Alwa's Awakening NES - Part 1: Backgrounds

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  • Опубліковано 7 лип 2024
  • Alwa's Awakening for the NES
    eldenpixels.com/alwas-awakeni...
    This is the first part of a making-of series for Alwa's Awakening NES. In this episode we discuss how the maps and background art will work.
    For more information on NES backgrounds, here are two making-of articles for my earlier game Lizard:
    1. My lizard is the Lizard of Tile Maps
    www.kickstarter.com/projects/...
    2. My lizard is the Lizard of NES Scrolling
    www.kickstarter.com/projects/...
    Chapters:
    0:00 Prelude
    0:25 Map Editor
    0:44 Hardware
    3:29 Tile Conversion
    5:06 Compression
    7:16 Coda
  • Ігри

КОМЕНТАРІ • 52

  • @paulcampbell8696
    @paulcampbell8696 3 роки тому +7

    This makes me appreciate, even more than I already do, all those amazing looking Sunsoft games on the NES that looked better than alot of SNES games. Namely Return of the Joker, Gremlins 2, Blaster Master, and Festers Quest.

  • @finaltheorygames1781
    @finaltheorygames1781 2 роки тому +1

    I wanna play it now now now now. NES forever!!!!!! 50 colors is all I NEED!!!!

  • @JulienNeel
    @JulienNeel 2 роки тому

    Your NES artwork is beautiful. I really enjoyed your smooth delivery in this video, very clear and interesting.

  • @UliTroyo
    @UliTroyo 2 роки тому +1

    This is beautiful! The explanation is great, thank you.

  • @jakenastysnake
    @jakenastysnake Рік тому +1

    Hello Brad! Just wanted to drop a comment and tell you that seeing Alwa’s Awakening for the NES has inspired me to dive into learning how to develop for the NES. The sprites, music, and aesthetics are some of the best I’ve ever seen and played. I look forward to seeing what else you create in time!

  • @MattRoszak
    @MattRoszak 3 роки тому +5

    Very informative video!
    I'm just getting into NES homebrew stuff, and I'm gonna have to go through all of your videos now.

  • @Elrinth
    @Elrinth 3 роки тому +2

    Great instructive video rainwarrior! They choose the right guy for the task! :D

  • @TheGameBeaters
    @TheGameBeaters 3 роки тому +1

    Wow! This looks fantastic. Looking forward to watching this series as you go.

  • @samus-rd1channel585
    @samus-rd1channel585 3 роки тому +1

    Beautiful, a new jewel for NES!

  • @xXSoulEdgeXx1
    @xXSoulEdgeXx1 3 роки тому +1

    WOAHH looking forward to it

  • @diegocrusius
    @diegocrusius 3 роки тому +1

    great job as always

  • @mickcharlesbeaver4331
    @mickcharlesbeaver4331 3 роки тому

    Fantastic video! I really enjoyed the nametable compression explanation.

  • @fevziyuksel4019
    @fevziyuksel4019 3 роки тому

    Great and informative video.Thank you. I look forward to watch the next episodes.

  • @sergimarcet
    @sergimarcet 3 роки тому +1

    Great knowledge resource for the uninitiated in NES development!! Thanks! (keep them coming , please : ) )

  • @ProjektGameBoy
    @ProjektGameBoy 3 роки тому +2

    This will be awesome! Didn't knew about your Lizard game, bought it right away so that I got something to do until Alwa's Awakening is here :D

  • @TotallyGoodatGames
    @TotallyGoodatGames 3 роки тому +1

    Nice! I look forward to the next video!

  • @magyarbluey8406
    @magyarbluey8406 3 роки тому +1

    Wow amazing graphics

  • @AdamSommer70
    @AdamSommer70 3 роки тому +1

    Awesome, this will be a great game! Thanks for posting

  • @VincentDagenais
    @VincentDagenais 3 роки тому +1

    SOOOO BEAUTIFULL!!!! I WANT ONE UNDER THE XMAS TREE! for my NES!

  • @SuinegNet
    @SuinegNet 2 роки тому

    Great explanation!

  • @burgerzach
    @burgerzach 3 роки тому +1

    What a cool idea! It'll be awesome to play this on real hardware!

  • @per-axelskogsberg3861
    @per-axelskogsberg3861 3 роки тому +1

    Amazeballs!

  • @MaxOakland
    @MaxOakland 2 роки тому

    Thanks for making this video

  • @captainnintendo
    @captainnintendo 3 роки тому +2

    Will definitely keep an eye on this project :)
    I always wondered how many workarounds a game like Mega Man 9 and 10 would take to make them work on the NES. These kinds of things just fascinate me

  • @8-bitfan869
    @8-bitfan869 2 роки тому

    This is amazing! Pre-ordering! :)

  • @Gensosan
    @Gensosan 3 роки тому

    Very nice! Good to see some skilled people on the retro level! 👍🏼👍🏼👍🏼

  • @FridayNightArcade
    @FridayNightArcade 3 роки тому

    Looks neat!

