My idea for surge hypercharge is when u use his super you get a stage 5 for how long the hypercharge is active, stage 5 will alow you to have the old to the max (2020) without the starpower, and the enemy will be slowed for 0.25 - 0.50 seconds if they are hit by one of the projectiles.
here's what i think: PLEASE READ IT. THOSE WITH HC Nita - give this guy a shot gun with unlimited ammo. she is my favourite Cordelius - If used on a teamer they die instantly Barley - i dont know why he is breaking walls Frank - The same as now but doesn't destroy walls and can attack through walls until HC ends (he needs those walls) Edgar - he get slowed after using user. Buzz - Teamer. doesnt deserve 1 Sprout - can go through wall (allies and Sprout can wall through the wall but not enemies) Tick - the same as now but you cant shoot it (Like nani's eye) Mico - Unlimited ammo until HC ends Pearl - Every hit will burn enemy (like her gadget) Belle - Whoever is marked will lose health, 50HP per second until dead THOSE WITHOUT HC Hank - The torpedoes home in on enemies (like Gene's gadget) Squeak - I agree Doug - You can move while waiting to respawn, so you aren't a sitting "doug" Penny - the mortar Shoots out every second Darryl - can roll through walls (doesn't destroy them) Ash - The rats can't die (so they are like a Nani eye. They will 100% hit) Willow - Brawler can go through walls (you can control someone through walls) Tara - Larger radius Bo - Immediate detonation Bonnie - Knocks back on landing Gus - You absorb the 3k hp until defeated Mr.P - Porter spawns immediately after the other one dies Grom - shoots out in 8 directions and doesn't break walls (i don't get why certain brawlers break walls when they need em) Janet - You control the flying as if you are on the ground and drops 2times more bombs Bea - Super can break walls Eve - The super(giant egg) cant be destroyed and the hatchings dont lose health Sam - teleports once the knuckles land and slows anyone it hits Chuck - you control where you go by aiming the super to the next stop Mortis - The bats steal ammo Nani - Easy to control Lola - I agree Pam - Healing radius is 100% bigger Ruffs - (i believe the power up gives you 50% extra damage or whatever... either way make thoes stats double. if its 10% its now 20) Griff - They break walls Carl - the pickaxe can go through walls Otis - The star homes in (Like Belle HC) Stu - Goes through walls and always has his super charged Gray - Gives 1 ammo every time it is used 8Bit - Agree Kit - Stuns the leaves (he doesn't sit there for the whole 3 seconds. they get stunned but not you) L&L - the other guy is also a thrower RT - legs take no damage for the duration of the HC Poco - the Super is round and deals damage as well Chester - i dont care. nerf him Surge - hate him. remove the knock back Buster - I agree Mandy - i agree Berry - I agree Lily - teleports even without hitting enemies Melodie - the dashes are endless until the HC ends Byron - super breaks walls Amber - infinite ammo until HC ends Meg - hate her. TEAMER Draco - nerf him That are already here.
Surge HC can go 2 ways: 1. Surge gets a new stage if he is already maxed out. New stage maybe gives more speed or range. It stays till death. 2. Super jumps further or is wider or more knockback
My hypercharge ideas for some brawlers Doug: extra toppings. If doug revives himself or any teammates he or the allies with gain a 30% speed boost and a 14% damage boost Ash: CLEAN IT YOURSELF. Ash’s super will make his little helpers / rats cause trash to spill around where they exploded, kinda like fangs popcorn gadget but with trash. The trash dealing 1375 damage each piece of trash. Otis: starstruck. When cil / the starfish is latched onto an enemy every time they are damaged by cil they will be stunned for 0.5 seconds and poisoned
Melodie: Note gathering: While hyper charged, Melodie can have five notes and five dashes, but cannot gain any extra notes or dashes once hypercharge ends (keeps unused dashes).
Ash hypercharge should be that he spawns 3 more mice and Evry time a mice hits it drops a randen trash thingy and if he or his team mates pick it up they will get a random boost
Gus' hypercharge could make it so it becomes a big bubble that lies on the ground, so multiple teammates can be under it. Another idea would be to make the projectiles bounce back outwards when the hit the shield.
They should make Lola’s hyper be that her super goes around her like a shield and makes her bullets larger. And maybe, if it’s not to broken steals 20 of and ammo slot form any enemy or teammate caught Lola’s shots
My hypercharge idea on Sam is that his Knuckle Busters would stop immediately after hitting an enemy brawler. The speed in which he picks his Super back up is increased by a little bit and it gives you 10% missing HP heal.
