Yeah, I mean, have you ever seen a new fetus? Those things are ugly. I respect a creator’s right to delete a draft if there’s something wrong, but without the ugly stage, there would be no people.
Close, but this is the stage just after final storyboards. It's closer to rough animatics you see before a final animation. It's sometimes combined with, or considered, the blocking stage.
No. Because I'm pretty sure cgo animation has story boards. So uhh yeah no not at all. But you know what it is? An animatic! I am like 70% sure 2d animation goes from story board to animatic so it's like an animatic
@@BEEEAAANNNno its skinny ahh blue skinned guy and fat ahh blue skinned guy going backwards while exercising and probably looking like their sh'tting their pants and also dying their underwear brown
I don't know, I am a 3D animation student at 4. Semester and I tend to just fully animate through rightaway than blocking first, it just feels more natural to me and I have the feeling that I can control the final organic motion much better for me, I don't know, maybe I learn better after words, but for me it works till now😅
@@Nick_ID_1VFXArtist_und_Cutter Don't Fully animated it first fella Your animation could Not have 1 or 2 of 12 principles of animation on it Always do the blocking and make sure it's right first,okay?,trust me.
@@Nick_ID_1VFXArtist_und_Cutter I would highly recommend blocking first because doing straight ahead animation makes it stiffer and harder to plan out your key frames and your breakdowns which can cause a lot of issue in the future. Your stuff will look more funky than you think if you skip the planning stage.
Their objective is not to make terrible animation but to set the positions of characters and the camera. This way challenges can be addressed before expensive animation is done and the storytelling can be refined. I'd argue that good layout can save bad animation but not vice-versa.
@@thisperson8441Not really to get upset about. He got the job description wrong in the first place. If this was a live action movie the Animators are Actors, Layout Artists are a mix between the Camera and Props Department.
@@thisperson8441 nah. It's just isn't that well explained It's not just visualising a scene. There's also the factor that if something does need changing even when it is in the middle of the expensive animation, someone can change something in layout and it will effect how the final animation will look like. I dunno. Maybe I'm just negative and knowing how important layout artist are and didn't like how most of the video is just ragging on us
@@teneesh3376 ah, I can understand he probably should've expanded on it more. I will say though, I really don't think he was ragging on it, it was just jokes about how stupid it looked on the surface, not a personal jab
layout is actually a hard job, its mainly for camera work and ITS SO COMPLICATED. I've done it before and I don't envy them at all. It looks super simple but its really not, its very technical
It's not "bad animation", it's the equivalent of a moving storyboard (or animatics) It's needed mainly to find out if the scene needs to be deleted/altered before progressing into the actual expensive animation
That's mostly true, although 3d animation productions also include storyboards and animatics, the layout is an extra step beyond that where the animators figure out how to turn those 2d storyboards into 3d environments.
@@Alex_Off-Beat You're right, it's about being able to see what works and what not, if the camera position is right, what rigs are gonna be used and what models can appear, amongst other details like the environment and a preview of the blocking phase.
Layout is an important part of the pipeline. It's not "terrible animation". It's just the building blocks. Like doing a sketch of a drawing before you render
The layouts are for timing the scene so the animators can focus on the shot without having worry about it. Sometimes these are done with 2D animation and animatics as well
They didn’t pay them to do “bad animation” animation is a multi-step process. These are basically “behind the scenes” clips of the different steps it takes to design, rig, move, and create the environments for the characters to act in
@@user-eb6fe9xm3zI don't think it doesn't matters if it's a joke or not. It was rude towards the artist's at the very beginning to grab attention, without stressing that this is part of the animation PROCESS. I'm not as mad about this as I may come off in these comments, but I still think that it's a bit disrespectful, regardless of if it's a joke or not. We can disagree, that's fine, I'm just stating my personal opinion.
@@Dangerous.little.carrot you may be angry at the joke but he did say it was part of the process where he even said that was the first step of CGI animation and even gave us the name of the people who do it so you can be mad at the joke, but you can't say he never gave them credit or that he never mentioned it was crucial to CGI animation
I just image how you literally have to die from laughing as an animator every time you get those. This is the best comedy stuff I have seen in a while, and I genuinely love it. (And I know and can imagine how important this work is nonetheless … but it's still funny af, imo.)
