Gold Kobolds.
But those are just the ones I've had the most fun with, also highly recommend a normal kobold campaign at some point, early technocracy is insanely fun
I will have to try all the new dwarven mission trees first. It is inevitable. This is the way!
But thank you for the recommendation, it's really a lot to take in. Will try your recommendations for sure. Azkare sounds fun too!
@@pukebeard6406 A dwarf supremacists. BASED
@@dusanignjatovic841 Can't stop me from diggying them holes, brah.
lots of cool nations in Haless: I really love Beikdugang, One Xia (especially if you found it with the Feng Harpies), and the horde of terrorbird riders (Nuugdan Tsirai or however you spell it)
speaking of technocracies though, Feiten is going to be amazing when its mission tree is finished - unique airship mechanics and much more
note: in the bitbucket there are some modifiers to make sure varina gets to lichdom (namely a buff to longevity, and clanrec's texts also guarantee 100% success chance on the ritual if you do everything right, as opposed to a max of 90%), also the magic menu has a cool UI
Also in one playthrough I did a weird thing to go all-in on vassals: I converted to dwarf culture, became aul-dwarov and restored the amlharaz, releasing every hold as a vassal too... my PC did not like having to process 30+ nations following me into every war declaration
So wait, Esthil to Aul Dwarov? :)) That's insane! I love it.
@@pukebeard6406 yep, as a bonus not having capital in the dwarovar meant not having the modifier that negates native assimilation, some of those roads had like half a manufactory's worth of free goods produced just from the natives
@@drakan4769 I love the vassal insanity!
imagine if on top of that you also got elected Emperor of Anbennar and revoked the privelegia
What does "doing everything right" mean?
@@Burnttoaster1111 picking the most expensive options every time
This was an incredible video! Gotta do a Black Demesne run now...
That's an honor coming from you, Lord Lambert! I really love your Anbennar multiplayer intros!
@@pukebeard6406 I appreciate that, thank you! :)
Finally the most impresive guide evere!
Taco flavoured keesseez!
@@pukebeard6406 ;)
Hell yeah dude, great video! You went just as ham as you needed to for this onne, haha!
Hihihihi! I love the hammy ones.
My run for iron scepter was ruined since I lost my necromancer and I had a ton of weak leaders for almost a hundred years. Maybe I'll try again one day
You get Verina as Esthil either way, so don't be afraid if you lose your initial mages.
Holy shit Idk how I didnt see this video until now. Cheers for doing my suggestion!
Cheers, kitty!
I don’t find Esthil or Black Demesne necessarily evil, as long as you submit you will be protected by an near infinite amount of nearly undefeatable unkillable beings. While never having to work a day in your life except for things like merchants etc. That being a paradise does it not? (Brought in whole or part to you by the Order of Prosperity of Esthil)
What happens in the deadmines stays in the deadmines, amirite??
Becoming a lich requires you to kill a baby and use their heart as a vessel for the transformative potion, or kill a unicorn and use its horn, which is basically stated to be objectively as evil.
Truely, the most evil nation in the mod so far....I think...unless the new update added another equivalent?
Not that I have seen anything at this level. :D
@@pukebeard6406 Doesn't one of the leaders that can emerge from Aelnar's civil war get pretty much just as evil, except instead of Necromancy, they become extremely racist elves using the Ruinborn natives of Aelantir as magical batteries?
>uncompromising evil
>gnostics
checks out
Yeah Black Demesne is a truly unique experience! It's not quite for me. But still very, very cool.
Yo I love the game play as narrative, good job!!
Thank you very much!
>removes Orcs from the land.
>somehow an evil empire.
Disgusting propaganda sir. Me and my libertine mage friends won't stand for such libel.
The Aul Dwarov confederation sends a thumbs up letter, good sir.
Necromancy isn't evil, please don't think too hard about what happens to the souls of the resurrected bodies, I can with absolute certainty say that they are not in perpetual torturous agony from being used as magical strings to control the rotting puppet they once controlled when they were alive. I am not being held against my will.
Contact your local necro-cooperative for helpful pamphlets today!
I've been trying an Esthil run myself and one thing I love about it is how my armies can easily defeat far larger armies
Esthil is awesome. I didn’t get to try any of the other witch king tags yet, but I will for sure.
This was the campaign I did first on the Light and Dark release. Was slightly annoyed, actually, as I learned Leviathan unlocked certain options partway through my campaign, so finally bought it, only to learn that I'd have to restart to get the stuff to actually work, which I was too far along to be wiling to do. *Sigh*.
Anyway, I really liked the campaign, but for all that it's canonical, I kind of feel like doing BD from Estil isn't the best way. Maybe it's just me, but I see Esthil as an interesting subversion of expectations - they use evil (necromancy, lichdom) to do good (dangerous manual labour & fighting done by the dead, etc. Citizens of Estil likely have a much higher quality of life than many other places.) Going Black Demense turns them cartoonishly evil, which, while *realistic*, removes the subversive element of Estil. Mechanically, being immortal really makes a lot of functionality just not apply - you trivially win the Blackpurgis duels, the dragon is no threat at all, you never need to engage with the disciple inheritance system, etc. I feel like the experience would be more interesting if you died every so often.