Pearl hypercharge buff: Pearl pulls instead of knocking the enemy back. Pearl hyper area slows and sets enemy's on fire for 2 sec. dealing 250HP Pearls hypercharged super stuns enemy's for 0.6 sec.
Honestly, for ash, I wish his super (in his hypercharge) would along with the rats spawn a garbage bin with like 3k up that will summon another rat every 6 seconds maybe even. I dunno, feels funny lmk what you guys think
Do you ever find yourself in this situation as Meg/Bonnie/Draco? you are low on hp but you have just barely charged your super and you are trying to use it to save yourself. But before you can do that for example a piper shoots you down or a shelly stuns you before you can hop on your transformation i have and that's why i have the idea that all the transforming brawlers instantly transform without delay when they use their hypercharge and then give each one their different effect
some of my hypercharge ideas. Bo: Chain Reaction - if one of Bo's mines is triggered, the rest also detonate. Darryl: Plunder - if Darryl rolls over an enemy, he steals their ammo. Hank: Homing Missiles - Hank's Fish Torpedos home in on enemies. Griff: Refund - when Griff's banknotes return to him, his super instantly charges. Surge: Refreshing - Surge reloads all his ammo when using his super.
I have ideas for Darryl and Sprout rework Darryl: hooked, when you hit someone with the super, you carry them to the end of the super, and more range Sprout: spreading vines, his super grows in the direction of the nearest enemy
Nubbzs I already commented a list of all my hypercharge ideas but you asked what they can do with Gus's idea and I have a really cool idea - his shield gives the ability to go through walls/shoot through walls. He's a ghost and a support brawler and it fits him perfectly.
As a Stu main, the hyper charge should either be the old knock back and some damage, and/or infinite supers like the mutation and still some damage(maybe). If the hyper charge were to be a longer-than-zero-drag super, then that can sometimes actually put you into walls, and may even be bad in terms of maximum distance you want to travel.
Berry idea: for every attack he throws on the ground with his super dash, he throws one (in some kind of pattern). Kind of like Maisie's or dynamike's hypercharge. Berry is very much focused on crowd control, it would make sense.
15:33 Draco: master storyteller. When using his super draco creates two fire dragons that circle around him and automatically spit fireballs at enemy's
I have a very good buff and hypercharge idea for doug: First of all doug needs the same trait that berry has so he can actually be a "support" and also his self service star power can now recharge his super and hypercharge because you can heal yourself and the trait is gonna work with this star power and for the hypercharge doug super lasts 1 second longer and respawns him 2x faster and also you or your teammate can respawn infinitely and the only way to stop it is to wait until the hot dog disappears
Lily and melodie hyperchage ideas :D Lily: Infection People hit by Lily's super will be slowed and take extra damage from the first hit dealt to them Melodie: Intensifying melody(i dont know if this makes sense lol im thinking of these ideas as i go along) Melodie instantly gains an extra orbiting note after each dash(max notes is still 3). Each dash will be longer than the last(i feel like there should be a cap but idk what to make it) and base attack will deal more damage the more orbiting notes melodie has I dont think im good at thinking of hypercharges
I think that for pearl a good hypercharge will be so a bunch of cookies will shoot out in the explosion damaging anemies and recharging her next super like fang's popcorn
A better lily hypercharge then it going through walls would be it sends you and your opponent to the shadow realm for a few seconds. This would make counters of lily like Hank and Shelly easier to deal with because they wouldn’t have access to their super
What about this idea for a reworked Pearl hypercharge: The fire area stays, but for a much longer time (maybe like 9s or even 10s) and instead of just damaging enemies inside of the area, it'll also let Pearl refill her heat bar much more quickly
I do think nani's hyoercharge could lit the players on a mildly strong fire to deal a bit more damage, also because it is annoying when you hit the guy and he barely survives which you can't do anything about, atleast with the fire it would deal more damage to kill it or give you time for him to not recover his health instantly
Gus and Doug could have a hypercharge that causes an AOE "explosion" upon using super, and this "explosion" gives all nearby allies the effect of the super with a 75% efficiency maybe
Willow could also have a shield on top of being able to use brawler supers. Bo could also be an instant detonation. Janet could stun or knock back enemies on landing as well? R-T could have multiple small buffs, like the water thing, and maybe (cuz he uses a radar) he reveals all brawlers in bushes or invis, and maybe the marks get activated at the end of his hyper, or maybe the marks don’t get activated for the duration of his hyper. Mandy could have a super that charges in 1 hit (and maybe is a little bigger) or a straight up laser (it doesn’t have to travel the distance) Lily’s super could spawn clones like Leon. Idk man. Meg in mech form could have the super charge faster or knockback or something. In non-mech formit could instantly transform and heal to full (does it already do that? Idk)
Janet: Born In The Air Janet's hypercharge super is way easier to control and can make way sharper turns. Eve: Cloned Babies Instead of hatchlings, Eve's next super will spawn Eve bots that act just like a normal bot would do. (No gadget, no SP, power 9) Chuck: Hot Wheels Chuck's super (the train one) now leaves a fiery trail behind him that does more damage according to how many posts he has got on the map. Otis: Splattered With Paint When an enemy is muted, if they move, they leave behind a trail of paint splash just like Otis' gadget. These splashes damage the muted and other enemies. Lola: Ground-breaking Ego The attacks of Lola's ego deal 100% more damage and break walls. Chester: A Box Of Surprises While activating Hypercharge, Chester gets all of his supers at once, which can all be aimed or pressed seperatly.
