I love the work also I don't have discord so I will ask you here: once this is done can you make a full analyses on the all the creatures me and other people that play subnatica only play for the animals not the story so plz do that
Not all of us can use discord so I'm just going to say it here A maze would actually be a little more ambitious if you did it wrong but here's the real kick about it it's a part of a precursor training facility where they trained assassin precursors which were trained to be the guardians which would make sense considering the subnautica below zero precursor mind transfer and find their world stuff it isn't a stretch as much as you think 🤔 but instead adjust the maze to be a small and compact maze because they could not detach from their islands it could be considered that the (keeper) (is what I'm going to call them) The keepers were supposed to keep the knowledge and continue studying outside of the main research project to make a cure for the (kr) I don't know how to spell it 😅 but they're main focus was to make stronger and more resilient precursors and that was what they ended up making 😅 look I know there's a few holes in the little part but it's still something
As someone who is VERY directionally challenged (both IRL and in games especially), having the maze be that complex and difficult to get through with the teleporting, moving walls, and creature above just sounds a little too overwhelming. I've actually tried playing portal before, and while I liked its puzzles, there were quite a few that my brain just couldn't work out and I got burnt out on the game before finishing it. That said, as this game prioritizes exploration, I would ask that you don't make the puzzles too difficult. Additionally, it would get old, very quickly, if you kept dying and then had to rebuild and/or remod your vehicle, so I'd suggest making some kind of teleportation or defense device to prevent excessive death, the need to restart your journey, or continuously having to travel super far just to die quickly and travel again.
Story-wise the maze could be a sort of library that was originally very organized and easy to navigate, but something happened to the facility to cause it to rearrange and become more difficult to navigate.
maybe it is organized in a way that humans and manmade A.I cant comprehend. Like we've seen A.I translate some bits of the language before but also some lost in translations, so maybe designed in way that looks like a maze for humans but pretty direct for precursers?
From Below Zero, we know that (at least some) precursors are able to make “jumps” and teleport a short distance so they would have no real concept of a maze, just an efficient way of shelving items in the space available
@@AlexanderMontgomery1 well that's the the thing, the organization systems for an alien specie is going to be different, the original intent of the compartment may be organized to a precurser but to a human who aren't built like a teleporting mecha centaur? There's a lot of fiddling and potential for some very cool mechanics
Just an idea, but what if you could find a few super unlucky aurora escape pods that either malfunctioned and or jettisoned early?maybe some of the ones that supposedly didnt fire Love this idea, keep it up!
@@DJSound-wave i think so because 1-25 are launched sucsessfully and 26-50 allegedly malfunctioned and failed to launch and i dont think there are even 24 other lifepods in the main game but you could also change it a little and say the malfunction didnt prevent the 26-50 to launch and instaid jettesoned them early instaid and since they would be higher in the atmosphere than the other life pods they would land in the void and a few could potentially land in the void clusters
@@atlas138826-50 were instantly destroyed when they were struck by the Q.E.P. although you could have a small chunk of that bay survive. It would be great to see what the escape pod bays looked like and to find the lifepods still attached
Failed to launch wouldn't exclude the possibility of them being shorn off from the rest of the ship and falling off early, *then* launching once the ship part was too far to report the launch.@@atlas1388
If your looking for puzzle ideas I would suggest studying supraland. Portal is a series of linear chambers, while supraland has its puzzles integrated seamlessly into its explorable open world (which is what subnautica is). It also does an excellent job of making satisfying puzzles and the progression generally being close to just right.
I like the idea of the mazes being testing rooms (like lab rat mazes). The security system would be there to prevent unwanted external interference with the experiment.
It might be a little tricky considering the nature of leviathans but I always like the idea of: just because you managed to slip into the base doesn't mean you're done dealing with its guardian
idea: after making it into the base, the guardian reroutes its power to the base, which could be used to setup having to solve puzzles to stop the security of the base from recognizing you as a threat
im honestly really glad you're sticking with the original design philosophy of keeping combat off the table in most cases and having the leviathans act almost like set pieces more than enemies that's really cool
Hey for the maze you can add a classic lore reason. They were simply testing the intelligence of some local animal, or to test defenses against the creature and thus the deadly defenses over a maze. I'd say both would work. They find a new threat (maybe even one not native to the planet), and are testing its intelligence and what defenses they could make to counter the new threat.
Since we know architects have 4 giant powerful arms, you could make something similar to the pillars from the end of subnautica below zero, where you need to place and freeze the pillars in the correct spots, it would be pretty fitting lore wise, but im unsure how fun something like that would be
I like how in the concept art the base is kinda like a spider web and the levaithan is spider-like it would also be pretty cool if the levaithan attacks other levaithans and creatures so it can be like a gamble on if it will attack you or it could pay off and attack the levaithan chasing you
I think that the simple fact the player is not in the artificial body like we say the Al an in Sub Zero brings up challenges. To a precursor teleporting around it would not seem like a maze, but organized partitions to separate different workspaces or experiments. Also they had more than two arms which could lead to unique puzzles that are simply due to figuring out to interface with the differences in biology . Would a hovering set of arms be an equipment unlock for the Prawn suit to add more attachment options?
I think a cool thing you could do it's not a puzzle in a precursor base. The precursor base has been attacked/destroyed by a leviathan of sorts. The place is barely standing while the place has no power and the inside has been destroyed. You can see inside some of the walls and what they are made out of. I don't know seems cool seeing a destroyed one of these buildings.
I’ve noticed a lot of new small fauna, like peeper and boomerang variations, and some new fish as well. A deep dive on the new smaller fauna would be a nice break from the giant spiders and a leviathan that follows you to your base.(you better make a crystal hoverfish)
Maybe you have to enter a tank where there is some creatures in it, as it was investigating things about various creatures, and avoid them in a more "close quarters" encounters. It could also be used as a way to train ways to work around creatures in areas further into the void.
Judging from the cannon, they knew that other intelligent life might come to the planet, so the defense would be to protect their big secrets, the leviathans and their tech both serve as their defense. Make sure the puzzles are hard for the player but easy for them, for instance the warpers can teleport so maybe they could, so a maze would make sense as they could zip to the end, while intruders trying to steal their weapons would struggle.
I think the puzzles could be really cool, and I do have one guardian leviathan concept: a giant octopus-like robot, lurking around and through a dense cluster of islands, where you have to pay close attention to where it is and make sure not to get caught, be careful, because this one's made for stealth.
If you want the maze, you can make it kinda like a mouse-maze? The precursers are scientists, they could use it to researh the intelligence from those crab-aliens
One potential idea is have traps activated by Kharaa. If the bases are accessible before curing yourself, make it so extra traps will activate if the base detects you have it. This will have a nice tie in to the base game and reward players for completing the default story before moving onto Call of the Void. Some examples could be a flooded room that releases a whole bunch of Warpers if it detects Kharaa or a command needing an extra verification level you have to solve if you have kharaa.
Hmm. Very intresting concept. I like the idea to implement puzzles and challenges to solve them. And you have to spot the symbols to get the code. It's very nice concept. However, I am concerned on this. You should remember that not many people can solve puzzles and Portal is for some people very challenging. So, puzzles can be there but not very difficult that can make player mad. This is my only concern. Either way, I am getting more fascinated on your project.
