Started using C4D after 15 years (on and off) of using 3dsmax. Your tutorials made the transition smooth as butter, especially the ones on modelling. Just what I needed. Thanks a lot!
@@madnalab3901 some of us crave detail, attention, information, precision, fullness, technical breakdowns, both outer and inner cores, the fruits of the universe !!! AND MOST IMPORTANTLY "THE BLABLABLAH".... :D
Hi Christoph. I'm using C4D for quite a while now and still learned many new things. One of the best tutorial series around, thanks a lot and keep on going. Greetings from Austria :)
Thanks for all of your tutorials. Your teaching style is some of the clearest and easy to understand tutorials out there. There's a number of things that I didn't realize I'd missed that you gave me a good understanding of. I hope you create of these lessons soon.
Hey Christoph, thank you very much für all the work you put in your tutorials. They're really helpful! Just one little thing which was really important to me in the detailed settings of the area light: There's a little checkbox wich is called "Show in reflections". This was really a game changer for me and my everyday work. I just mention this, because you said, the detailed settings are pretty much the same for each light type. Nevertheless, keep on doing this great tutorials, i really appreciate it! Cheers Moritz
thanks for the tutorial. it would have been better if you include the project file or just the model in this tutorial so that people can follow along step by step
Hell sir As you did in last that inner circular formation like some how moved in X direction and some how in Y direction. So my my question is that can ve make that inner circular internal another way or can you tell me the another easiest way or methods to do that PLEASE.
One thing is bugging me. The shadows in the video look way smoother than my own. Did Christoph by any chance set Anit-Aliasing to best, or does the reduced resolution trick my eyes. My ray-traced shadows are very jagged and bumpy.
@@c4dfundamentals Thanks for replying. It looks better but still rough on some edges. the only solution I have is a moderate "best" setting (1x1 - 4x4) instead of geometry. I was thinking that your house geometry might have had an impact too. I am not sure. Edit: render-time is only 1/8 longer with that AA-setting compared to geometry.
@@c4dfundamentals Hey. I have watched another video about shadows and you can see what I mean at 11:24 (watch?v=95tsBhrmlnY). So that is why I wondered why your shadows look so smooth without AA. Edit: yes, infinite light source.
i m doing an interiors with no windows !! just depends on artificial lights from c4d ! and when i m using GI & AO i m getting some bad results and taking looong render time for bad results .. please any good settings for such scenes ?!
+chadi g hey, still having trouble? Do you use IR or QMC as primary method? QMC is better but will take much longer. When you use IR, try to activate GI Area Light in your polygon light material illumination settings. And go with Light mapping as secondary method. You have to crank up the samples though in the Render settings. Try some high values, like 512. Either way, artifact free renders will take some time... there is no way around it.
What kind of lights (Polygon, Spotlight, Area Light etc) and which renderer are you using? And what do you want to achieve? That the light emits light, but you don't see it's shape?
@@c4dfundamentals I am using physical renderer. I want to light my scene with pbs area lights. If I do what you just wrote, I still see the lights in my frame.
Started using C4D after 15 years (on and off) of using 3dsmax. Your tutorials made the transition smooth as butter, especially the ones on modelling. Just what I needed. Thanks a lot!
Ah man. This guy needs to stop what hes doing and just produce more of these tutorials. learned so much. Bravo.
DONT SAID THAT..........THE ONLY THINGS THAT I DON'T LIKE IS THAT HE DOESN'T GO STRAIGHT TO THE POINT......................bla blablabal
@@madnalab3901 some of us crave detail, attention, information, precision, fullness, technical breakdowns, both outer and inner cores, the fruits of the universe !!!
AND MOST IMPORTANTLY "THE BLABLABLAH".... :D
@@armondtanz yup................you are 100% right. not my cup of coffee.............
Been using C4D for a while now but did not realize how little I knew about lighting!
Bro, this is the best tutorial i ever watched about cinema 4d. A huge thanks of a fan from Brazil :)
Hi Christoph. I'm using C4D for quite a while now and still learned many new things. One of the best tutorial series around, thanks a lot and keep on going. Greetings from Austria :)
+LeckerHamster Thanks / Danke ;)
Extremely helpful tutorials. I am learning C4D right now. Thank you good good sir 👍
Thanks for all of your tutorials. Your teaching style is some of the clearest and easy to understand tutorials out there. There's a number of things that I didn't realize I'd missed that you gave me a good understanding of. I hope you create of these lessons soon.
Omg....I literally spent 2 days trying to find lessons like this! Thank you Christoph! I'll gladly donate some money to support!
Thank you Orion ! Glad you found my tutorials! I would really appreciate it, thanks again!
That raytracing history is crazy interesting. Excellent job dude!
Great Video Christoph! You are absolutely amazing teacher! Please continue this tutorial series. Learning Lot with each episode.. Thank You.
Great tutorials, not even working in 3DS for years I have come to understand the light behaviour as well as I did watching your explanations.
Just a short one to thank you for your tutorials that are much better than some I had to pay for !!!
Hope you will publish much more ;-)
Looking forward to the next video. Very detailed, indepth, and informative. Excellent work!
Thanks so much for providing a hard to find tutorial on such a critical topic. Filled a big gap in my learning!
Appreciate your Efforts for tutorials. Great!
Really useful tutorial for basic understanding on C4D lighting! Thanks so much.
Awesome tutorial. You are really good for example
with the origins of certain terms. Hats off.
