nice gameplay and thought process behind it too, but that nekomata half seems a bit slow considering u have qingyi + neko signature. the nicole spin is cool but i think it's griefing ur damage even if played correctly as the anim just takes up too much time during a stun window this prolly isnt even the best possible rotation but definitely better: 0. if you really want to sweat you can edge the stun bar, swap off stunner and start the chain with nicole EX so her DEF shred applies to ur whole chain attack. probably only viable with enough ER and existing energy so she can still EX one more time during the stun 1. end chain on nicole 2. Quick Assist neko in, auto once + EX (procs 2 stacks woodpecker if equipped) > neko ult 3. back swap to nicole tap EX (wait for black hole to hit) 4. Quick Assist neko back in and blow the rest of ur load on the boss until it wakes up (also ye i think woodpecker set is more consistent than fanged metal unless ur running nekomata piper)
Neko depence so hard on her M1W1 and her M2 is also big. Sure her M6 is the biggest increase. But Neko M0W0 is incomplete tbh. Kinda sad. I love her Character, Design and Playstyle... but she is really weak without those. Im just missing her engine then i gonna build her.
why would there be any make-or-break kind of difference between W0 and W1? or is it like W0 = no sig W1 = one copy of sig? also I don't really see how M1 is so essential as once the enemy is stunned, it should be trivial to quickly move behind it, no? it's QoL.
Didn't know that Rina can give energy. She'll be sick once all characters have their own decibel / ult
All Support character give teammate energy when Ult
Hold her attack to dash through and maintain backside position
i lost to grace on jane banner and to nekomata on burnice banner good to see nekomata can still clear
nice gameplay and thought process behind it too, but that nekomata half seems a bit slow considering u have qingyi + neko signature. the nicole spin is cool but i think it's griefing ur damage even if played correctly as the anim just takes up too much time during a stun window
this prolly isnt even the best possible rotation but definitely better:
0. if you really want to sweat you can edge the stun bar, swap off stunner and start the chain with nicole EX so her DEF shred applies to ur whole chain attack. probably only viable with enough ER and existing energy so she can still EX one more time during the stun
1. end chain on nicole
2. Quick Assist neko in, auto once + EX (procs 2 stacks woodpecker if equipped) > neko ult
3. back swap to nicole tap EX (wait for black hole to hit)
4. Quick Assist neko back in and blow the rest of ur load on the boss until it wakes up
(also ye i think woodpecker set is more consistent than fanged metal unless ur running nekomata piper)
Thanks for the input!
Cool stuff
nice to see someone use nicole animation swap where she drops the bomb instead of firing
bro u got a PHD in zzz combat system or something? dam! it seems that im yet to find 100 combat mechanics (i have 500hrs +)
Neko depence so hard on her M1W1 and her M2 is also big. Sure her M6 is the biggest increase. But Neko M0W0 is incomplete tbh. Kinda sad. I love her Character, Design and Playstyle... but she is really weak without those. Im just missing her engine then i gonna build her.
@@cuthalion9573 True! M1S1 is what makes her somewhat complete character. You don't need to backstab the enemy if stunned.
why would there be any make-or-break kind of difference between W0 and W1?
or is it like W0 = no sig
W1 = one copy of sig?
also I don't really see how M1 is so essential as once the enemy is stunned, it should be trivial to quickly move behind it, no?
it's QoL.
@H0lley Some boss are too big to move quickly behind and yes, W= W-engine
Nope, what Nekomata needs is Caesar, not Mindscape or W-e. Just get Caeser and Neko will cook.