@@Aci_yt That's good idea. If the player might struggle, a hint can pop up. Or, here is my idea, the Precursor AI in facility can give it. Like those hints are not in the game system but in the world of the game. Again, this is my proposition.
@@Aci_yt It would be better if the hints were given by the PDA, not the Precursor AI, otherwise it would be difficult to justify. As a general guideline for puzzles: obstacles should be such that they are not difficult for the Precursors with their teleportation abilities and other things, but are obstacles for the player.
@@Aci_yt Maybe there could be a optional hint button in the Alterra menu. For some puzzles/parkour sections it could give you a holographic preview, similar to games like Titanfall 2.
Love how all this looks! As someone who regularly bites off more than he can chew with pet projects, make sure you're okay to abandon some of the more complex ideas and mechanics so that you can actually finish the project! You can always save the stuff on the cutting room floor for another project or idea when you have more experience and resources!
Yo Aci, i wanted to say good job on helping/making (im not sure) on this project, i know as soon as i can get my hands on it, i will play it all the time it seem amazing, keep up the good work
An idea for an upgrade chip for vehicles can be that in one of the precursor bases late in the story you can get an Identification chip to stop the defences from attacking the you
I like it that he keeps one of the key elements of subnautica witch is that you have to avoid leviathans knowing you cant fight back wich makes the game scary
Might be incredibly difficult to implement, but maybe the player could have to use the Stasis Rifle on the security system? Freeze it with just enough time to run to the next hiding spot. And maybe for a reward within the base, you can find a "Synthesis Pod" which basically acts as an egg. If you "hatch" the egg, it spawns a Precursor Drone which acts as a pet, like the Cuddlefish.
i have an idea for an obstacle that could be in your way of exploring a precursor base or two it could be a challenge where you need to use the laser cutter and repair tool to redirect the power flow and choose between systems that make exploration easier say in this example there's only 1 still functioning power cable but there's 3 systems that each need power to remove an obstacle from the facility and depending on what system you power and which ones you don't there'll be different hazards you need to avoid in the path for demonstration .the facility may be partially flooded with water .filled with a bunch of precursor robots that are stuck in some attack mode when they don't get fresh commands .and have a number of damaged doors that end up blocking quite a few rooms .you could route power to an emergency draining system to remove the water so you can breathe as you explore the facility .you could route power to a computer that repeatedly sends other commands to the robots so they're not interested in attacking you .or you could route power to the doors to have them open up so you can get whatever goodies or bonus paths may be behind them whichever obstacles you don't connect the cable to deal with will still be present as you make your way through the facility perhaps there could also be an option to hunt down extra cables from other bases or find a blueprint and fabricate your own, a reward allowing you to potentially breeze right through, only if you've managed to explore other locations maybe even unlocking an extra thing or two if you power all the systems at once, so people who buckled up did it with only the provided cable don't feel robbed finding the extras or the blueprint
I'm very excited to see this mod's development. It's very big with a lot that separates it from the base game. Though one thing that is very honest to the game's devs' direction that I love is that there is no incentive or even an effective way to try to fight any of the creatures.
So happy you are making a mod like this for Subnautica. It sounds very cool and I cannot wait to play the bits and pieces as they come out, not to mention the full mod when it is finished!
I think the maze lore could represent a physical manifestation of the architects slowly losing themselves to the call of the void. Either to mezmer leviathans, the effects the crystals have on them, or simply being isolated from the rest of their network in the depths for too long. A look into some of the ways 'insanity' manifests in beings as advanced as the architects, and showing how our characters humanity is actually the key to solving the puzzles. Such as being able to work alone, embracing empathy, and indomitable spirit.
The architects making massive machines to protect there bases sounds like something they would absolutely do. After all the architects were known for highly advanced mechanics
Congrats dude! I can't believe this is finally happening! I can't wait to get these mod on Steam and then link it to Subnautica on my OC through Xbox. As for the Precursor defenses and robotic Leviathans you must act as a type of spy, avoid not engage. As for the question to if you are ready for this mod my answer is simple: I'M READY!
Could have a room with multiple interaction tables where in the lore they (once all activated) will open the main door (to something) But due to lock down or malfunction the tables won’t remain on and you have to map out a route to turn all of them on before one turns of. (Once on they can stay on) This could also be justified as a security check where one person isn’t supposed to open it alone since we can assume multiple workers/scientists worked here.
Idea: Flipped island. Like the other islands but uppside down (floaters on the top and flat surface bottom). Think it could be cool and could open up for more weird and interesting creatures.
Am I to take from this that we're gonna get to decipher (part of) the Precursor's language? Cause if so that would be so cool! Always love to decipher made up languages in games. The rest looks really interesting as well! The idea of having to overcome puzzles and traps in the Precursor bases makes a lot of sense and sounds like a nice challenge. Very very hype to see where this project goes from here! Good luck Aci and team!
I think it would be cool that if you find a destroyed Base the barriers at the entrance of every base would still work but the Console where you normally insert your tablets(I don't know with they called)would be broken so that you will have to use ur Stasis rifle to lower the energy off the barrier and then smash it with your prawn suit to break the barrier while getting hunted by Giant Spider leviathans.Maybe the giant spider could release little mechanical spiders that jump in your face just to get a jumpscare designed for arachnophobes
An idea I have is what if all communications between each precursor base are more or less severed with the only thing actully aware of everything being the precursor AI meaning that while the precursor leviathans don't like you there not outright hostile because they can tell that you are very much a sapient being simply exploring but if you try to go into the base while their watching you well you suddenly have a very hostile leviathan rapidly approaching you.
I have a idea for the puzzle, it would be a room with debrie littered around the corridors, some too big to squeeze past, and there would also be sentry robots patrolling the area, you can either temporaily disable them by hitting them several times in the back at random spots that glow, or avoid their gaze but once you reach near the ene, they would all instantly be alerted and come for you, needing you to time the barrier open and closing to cut or crush the robots.
1:30 It kinda makes sense, but on the other hand, precursors wouldn't find solving puzzles to get in as efficient. Maybe add them, bc main entrance was was destroyed and player has to find an alternative.
Nuclear research facilities often have what are called 'labyrinths' to help prevent radiation from spreading; they’re winding tunnels with enough walls to block rogue particles. A precursor maze could piggyback off that idea.
You poor poor thing If it has a healthbar it WILL be killed by someone but aside from that SUPER PUMPED FIR THIS MOD PROJECT good luck aci! You'll probably need it
I have a question, you mentioned that the precursor structures hold upgrades for bases. Does this include the basic defenses against the leviathan that follows you, because if so, you're helpless if the leviathan follows you the first time you go out
Why not have a puzzle where you use the propulsion gun to launch peepers over a tank to coax leviathans or predators to leap up and hit switches to demonstrate the attempts at training or domestication. Switches could range from pressure plates or buttons to signal based rhythm games using impact activated sounds from body weight.
