Unity VFX Graph - Muzzle Flash Effect Tutorial

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  • Опубліковано 16 лис 2020
  • Let's see how to create a quick and simple Muzzle Flash that you can use in your weapons. Made with Unity VFX Graph in 2020.1 URP
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    Unity VFX Graph Muzzle Flash Effect Tutorial
    VFX Graph Muzzle Effect Tutorial
    Muzzle Effect in VFX Graph
    Muzzle Flash in Unity
    Unity Muzzle Flash
    Muzzle Flash
    #VFXGraph
    Unity VFX
    #Muzzle
    #Unity
    VFX

КОМЕНТАРІ • 186

  • @GabrielAguiarProd
    @GabrielAguiarProd  10 місяців тому +3

    👉Go learn more about VFX Graph: www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=17.99_UNTIL_20-09

  • @thibaultcharpentier4281
    @thibaultcharpentier4281 3 роки тому +68

    Just to help some of you : you can apply a modifier in blender called "solidify" ! If you follow the tutorial and add a "solidify" modifier, your plane (and tour cone) will be "two sided" :)

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому +13

      Cool tip but, be careful you will ncrease your faces count.
      In VFX Graph, if you select the Output, on the inspector you can set the "Cull Mode" to OFF, this way you will have "two sided" as well.

    • @gamertv4998
      @gamertv4998 2 роки тому +2

      saved my ass
      Thanks

    • @stankeyal3390
      @stankeyal3390 2 роки тому +1

      Thanks, friends. You can also CTRL+A in Blender and "apply transforms" box when export fbx to have correctly oriented mesh in Unity

    • @WingofTech
      @WingofTech 2 роки тому

      @@stankeyal3390 Rotation too?

    • @MikeCroswell
      @MikeCroswell 2 роки тому

      Thank you Thibault! I also shut off the fill rim in solidify and set thickness and offset to zero to remove redundant geometry. The other option (instead of solidify) would be to use a custom two-sided shader, but your approach is so much easier!

  • @krak422
    @krak422 3 роки тому +22

    your channel has been an absolute gem for getting into unity shaders. thank you.

  • @whiterice6016
    @whiterice6016 3 роки тому +5

    I've been looking for a muzzle flash tutorial that looked good and was in URP. This seems very good. Thank you.

  • @williamjennett7075
    @williamjennett7075 2 роки тому +3

    Once again Gabriel bringing the top tier tutorials!

  • @KentokyG
    @KentokyG 3 роки тому +2

    Thanks for explaining us, what you did in blender, it helped me a lot, really enjoy watching more of these tutorials

  • @tenaciousstudios03051
    @tenaciousstudios03051 3 роки тому +11

    Now I can make some awesome particle effects for firearms.

  • @ping3995
    @ping3995 3 роки тому +2

    Bro I have been following u since you were making shaders in unity and I can tell u know what you are teaching a best channel for VFX in unity to learn 🔥🔥

  • @a3dadventure79
    @a3dadventure79 10 місяців тому +1

    thanks for doing this. i like the effect and the tutorial. it covers the basics and a nicely functioning muzzle flash effect

  • @manolov4074
    @manolov4074 3 роки тому +10

    I love this video. Your teaching style is Developing greatly !!! I love how in blender you say what you do , not to get us lost . I love how you explain in detail and just .. Take your time .... You definitely have a talent in teaching and in programming OBVIOUSLY ... Creative and very nice cool person . I really see how this channel is going to grow. Love your VIDS !

  • @andrewalexart
    @andrewalexart 6 місяців тому +1

    Best VFX tutorial for muzzle flash. Thank you!

  • @SpriteTheDude
    @SpriteTheDude 3 роки тому +20

    If your texture appears only on one part of the object set Output Particle > Inspector > Cull from ‘default’ to ‘Off’. Hope you don't spend hours on this like me :)

  • @smallgaming8601
    @smallgaming8601 3 роки тому +4

    Don't know why, but why didn't I found this awesome channel sooner?

  • @user-em9su3dd9y
    @user-em9su3dd9y 2 роки тому +1

    Thanks for this - really well done.

  • @serj_1264
    @serj_1264 3 роки тому +1

    It's magnificent how good this is explained, how good it looks and how appropiated it is after the first person shooter you showed us!
    I used a similar effect with PS instead of VFX inspiring myself in another video of yours and the result was amazing!
    Thanks again for sharing this video and the smoke texture! And thanks for the PS texture how to.
    Stay safe and awesome!