I think Layout is PART of what you’re looking at - but the position that is in charge of the mess we’re looking at is usually called “PRE-VIS” or “pre-visualization.” Pre-vis artists work WITH layout (and board artists, and the director, and anyone else who the scene’s execution leans on) to plan a scene in rough BEFORE it is animated, and to make a clear base for the artists AFTER pre-visualization to build on. It is like sketching (or boarding) in 3D - you need *just* enough information to communicate what the director wants. And as a note - most pre-vis artists are actually great animators! They have to know how to condense a complicated scene to its most basic attributes - which requires experience (as only an animator would know what information ANOTHER animator needs in order to communicate what the director wants - as they’ve experienced miscommunication that comes from a lack of visual clarity (and have likely had to re-do work because of it!)
Hey, from what I was taught in college for 3D animation (may differ from industry standards but many of my profs are lead animators) this is called previsualisation or pre-viz for short. You don't need to study animation in order to do this part of the production. The layout artists are separate, they actually are animators but in the layout phase there isn't any tweening. They are simply posing characters for their key frames, then sending that off for another animator in "primary" for in-between frames like breakdowns, and then to "secondary" for the actual tweening and tweaking of full movement animation. So it goes previz-layout-primary-secondary and then I think it would be lit and rendered by a different team
@@8bitPotatoPC-544 Yes I am afraid of ai tbh but I don’t think it’ll take the jobs just yet because there may be pretests and stuff but for storyboards I assume they’d still need artists for that’s to give the ai the direction + there are many indie animations being created successfully so that gives me some hope!
@@Lion_Thunder as a Layout artist is also a term used in vfx jobs and can be tedious (includes most of time consuming matchmove with characters and geo called lidar). If you like storyboarding in 3d animation I suggest you look up “blocking” as a correct term and it’s extremely similar to 2d storyboarding
It's not terrible animation, it's foundational. They have to block out a scene so the character animations know where to place character movements and details for the shot compositions
Bro that's literally just terrible animation it's just that it's terrible because it's rushed and it's not meant to be the final product for the exact reason you stated this is the animation equivalent of a sketch
Yes, we learned about layouts in my animation class. It’s like the “storyboard” stage in 2D animation. A miscommunication tho is that these are intentionally “bad” animations. It’s literally just the first step of the process once you have access to the model and rig. My animation teacher described it as moving pieces on a chessboard to slide them into place where they are supposed to be before you even think about touching any other part of the rig. (Especially since you might accidentally key the rig and have it stuck in that shape). It’s a case of work smarter not harder, as each pass will get more and more done for the finished product.
As an independent animator, you are the layout artist. These would be considered like a rough draft to your animation. Essentially its like playing with action figure toys, with non of the arms and legs moving. The videos shows a lot of their keys on spline mode, which is another way of saying continues movement. While other animators like to work on stepped, which is one key pose being held on multiple frames until the next key pose. Like a slide show.
That pre visualization actually set the places and space the characters and props are in, without render engine activated. Later the animation is done, and so the rendering.
Its called 3d layout and staging . Artists who animate this place the character on the designed backgrounds so that it matches the storyboard and camera angles in storyboard. It also helps us to adjust height relations of characters and how it matches the background. This is preproduction work , not production animation work. Final animation is what you see after post production.
Layout isnt bad animation, it is a part of the process. Without layout you have an unorganized mess. Back in the days of rubber hose those are all over the place and hard to know what to focus on. Layout animation also includes the deleted scenes because you can see how scene transitions flow. A scene can be cut short, reordered, or removed entireley because it doesnt flow with the movie. Layout animation is done in VFX as well. They even use previs dummies before using the render model
Most movies do something similar for cgi action scenes, its called previs or previsualization and they vary in quality depending on how much time the previs team is given and the objective of it
As silly and bad looking as they are it does genuinely heighten my appreciation of 3D animation. I think when you’re watching a 3D animated movie you get so immersed in the story and the actual movie that you don’t really stop to think about how much actual wizardy you’re watching constantly. At every second of the movie there’s a billion elements coming together from the lighting, modeling, color correction, rendering certain materials, the physics of what ever is moving on screen, and probably tons of things I can’t even comprehend. Every second of these movies is the combo of insane artistic skill and technical science. As goofy as these look, they’re one step in the insane amount of work that comes out of making the final project, because you can’t just make all that from scratch! I think that stuff is so cool and it really shows just how much goes into making these fantastic looking movies
Reminder that all art goes through an "ugly" stage before completion
As a matter of fact 60% of art never makes it past that stage
Yeah, I mean, have you ever seen a new fetus? Those things are ugly. I respect a creator’s right to delete a draft if there’s something wrong, but without the ugly stage, there would be no people.