Carl: Boy Do I Love Pickaxes At the start and ending of Carls super, he throws 5 pickaxes in a sort of star shape, all dealing 20% more damage then a normal pickaxe would
I had an Carl hyper idea where he could spin a bit longer go through walls no stuns and can throw pickaxe while spinning and the pickaxe will be thrown in mirror
Draco's hc needs to summon an actual massive dragon that flies over the map Janet style. His damage method during the hyper would be the same as with a regular super, he just couldn't be hit by enemies.
5:03 gus could use that his super hits enemies when he aims, dealing as much damage to the enemy as you would get shield (in this case you actually also get a shield from it). hitting a teammate just gives both gus and his teammate a shield
I have best gus hypercharge idea. The person gus uses super on can walk through obstacles or gets invisibility. Mandy hypercharge idea : her super bounces once or twice on hitting the environment.
The Nani one just removes the distance limit. It doesn't have to do anything with walls. And gray's no delay means you don't want to use the teleport because it will immediately send you back and forth and back etc
My thoughts on the griff hyper: Grif tosses 4 rounds of whatever those papers are called- They deal 17% less damage, and don't return. Name would be sharing is caring. LOL
6:28 Bea's hypercharge idea could be something like after using the super the first wave of bees that slow down enemies also releases a secondary wave of bee's main attack. Or just by using her hypercharged super she releases one gigantic bee on the battlefield that automatically follows enemies and deals damage of Bea's main attacks and just like her mechanic this giant bee would deal increased damage after the first hit. And since it's a bee it should be able to fly over water. The giant bee would last for the duration of the hypercharge which i believe is 5 seconds.
16:13 if you (somehow) get this in the last round of knockout or in showdown its way to broken since you can just hide from the smoke and never come down so the enemies die And as a spike main, i was thinking about adding like small cactusses on the side that keep the enemies inside of the super, so it kind of just acts like a wall. your idea was cool to tho👍
Brock hypercharge rework: the rockets are like the ones from his normal super, but it covers a bigger area (same concentration of rockets tho) and each rocket leaves a puddle of fire like his basic attack
Really weird idea for Lily hypercharge: when super lands she teleports in front of the enemy damaging them, and then teleports behind them dealing damage again. Also for Pearl, the fire area should last longer and allow her to charge her heat bar 2x faster
Meg: Electrify; Any enmities hit with Meg’s make arm get paralyzed (stunned) for 1.5 seconds. If Meg is hopping into her mech, her first attack stuns hit enemies for 1 second
11:45 RT's hypercharge idea could just allow him to switch between his attacks in any situation for the hypercharge's duration.. So it would switch them back to the regular attacks after the hypercharge ends. It would be kinda like how Larry and Lawrie's attacks are switched by using a gadget.