  • @_g_r_m_
    @_g_r_m_ 2 роки тому +3

    Awesome tutorial! In case someone's smoke texture is not animating you should add a flipbook player on update.

  • @xcrimson4017
    @xcrimson4017 3 роки тому +1

    always come to support ! keep the good work going~~

  • @harumaron6425
    @harumaron6425 3 роки тому +19

    if the muzzle flash texture is only drawing to one side, you can try the optimal solution.
    1) Go to Inspector screen of Output Particle Mesh.
    2) Change Cull Mode to "Off"

    • @MuxMango
      @MuxMango 3 роки тому

      OMFG thanks

    • @thiskidcalledtom
      @thiskidcalledtom 3 роки тому

      That didn't work for me. I still only have 1 texture on the cone instead of 5
      I've watched the video... must be 15 times now. everything is exactly the same and i've tried your fix too

    • @DeadAccount_NoLongerInUse
      @DeadAccount_NoLongerInUse 2 роки тому +1

      @@thiskidcalledtom use solidify modifier

    • @harrycobeur6057
      @harrycobeur6057 2 роки тому

      Thanks a lot you saved me !

    • @mostafanasih7004
      @mostafanasih7004 2 роки тому

      amazing im glad i read your comment

  • @r.iyushofficial5318
    @r.iyushofficial5318 3 роки тому +2

    Nice video... 😊
    Thanks for toturial... 🙏

  • @AleksandrK51228ruswi
    @AleksandrK51228ruswi 2 роки тому +1

    Awesome tutorial! Thanks!!!!!!!!

  • @IndieGamesWTF
    @IndieGamesWTF Рік тому +1

    Great tutorial! just a quick question, I'm on Unity 2021 and it seems that the second Group Node is not working, I'm seeing only the 2 plans but not the cone... is there anything not described in the tuorial to do to make it work?

  • @ssojyeti2
    @ssojyeti2 3 роки тому +1

    Awesome tutorial

  • @ukarzyciel
    @ukarzyciel 3 роки тому +12

    Awesome tutorial Gabriel, thanks for sharing this :)
    I had a problem with muzzle flash not responding properly with UV Scale - it made it smaller, but did not multiply it. Turns out that in texture import settings there's "Wrap Mode" that's defaulted to "Clamp" while using "Sprite" Texture Type. To fix this simply change Wrap Mode to Repeat and hit Apply :)

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      Glad it helped! Thanks for sharing.

    • @itsguardiantime4928
      @itsguardiantime4928 2 роки тому +1

      Thank you so much for this, I was stuck for ages trying to figure out why my UV texture wouldn't repeat

    • @LimusOficial
      @LimusOficial Рік тому +2

      dude, over 3 hours trying to figure out what happened, ty for sharing

    • @TheKlotz89
      @TheKlotz89 9 місяців тому

      Awesome! Thanks! Wish i had read this first. i tried 1 hour ^^

  • @Nick-rq4gy
    @Nick-rq4gy 2 роки тому

    Thank you, 🙋‍♂️🌠🌠🌠🌠also if you put the muzzle flash particle system, in UnitybAnimation, would you need to add the muzzle flash as a Add Event within the keyframes?
    I can't seem to get the particle system to play in animation mode with the gun.

  • @jdavis6355
    @jdavis6355 3 роки тому +3

    The blender part was hard to follow, but I'm a new user so it felt pretty fast. Thanks for the vid.

    • @jdavis6355
      @jdavis6355 3 роки тому +4

      Took me about an hour to figure out I needed UV Sync Selection... must have missed that somewhere...

    • @d11men1234
      @d11men1234 3 роки тому

      @@jdavis6355 same here it was a ball ache

  • @PunishCrow12
    @PunishCrow12 3 роки тому

    Gabriel, always great content, thank you.
    One question: for 2D development you suggest to just spawn 2D sprites muzzle flashes by code or you think that particle system could still be useful? Is it "too much" for 2d?
    Thanks

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому +1

      Yeah since you can't use VFX Graph in 2d, yet, I would use the particle system because it has more customization options then a simple sprite. I would also use it with a pooling technique (keep 4 muzzles inactive and activate them randomly) instead of instantiating every time you fire a weapon. Hope this helps, good luck.

  • @martinschiffer4280
    @martinschiffer4280 3 роки тому +2

    My mesh is only visible through one side, i need help please. Also good video, do you think you could do one for proyectiles with VFX Graph?