Hey Christoph,
thank you very much für all the work you put in your tutorials. They're really helpful! Just one little thing which was really important to me in the detailed settings of the area light: There's a little checkbox wich is called "Show in reflections". This was really a game changer for me and my everyday work. I just mention this, because you said, the detailed settings are pretty much the same for each light type.
Nevertheless, keep on doing this great tutorials, i really appreciate it!
Cheers
Moritz
Thank you Christoph! Your'e amazing! I have learned much with your tutorials in this days ... it's very useful for me! thanks again!
+JHereM Happy to hear that! :)
Best tutorial I have ever seen, thanks for sharing your knowledge with us. April 2020.
Amazing tutorial. Please keep it going. Love your work.
Looking forward to the next episode. great job
Thanks so much for providing a tutorial on such a critical topic. i wish i could find matrial and shader.
Thanks for coming back with really important topic
i wonder if there will be more advanced tutorial in the future. your tutorials are so inspiring!
Thank you very much, i have learned alot from you i hope you continue. I am happy to donate to support you content!!
Thank you so much for your support! More videos coming...
You are doing a really great job man! Thank you so much
Excellent tutorial, solved some long time questions very clearly! cheers
great tutorial, i like the way you explain it. thanks for your effort
Thanks for the tutorial and the lecture. They are so detailed.
I really appreciate your work and videos thank you❤❤
awesome for begginers like myself this explained too much, you are the man
U r a master! Thanks a lot for this very useful video!
great video Doe, i appreciate it
you deserve 100000 subscribe ...... thank you
Happy Birthday Video.
you did well it's a nice tutorials
awesome tutorials man!
Great! Thanks you for made this.
Just simply thank you :)
so cool thx.
please do some animation tutorial also....you have nice pedagogic method.
5 star
Super Amazing Tutorial :)
great work
Thank you!
thanks for making it. its helping me to understanding cinema 4d, subscribe
i miss you man :'(
love the info graphics.
good tutorial, thank you so much..
Fire!
Awesome
thanks a lot for your lesson.
thanks for the tutorial. it would have been better if you include the project file or just the model in this tutorial so that people can follow along step by step
could you share the model room with us, so that we can also try the things you describe
Great video but I was a bit dissapointed because I really wanted to see how you gonna make the inner spiral, but you did just rings instead. =(
please make more tutorial on cinema 4d specially on cR21
Thanks you so much
can you do a series on Arnold renderer?
Hell sir
As you did in last that inner circular formation like some how moved in X direction and some how in Y direction. So my my question is that can ve make that inner circular internal another way or can you tell me the another easiest way or methods to do that PLEASE.
I think what I showed is the easiest solution :/ I’ll send you another tutoria later
One thing is bugging me. The shadows in the video look way smoother than my own. Did Christoph by any chance set Anit-Aliasing to best, or does the reduced resolution trick my eyes. My ray-traced shadows are very jagged and bumpy.
What happens if you switch to area shadow ?
@@c4dfundamentals Thanks for replying. It looks better but still rough on some edges. the only solution I have is a moderate "best" setting (1x1 - 4x4) instead of geometry. I was thinking that your house geometry might have had an impact too. I am not sure. Edit: render-time is only 1/8 longer with that AA-setting compared to geometry.
And you use infinite light as light source ?
@@c4dfundamentals Hey. I have watched another video about shadows and you can see what I mean at 11:24 (watch?v=95tsBhrmlnY). So that is why I wondered why your shadows look so smooth without AA.
Edit: yes, infinite light source.
@@lexxandera Yep it was the Anti-Aliasing. I checked the old file. AA is set to 'Best' 1x1 - 4x4'
thnx
i m doing an interiors with no windows !! just depends on artificial lights from c4d !
and when i m using GI & AO i m getting some bad results and taking looong render time for bad results .. please any good settings for such scenes ?!
+chadi g hey, still having trouble? Do you use IR or QMC as primary method? QMC is better but will take much longer. When you use IR, try to activate GI Area Light in your polygon light material illumination settings. And go with Light mapping as secondary method. You have to crank up the samples though in the Render settings. Try some high values, like 512. Either way, artifact free renders will take some time... there is no way around it.
I LOvE You Maybe one day i will make enough money to donate way more than you deserve...thank you my friend thank yoou
Looking forward to it!! :p
make a tutorial with materials please
How to hide the lights in render?
You have to add a compositing tag to your light (right-click on object › Render Tags › Compositing). Then disable 'Seen by Camera'.
@@c4dfundamentals I tried that. It worked for the HDRI but not for the lights. I don‘t know why
What kind of lights (Polygon, Spotlight, Area Light etc)
and which renderer are you using? And what do you want to achieve? That the light emits light, but you don't see it's shape?
@@c4dfundamentals I am using physical renderer. I want to light my scene with pbs area lights. If I do what you just wrote, I still see the lights in my frame.
Ah ok. Click on the light, than in the attributes go to Details and uncheck "Show in Render". That should work now then...
@47:10
please add files
it free?
47:10
Thanatcha Poobubpakarnchana Mhh?
ahm Ahm
Everything is ok, except the Global Illumination, not Klobal m.f so annoying me.Thanks a lot.
Of course in the real world it's not red, green and blue as primary colors, but red, yellow and blue
true that! I think additive vs. subtractive color mixing....
great tutorial the content is good, but you say UMMM alot and it gets annoying tbh
tbh ?
bad : 1 hour
Thank you so much