I think for the Pam hyper charge her healing turret should be a bit bigger and have more health so you can’t waste a hyper super on something just for it to get countered so easily
I fully agree that Stu should regain his knockback upon Hypercharge, and they should definitely give it a very long recharge like 8 or 10 supers simply because Stu cycles so easily
Otis could be something like: Cil Was Here: Instead of hitting the enemy, Cil will Lay on the floor creating a field where enemy Brawlers are silenced. Even if it could be broken in Hot Zone
Sprout hypercharge rework that definitely won't end up being extremely op: GREEN THUMB : Ally projectiles can pass through Sprout's Hedge (the hedge appears translucent to allies to signify that)
Gus hypercharge. His super has double the hp when placed on to himself but if you throw it at a teammate the shield applys to Gus also but you dont get the double hp shield. This would be the perfect hc for gus.
i have an idea on how to make hypercharge ash atleast decent. Basically the mices are poisonus like angelos shot while hes in super there would be more options as effects, like fire and slow, but they are not makiing sence and wouldnt fit to ash
17:07 I have gotten many kills with the hypercharge. You can get damage and it works for area control in hot zone( I might be biased but I’m actually pretty good at using it)
Gus’s hypercharge would be good if it had more hp PLUS you’re entire team would get a shield and for Eve it would be good if the hatchlings attack multiple times or have boosted stats and for Ruffs basically the same concept for Gus which automatically gives the boosts to the entire team and for Mandy her super would leave candy on the way which heals teamates
Cordelius hypercharge should give him the ability to charge his super in the shadow realm, bc the current hypercharge just helps him secure a kill, but with more supers, you can get a cool teamwipe. And it wouldn't be as brain dead as Fang's. Ik this is an old mechanic, but it would be fun to bring it back once a game. And no, I don't want him to be able to use supers in the shadow realm.
I was thinking for Berry his trail could last way longer but that would simply be his gadget so maybe enemies hit by his super or that get into his trail will attack/reload slower because you would kinda be frozen with the ice cream.
My thought for a sprout hypercharge rework would be that his super grows over time, and it would last longer, cuz sprout’s hypercharge is genuinely terrible
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Day 25 of asking nubbz to finish his crow mastery
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Already day 25🤯
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Nubbz just finning the mastery
13:07 If this surge hypercharge was real it would break the game
Snakethug go brrr
I would sell my account bruh💀🙏
Same for mico in showdown he could just camp In air
this aged well
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If Nubbz sees these replies 💀🙏
Hank’s hypercharge should spray milk everywhere and it would be called prawn ready
He will not
Wait why am I in the wrong comment section?
He WILL, his hyper milk would go crazy
For sprout hyper charge they should make it so allies can walk and shoot through it but it’s a regular wall for enemies
@@joshuasmith2190bro they already made a sprout hypercharge
Call it prawn star
4:15 bruh tara hypercharge icon
English or spanish
*baby you got something on your nose*
sniffing’ that K, did you feel the hole?
Hope you find peace for yourself
Big black co-
My idea for surge hypercharge is when u use his super you get a stage 5 for how long the hypercharge is active, stage 5 will alow you to have the old to the max (2020) without the starpower, and the enemy will be slowed for 0.25 - 0.50 seconds if they are hit by one of the projectiles.
Dude
U predict it
12:24 Chester's hypercharge could also give him all 5 of his supers to use in a row
And the order could still be random lol
15:01 that idea is actually so good
For Gus, instead of more shield, make it so whoever gets hit becomes a ghost and can travel though walls
Shade ahh hyper
here's what i think: PLEASE READ IT.
THOSE WITH HC
Nita - give this guy a shot gun with unlimited ammo. she is my favourite
Cordelius - If used on a teamer they die instantly
Barley - i dont know why he is breaking walls
Frank - The same as now but doesn't destroy walls and can attack through walls until HC ends (he needs those walls)
Edgar - he get slowed after using user.