I’ve got a few Ideas for some of the things that revolve around the facilities. My first one is the maze room, in which if the player reaches the end of the maze room, there will be one of those purple key tablet slots with a wire connected to the eye that oversees the maze, and if you just so happen to have a key on you, you can deactivate the eye and the walls and portals in the maze would deactivate and disappear, so the player won’t have to struggle to go back through if they want to. I had a few ideas for the consequences of the eye spotting you, like lasers, sicking those annoying little robots from the Grand Reef Lab on you, or warping you to a previous room in the facility. I did have an idea with it and the Karah bacteria, but it seemed unrealistic for the Precursors to do something like that. My other ideas mainly focused around two new creatures that work in tandem with one another. The Patroller and the Scouter. The Patroller being a bulky, souped up version of the regular facility robots. These big boys would be seen, what else, patrolling the inside of the facility and the void chunks connected to it. If they see anything suspicious or dangerous, they can shoot out a stunning plasma ball akin to the player’s stun gun, and will attack while it’s target is paralyzed. The Scouter is a small robot that vaguely resembles a Peeper, and is roughly about the same size as one as well. These little guys are rare and swim around the facility and the chunks connected to it. If it spots the player, the Hydra, or a leviathan that’s to close to the facility, it will scan it while maintaining it’s distance, and swim off to show a hologram of the scanned object to any nearby Patrollers, Warner’s (if they are even in the void), or even the Precursor leviathan to inform them that danger is in the area and they should be on guard. But these are all just my personal ideas of course.
Here's a simple puzzle: - A half flooded base, but no way to access certain areas until you pipe in oxygen and expell the water (maybe a lockdown was triggered due to the flooding etc) - A Leviathan I'd love to see would be some kind of weed octopus which camouflages itself in kelp forests/floating weed beds etc and pulls your sub in with a tentacle if you pass too close (tentacles disguised as the vegatation so as to make everyone paranoid of plants hehe)
Literally the first thing I thought of when I read the title of this video was "giant construction robot". And I think that's a good idea. A giant robot built to build a variety of structures for its creators, and who doesn't like having its work ruined.
Okay what if the treasure room was in the leviathans den (recharge area or smth) so you can get additional loot for taking a risk. (Maybe make it optional)
If portals are on the table, may I suggest Xonthol’s Tower? (Taken from D&D Tyranny of Dragons, adapted to Subnautica): The tower consists of 3 phases: 1) Barrier Maze 2) Central Portal Network 3) Hidden Research Barrier Maze: A maze is built in the surrounding terrain around the tower. The maze has three consoles connected by paths that give directions to the right path. Taking the wrong turn triggers a trap room that you need to disable, and it’s path teleports you back to the console. Like a lost-woods feeling. Bonus points for a Minotaur Leviathan. Central Portal Network: Once through the maze and into the base of the tower, you’re met with a small room that has a portal gate. Next to the gate is a console with many buttons, each labeled with different tunes. Pressing a button opens the gate, with each rune leading to a different room of the tower. However, the bottom rune is locked and needs a key. The player must search the rest of the tower for a key (or password or whatever). Hidden Research: The bottom rune leads to a series of halls where the Precursors conducted their dangerous research - and where the final prize is). This room could hold prisoners, dangerous sample specimen, maybe leviathan research, etc. The cool thing about portals is that they don’t need to match the size of the base. No matter how big or small your tower is, if it’s all linked through portals, each room could be anywhere in the world, and thus any size you want. The tower can be much bigger on the inside than on the outside. And it’s super convenient for the Precursors, since they don’t need to build hallways and aren’t restricted by space. So there you go! A mechanical wizard’s tower with rooms connected by portals!
Here is my idea for the maze: The only way it could be justified is if the maze is a giant processor, memory, core room. The robot scanning is actually repairing the system constantly, for lack of maintenance and constant outside threat. That is why the whole maze shift, is alive. No idea for the portals though-
Mini biome/point of interest idea: A reaper nest at the dunes. There could be some big cave enterance that leads to one or two reaper eggs as a new challenge for completing the aquarium collection. It would be funny to release a reaper leviathan into the shallows and watch it kill everything. To give the nest a better purpose, the cave and surrounding area may have a lot of large clusters of materials. As an obstacle inside the cave, there can just be another reaper placed next to the actual nest. It would be more of a side-quest in order to get an egg, and also a great way to get a crap ton of crafting ingredients.
A base that covers itself with alien technology? Or maybe a moving giant architects base? The fact that it randomly disappears sounds like a great opportunity that could be wasted, but I trust Aci with this, so good luck🗿
The puzzle ideas are clever and all, but the examples brought up towards the end made me remember how much I dislike the parts in Subnautica that require you to bring specific equipment to access certain areas that are already difficult to get to. All they do is make you go back to your base instead of exploring organically and clutter your inventory with tools that are otherwise non-essential. Maybe you should lean more into the "immersive sim" direction of nonlinear puzzles that allow for multiple approaches. It should still reward preparation, for example bringing a propulsion cannon could allow you to clear out a jammed doorway that you would otherwise need to hack a console to get past, but it should never absolutely require you to have any one thing unless the reward is clearly worth coming back for later (and preferably optional). Just throwing an idea out there!
I have an idea for the mod. It’s having a crystal-like guard walking around the precursor base. You have to make sure not to get caught by it, because if you do, it will keep looking for you in the base no matter if you’re inside or outside the base. It also has regenerative armor that makes it impossible to be destroyed. That’s just my idea, I hope you like it.
with the support he is getting,both money and view wise, im sure were def getting a mod, im so becoming a patreon (i just to the part where he says the mod is actually starting, yessire, let my money do yall well)
I have a quick concept, the lurker parts, and lurker stealth system, it will be for a small vehicle called the sea Dragon, its pretty fast, and it reduces the chance of the lurker spotting you, it needs some lurker parts and for the lurker stealth system, it will make you unable to be spotted by the lurker in the sea dragon, though you will need to survive a couple of lurker attacks to get these.
An idea I have is sorta a version of the Prawn Suit, like a precursor version or alternate version that can be used for Stealth or potentially to get past the mechanical leviathans as you're in a vehicle made with the same tech as them so they assume your a architect
I think adding islands on the surface and maybe re-using existing creatures would be a really great idea, imagine finding a giant school of Spinefish in the void. There should also be a giant leviathan that lurks the seafloor and would resemble a magnapinna and would be ONLY on the seafloor. It would walk around in herds, and would take giant slurps of water.
I do wonder if this mod will be compatible in some way with Return of the ancient. Like they won't collide with each other so you can have both of them.
I like how this mod happened Concept Trailer Assembling a team There's hype and info and community to it and I feel like mods should try to adopt this if possible for them
6:35 aci what do you mean by "missing" like the wires that hold the precursor bases up were bit/cut off and the base fell into the void? or the base was attacked by a huge creature that made it fall into the void or just straight up whole base eaten? actually that gives me an idea. what about a precursor base where a chunk of it has been eaten or a precursor base where it fell to the void and only the wires and stuff are still standing
You know what, I know I'm late for this but a good defensive idea would be a perimeter grid. It keeps track for things moving towards, prioritizing things that are big before something small. So you'd have to do something like bring the cyclops or another sub just to the edge of the zone so it starts to observe it. As long as it doesn't get closer, the defensive measures don't go online. And you use the fact that it is preoccupied with the sub, or maybe even a leviathan you let loose to sneak on in. Once in you can safely disable it or set it so you're not viewed as a hostile.