  • @liamgallagher9700
    @liamgallagher9700 3 роки тому

    You're a living legend.

  • @vectrex28
    @vectrex28 3 роки тому

    Will definitely be awaiting new updates

  • @allluckyseven
    @allluckyseven 3 роки тому +2

    Nicely put together video, and great looking game! I only missed something that would illustrate the 16x16 color regions, but this should be posted on nesdev if it hasn't been already!

  • @Norber2007
    @Norber2007 3 роки тому

    Very nice graphic) looks awesome.

  • @Wowbagger84
    @Wowbagger84 3 роки тому

    Hype!

  • @neozoan
    @neozoan 3 роки тому

    Excellent explanation and narration! Thank you. I'm curious about techniques for managing tile attribute updates. I find this aspect most complex, personally.

  • @cbmeeks
    @cbmeeks 3 роки тому +1

    Great video. Is Part 2 coming out soon?

  • @SatoshiMatrix1
    @SatoshiMatrix1 3 роки тому +1

    Brad, I've got a couple questions.
    Why is your target 512 KB? Since you plan on releasing a physical cartridge, why not go with a custom mapper that could support a game the size of Metal Slader Glory or even larger? Heck, the EverDrive N8 can support 8 MEGABYTES of CHR and another 8 of PRG. That would involve a hell of a lot of bankswitching but my point as an NES programmer layman is it seems odd to stick to the same size NES games as were made during its lifespan.

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 2 роки тому +1

      period correct? Like matching numbers on old cars. If you really love large memory, why don't you just code for Genesis with its large address bus?

  • @Martin-kq1um
    @Martin-kq1um 2 роки тому

    Are you planning to do another video about sprites? I guess not because it was a while, but with this video, and the info you put in your Kickstarter game about NES games it's the greatest knowledge I found. I hope you keep posting videos, but even if not, I must say it's awesome.

    • @Sakanakao
      @Sakanakao  2 роки тому +1

      I'm working on one.

    • @Martin-kq1um
      @Martin-kq1um 2 роки тому

      @@Sakanakao That's great, I will be waiting!

  • @CoolJosh3k
    @CoolJosh3k 3 роки тому

    Subbed and I hope you find time to make more.

  • @modology
    @modology 3 роки тому +1

    what's sort of mapper that you will use? MMC1? MMC3?

  • @marscaleb
    @marscaleb 3 роки тому

    I had no idea Alwa's Awakening was being remade to an actual NES game!
    How are they going to manage the final scene at the end that eludes to the sequel, Alwa's Legacy?

  • @ihaveallthecoins2785
    @ihaveallthecoins2785 3 роки тому

    This sounds like a very cool project. I guess using 1 full meg of memory like the did with Metal Slader Glory is not an option? Looking forward to seeing how this progresses. Good luck:)

    • @Dwedit
      @Dwedit 3 роки тому +2

      For making modern NES cartridges, sizes of 4MB (with 16K switchable banks) or 8MB (with 32K switchable banks) aren't that hard to do with simple discrete logic chips. But with the simple packing methods described in the video, you'd be hard-pressed to fill that much space.

  • @soun59
    @soun59 3 роки тому

    ok i don't have any twitter nor any discord. I'm subscribing to this channel hoping that you will announce when this game will be released.
    BTW will it be released on PAL regions?

    • @minirop
      @minirop 2 роки тому

      If you aren't aware yet, it's physical preorder is open (with a digital one later IIRC)

  • @zizarami3270
    @zizarami3270 2 роки тому

    Hi, i hope that it will be multi-languages like "Demon of Asteborg" did with 6 differents languages. Hope this for the new Retro-Bit edition NES cartbridge.

    • @Sakanakao
      @Sakanakao  2 роки тому

      With the size of the NES cartridge, we had to make a choice between multiple languages and more content, and we chose the content. The Asteborg genesis cart is about 32x the size of ours, so they probably didn't have to make a decision like this. We might be able to patch the ROM with other languages, but there was not enough space for more than one language on the cart.

    • @zizarami3270
      @zizarami3270 2 роки тому

      @@Sakanakao Thanks for your answer, ok so do you think you'll make available to download the language patch somewhere ,if we use a rom file on a flashcart ?

  • @ThePaperKhan
    @ThePaperKhan 3 роки тому

    How you have only 6 k is baffling

  • @ericmsandoval
    @ericmsandoval 2 роки тому

    Standard platformer. Nothing special