  • @coffeecupstudios5701
    @coffeecupstudios5701 Рік тому +1

    Fantastic tutorial :)

  • @pizzaslijm2114
    @pizzaslijm2114 2 роки тому +2

    The UV's wont show in my UV editor, not even as a straight line they just wont show up at all

  • @franciscoleongomez237
    @franciscoleongomez237 3 роки тому +1

    thanks a lot, you deserve a subscription

  • @sdsdfdu4437
    @sdsdfdu4437 2 роки тому

    Can you use VFX to add a light to the effect so the muzzle flash lights up the area around it?

  • @raphaelobama5851
    @raphaelobama5851 3 роки тому

    If i add a Circle, it is just a black cirlcle and if i scale it in edit mode it doesnt go in like i want it to. What should i do?

  • @d11men1234
    @d11men1234 3 роки тому

    can only see the muzzle flash 2d and from one side any suggestions would be greatly appreciated ASAP thanks.

  • @caslagerwaard9727
    @caslagerwaard9727 2 роки тому

    When i put the muzzle planes in unity the vertical one is facing out of the gun but the horizontal one is facing to the right? did i do something wrong in blender?

  • @logan4179
    @logan4179 2 роки тому

    How come your mesh was automatically double-sided? I tried doing this but my planes were transparent on one side. did I miss something?

  • @brianpangburn5573
    @brianpangburn5573 7 місяців тому

    Why when I drag my mesh into the output particle mesh do I get specified cast invalid error? I also get a little hashmark next to the node that says "Output particle mesh bounds computation have no sense of what the scale of the output mesh is. " Then something about using padding

  • @inevitable.3991
    @inevitable.3991 2 роки тому +1

    Awesome!

  • @DodgaOfficial
    @DodgaOfficial 6 місяців тому

    For some reason mine doesn't grow out from the center like yours, for some reason it's like it's orientation is in the center of the mesh even though I made my muzzle flash mesh exactly like yours.

  • @Jimaniki
    @Jimaniki 3 роки тому +1

    Thank you very much. Could you make asset for Tesla Electricity Shot ?

  • @wes5457
    @wes5457 3 роки тому +1

    is amazing thanks.

  • @Nick-rq4gy
    @Nick-rq4gy 2 роки тому +1

    awesome thanks

  • @thattechguy9336
    @thattechguy9336 Рік тому

    This tut is fire. Can you please make a tutorial about how to making weapon bobbing?

  • @theeternal6890
    @theeternal6890 3 роки тому

    *My muzzle flash is just sprite which enables at shoot and disables leaving shoot key.*

  • @kingselconite6992
    @kingselconite6992 2 роки тому

    Hey, i'm not able to get the muzzle flash in krita, could someone guide me on how to draw it there? Thank you.

  • @yuriyugoslavic9837
    @yuriyugoslavic9837 Рік тому

    How can I add the blender files to unity so I can see them in my assets as you show in 5:06
    Thanks

  • @gamet8290
    @gamet8290 3 роки тому +1

    Отлично, спасибо большое за урок.

  • @manuelghezzodebadin9898
    @manuelghezzodebadin9898 3 роки тому

    Hi Gabriel! I wanted to ask a question:
    Where's the gain in making this kind of effects with VFXgraph instead particle system?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому +1

      Ease of Customization and Performance friendly. Those are the main gains. But there's still a few down sides to VFX Graph. Naimly collisions not being available, slower workflow, no vertex displacement, not production ready for mobiles and few more that are being fixed/improved by Unity developers. VFX Graph roadmap is looking promising portal.productboard.com/unity/1-unity-graphics/tabs/9-visual-effect-graph

  • @foxythepiratefoxandco.3802
    @foxythepiratefoxandco.3802 2 роки тому

    Does anyone know how to create this muzzle flash texture in GIMP (with this glowing outline thing)?

  • @timepass8419
    @timepass8419 3 роки тому +1

    How to play the vfx graph Through Script?

  • @mrapothic
    @mrapothic Рік тому +3

    Noit gonna lie, your blender tutorial has some leaps of faith that your viewers know blender, this being my first attempt I am left confused with the UV and how to move things into the area as you didn't explain how to make things into the zone and size it.

    • @unknownguy2554
      @unknownguy2554 Рік тому +1

      then look up how to uv unwrap? You obviously have access to internet, so why don't you just look up how to UV unwrap?? It's not this guy's job to babysit you and teach you how to do every little thing.