Buzz - Teamer. doesnt deserve 1
Sprout - can go through wall (allies and Sprout can wall through the wall but not enemies)
Tick - the same as now but you cant shoot it (Like nani's eye)
Mico - Unlimited ammo until HC ends
Pearl - Every hit will burn enemy (like her gadget)
Belle - Whoever is marked will lose health, 50HP per second until dead
THOSE WITHOUT HC
Hank - The torpedoes home in on enemies (like Gene's gadget)
Squeak - I agree
Doug - You can move while waiting to respawn, so you aren't a sitting "doug"
Penny - the mortar Shoots out every second
Darryl - can roll through walls (doesn't destroy them)
Ash - The rats can't die (so they are like a Nani eye. They will 100% hit)
Willow - Brawler can go through walls (you can control someone through walls)
Tara - Larger radius
Bo - Immediate detonation
Bonnie - Knocks back on landing
Gus - You absorb the 3k hp until defeated
Mr.P - Porter spawns immediately after the other one dies
Grom - shoots out in 8 directions and doesn't break walls (i don't get why certain brawlers break walls when they need em)
Janet - You control the flying as if you are on the ground and drops 2times more bombs
Bea - Super can break walls
Eve - The super(giant egg) cant be destroyed and the hatchings dont lose health
Sam - teleports once the knuckles land and slows anyone it hits
Chuck - you control where you go by aiming the super to the next stop
Mortis - The bats steal ammo
Nani - Easy to control
Lola - I agree
Pam - Healing radius is 100% bigger
Ruffs - (i believe the power up gives you 50% extra damage or whatever... either way make thoes stats double. if its 10% its now 20)
Griff - They break walls
Carl - the pickaxe can go through walls
Otis - The star homes in (Like Belle HC)
Stu - Goes through walls and always has his super charged
Gray - Gives 1 ammo every time it is used
8Bit - Agree
Kit - Stuns the leaves (he doesn't sit there for the whole 3 seconds. they get stunned but not you)
L&L - the other guy is also a thrower
RT - legs take no damage for the duration of the HC
Poco - the Super is round and deals damage as well
Chester - i dont care. nerf him
Surge - hate him. remove the knock back
Buster - I agree
Mandy - i agree
Berry - I agree
Lily - teleports even without hitting enemies
Melodie - the dashes are endless until the HC ends
Byron - super breaks walls
Amber - infinite ammo until HC ends
Meg - hate her. TEAMER
Draco - nerf him
That are already here.
Surge HC can go 2 ways:
1. Surge gets a new stage if he is already maxed out. New stage maybe gives more speed or range. It stays till death.
2. Super jumps further or is wider or more knockback
My hypercharge ideas for some brawlers
Doug: extra toppings. If doug revives himself or any teammates he or the allies with gain a 30% speed boost and a 14% damage boost
Ash: CLEAN IT YOURSELF. Ash’s super will make his little helpers / rats cause trash to spill around where they exploded, kinda like fangs popcorn gadget but with trash. The trash dealing 1375 damage each piece of trash.
Otis: starstruck. When cil / the starfish is latched onto an enemy every time they are damaged by cil they will be stunned for 0.5 seconds and poisoned
doug hypercharge should just be a star power or a base stat
Stu’s hypercharge should make him be able to have multiple supers at once the more he charges it, but they go away after the hypercharge ends
As a stu main I can confirm something similar or completely different for him
Melodie: Note gathering: While hyper charged, Melodie can have five notes and five dashes, but cannot gain any extra notes or dashes once hypercharge ends (keeps unused dashes).
9:32 His super breaks walls. His super leaves a trail of fire. He is immune to stuns. His super last longer. His super pulls brawlers in.
Ash hypercharge should be that he spawns 3 more mice and Evry time a mice hits it drops a randen trash thingy and if he or his team mates pick it up they will get a random boost
Gus' hypercharge could make it so it becomes a big bubble that lies on the ground, so multiple teammates can be under it.
Another idea would be to make the projectiles bounce back outwards when the hit the shield.
0:00 Alr imagine a 30 year old man listing to that intro
They should make Lola’s hyper be that her super goes around her like a shield and makes her bullets larger. And maybe, if it’s not to broken steals 20 of and ammo slot form any enemy or teammate caught Lola’s shots
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Doing god's work out here 💪🏻🙏🏻
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My hypercharge idea on Sam is that his Knuckle Busters would stop immediately after hitting an enemy brawler.
The speed in which he picks his Super back up is increased by a little bit and it gives you 10% missing HP heal.
0:40 prediction stars
Lmao
Pearl hypercharge buff: Pearl pulls instead of knocking the enemy back.
Pearl hyper area slows and sets enemy's on fire for 2 sec. dealing 250HP
Pearls hypercharged super stuns enemy's for 0.6 sec.
Honestly, for ash, I wish his super (in his hypercharge) would along with the rats spawn a garbage bin with like 3k up that will summon another rat every 6 seconds maybe even. I dunno, feels funny lmk what you guys think
I would literally main ash if that happened
Lily Hypercharge Idea:
Hitting an enemy with your super puts them into the shadow realm with you.
Do you ever find yourself in this situation as Meg/Bonnie/Draco? you are low on hp but you have just barely charged your super and you are trying to use it to save yourself. But before you can do that for example a piper shoots you down or a shelly stuns you before you can hop on your transformation i have and that's why i have the idea that all the transforming brawlers instantly transform without delay when they use their hypercharge and then give each one their different effect
some of my hypercharge ideas.
Bo: Chain Reaction - if one of Bo's mines is triggered, the rest also detonate.
