5:16 oh I understand, so that is a warning not an announcement of legal action. Because it’s weird to see JP official finally moved and did something (JP companies as usual innit especially the case is WFS) after 2 and half years since overseas people and Reddit analyzed the data and game mechanics and made these into spreadsheets and website right after JP release. And some famous JP heaven burns red UA-camrs and twitter users we know today used the oversea information to make videos and posts to teach new players how to play this game and these are very popular. I confirmed with one of famous HBR UA-camr and twitter user where are those exact numbers and data about a new skill come from, he said it comes from various sources including oversea sources. Why did these hardcore UA-camrs and twitter users do these? Well, because this game is never transparent about its complex mechanics and data and the tutorial is not good and not helpful and not informative. So there is always an unavoidable need here. So I really hope WFS, this young company with a lot of young talents, getting rid of conservative inefficient and ineffective practices of only eradicating people who caused problems but not solving the problems from the stem and continue to be a stingy company compared to other mobile game companies. The timing of that announcement about leak is right before 2.5 anniversary is weird because there is no major leak happened. That announcement really comes from nowhere. I think because some interns leaked the 1.5 anniversary or 2 anniversary (I don’t remember) Traditional Chinese official website, so they are afraid of the leak again so they made this warning? Another possibility is recently a bunch of dumbass which comes from nowhere spamming spoilers in chat in official live stream. A lot of people got angry about it so they might report these dumbass and their comments in chat to official so the official sent out that announcement to the public. HBR is my first ソシャゲ and when I saw and heard JP HBR influencers talking about 「解析」, I was like what does that mean? After I searched about it I knew this is a grey area or even black area and there are a lot of legal cases about this. Some people quoted Steam’s leader Gabe Newell’s quote “Piracy is almost always a service problem and not a pricing problem” and said it also applied to 解析, I partly agree. 解析 mainly caused by people’s curiosity, the desire of becoming a hardcore player and master a game, the need and right as customer to know the true value of a new character which customers have to use money to get it. So I think we should really solve the problems and eradicate these malicious leakers and spoilers in chat and other places. BTW, one oversea source said “I don’t think it is targeted towards me but those people who posted everything after application update and before official live stream. I don’t have problems to not immediately update my end after app update and before stream”
動画編集お疲れさまです
連撃処理落ちカクつき改善はホント良アプデだと思います
私のオンボロPCでもだいぶ動きよくなりました😄
動画とは関係ないんですが、GGPの交換所をそろそろ豪華にしてくれてもいいのかな、と。
それはワイもずっと前から思ってる🥹というか要望も何度も送ってます
@@たかやん やっぱりそうですよね
あれってガチャを引いた人しか貯められないポイントだから、ゴミみたいな報酬ではダメだと思う🙅
どこかの過去動画で言った覚えあるんですがGGPレート
5 S以上確定チケット1枚
10 スキルガイド1個
15 陽石の雫100個
20 SS確定ガチャのカケラ1個
30 万能SSピース1個(月に10回まで)
100 悠久のダフネ(月に1回まで)
こんな感じのラインナップがいいなあ、みたいなこと言った覚えがあります
@@たかやん その動画拝見したことあります!
確かにバランスが良いなって思いますし自分もそれを希望します。
ソシャゲの一つのラインは課金者が納得できるかどうか、ですもんね。その点タカヤン氏考案の報酬であれば、まず文句は出ないかと
@@たかやん いい発案です!この提案俺もコーピしてwfsに送るといいですか?
・バトルのカクカク、あれ不具合だったんだw
・耐性の霊圧が……消えた……?
後最後のウィッシュリストの件ってなんですか?
不具合というか処理の問題というか、まあ不具合ですねw
耐性はマジでなんのお披露目もなく消えましたw
ウィッシュリストは、あくまで予想ですけどこのタイミングでこのアプデ入れたということは近日中にウィッシュリストガチャが来る前触れかな?