I have a good idea for a puzzle, maybe a riddle asking you to bring a certain type of fish you can hold ex: peeper, hover fish or and void fish you may create.
3:05 By chance could the Collossal constructs be used to defend yourself from Leviathans if you can lure them to the facility they guard? Once the Leviathan is either in the Forever Box or leaves they should immidiately aggro to you however.
There should be a void cluster with a huge guardian being the research facility itself, and either you have to figure out to sneak inside of it, or deactivate it to explore. This could be a major storyline part
I’m really looking forward to the medmiser leviathan. Mesmisers where one of my favourite creatures frost subnautica, corrupting your pda and making you hear things. It will be the perfect antagonist. And personally, I felt like there wasn’t enough mesmisers in subnautica. Probably wrong video to say this on, XD. Anyway, cool mod! Best of luck to you and your team (edit: meant Mesmer leviathan XD)
I think a good idea for bases would be a security control area. It would control some of the defence measures and to deactivate them you would need to find some fragments for a key from that base or maybe a data download from another base (Primary Containment Facility Maybe) when you craft the key it shuts off the main defence leading you to the end.
What if the precursors actually want you (or just someone who comes after them) to explore the vaults, but not some random beasts or whatnot, so the puzzles are literally that, puzzles. Sets of challenges that can be bypassed only if you are an intelligent creator, so they would have things like patern recognition or simple math problems in them. I'm thinking of a puzzle where you have to learn a bunch of number and math symbols so you could then solve a simple equation. You would learn them first by the vault directly showing you it, but also then having to insert the things you learned into some other stuff to learn more symbols. First room would be just a cube and a symbol for 1. The next two cubes and a symbol for two. The third cube would be 2x2=2+2 but you don't know know the symbols for x, +, and =. While a clever player might be able to quess, you will most likely have to go to a few more rooms where you could learn stuff like 1x2=2 or 1=1 and so on. It should probably be said by the PDA that it's a math problem beforehand, tho.
Heres an idea, instead of making every base be guarded by one big mechanical monster, have some be guarded by twin beasts, or multiple small ones that would seek heat and attack anything that produces too much light or something
Maybe a half mech half reaper thing would be cool Hung in a base under construction Data log for it is "Levaithin class kraha containment vessel Mk.25c"
For the puzzle parts in the precursor bases I just thought of an idea. The player could use the scanner on certain parts of the system so that the PDA analyzes and finds a flaw that the player will have to exploit. However, not all bases will have scannable parts that can help the player with the PDA, they could possibly have simpler puzzles that do not require a clue or conversely they would be more complicated puzzles but with a very high quality reward.
Perhaps the submarine could have a special scanner for this connected to the PDA but instead of scanning an object it would be a scan of the structure or a specific part of the structure. In this case it might require an upgrade to unlock the use of this submarine scanner. It is always another idea but the task would be less diversified and rather dangerous as there are precursor defenses and leviathans nearby. So maybe the first idea would be preferable and could leave more possibilities with the basic scanner. Otherwise it is always possible to combine the two ideas with scannable parts inside the structures with the basic scanner, and outside in certain interesting places in the void not very far the submarine could use this scanner on other structures allowing the PDA to obtain some useful information.
The precursors were higher life forms that had no issue with augmenting or experimenting on lower life forms. What if the only way to reach the end of a a dungeon to access the laboratory would would to be the precursor's mouse in a maze. You come into the entrance to a facility and see an observation room set parallel to a series of trials and puzzles with the only available entrance being the observation tank at the far end.
A maze as sort of a testing area for observing the behaviors of local wildlife could be interesting, swimming through one with some machines to put air bubbles into the water her and there so it remains oxygenated... And of course, due to some damage, you can't get to the cache without going through the maze And the previous test subject is still there
sorry for my English really very interesting concept, puzzles and other things. I also totally agree with not fighting the leviathan because even in the base game you don't really have a weapon to fight with but more to defend yourself on the other hand it could be nice to be able to collect the eggs to have little leviathans and why not interact with them like the Cuddlefish, these are an idea that I had when seeing one of the fanarts at the end. In any case, courage for the creation of this mod
I wonder if the reason they didn't add puzzles is because they wanted the bases design to make sense. I was always annoyed in games when I had to do a puzzle cause some random guy decided to make his door a puzzle for literally no reason, like so few games bother to explain the puzzles.
The maze could belong to someone who sought isolation, not wanting anyone to enter their home, someone who never intended to leave. or likely had a remote that could shut it off at will like keys to unlock a car.
Alright this is a stretch but I have a idea for a puzzle you have to go through a room to find different pieces of a green tablet once you find all six you get out but throughout the room are creature hidden in the sand like sand sharks but different after you get out a special event happens in the special event the creatures in the room break out into the void after that you can find them rarely but that’s pretty far-fetched
Let me know your wishes & ideas on my Discord server!
► www.discord.gg/gYQtqCXTgf
Cool
NUCLEAR BOMB 🐺💣
I love the work also I don't have discord so I will ask you here: once this is done can you make a full analyses on the all the creatures me and other people that play subnatica only play for the animals not the story so plz do that
Not all of us can use discord so I'm just going to say it here
A maze would actually be a little more ambitious if you did it wrong but here's the real kick about it it's a part of a precursor training facility where they trained assassin precursors which were trained to be the guardians which would make sense considering the subnautica below zero precursor mind transfer and find their world stuff it isn't a stretch as much as you think 🤔 but instead adjust the maze to be a small and compact maze because they could not detach from their islands it could be considered that the
(keeper)
(is what I'm going to call them)
The keepers were supposed to keep the knowledge and continue studying outside of the main research project to make a cure for the (kr) I don't know how to spell it 😅 but they're main focus was to make stronger and more resilient precursors and that was what they ended up making 😅 look I know there's a few holes in the little part but it's still something
I can't find the li k for your patroeon.
As someone who is VERY directionally challenged (both IRL and in games especially), having the maze be that complex and difficult to get through with the teleporting, moving walls, and creature above just sounds a little too overwhelming. I've actually tried playing portal before, and while I liked its puzzles, there were quite a few that my brain just couldn't work out and I got burnt out on the game before finishing it. That said, as this game prioritizes exploration, I would ask that you don't make the puzzles too difficult. Additionally, it would get old, very quickly, if you kept dying and then had to rebuild and/or remod your vehicle, so I'd suggest making some kind of teleportation or defense device to prevent excessive death, the need to restart your journey, or continuously having to travel super far just to die quickly and travel again.
Story-wise the maze could be a sort of library that was originally very organized and easy to navigate, but something happened to the facility to cause it to rearrange and become more difficult to navigate.
maybe it is organized in a way that humans and manmade A.I cant comprehend. Like we've seen A.I translate some bits of the language before but also some lost in translations, so maybe designed in way that looks like a maze for humans but pretty direct for precursers?