Darryl: Plunder - if Darryl rolls over an enemy, he steals their ammo.
Hank: Homing Missiles - Hank's Fish Torpedos home in on enemies.
Griff: Refund - when Griff's banknotes return to him, his super instantly charges.
Surge: Refreshing - Surge reloads all his ammo when using his super.
I have ideas for Darryl and Sprout rework
Darryl: hooked, when you hit someone with the super, you carry them to the end of the super, and more range
Sprout: spreading vines, his super grows in the direction of the nearest enemy
I think a great hypercharge for eve would be to allow her hatchlings to move through walls, or move over water (or both)
Nubbzs I already commented a list of all my hypercharge ideas but you asked what they can do with Gus's idea and I have a really cool idea - his shield gives the ability to go through walls/shoot through walls. He's a ghost and a support brawler and it fits him perfectly.
I feel like primo’s hyper is a bit underwhelming. I want him to give the opponents a small stun after they jump and a larger area of impact.
11:28 Kit being a support 💀
0:40 It's like 31,000 damage, not enough to oneshot the Heist Safe
14:20 Imagine Rico attacking Melodie and she gaining like 10 supers
Grom's hypercharged super would certainly make for an interesting shape.
As a Stu main, the hyper charge should either be the old knock back and some damage, and/or infinite supers like the mutation and still some damage(maybe). If the hyper charge were to be a longer-than-zero-drag super, then that can sometimes actually put you into walls, and may even be bad in terms of maximum distance you want to travel.
It should deal 2160 damage on impact and knockback 3 tiles. (The impact damage does not charge Nitro Boost)
8-bit hypercharge idea : LEVEL-UP, 8-bit gains a very fast movement speed boost while on the turret(turret has 15% more health
Berry idea: for every attack he throws on the ground with his super dash, he throws one (in some kind of pattern). Kind of like Maisie's or dynamike's hypercharge. Berry is very much focused on crowd control, it would make sense.
What the freaking heck this is GOATED!
This ideas feel like another mediocre Pearl HC situation (at least most of them)
15:33 Draco: master storyteller. When using his super draco creates two fire dragons that circle around him and automatically spit fireballs at enemy's
Title should have been: "Players are MAD about these 82 hypercharge concepts!"
Berry: Unmeltable!; Berry’s ice cream stays on the ground for 200 percent longer and heals allies the same amount that it damages enemies
I have a very good buff and hypercharge idea for doug:
First of all doug needs the same trait that berry has so he can actually be a "support" and also his self service star power can now recharge his super and hypercharge because you can heal yourself and the trait is gonna work with this star power and for the hypercharge doug super lasts 1 second longer and respawns him 2x faster and also you or your teammate can respawn infinitely and the only way to stop it is to wait until the hot dog disappears
Lily and melodie hyperchage ideas :D
Lily: Infection
People hit by Lily's super will be slowed and take extra damage from the first hit dealt to them
Melodie: Intensifying melody(i dont know if this makes sense lol im thinking of these ideas as i go along)
Melodie instantly gains an extra orbiting note after each dash(max notes is still 3). Each dash will be longer than the last(i feel like there should be a cap but idk what to make it) and base attack will deal more damage the more orbiting notes melodie has
I dont think im good at thinking of hypercharges
“It will be broken, but it will be fun”. 😂😂😂
I think that for pearl a good hypercharge will be so a bunch of cookies will shoot out in the explosion damaging anemies and recharging her next super like fang's popcorn
A better lily hypercharge then it going through walls would be it sends you and your opponent to the shadow realm for a few seconds. This would make counters of lily like Hank and Shelly easier to deal with because they wouldn’t have access to their super
Fun fact : actually the only Hypercharge which dosen't affect the super in the game is Edgar's Hypercharge
(sorry for bad english)
Chester hypercharge: he uses all supers at once
What about this idea for a reworked Pearl hypercharge: The fire area stays, but for a much longer time (maybe like 9s or even 10s) and instead of just damaging enemies inside of the area, it'll also let Pearl refill her heat bar much more quickly
Steam Recollection: Pearls super becomes a throwable and pearl can walk where she threw to regain some of her heat bar.
Mandy: Sugar Rush; Mandys super has no delay and leaves a trail of candy behind it, exploding on impact (or after 2 seconds) and dealing 500 damage.
Better idea for the Gus hyper charge: When the ally is shielded, they also heal 50% of the damage Gus does for the duration of his shield.