@@rodrigovillegas2263that part!!!
Ye
@elliot-sowdon at my firstborn's 6 month ultrasound, I thought she was going to have a beak and be a bird baby 😭 that's how weird she looked lol
have you seen the zootopia layout where they snap judys neck? 💀
Test animation, and rig tests are fun
i haaave
No but you’ve got me curious now😂
Yes
it was needed
It’s essentially storyboarding for cgi
No, that's not what it is at all
Close, but this is the stage just after final storyboards. It's closer to rough animatics you see before a final animation. It's sometimes combined with, or considered, the blocking stage.
No. Because I'm pretty sure cgo animation has story boards. So uhh yeah no not at all. But you know what it is? An animatic! I am like 70% sure 2d animation goes from story board to animatic so it's like an animatic
Portal
Portal
It’s actually called Previz! It’s used with 3D, kinda like storyboards! It helps 3D animators figure out the cameras and character positions
THAT THUMBNAIL IS CRAZY. 💀
isn’t that guy from Disney pixar onward?
scared tf outta me
It's not onward it's backwards😭💀
@@BEEEAAANNN HELP BACKWARDS 😭 💀
@@BEEEAAANNNno its skinny ahh blue skinned guy and fat ahh blue skinned guy going backwards while exercising and probably looking like their sh'tting their pants and also dying their underwear brown
The blocking stage will always be the funniest to me
As an animator Yes it does LOL.😂
I don't know, I am a 3D animation student at 4. Semester and I tend to just fully animate through rightaway than blocking first, it just feels more natural to me and I have the feeling that I can control the final organic motion much better for me, I don't know, maybe I learn better after words, but for me it works till now😅
Fr
@@Nick_ID_1VFXArtist_und_Cutter Don't Fully animated it first fella Your animation could Not have 1 or 2 of 12 principles of animation on it Always do the blocking and make sure it's right first,okay?,trust me.
@@Nick_ID_1VFXArtist_und_Cutter I would highly recommend blocking first because doing straight ahead animation makes it stiffer and harder to plan out your key frames and your breakdowns which can cause a lot of issue in the future. Your stuff will look more funky than you think if you skip the planning stage.
Not the thumbnail💀
Bro took 7 minutes in Heaven to the next level
"Brother I'm stuck"
“nice asscheeks”
I’d argue this step is harder than the final animation.
You knew what you were doing with that first scene 💀 Edit: Wow, Never thought a comment would get here. Made my day, and hope you all are well
I can hear the tusken raider noises.
@@saberknight2474same
Fr
It’s the sand people!
Lol
Yo the jack jack one is crazy...
1.4k likes and no comments? lemme fix that
@@RJ1.I hate these comments so much
@@Verbalase445 well i dont
Bro the raccon humped his head 💀
I was maniacally giggling at the last half second clip.
Hiccup got done dirty 💀
It’s the Moana one that got me rolling lol
THE BEGINNING 💀💀
Blue magic man crazy
It's not onward it's backwards😭💀
@@BEEEAAANNN thats not onward thats setforth
@@SabeleyeDaTyper 💀💀💀
@SabeleyeDaTyper that thing ain't a setforth it's backshots
Their objective is not to make terrible animation but to set the positions of characters and the camera. This way challenges can be addressed before expensive animation is done and the storytelling can be refined. I'd argue that good layout can save bad animation but not vice-versa.
And this guy does a terrible job on explaining why this job is important
@@teneesh3376 I thought he explained that pretty well, pretty sure you both just got upset early and didn't watch past him making that joke
@@thisperson8441Not really to get upset about. He got the job description wrong in the first place.
If this was a live action movie the Animators are Actors, Layout Artists are a mix between the Camera and Props Department.
@@thisperson8441 nah. It's just isn't that well explained
It's not just visualising a scene. There's also the factor that if something does need changing even when it is in the middle of the expensive animation, someone can change something in layout and it will effect how the final animation will look like.