From Below Zero, we know that (at least some) precursors are able to make “jumps” and teleport a short distance so they would have no real concept of a maze, just an efficient way of shelving items in the space available
ok thats fokin good, because before I was like a maze that doesnt make sense but this is such a good solution :D
@@AlexanderMontgomery1 well that's the the thing, the organization systems for an alien specie is going to be different, the original intent of the compartment may be organized to a precurser but to a human who aren't built like a teleporting mecha centaur? There's a lot of fiddling and potential for some very cool mechanics
NO, WE DO NOT NEED A REPEAT OF The Library
The maze idea, could be cool if it wasn’t a full maze but like a lab with debris and stuff that you have to navigate around
Just an idea, but what if you could find a few super unlucky aurora escape pods that either malfunctioned and or jettisoned early?maybe some of the ones that supposedly didnt fire Love this idea, keep it up!
Thats a good one :O
Yeah cause aren’t there some missing life pods that we never find
@@DJSound-wave i think so because 1-25 are launched sucsessfully and 26-50 allegedly malfunctioned and failed to launch and i dont think there are even 24 other lifepods in the main game but you could also change it a little and say the malfunction didnt prevent the 26-50 to launch and instaid jettesoned them early instaid and since they would be higher in the atmosphere than the other life pods they would land in the void and a few could potentially land in the void clusters
@@atlas138826-50 were instantly destroyed when they were struck by the Q.E.P. although you could have a small chunk of that bay survive. It would be great to see what the escape pod bays looked like and to find the lifepods still attached
Failed to launch wouldn't exclude the possibility of them being shorn off from the rest of the ship and falling off early, *then* launching once the ship part was too far to report the launch.@@atlas1388
If your looking for puzzle ideas I would suggest studying supraland. Portal is a series of linear chambers, while supraland has its puzzles integrated seamlessly into its explorable open world (which is what subnautica is). It also does an excellent job of making satisfying puzzles and the progression generally being close to just right.
I like the idea of the mazes being testing rooms (like lab rat mazes). The security system would be there to prevent unwanted external interference with the experiment.
It might be a little tricky considering the nature of leviathans but I always like the idea of: just because you managed to slip into the base doesn't mean you're done dealing with its guardian
idea: after making it into the base, the guardian reroutes its power to the base, which could be used to setup having to solve puzzles to stop the security of the base from recognizing you as a threat
im honestly really glad you're sticking with the original design philosophy of keeping combat off the table in most cases and having the leviathans act almost like set pieces more than enemies that's really cool
Hey for the maze you can add a classic lore reason. They were simply testing the intelligence of some local animal, or to test defenses against the creature and thus the deadly defenses over a maze. I'd say both would work. They find a new threat (maybe even one not native to the planet), and are testing its intelligence and what defenses they could make to counter the new threat.
Since we know architects have 4 giant powerful arms, you could make something similar to the pillars from the end of subnautica below zero, where you need to place and freeze the pillars in the correct spots, it would be pretty fitting lore wise, but im unsure how fun something like that would be
I like how in the concept art the base is kinda like a spider web and the levaithan is spider-like it would also be pretty cool if the levaithan attacks other levaithans and creatures so it can be like a gamble on if it will attack you or it could pay off and attack the levaithan chasing you
I think a stasis trap that you have to disable to sneak past would be a cool idea, since we know they have that tech.
I think that the simple fact the player is not in the artificial body like we say the Al an in Sub Zero brings up challenges. To a precursor teleporting around it would not seem like a maze, but organized partitions to separate different workspaces or experiments. Also they had more than two arms which could lead to unique puzzles that are simply due to figuring out to interface with the differences in biology . Would a hovering set of arms be an equipment unlock for the Prawn suit to add more attachment options?
I think a cool thing you could do it's not a puzzle in a precursor base. The precursor base has been attacked/destroyed by a leviathan of sorts. The place is barely standing while the place has no power and the inside has been destroyed. You can see inside some of the walls and what they are made out of. I don't know seems cool seeing a destroyed one of these buildings.
I’ve noticed a lot of new small fauna, like peeper and boomerang variations, and some new fish as well. A deep dive on the new smaller fauna would be a nice break from the giant spiders and a leviathan that follows you to your base.(you better make a crystal hoverfish)
Maybe you have to enter a tank where there is some creatures in it, as it was investigating things about various creatures, and avoid them in a more "close quarters" encounters. It could also be used as a way to train ways to work around creatures in areas further into the void.
Judging from the cannon, they knew that other intelligent life might come to the planet, so the defense would be to protect their big secrets, the leviathans and their tech both serve as their defense. Make sure the puzzles are hard for the player but easy for them, for instance the warpers can teleport so maybe they could, so a maze would make sense as they could zip to the end, while intruders trying to steal their weapons would struggle.
I think the puzzles could be really cool, and I do have one guardian leviathan concept: a giant octopus-like robot, lurking around and through a dense cluster of islands, where you have to pay close attention to where it is and make sure not to get caught, be careful, because this one's made for stealth.
I like that one and maybe a giant shark and lobster
If you want the maze, you can make it kinda like a mouse-maze? The precursers are scientists, they could use it to researh the intelligence from those crab-aliens
My guy is single handedly resparking the huge popularity this game used to have, mad respect and keep up the effort!
One potential idea is have traps activated by Kharaa. If the bases are accessible before curing yourself, make it so extra traps will activate if the base detects you have it. This will have a nice tie in to the base game and reward players for completing the default story before moving onto Call of the Void. Some examples could be a flooded room that releases a whole bunch of Warpers if it detects Kharaa or a command needing an extra verification level you have to solve if you have kharaa.
Hmm. Very intresting concept. I like the idea to implement puzzles and challenges to solve them. And you have to spot the symbols to get the code. It's very nice concept. However, I am concerned on this. You should remember that not many people can solve puzzles and Portal is for some people very challenging. So, puzzles can be there but not very difficult that can make player mad. This is my only concern. Either way, I am getting more fascinated on your project.
We'll try out best to give hints when necessary and not overcomplicate any of the puzzles :)
@@Aci_yt That's good idea. If the player might struggle, a hint can pop up. Or, here is my idea, the Precursor AI in facility can give it. Like those hints are not in the game system but in the world of the game. Again, this is my proposition.
@@Aci_yt is there a way the disable the mechanical leviathan by destroying it and disabling its sysyems.
@@Aci_yt It would be better if the hints were given by the PDA, not the Precursor AI, otherwise it would be difficult to justify.
As a general guideline for puzzles: obstacles should be such that they are not difficult for the Precursors with their teleportation abilities and other things, but are obstacles for the player.
@@Aci_yt Maybe there could be a optional hint button in the Alterra menu. For some puzzles/parkour sections it could give you a holographic preview, similar to games like Titanfall 2.
Love how all this looks! As someone who regularly bites off more than he can chew with pet projects, make sure you're okay to abandon some of the more complex ideas and mechanics so that you can actually finish the project! You can always save the stuff on the cutting room floor for another project or idea when you have more experience and resources!