I do think nani's hyoercharge could lit the players on a mildly strong fire to deal a bit more damage, also because it is annoying when you hit the guy and he barely survives which you can't do anything about, atleast with the fire it would deal more damage to kill it or give you time for him to not recover his health instantly
Gus and Doug could have a hypercharge that causes an AOE "explosion" upon using super, and this "explosion" gives all nearby allies the effect of the super with a 75% efficiency maybe
Willow could also have a shield on top of being able to use brawler supers.
Bo could also be an instant detonation.
Janet could stun or knock back enemies on landing as well?
R-T could have multiple small buffs, like the water thing, and maybe (cuz he uses a radar) he reveals all brawlers in bushes or invis, and maybe the marks get activated at the end of his hyper, or maybe the marks don’t get activated for the duration of his hyper.
Mandy could have a super that charges in 1 hit (and maybe is a little bigger) or a straight up laser (it doesn’t have to travel the distance)
Lily’s super could spawn clones like Leon. Idk man.
Meg in mech form could have the super charge faster or knockback or something. In non-mech formit could instantly transform and heal to full (does it already do that? Idk)
Pearl should not lose heat on use of her super
Janet: Born In The Air
Janet's hypercharge super is way easier to control and can make way sharper turns.
Eve: Cloned Babies
Instead of hatchlings, Eve's next super will spawn Eve bots that act just like a normal bot would do. (No gadget, no SP, power 9)
Chuck: Hot Wheels
Chuck's super (the train one) now leaves a fiery trail behind him that does more damage according to how many posts he has got on the map.
Otis: Splattered With Paint
When an enemy is muted, if they move, they leave behind a trail of paint splash just like Otis' gadget. These splashes damage the muted and other enemies.
Lola: Ground-breaking Ego
The attacks of Lola's ego deal 100% more damage and break walls.
Chester: A Box Of Surprises
While activating Hypercharge, Chester gets all of his supers at once, which can all be aimed or pressed seperatly.
Carl: Boy Do I Love Pickaxes
At the start and ending of Carls super, he throws 5 pickaxes in a sort of star shape, all dealing 20% more damage then a normal pickaxe would
I had an Carl hyper idea where he could spin a bit longer go through walls no stuns and can throw pickaxe while spinning and the pickaxe will be thrown in mirror
Pams hypercharge adds 300 max health to team members on deployment if they are within its range.
Berry Hypercharge:He slows enemys hit by his super by a certain amount and speeds up allies hit by it by a certain amount
4:14 the icon of taras hypercharge
ENGLISH OR SPANISH
@@orel12bot lmao
@@orel12 japanese😂
@@greenpeaman1085 wdym
Umm actually it tara's
Draco's hc needs to summon an actual massive dragon that flies over the map Janet style.
His damage method during the hyper would be the same as with a regular super, he just couldn't be hit by enemies.
5:03 gus could use that his super hits enemies when he aims, dealing as much damage to the enemy as you would get shield (in this case you actually also get a shield from it). hitting a teammate just gives both gus and his teammate a shield
Kit groups together all enemies at the center of his super and attacks them all at the same time
Stu: Runover, Stu’s super does 700 damage when you hit someone, and you get infinate supers for the hypercharge duration
I have best gus hypercharge idea. The person gus uses super on can walk through obstacles or gets invisibility.
Mandy hypercharge idea : her super bounces once or twice on hitting the environment.
Darryl’s hypercharge I think should be slightly longer and faster, as well as letting him go through walls
The Nani one just removes the distance limit. It doesn't have to do anything with walls.
And gray's no delay means you don't want to use the teleport because it will immediately send you back and forth and back etc
I think that there are so many hypercharge concepts that whenever someone tries to make a new one, they accidentally steal from someone else
My thoughts on the griff hyper: Grif tosses 4 rounds of whatever those papers are called- They deal 17% less damage, and don't return. Name would be sharing is caring. LOL
6:28 Bea's hypercharge idea could be something like after using the super the first wave of bees that slow down enemies also releases a secondary wave of bee's main attack. Or just by using her hypercharged super she releases one gigantic bee on the battlefield that automatically follows enemies and deals damage of Bea's main attacks and just like her mechanic this giant bee would deal increased damage after the first hit. And since it's a bee it should be able to fly over water. The giant bee would last for the duration of the hypercharge which i believe is 5 seconds.