I dunno. Maybe I'm just negative and knowing how important layout artist are and didn't like how most of the video is just ragging on us
@@teneesh3376 ah, I can understand he probably should've expanded on it more. I will say though, I really don't think he was ragging on it, it was just jokes about how stupid it looked on the surface, not a personal jab
layout is actually a hard job, its mainly for camera work and ITS SO COMPLICATED. I've done it before and I don't envy them at all. It looks super simple but its really not, its very technical
Jack jack looked like he was getting front shots 😭🙏
Did anyone just see Gru hopping across the screen
I did he hopped like an NPC 😂😂
@@AddisonCrow-yt6jfFR THO-😭
It's not "bad animation", it's the equivalent of a moving storyboard (or animatics)
It's needed mainly to find out if the scene needs to be deleted/altered before progressing into the actual expensive animation
That's mostly true, although 3d animation productions also include storyboards and animatics, the layout is an extra step beyond that where the animators figure out how to turn those 2d storyboards into 3d environments.
@@Alex_Off-Beat You're right, it's about being able to see what works and what not, if the camera position is right, what rigs are gonna be used and what models can appear, amongst other details like the environment and a preview of the blocking phase.
finally someone said it
Agreed.
It still takes work and effort to do the layouts
Hiccup be tweaking 😂
Is it just me or is it just super funny
Bro are you dumb
Naw, the Jack Jack and raccoon one was wild 💀
Fr 😂😂😂😂
Ayoo sus broo
I was looking for this comment litery
@@executioner_tdsliterally* and same
Joy was experiencing lag that day
Lag switch
OMG I agr-
The knockoff movies with this stage:
"It's perfect."
hiccup looking baked asf
Behold! you discovered the concept of.... 3D Storyboarding!
BEHOLD THE ANIMATION OF AN ANGEL
@@hamsikral3055May your animations be many and your animators few
@@M0nochromedonut And thy punishment... IS RULE34
Layout is an important part of the pipeline. It's not "terrible animation". It's just the building blocks. Like doing a sketch of a drawing before you render
Bro knew what he was doing with that thumbnail😭😭
Nah the baby on the layout was violated 💀
NAH THAT ISNT THE INCREDIBLES THATS THE GREATS
🗣️🗣️🗣️🗣️🗣️🔥🔥🔥
THE GOODS
The Okays
The ehh's
The mediocres.
NOT GRU HOPPING AROUND LIKE AN NPC 💀💀💀
YA THINK LOOK AT JOY
@@BEEEAAANNN IK LMFAO
@@kattyaninvm look at tornado moana😭💀
It's an animatic. They're mapping out the scene and the animations before they animate.
THE THUMBNAIL OMFG 😭😭😭☠️☠️☠️🙏🏼🙏🏼🙏🏼🙏🏼
I never get tired of seeing the layouts lmao
The layouts are for timing the scene so the animators can focus on the shot without having worry about it. Sometimes these are done with 2D animation and animatics as well
They didn’t pay them to do “bad animation” animation is a multi-step process. These are basically “behind the scenes” clips of the different steps it takes to design, rig, move, and create the environments for the characters to act in
This guy and the comments r being so rude about it to like .,......BRO IT'S NOT LIKE THE MOVIE HAPPENS WITH A CLAP OF THERE HANDS!?!
It was just a joke
@@user-eb6fe9xm3zI don't think it doesn't matters if it's a joke or not. It was rude towards the artist's at the very beginning to grab attention, without stressing that this is part of the animation PROCESS. I'm not as mad about this as I may come off in these comments, but I still think that it's a bit disrespectful, regardless of if it's a joke or not. We can disagree, that's fine, I'm just stating my personal opinion.
@@Dangerous.little.carrot you may be angry at the joke but he did say it was part of the process where he even said that was the first step of CGI animation and even gave us the name of the people who do it so you can be mad at the joke, but you can't say he never gave them credit or that he never mentioned it was crucial to CGI animation
@@user-eb6fe9xm3z ok that's true
"It's all part of the process!"
The process:
The layout animations reminds me of Pamtri
Pamtri In a nutshell
BASED
*S A N T I A G O*
Wait a minute- is Pamtri just satire on pre production animations?