4:00 Whose gonna tell Aci that a ‘trap’ would fall under ‘additional defenses’, and thus in both instances, there’s additional defenses lmao.
Yo Aci, i wanted to say good job on helping/making (im not sure) on this project, i know as soon as i can get my hands on it, i will play it all the time it seem amazing, keep up the good work
I'm loving this idea! Terrifying and awe inspiring, but also mysterious and cool! Perhaps having a precursor base INSIDE the leviathan..? o.o
YEEEEEEEEES
Like one of those port things on cows? On a huge leviathan?
10 "Deep Dives" later: This is most certainly last "Deep Dive" video, I promise!
Just kidding, we love this content)
An idea for an upgrade chip for vehicles can be that in one of the precursor bases late in the story you can get an Identification chip to stop the defences from attacking the you
I like it that he keeps one of the key elements of subnautica witch is that you have to avoid leviathans knowing you cant fight back wich makes the game scary
I don’t know if this is in development yet, but if it is or you are planning to, keep up the good work!
Might be incredibly difficult to implement, but maybe the player could have to use the Stasis Rifle on the security system? Freeze it with just enough time to run to the next hiding spot. And maybe for a reward within the base, you can find a "Synthesis Pod" which basically acts as an egg. If you "hatch" the egg, it spawns a Precursor Drone which acts as a pet, like the Cuddlefish.
i have an idea for an obstacle that could be in your way of exploring a precursor base or two
it could be a challenge where you need to use the laser cutter and repair tool to redirect the power flow and choose between systems that make exploration easier
say in this example there's only 1 still functioning power cable but there's 3 systems that each need power to remove an obstacle from the facility
and depending on what system you power and which ones you don't there'll be different hazards you need to avoid in the path
for demonstration
.the facility may be partially flooded with water
.filled with a bunch of precursor robots that are stuck in some attack mode when they don't get fresh commands
.and have a number of damaged doors that end up blocking quite a few rooms
.you could route power to an emergency draining system to remove the water so you can breathe as you explore the facility
.you could route power to a computer that repeatedly sends other commands to the robots so they're not interested in attacking you
.or you could route power to the doors to have them open up so you can get whatever goodies or bonus paths may be behind them
whichever obstacles you don't connect the cable to deal with will still be present as you make your way through the facility
perhaps there could also be an option to hunt down extra cables from other bases or find a blueprint and fabricate your own, a reward allowing you to potentially breeze right through, only if you've managed to explore other locations
maybe even unlocking an extra thing or two if you power all the systems at once, so people who buckled up did it with only the provided cable don't feel robbed finding the extras or the blueprint
I'm very excited to see this mod's development. It's very big with a lot that separates it from the base game. Though one thing that is very honest to the game's devs' direction that I love is that there is no incentive or even an effective way to try to fight any of the creatures.
So happy you are making a mod like this for Subnautica. It sounds very cool and I cannot wait to play the bits and pieces as they come out, not to mention the full mod when it is finished!
I think the maze lore could represent a physical manifestation of the architects slowly losing themselves to the call of the void. Either to mezmer leviathans, the effects the crystals have on them, or simply being isolated from the rest of their network in the depths for too long. A look into some of the ways 'insanity' manifests in beings as advanced as the architects, and showing how our characters humanity is actually the key to solving the puzzles.
Such as being able to work alone, embracing empathy, and indomitable spirit.
The architects making massive machines to protect there bases sounds like something they would absolutely do. After all the architects were known for highly advanced mechanics
Congrats dude! I can't believe this is finally happening! I can't wait to get these mod on Steam and then link it to Subnautica on my OC through Xbox.
As for the Precursor defenses and robotic Leviathans you must act as a type of spy, avoid not engage. As for the question to if you are ready for this mod my answer is simple: I'M READY!
Could have a room with multiple interaction tables where in the lore they (once all activated) will open the main door (to something)
But due to lock down or malfunction the tables won’t remain on and you have to map out a route to turn all of them on before one turns of. (Once on they can stay on)
This could also be justified as a security check where one person isn’t supposed to open it alone since we can assume multiple workers/scientists worked here.
Idea:
Flipped island. Like the other islands but uppside down (floaters on the top and flat surface bottom). Think it could be cool and could open up for more weird and interesting creatures.
Am I to take from this that we're gonna get to decipher (part of) the Precursor's language? Cause if so that would be so cool! Always love to decipher made up languages in games. The rest looks really interesting as well! The idea of having to overcome puzzles and traps in the Precursor bases makes a lot of sense and sounds like a nice challenge. Very very hype to see where this project goes from here! Good luck Aci and team!
I think it would be cool that if you find a destroyed Base the barriers at the entrance of every base would still work but the Console where you normally insert your tablets(I don't know with they called)would be broken so that you will have to use ur Stasis rifle to lower the energy off the barrier and then smash it with your prawn suit to break the barrier while getting hunted by Giant Spider leviathans.Maybe the giant spider could release little mechanical spiders that jump in your face just to get a jumpscare designed for arachnophobes
An idea I have is what if all communications between each precursor base are more or less severed with the only thing actully aware of everything being the precursor AI meaning that while the precursor leviathans don't like you there not outright hostile because they can tell that you are very much a sapient being simply exploring but if you try to go into the base while their watching you well you suddenly have a very hostile leviathan rapidly approaching you.
3:15 "b-but my power fantasy"
Honestly great decition on makimg a force of Nature but believe me some guy is going to find a way
I think if the precursor bases were lightly randomly generated it would be cool so u cant just memorize them all
that would make things 10x harder and more complicated to make
@@user-gh5zo7vx4b i just suggested it ik its harder i do a bit of programming myself
Just a simple seed and random preset rooms that all can interlink into each other (door ways in all same spots)
I have a idea for the puzzle, it would be a room with debrie littered around the corridors, some too big to squeeze past, and there would also be sentry robots patrolling the area, you can either temporaily disable them by hitting them several times in the back at random spots that glow, or avoid their gaze but once you reach near the ene, they would all instantly be alerted and come for you, needing you to time the barrier open and closing to cut or crush the robots.
1:30 It kinda makes sense, but on the other hand, precursors wouldn't find solving puzzles to get in as efficient. Maybe add them, bc main entrance was was destroyed and player has to find an alternative.
precursers are shown to have pretty casual teleportation technology so i mean..
Good point, but other bases have entrances so idk
Nuclear research facilities often have what are called 'labyrinths' to help prevent radiation from spreading; they’re winding tunnels with enough walls to block rogue particles. A precursor maze could piggyback off that idea.
You poor poor thing
If it has a healthbar it WILL be killed by someone
but aside from that SUPER PUMPED FIR THIS MOD PROJECT
good luck aci! You'll probably need it
I have a question, you mentioned that the precursor structures hold upgrades for bases. Does this include the basic defenses against the leviathan that follows you, because if so, you're helpless if the leviathan follows you the first time you go out
I imagine it would give you one’s initially then give you stronger ones in the bases
rip looks like he is not going to respond
No, basic defenses will be available from the start, since all agressive creatures will attack your bases
@@Aci_yt wait ALL aggressive creatures will attack your base? uh oh
@@Aci_yt make a shield that can be placed on the roof of your base and uses power to protect your base, it is undestroyable until it runs out of power
Why not have a puzzle where you use the propulsion gun to launch peepers over a tank to coax leviathans or predators to leap up and hit switches to demonstrate the attempts at training or domestication. Switches could range from pressure plates or buttons to signal based rhythm games using impact activated sounds from body weight.