16:13 if you (somehow) get this in the last round of knockout or in showdown its way to broken since you can just hide from the smoke and never come down so the enemies die
And as a spike main, i was thinking about adding like small cactusses on the side that keep the enemies inside of the super, so it kind of just acts like a wall. your idea was cool to tho👍
I will always preach for Otis Hypercharge to cover the opponents screen like a squid in Mario Kart
Sprout should have vines growing out from his super that lasts the duration of it. It grows and slows enemies down if they get caught in them
Brock hypercharge rework: the rockets are like the ones from his normal super, but it covers a bigger area (same concentration of rockets tho) and each rocket leaves a puddle of fire like his basic attack
Bea: Exposing Sting; Anyone hit by bea’s super also gets marked for 10 seconds, taking 50 percent more damage
Clancy: Pumped up: Clancy has a diamond upgrade (stage 4) while hypercharged, increasing his projectiles to 3 forward and 2 diagonally
Ash's hypercharge should be infinite rage during his hypercharge.. i think thats going to be very fun
Really weird idea for Lily hypercharge: when super lands she teleports in front of the enemy damaging them, and then teleports behind them dealing damage again.
Also for Pearl, the fire area should last longer and allow her to charge her heat bar 2x faster
Chester: Power of choice, chester can pick what super he wants to use next while hypercharged
Meg: Electrify; Any enmities hit with Meg’s make arm get paralyzed (stunned) for 1.5 seconds. If Meg is hopping into her mech, her first attack stuns hit enemies for 1 second
11:45 RT's hypercharge idea could just allow him to switch between his attacks in any situation for the hypercharge's duration.. So it would switch them back to the regular attacks after the hypercharge ends. It would be kinda like how Larry and Lawrie's attacks are switched by using a gadget.
For Draco, Imo it’ll be fun if his super also burns enemies.
And for surge, his super can destroy breakable walls
Surge's Hypercharge: Flying elbow drop
8 Bit’s hypercharge should make every brawler in his super become hypercharged
I think for the Pam hyper charge her healing turret should be a bit bigger and have more health so you can’t waste a hyper super on something just for it to get countered so easily
Amber: Toxic Fluid: enemies who step on amber’s super take 700 damage per second for 3 seconds until hypercharge ends
I fully agree that Stu should regain his knockback upon Hypercharge, and they should definitely give it a very long recharge like 8 or 10 supers simply because Stu cycles so easily
Otis could be something like: Cil Was Here: Instead of hitting the enemy, Cil will Lay on the floor creating a field where enemy Brawlers are silenced. Even if it could be broken in Hot Zone
Sprout hypercharge rework that definitely won't end up being extremely op:
GREEN THUMB : Ally projectiles can pass through Sprout's Hedge
(the hedge appears translucent to allies to signify that)
Gus hypercharge. His super has double the hp when placed on to himself but if you throw it at a teammate the shield applys to Gus also but you dont get the double hp shield. This would be the perfect hc for gus.
i have an idea on how to make hypercharge ash atleast decent. Basically the mices are poisonus like angelos shot while hes in super
there would be more options as effects, like fire and slow, but they are not makiing sence and wouldnt fit to ash
Byron: Supply Chain: Byron’s super is bigger, and has more damaging/healing effect
17:07 I have gotten many kills with the hypercharge. You can get damage and it works for area control in hot zone( I might be biased but I’m actually pretty good at using it)
Gus’s hypercharge would be good if it had more hp PLUS you’re entire team would get a shield and for Eve it would be good if the hatchlings attack multiple times or have boosted stats and for Ruffs basically the same concept for Gus which automatically gives the boosts to the entire team and for Mandy her super would leave candy on the way which heals teamates
Ash’s hypercharge makes his rats mutated into two little ratbears
Cordelius hypercharge should give him the ability to charge his super in the shadow realm, bc the current hypercharge just helps him secure a kill, but with more supers, you can get a cool teamwipe. And it wouldn't be as brain dead as Fang's. Ik this is an old mechanic, but it would be fun to bring it back once a game. And no, I don't want him to be able to use supers in the shadow realm.
Kit hypercharge idea: when he pounces on someone he heals them to full health and makes a explosion around them
I was thinking for Berry his trail could last way longer but that would simply be his gadget so maybe enemies hit by his super or that get into his trail will attack/reload slower because you would kinda be frozen with the ice cream.
My thought for a sprout hypercharge rework would be that his super grows over time, and it would last longer, cuz sprout’s hypercharge is genuinely terrible
12:40 it should also make it to where throwers cant hit him because thats the problem with his super
So make him have a ceiling on the shield lol