Surreal entertainment too
The one with hiccup is funny, I like it
Naw that ain't hiccup that's sneeze
@@BEEEAAANNN😂
@@BEEEAAANNNnah even better it’s Sniffle
I have found you =) but hi
@@chocolatesans77 hi 👋^^
Our favorite blue twink
Then I guess dreamworks hired only the layout artists and forgot to hire the rest of the team for Megamind 2
Okay but what's up with the Onward one 😭
Moana really said “helicopter helicopter” 😭
I just image how you literally have to die from laughing as an animator every time you get those.
This is the best comedy stuff I have seen in a while, and I genuinely love it.
(And I know and can imagine how important this work is nonetheless … but it's still funny af, imo.)
NAHHH THE FIRST ONE DID IAN WRONG 😭
Fr😭 they did Ian dirty😭💀
I think Layout is PART of what you’re looking at - but the position that is in charge of the mess we’re looking at is usually called “PRE-VIS” or “pre-visualization.” Pre-vis artists work WITH layout (and board artists, and the director, and anyone else who the scene’s execution leans on) to plan a scene in rough BEFORE it is animated, and to make a clear base for the artists AFTER pre-visualization to build on.
It is like sketching (or boarding) in 3D - you need *just* enough information to communicate what the director wants.
And as a note - most pre-vis artists are actually great animators! They have to know how to condense a complicated scene to its most basic attributes - which requires experience (as only an animator would know what information ANOTHER animator needs in order to communicate what the director wants - as they’ve experienced miscommunication that comes from a lack of visual clarity (and have likely had to re-do work because of it!)
That’s what I was thinking si the video xd
When this come on my fyp and the thumbnail is THAT 🥲
Hey, from what I was taught in college for 3D animation (may differ from industry standards but many of my profs are lead animators) this is called previsualisation or pre-viz for short. You don't need to study animation in order to do this part of the production. The layout artists are separate, they actually are animators but in the layout phase there isn't any tweening. They are simply posing characters for their key frames, then sending that off for another animator in "primary" for in-between frames like breakdowns, and then to "secondary" for the actual tweening and tweaking of full movement animation. So it goes previz-layout-primary-secondary and then I think it would be lit and rendered by a different team
As an aspiring animator I want this job now XD probs gonna stick to a storyboard artist tho
make storyboards of stupid stuff as a compromise
@@cinderpxmpkin9554 lmao genius
Aren't you afraid of A.I? Or you just like, fuvk it imma embrace A.I and use it as a tool.
@@8bitPotatoPC-544 Yes I am afraid of ai tbh but I don’t think it’ll take the jobs just yet because there may be pretests and stuff but for storyboards I assume they’d still need artists for that’s to give the ai the direction + there are many indie animations being created successfully so that gives me some hope!
@@Lion_Thunder as a Layout artist is also a term used in vfx jobs and can be tedious (includes most of time consuming matchmove with characters and geo called lidar). If you like storyboarding in 3d animation I suggest you look up “blocking” as a correct term and it’s extremely similar to 2d storyboarding
Moana: “HELICOPTER! HELICOPTER!”
Joy walking like that alongside with the flute killed me😂
I'd love to watch whole movies but with the simplified verisons
THE FIRST ONE BRO😭😭
Nah bro thats not ownard thats Stick doing Magic at 3AM
It's not terrible animation, it's foundational. They have to block out a scene so the character animations know where to place character movements and details for the shot compositions
Bro that's literally just terrible animation it's just that it's terrible because it's rushed and it's not meant to be the final product for the exact reason you stated this is the animation equivalent of a sketch
Yes, we learned about layouts in my animation class. It’s like the “storyboard” stage in 2D animation. A miscommunication tho is that these are intentionally “bad” animations. It’s literally just the first step of the process once you have access to the model and rig. My animation teacher described it as moving pieces on a chessboard to slide them into place where they are supposed to be before you even think about touching any other part of the rig. (Especially since you might accidentally key the rig and have it stuck in that shape). It’s a case of work smarter not harder, as each pass will get more and more done for the finished product.
gru floating up the stairs is so funny lmao
That aint onward that's magic💀
No it's backwards💀
As an independent animator, you are the layout artist. These would be considered like a rough draft to your animation. Essentially its like playing with action figure toys, with non of the arms and legs moving. The videos shows a lot of their keys on spline mode, which is another way of saying continues movement. While other animators like to work on stepped, which is one key pose being held on multiple frames until the next key pose. Like a slide show.