So, I've been rather tempted to go back and play through again at some point (something I've actually never done before), and avoid becoming a lich so I can experience all the mechanics I missed first time around. Saw a post on Reddit which tempted me to try Urviksten -> Black Castanor -> Black Domain, which *think* is possible if I can just get a witch-king at the right time. While thematic, I suspect it may be a bit too difficult for me. The alternative is I read that the other Estil leader (Ardor) is going to be more focused on 'magical supremacy' rather than 'necromantic supremacy' and would fight using enthralled orcs (maybe - this may be misinterpreting the comment), and leave a whole bunch of prophcies behind him when he dies, which sounds cool and worth a replay for, and fits better narratively to my mind (since there's definitely Saruman influences there). Don't know when that would be coming, though.
Still, recommended for anyone with high tolerance for bordergore and setting up rebel suppression armies everywhere. I just suspect you miss out on a fair amount of the experience if you have an immortal leader (which Estil -> Varina *must* have, unless you screw up their mission tree).
Yea, I see what you mean!
@@pukebeard6406 Actually, a question: when I played, there was a possible-bug where the interactions to change acolyte influence by +/-10% only changed it by about 0.1%, making the influence pretty unmanageable (not that it was particularly needed, since I never needed to worry about inheritance that playthrough). Was that working properly in your playthrough?
@@jamesnewman7509 I did not notice anything weird happening with the Estate Privilege influence. I should take a look again in the old save, but I don't remember having any problems with that. Do you have some specific examples by chance?
@@pukebeard6406 Unfortunately, I have to delete saves regularly else performance tanks, so I don't have a save to hand, but I'm not talking about *estate* privileges, I'm talking about the influence of the different *acolytes* - the stat that determines how much of the land each gets after a Black Invasion (and who inherits on leader death, I think). I seem to recall you can see it through decisions, and there's another decision to support/denounce/something else an acolyte, and none of them ever seemed to have any impact in my game.
There is a debug event in place that you could run in the console to update your missions after buying the Leviathan DLC
What a great video, definetly gotta play this especially when my fav wow expansion is wrath of the lich king.
Do it! Fun thing is that you can play with whatever nation you want, become lich king and continue as the BD.
do you have tips on what I should do early game as the iron sceptre
Esthil isn't the only country specifically meant for Black Demesne. Conveblad and Ravenmarch can also form it without the witch-king requirement.
Ah! I see. My mistake, what I meant is that Esthil is the only one with actual dedicated content at the moment (mission tree). What’s Covenblad’s background here? What’s their flavor of evil?
@@pukebeard6406 Apparently they were based off the Revanchists from KoToR (though I haven't played that game). They were the knights of Orda Aldresia who went with Corin when the other knights stayed in the empire. Their philosophy is to fight evil by any means necessary. One of Corin's party members came from their ranks; Ser Laurens síl Place. To quote the wiki:
"Tellumite Orda Aldresia Knight from Order of the Hallowed Will, skilled in enchantment, he joined the Sword Covenant after Corin's death. Leading his own battallion, he became famous for his almost prescient ability to know the location of a warband's hidden camp, and then infamous when his methods were revealed -- he would shred the minds of captured orcs, ripping knowledge out of it. Though many decried his influence, after coming to lead the Covenant he would become known as one of Escann's first Witch-Kings."
I've heard there's apparently an event chain in-game where you can hire him if you're an Escann adventurer.
@@alvedonaren Holy smokes, I love this.
Awesome video man! You think you'll do videos on the Corrinites and the Wasteland Elves?
Edit: Holy shit nvm, ya already got the Elves done. Well... What are your thoughts on the Xia?
I have no idea what's in Haless. I stick to the steam version for these, for more accuracy. The bitbucket version is too volatile and I am waiting for it to be released before playing in there.
The black demesne is like anbennar's version of the sith empire
Anbennar casually has magical fascism and its tag is actually one of the most developed, totally laughing
The tag’s necro-communist phase is also neat.
How do you manage to GET THERE? i can never expand fast enough to be able to form it in time.
You need to be as aggressive as possible and get as much tribal land as you can from the greenskins. There is no other way. Backstab your federation allies as much as you can. You just have to be aggressive.
@@pukebeard6406 right i tried that, it wasn't ever enough. and the wars of consolidation are impossible, i get a massive coalition (no matter HOW large my army is) after the FIRST COUNTRY and i have to wait like 70 years for it to go away and end up losing them. it's damn near impossible.
@@cageybee7221 Hmm, aggressive expansion is a fundamental EU4 challenge. As a witch king it's very difficult to impossiblle to improve relations, but there is the option of casting the improve relations spell, I think that's under enchantment and generally mitigate it as much as possible. Don'tt ake lands from human non cobelligerants, for example.