Maybe the only way to get through a room could be through a small specimen tank that needs a certain creature in order to open it
i was so hoping for an extra deep dive and I'm so excited!
I’ve got a few Ideas for some of the things that revolve around the facilities. My first one is the maze room, in which if the player reaches the end of the maze room, there will be one of those purple key tablet slots with a wire connected to the eye that oversees the maze, and if you just so happen to have a key on you, you can deactivate the eye and the walls and portals in the maze would deactivate and disappear, so the player won’t have to struggle to go back through if they want to. I had a few ideas for the consequences of the eye spotting you, like lasers, sicking those annoying little robots from the Grand Reef Lab on you, or warping you to a previous room in the facility. I did have an idea with it and the Karah bacteria, but it seemed unrealistic for the Precursors to do something like that. My other ideas mainly focused around two new creatures that work in tandem with one another. The Patroller and the Scouter. The Patroller being a bulky, souped up version of the regular facility robots. These big boys would be seen, what else, patrolling the inside of the facility and the void chunks connected to it. If they see anything suspicious or dangerous, they can shoot out a stunning plasma ball akin to the player’s stun gun, and will attack while it’s target is paralyzed. The Scouter is a small robot that vaguely resembles a Peeper, and is roughly about the same size as one as well. These little guys are rare and swim around the facility and the chunks connected to it. If it spots the player, the Hydra, or a leviathan that’s to close to the facility, it will scan it while maintaining it’s distance, and swim off to show a hologram of the scanned object to any nearby Patrollers, Warner’s (if they are even in the void), or even the Precursor leviathan to inform them that danger is in the area and they should be on guard. But these are all just my personal ideas of course.
Here's a simple puzzle:
- A half flooded base, but no way to access certain areas until you pipe in oxygen and expell the water (maybe a lockdown was triggered due to the flooding etc)
- A Leviathan I'd love to see would be some kind of weed octopus which camouflages itself in kelp forests/floating weed beds etc and pulls your sub in with a tentacle if you pass too close (tentacles disguised as the vegatation so as to make everyone paranoid of plants hehe)
Literally the first thing I thought of when I read the title of this video was "giant construction robot". And I think that's a good idea. A giant robot built to build a variety of structures for its creators, and who doesn't like having its work ruined.
Okay what if the treasure room was in the leviathans den (recharge area or smth) so you can get additional loot for taking a risk.
(Maybe make it optional)
If portals are on the table, may I suggest Xonthol’s Tower? (Taken from D&D Tyranny of Dragons, adapted to Subnautica):
The tower consists of 3 phases:
1) Barrier Maze
2) Central Portal Network
3) Hidden Research
Barrier Maze:
A maze is built in the surrounding terrain around the tower. The maze has three consoles connected by paths that give directions to the right path. Taking the wrong turn triggers a trap room that you need to disable, and it’s path teleports you back to the console. Like a lost-woods feeling.
Bonus points for a Minotaur Leviathan.
Central Portal Network:
Once through the maze and into the base of the tower, you’re met with a small room that has a portal gate. Next to the gate is a console with many buttons, each labeled with different tunes. Pressing a button opens the gate, with each rune leading to a different room of the tower. However, the bottom rune is locked and needs a key. The player must search the rest of the tower for a key (or password or whatever).
Hidden Research:
The bottom rune leads to a series of halls where the Precursors conducted their dangerous research - and where the final prize is). This room could hold prisoners, dangerous sample specimen, maybe leviathan research, etc.
The cool thing about portals is that they don’t need to match the size of the base. No matter how big or small your tower is, if it’s all linked through portals, each room could be anywhere in the world, and thus any size you want. The tower can be much bigger on the inside than on the outside. And it’s super convenient for the Precursors, since they don’t need to build hallways and aren’t restricted by space.
So there you go! A mechanical wizard’s tower with rooms connected by portals!
Here is my idea for the maze:
The only way it could be justified is if the maze is a giant processor, memory, core room. The robot scanning is actually repairing the system constantly, for lack of maintenance and constant outside threat. That is why the whole maze shift, is alive.
No idea for the portals though-
Mini biome/point of interest idea: A reaper nest at the dunes. There could be some big cave enterance that leads to one or two reaper eggs as a new challenge for completing the aquarium collection. It would be funny to release a reaper leviathan into the shallows and watch it kill everything.
To give the nest a better purpose, the cave and surrounding area may have a lot of large clusters of materials. As an obstacle inside the cave, there can just be another reaper placed next to the actual nest. It would be more of a side-quest in order to get an egg, and also a great way to get a crap ton of crafting ingredients.
A base that covers itself with alien technology? Or maybe a moving giant architects base? The fact that it randomly disappears sounds like a great opportunity that could be wasted, but I trust Aci with this, so good luck🗿
The puzzle ideas are clever and all, but the examples brought up towards the end made me remember how much I dislike the parts in Subnautica that require you to bring specific equipment to access certain areas that are already difficult to get to. All they do is make you go back to your base instead of exploring organically and clutter your inventory with tools that are otherwise non-essential.
Maybe you should lean more into the "immersive sim" direction of nonlinear puzzles that allow for multiple approaches. It should still reward preparation, for example bringing a propulsion cannon could allow you to clear out a jammed doorway that you would otherwise need to hack a console to get past, but it should never absolutely require you to have any one thing unless the reward is clearly worth coming back for later (and preferably optional). Just throwing an idea out there!
I have an idea for the mod. It’s having a crystal-like guard walking around the precursor base. You have to make sure not to get caught by it, because if you do, it will keep looking for you in the base no matter if you’re inside or outside the base. It also has regenerative armor that makes it impossible to be destroyed. That’s just my idea, I hope you like it.
"we dont want you to fight them"
C O W A R D
with the support he is getting,both money and view wise, im sure were def getting a mod, im so becoming a patreon
(i just to the part where he says the mod is actually starting, yessire, let my money do yall well)
I have a quick concept, the lurker parts, and lurker stealth system, it will be for a small vehicle called the sea Dragon, its pretty fast, and it reduces the chance of the lurker spotting you, it needs some lurker parts and for the lurker stealth system, it will make you unable to be spotted by the lurker in the sea dragon, though you will need to survive a couple of lurker attacks to get these.
An idea I have is sorta a version of the Prawn Suit, like a precursor version or alternate version that can be used for Stealth or potentially to get past the mechanical leviathans as you're in a vehicle made with the same tech as them so they assume your a architect
Maybe a puzzle where a cropped picture of a creature gets shown, and you have to select a rough-ish sketch of the creature to pass?