The titanic be dancing😂
Inside out where joy is not walking 😂😂😂😂
The subtitles legit got too impatient and started going without him 💀
That pre visualization actually set the places and space the characters and props are in, without render engine activated. Later the animation is done, and so the rendering.
And that, my friends, is why I have an unhealthy obsession with watching the pre animations of my two favorite tv shows
NOT IAN GETTING BOOMBAYAH IN THE THUMBNAIL-😭😭😭🙏
Its called 3d layout and staging . Artists who animate this place the character on the designed backgrounds so that it matches the storyboard and camera angles in storyboard. It also helps us to adjust height relations of characters and how it matches the background. This is preproduction work , not production animation work. Final animation is what you see after post production.
As someone who's studying digital animation... THE UNFINISHED PRODUCTS ALWAYS LOOK HILARIOUS LMAOOO
The way hiccup just looks at us is on a whole nother level😂
The video of Sully crushing the can is so funny to me 😂
Oh my god Moana spinning killed me
T-Pose Moana
Helicopter helicopter
This has got to be the best job ever
They’re called animatics, it’s what they do after they create the storyboards
The Shrek DVDs had the beginning stage scenes in their bonus features! They were my favorite to watch.
Joy wasn't feeling so joyful 💀💀💀
Still better than what I can do on blender 💀
I love the spiderman noir scenes in spiderverse like this
They must've had fun making those, couldn't help but laugh 😂😂
Layout isnt bad animation, it is a part of the process. Without layout you have an unorganized mess. Back in the days of rubber hose those are all over the place and hard to know what to focus on. Layout animation also includes the deleted scenes because you can see how scene transitions flow. A scene can be cut short, reordered, or removed entireley because it doesnt flow with the movie. Layout animation is done in VFX as well. They even use previs dummies before using the render model
The layout animations remind me of marvel pre-vis
the subtitles being off time caught me off guard-
blocking is an insanely important part of the process
Well I can say one word
*FEAR* 💀
Yeah
If they produced Incredibles 2 with that rough draft I would get nightmares😭🖐🏾😩
I wanna see an entire movie with just the layout of the animation
And this is why choosing a good thumbnail is they key to getting more views
Most movies do something similar for cgi action scenes, its called previs or previsualization and they vary in quality depending on how much time the previs team is given and the objective of it
Jack Jack was a victim💀
Bro he whas violated by a racoon
The Star Wars behind the scenes is so funny, especially the pre vis of the battle of geonosis where they just use a png of that one cat
Nah hiccup and joy were done dirty! Omg I can’t stop laughing at how they looked lmao!!!!😂
Moana? More like MoanAAAAAA-
As silly and bad looking as they are it does genuinely heighten my appreciation of 3D animation. I think when you’re watching a 3D animated movie you get so immersed in the story and the actual movie that you don’t really stop to think about how much actual wizardy you’re watching constantly. At every second of the movie there’s a billion elements coming together from the lighting, modeling, color correction, rendering certain materials, the physics of what ever is moving on screen, and probably tons of things I can’t even comprehend. Every second of these movies is the combo of insane artistic skill and technical science. As goofy as these look, they’re one step in the insane amount of work that comes out of making the final project, because you can’t just make all that from scratch! I think that stuff is so cool and it really shows just how much goes into making these fantastic looking movies
Noo not the goofy audios, it makes this so hilarious😭😭😭
This is my favorite video, without a doubt.
Not the racoon did to jack jack 💀💀💀💀💀💀💀💀💀💀💀💀
Perfect job for those who are less experienced and don't have the skill for making the higher quality animations yet.
Nahhhhh the raccoon wants something else💀
Jack Jack, few months later🫃
HES A MINOR😭
@@BEEEAAANNN it don’t matter😈
I litterly can’t stop laughing HELP-😂
It's amazing that they can visualize the final scene from the layout version
Not hiccup staring like that😭
The gru bouncing around was the thing that got me
bro showed the funniest layout versions while he's yappin and the most normal ones at the end
I remember the first Shrek DVD came out with "bloopers" and it was this wild stuff