@@pukebeard6406 it just kinda feels like the black demesne is only attainable through cheats or intense, unfun meta
@@cageybee7221 🤗 Maybe. It is a monstruous construct of Evil. It's not supposed to be easy, but next patch espionage idea will mitigate AE even more, so should make it a bit easier from that perspective.
Hopefully you'll do Castanor too at some point, the totally mot rome pf anbennar!
I have actually played Castanor a number of times, but I never found them compelling enough for a video. I will have to think about it for some time. I guess I'll have to do a spotlight on them at some point.
this doesnt really show how to do anything as the order of the iron sceptre im locked out of expanding due to whatever
You have the power, Kral! I believe the starting ruler is a mage. Get him on the field and attack all neighnors with recöamation of escann cb. You should melt your enemies. Also get a neighnor like Corintar or Iron Hammers in a federation day 1 if you can then no-cb them when you have a good opportunity in order to vassalize them. This way you won‘t have to fight an enemy federation. Kind of like that.
@@pukebeard6406 nah that isnt the problem, the problem was for me that i had no clue how the native mechanics work whatsoever so i was stuck 50 years into the game still being a tribe not understanding what to do, it was only later that i realized its a reform and that i need to read more, so an advice for a next video like these would be to show the reform for settling down so other peeps that never played natives have a chance to progress
Take a look at the East Cannor video. I talk a bit about that there.
@@pukebeard6406 i found out later how to do so it isnt really neccesary thogh i will be looking at more just to see more long and cool mission trees
What’s that frivolous fun fantasy music you play in some of these videos?
Mostly game music, because it‘s youtube-friendly. In this video I got some free soundtracks but I forget where from. Next time I use non-game music I will have to remember to credit it.
How is the dark music in the video called. I may have already forrmed the Damense, but I may also need the music for proper atmosphere
Oooh. I found some random royalty free evil music. If I didn’t mention it in the description, I have no idea how to find it again. Sorry. 😥😥
@Pukebeard dahm. I got so hyped seeing you reply even after so much time. Well, I will find something on my own.
The boarder gore is real on this one.
The Bordergore Demesne!
Very nice videos. I wish anbennar and eu had more audience so your videos got more views
Feel free to spread the word! I personally did not expect the following that I see today and am happy and trilled to have you guys here anyway! :D
Very cool vid!
Ayy thank you!
I would really like it if you play a nation of the lake federation :D.
I still need to unravel that mistery, but I promise I will.
I heard there are ancient Human empires, which ones are the coolest/strongest you can form?
Aside from ye olde Castanor, I don’t know of any other ancient reformable.
@@pukebeard6406 Adenica?
@@dylan__dog Is Adenica a fallen kindgom or a new one? It's not clear to me yet.
@@pukebeard6406 it's a revival state, I think there's blademarches, castellyr and a couple others as well
@@dylan__dog Ok, thanks for clearing that up.
Do you have a god-tier PC or something?? how on earth are you running anbennar at speed five in 1600??
Speed 5 isnt fixed speed. It goes as fast as your computer allows so technically anyone can run it at speed 5 :D
Well, if I play long sessions it does slow down significantly at some point. When it happens, I simply reboot the game completely and starting anew does tend to fix the slowdown.
How do you get Varina to live for so long (even after becoming a lich), my liches kept dying. And how do you keep her stats high ? (my lich rulers died their stats slowly degraded)
You probably had her be a general. Don't. General rulers will die regardless of race or undeath. In the case of a lich, Varina will indeed return with lower stats if she dies as a general. I think that's your problem. I just never made her a general. Having her die of random reasons before lichdom is also a risk. Especially when finishing the lichdom project. But that's what save/load games were made for! (tip: save when starting the lichdom project, because the outcome is decided a few events before the last one)
@@pukebeard6406 Thanks for the tips, I'll try going for another round as Esthìl.
If you wanna use them as a general you can use transmutation to up their skills
Ah yes, the most cursed realm of all:
***BUCHAREST***
Truly modding has gone too far.
It‘s insane!
There must always be a Witch King.
Hold your horses there, Arthas! 😅
bucharest?
That’s how the demesne decided to name it’s southern hell colony, yess.
reject magic, embrace artificery.
ironically Black Demesne lets you do a LOT of stuff with artificery because the BD mission tree gives you iirc 8 permanent deposits of damestear. it gives you more artificer capcity than you'll ever need
I kind of hope I could play as opponents of the black demesne in a similar fashion to end game crisis in Stellaris
Yes! Even though I do see Esthil survive quite often this patch, I wish they would push to form the BD sometimes.
@@pukebeard6406 Yes! I’d hope maybe in the future we could have an option to opt in for a BD formation guaranteed similar to the one we have now for the Great/Mystic conqueror.
I’m totally stopped by AE, I can’t even look at someone else without angering all of EOA
Yo I love the game play as narrative, good job!!
Thank you thank you! ^_^