@@たかやん マジで耐性は何がしたかったのか、始めてからずっと気になってましたw
もともとなにか予定あったのか、はたまたとりあえず実装したけど結局使わなかったのかw
耐性…俺ずっと伏線だと思った
5:16 oh I understand, so that is a warning not an announcement of legal action. Because it’s weird to see JP official finally moved and did something (JP companies as usual innit especially the case is WFS) after 2 and half years since overseas people and Reddit analyzed the data and game mechanics and made these into spreadsheets and website right after JP release. And some famous JP heaven burns red UA-camrs and twitter users we know today used the oversea information to make videos and posts to teach new players how to play this game and these are very popular. I confirmed with one of famous HBR UA-camr and twitter user where are those exact numbers and data about a new skill come from, he said it comes from various sources including oversea sources. Why did these hardcore UA-camrs and twitter users do these? Well, because this game is never transparent about its complex mechanics and data and the tutorial is not good and not helpful and not informative. So there is always an unavoidable need here. So I really hope WFS, this young company with a lot of young talents, getting rid of conservative inefficient and ineffective practices of only eradicating people who caused problems but not solving the problems from the stem and continue to be a stingy company compared to other mobile game companies.
The timing of that announcement about leak is right before 2.5 anniversary is weird because there is no major leak happened. That announcement really comes from nowhere. I think because some interns leaked the 1.5 anniversary or 2 anniversary (I don’t remember) Traditional Chinese official website, so they are afraid of the leak again so they made this warning? Another possibility is recently a bunch of dumbass which comes from nowhere spamming spoilers in chat in official live stream. A lot of people got angry about it so they might report these dumbass and their comments in chat to official so the official sent out that announcement to the public.
HBR is my first ソシャゲ and when I saw and heard JP HBR influencers talking about 「解析」, I was like what does that mean? After I searched about it I knew this is a grey area or even black area and there are a lot of legal cases about this. Some people quoted Steam’s leader Gabe Newell’s quote “Piracy is almost always a service problem and not a pricing problem” and said it also applied to 解析, I partly agree. 解析 mainly caused by people’s curiosity, the desire of becoming a hardcore player and master a game, the need and right as customer to know the true value of a new character which customers have to use money to get it. So I think we should really solve the problems and eradicate these malicious leakers and spoilers in chat and other places.
BTW, one oversea source said “I don’t think it is targeted towards me but those people who posted everything after application update and before official live stream. I don’t have problems to not immediately update my end after app update and before stream”
ガーン😱オーブボスチケット、1枚も持ってないと何にも貰えないんだ…なく😢
SNSとかでも勘違いされてる方いますけど、今回のオーブボスチケットの補填は使い切った人も別に損はしてないんですよ?
旧 チケット1枚でライフ2個分
新 チケット1枚でライフ1個分
なので今持っているチケット1枚あたりの価値が実質半分になったからその同等分を補填しますってことですから
細かいこと言えば
旧 ライフ2個消費で熟練度3.6%(1個あたり1.8%)
新 ライフ1個消費で熟練度2.0%
なのでアプデ後のほうが若干効率よくはなってるけどそれはチケットとは別問題ですから
バトル改善は嬉しいです😊
ちなみにたかやんさんはiPhoneかAndroidどちらをを使ってやってみたんです?
私の環境は
AndroidがPixel6(RAM8GB)とPixel6a(RAM6GB)
iOSはiPad Pro(2021)RAM8GBですね
Pixel6aがやっぱりちょっと重いかな?て感じでした
@@たかやん 失礼します。
私はPixel8Pro(RAM:12GB)とPixel8a(RAM:8GB)なのですが、
8aの方がサクサクなんですよね。8Proはゲームに弱いのかイマイチです。
稀にアチアチになるのが8a唯一の欠点ですが。
@@たかやん ご返信ありがとうございます☺
私はAndroidでした
後でやっていきます( *˙ω˙*)و グッ!
Pixelってそういうところありますよね。廉価グレードのはずのaシリーズが、本来上位モデルの無印やproより最適化が進んでむしろ動作が良いみたいな現象よく見かけます
通常攻撃で連撃消費するバグは直らないのか
誰が通常攻撃で連撃したいんだ
ゲーム内で説明無いしね..昔は追撃で消費とかしてた記憶
連撃はね、通常攻撃でもODゲージ溜めるのに使うのでまだいいんですが、クリバフを通常攻撃で消費は追撃の時と同様に廃止してほしいですね
やっとバトル内容改善きたのか、そもそも実装前に最適化して実装してくれ。後出し調整はネットゲーの悪しき文化やなぁ
ソシャゲもコンシューマも、とりあえず発売して後で改修すればいいやがほんと多いですね
@@たかやん 台湾のゲームフォーラム「巴哈姆特」でずっとこういう皮肉あった:クソwfs、2年かけてやっとベータテストではないバージョンをリリースしました