I think adding islands on the surface and maybe re-using existing creatures would be a really great idea, imagine finding a giant school of Spinefish in the void. There should also be a giant leviathan that lurks the seafloor and would resemble a magnapinna and would be ONLY on the seafloor. It would walk around in herds, and would take giant slurps of water.
I do wonder if this mod will be compatible in some way with Return of the ancient. Like they won't collide with each other so you can have both of them.
I think a cool trap would be the floor opening up under you and putting you in the void with no vehicles
Perhaps the mazes could be a security system where the layout of the base can be rearranged by the guardians
I’m so hyped for this. Hope the project goes well and don’t burn yourselves out
I like how this mod happened
Concept
Trailer
Assembling a team
There's hype and info and community to it and I feel like mods should try to adopt this if possible for them
6:35 aci what do you mean by "missing" like the wires that hold the precursor bases up were bit/cut off and the base fell into the void? or the base was attacked by a huge creature that made it fall into the void or just straight up whole base eaten? actually that gives me an idea. what about a precursor base where a chunk of it has been eaten or a precursor base where it fell to the void and only the wires and stuff are still standing
You know what, I know I'm late for this but a good defensive idea would be a perimeter grid. It keeps track for things moving towards, prioritizing things that are big before something small. So you'd have to do something like bring the cyclops or another sub just to the edge of the zone so it starts to observe it. As long as it doesn't get closer, the defensive measures don't go online. And you use the fact that it is preoccupied with the sub, or maybe even a leviathan you let loose to sneak on in. Once in you can safely disable it or set it so you're not viewed as a hostile.
I have a good idea for a puzzle, maybe a riddle asking you to bring a certain type of fish you can hold ex: peeper, hover fish or and void fish you may create.
3:05 By chance could the Collossal constructs be used to defend yourself from Leviathans if you can lure them to the facility they guard?
Once the Leviathan is either in the Forever Box or leaves they should immidiately aggro to you however.
There should be a void cluster with a huge guardian being the research facility itself, and either you have to figure out to sneak inside of it, or deactivate it to explore. This could be a major storyline part
I’m really looking forward to the medmiser leviathan. Mesmisers where one of my favourite creatures frost subnautica, corrupting your pda and making you hear things. It will be the perfect antagonist. And personally, I felt like there wasn’t enough mesmisers in subnautica. Probably wrong video to say this on, XD. Anyway, cool mod! Best of luck to you and your team (edit: meant Mesmer leviathan XD)
mesmer, not mesmiser
@@GinaRanTruthEnforcer I realised that at the end but didn’t want to rewrite the entire thing Xd
i'm really excited for this "call of the viod". I love your ideas
So excited. Can't wait
aci: don't fight the leviathans
the entire subnautica community: I'm gonna pretend I didn't hear that
I think a good idea for bases would be a security control area. It would control some of the defence measures and to deactivate them you would need to find some fragments for a key from that base or maybe a data download from another base (Primary Containment Facility Maybe) when you craft the key it shuts off the main defence leading you to the end.
What if the precursors actually want you (or just someone who comes after them) to explore the vaults, but not some random beasts or whatnot, so the puzzles are literally that, puzzles. Sets of challenges that can be bypassed only if you are an intelligent creator, so they would have things like patern recognition or simple math problems in them. I'm thinking of a puzzle where you have to learn a bunch of number and math symbols so you could then solve a simple equation. You would learn them first by the vault directly showing you it, but also then having to insert the things you learned into some other stuff to learn more symbols. First room would be just a cube and a symbol for 1. The next two cubes and a symbol for two. The third cube would be 2x2=2+2 but you don't know know the symbols for x, +, and =. While a clever player might be able to quess, you will most likely have to go to a few more rooms where you could learn stuff like 1x2=2 or 1=1 and so on. It should probably be said by the PDA that it's a math problem beforehand, tho.
Heres an idea, instead of making every base be guarded by one big mechanical monster, have some be guarded by twin beasts, or multiple small ones that would seek heat and attack anything that produces too much light or something
The puzzles and challenges sound like a neat addition.
Aci: there won't be a precursor base on every island but you will find at least one in every void cluster
Also Aci: or mysteriously missing
Maybe a half mech half reaper thing would be cool
Hung in a base under construction
Data log for it is "Levaithin class kraha containment vessel Mk.25c"
I love how the mecha leviathans look like spiders, and how the base they guard looks like a web
For the puzzle parts in the precursor bases I just thought of an idea.
The player could use the scanner on certain parts of the system so that the PDA analyzes and finds a flaw that the player will have to exploit.
However, not all bases will have scannable parts that can help the player with the PDA, they could possibly have simpler puzzles that do not require a clue or conversely they would be more complicated puzzles but with a very high quality reward.
Perhaps the submarine could have a special scanner for this connected to the PDA but instead of scanning an object it would be a scan of the structure or a specific part of the structure.
In this case it might require an upgrade to unlock the use of this submarine scanner.
It is always another idea but the task would be less diversified and rather dangerous as there are precursor defenses and leviathans nearby. So maybe the first idea would be preferable and could leave more possibilities with the basic scanner.
Otherwise it is always possible to combine the two ideas with scannable parts inside the structures with the basic scanner, and outside in certain interesting places in the void not very far the submarine could use this scanner on other structures allowing the PDA to obtain some useful information.
Scientists use mazes frequently with experiments involving animals like rats. I can se the precursors doing something similar
The precursors were higher life forms that had no issue with augmenting or experimenting on lower life forms. What if the only way to reach the end of a a dungeon to access the laboratory would would to be the precursor's mouse in a maze. You come into the entrance to a facility and see an observation room set parallel to a series of trials and puzzles with the only available entrance being the observation tank at the far end.
This is just mindblowing amazing. Thank you so, so much!!!
A maze as sort of a testing area for observing the behaviors of local wildlife could be interesting, swimming through one with some machines to put air bubbles into the water her and there so it remains oxygenated...
And of course, due to some damage, you can't get to the cache without going through the maze
And the previous test subject is still there
sorry for my English
really very interesting concept, puzzles and other things.
I also totally agree with not fighting the leviathan because even in the base game you don't really have a weapon to fight with but more to defend yourself on the other hand it could be nice to be able to collect the eggs to have little leviathans and why not interact with them like the Cuddlefish, these are an idea that I had when seeing one of the fanarts at the end.
In any case, courage for the creation of this mod
I wonder if the reason they didn't add puzzles is because they wanted the bases design to make sense. I was always annoyed in games when I had to do a puzzle cause some random guy decided to make his door a puzzle for literally no reason, like so few games bother to explain the puzzles.
The maze could belong to someone who sought isolation, not wanting anyone to enter their home, someone who never intended to leave. or likely had a remote that could shut it off at will like keys to unlock a car.
this is gonna be so great!!!!!!!!!
Alright this is a stretch but I have a idea for a puzzle you have to go through a room to find different pieces of a green tablet once you find all six you get out but throughout the room are creature hidden in the sand like sand sharks but different after you get out a special event happens in the special event the creatures in the room break out into the void after that you can find them rarely but that’s pretty far-fetched
"we don't want you to fight them, we want you to avoid them as much as possible". Can't lie, sounds like a challege to me