as a quake 3 arena fan, i recently got into defrag, and its impressive that this community is alive after many years! and youtube is capable of recommending me recent videos of it im impressed with what people can do
maps for speedruns are painfully slowly created, because the map author has to take turns between creating the map and speedrunning it to check maximum distances between gaps for the jumps
Sorry to break it to you but q3 defrag is capped at 125 or 140 fps depending on the server or tournament rules. Anything above 120 or 144hz won't make any difference
For me? I recall what it was like playing Q3A and shifting in my seat in an effort to give me an extra speed boost, and I was doing the same thing while watching this. Really nostalgic!
Not sure which part you're talking about, but look up "Quake 3 wall clipping". There is an engine bug that allows you to pass through tight corners depending on your approach. If you're talking about the very beginning where he bonks the pillar for a tight u-turn, that section depends on the angle that you hit the wall at, if you run flat into a wall you'll stop, but hitting wall at an angle will keep some momentum.
Hey Josh - great video. Just one thing please: pohm didn't include the music titles in his video... please put them in the description. There are so many gems one can simply not find in the internet.
Good ear, yes, I used the first track from the Shadow of Chernobyl soundtrack. The first ambient music track I attempted to use was flagged by youtube and was going to apply ads to the video, which I wanted to avoid.
as a quake 3 arena fan, i recently got into defrag, and its impressive that this community is alive after many years! and youtube is capable of recommending me recent videos of it
im impressed with what people can do
011)2)#№
˻
This is what those 400hrz monitors were made for. Props to the map creators. Imagine how long this would have taken to perfect
maps for speedruns are painfully slowly created, because the map author has to take turns between creating the map and speedrunning it to check maximum distances between gaps for the jumps
Sorry to break it to you but q3 defrag is capped at 125 or 140 fps depending on the server or tournament rules. Anything above 120 or 144hz won't make any difference
@@webgpu bug100 is a compilation map so it likely wouldn't have taken so long
400hrz monitors made only for one thing - selling to naive people
thats the nordschleife of defrag maps
The music was perfect. Thanks!
I don't know why, but this was satisfying to watch
For me? I recall what it was like playing Q3A and shifting in my seat in an effort to give me an extra speed boost, and I was doing the same thing while watching this. Really nostalgic!
ABILITY, PRECISION, MEMORY OOOOOOO MAAAAHHH GAWDDDDDDDD
Didn't expect to see this as the first recommended video 😋
Hello. Nice run. Share song name plz.
ugh ugh ugh ugh ugh ha ugh ugh ^^ nice job!
what is even this game? texture looks so smooth
Is a game mode mod for Quake 3 Arena called Defrag
Amazing run
Also , a question , how you manage to keep your momentum after you directly touched the wall?
Not sure which part you're talking about, but look up "Quake 3 wall clipping". There is an engine bug that allows you to pass through tight corners depending on your approach.
If you're talking about the very beginning where he bonks the pillar for a tight u-turn, that section depends on the angle that you hit the wall at, if you run flat into a wall you'll stop, but hitting wall at an angle will keep some momentum.
The idea is to jump just before hitting a corner, which lets you clip through.
good job
how do you add that speedometer separately? great run btw
Superbe run de h@ste. C'est dommage que , souvent, on a pas le nom de ceux qui font les maps. Ils font un job extraordinaire aussi.
Il s'appelle bug ;)
cooool)
2869 самая большая скорость
is this q3 rtx or wtf ?
can anyone send me link to that map please
ws.q3df.org/maps/?map=bug100
is 1:53 a mistake or intentional?
Think it was intentional but he lost more ups than probably desired.
But this one though... ua-cam.com/video/skdzrMZJr_c/v-deo.html. Must feel terrible to do a 7 minute nearly perfect run with just one mistake.
Incredible map design, music choice and run.
S.T.A.L.K.E.R. music is always a good choice. Amazing Level and playing. 🙂
I knew this sounded familiar! Reminded me of playing Gamma and of Quake 1. I love dark ambience.
Hey Josh - great video. Just one thing please: pohm didn't include the music titles in his video... please put them in the description. There are so many gems one can simply not find in the internet.
Beautiful map, spectacular run!
First i don't believed, that it is defrag with cordon theme by MoozE
this looks like my fever dreams, but it's really good
also, 5:02 nice sounds
Get out of here, Stalker!
only one texture in this map... and so long, like a never end dream run
Is that sounds from S.T.A.L.K.E.R? Sounds like it.
Good ear, yes, I used the first track from the Shadow of Chernobyl soundtrack. The first ambient music track I attempted to use was flagged by youtube and was going to apply ads to the video, which I wanted to avoid.
2 крайне интересующих вопроса:
- сколько по времени закреплялась эта карта?
- с какой попытки был поставлен рекорд?
Relaxing
Music from stalker i suppose
i suppose so, but which track, can't pin it?
There's no ladders in this game? Why jump?
THAT QUAKE LOOKS BEATIFUL
stalker music
What game engine / version is this? Since the base map dont look like this, dont have that nice reflections...
rendered the demo with wolfcamql and used reshade.
this is dedication
man this is a great video and not a bad song but it really doesnt put me in the mood to watch this run lmao
this is dope tell me how to get into defrag lmao, that is something ive never done as a quake player
O_o
OMG.. this is so damn pretteh ... good job !!! I miss this game
very nice execution.
gratz h@ste.
Amazing map and good choice for music
I wonder what was the avg speed.
Impressive run!
beauty
crazy run!
Insane that you went nearly 5 minutes without a mistake... Well played!
This isn't me, I just thought the run deserved a video. h@ste is the player that performed this run.
Mini-map🤣