  • @morganlak4337
    @morganlak4337 3 роки тому +3

    Oh my god RPG Builder looks like the exact shit I'd try to download as a kid, I think one I wanted was called Realm Crafter? It was to make MMO's I think

  • @matthew5412
    @matthew5412 3 роки тому +1

    Gabriel when I upload my model from Blender it seems that only 1 side of the models are showing. Is there any way to fix this?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      Have the normals flipped. You can go back to Blender, in Edit mode duplicate the planes and Flip Normals.

  • @brianpangburn5573
    @brianpangburn5573 7 місяців тому

    I also get Bounds computation during recoding is based on position and size in update context. Changing these properties now could lead to incorrect bounds. use padding to correct this discrepancy

  • @polluxikspeedruns
    @polluxikspeedruns 2 роки тому +2

    Hey! I have problem, in unity my muzzleplanes are really small... I've done blender as you did, but maybe export or i don't know :c Any help ?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +2

      If it's small you can use a set size in vfx graph to control how big you want it to be, or a set scale to control each axis. Hope this helps.

  • @sausageswiper2397
    @sausageswiper2397 3 роки тому +1

    Having some major issues with importuning the blender object, it seems to always turn up pink (error in shaders). I believe I imported everything correctly.
    (Edit)
    Was able to import it correctly, but the muzzle cone is all types of messed up. When I added it to the project is made the project mess up causing me to have to reimport the planes. When I did and placed them in meshes, the x plane worked, but the y plane didn't.

    • @nicolitooooo
      @nicolitooooo 2 роки тому

      my textures are pink too, dont matter what mesh im trying to use, i think it has to do with the shader but im not sure...

  • @AslamVFX
    @AslamVFX 3 роки тому +1

    Best sir

  • @ginoantenucci6424
    @ginoantenucci6424 Рік тому

    What version of blender are you using

  • @mostafanasih7004
    @mostafanasih7004 2 роки тому +1

    thank you very much :D

  • @onecupoftea9822
    @onecupoftea9822 2 роки тому +2

    At what format did you export that shapes from blender?

  • @larryboles5064
    @larryboles5064 3 роки тому +7

    For whatever reason, the muzzle flash texture is only drawing to one side of the 2 muzzle planes. Was there some additional duplication that I missed in the blender step?
    EDIT: Nevermind, looks like I just happened to be looking at the 2 "back" faces for the Muzzle Flash. Since of the 4 corners only 1 view is showing both flashes correctly I assume I'd need to add more mesh planes with flipped faces to handle views from other angles?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому +5

      Yes, that's something I wanted to mention in the video and forgot.
      Somehow in VFX Graph we can't use double sided on meshes, yet. So the trick is to go to blender enter in edit mode and duplicate geometry with shift d and press spacebar to search for Flip Normals. And that's it.

    • @MemSczyzna
      @MemSczyzna 3 роки тому

      @@GabrielAguiarProd thx bro i need this answer

    • @nikitasavenko5431
      @nikitasavenko5431 3 роки тому

      @@GabrielAguiarProd Thanks, I've got a similar challenge

  • @tejasbele1456
    @tejasbele1456 3 роки тому

    Help me guys
    When I add mesh as a cone, then that cone comes between those muzzlePlanes
    Rather than beginning like in this tutorial

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      You can offset the cone with a Set Pivot in the Output.

  • @Mikelica69
    @Mikelica69 3 роки тому +5

    Doesnt work for me, when i change the MuzzleCone UV Scale to 5 it keeps being 1 :(
    Edit: I fixed it changing texture type to default (im idiot i had on "Sprite (2D and UI)")
    PD: Thank you for the tutorial

    • @MuxMango
      @MuxMango 3 роки тому +1

      Thx

    • @Ocer.
      @Ocer. 7 місяців тому +1

      WTF why did that fix it!?=

  • @ViezeFredsel
    @ViezeFredsel 3 роки тому

    Hi, my UV planes are not double sided? How can I fix this. I can only see the planes from one side and the cone from the backside.

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому +1

      Duplicate the geometry and flip the normals for example.

  • @louislemur
    @louislemur 3 роки тому

    hey, man in my game it doesn't show correct, the vertical Muzzle is just a blurry square. while the horizontal one is just fine any solutions?

  • @swiftkraftalt1948
    @swiftkraftalt1948 2 роки тому +3

    I find this tutorial really hard to follow for some reason, maybe its just that I didn't really use blender often.

  • @alexismaquaire6201
    @alexismaquaire6201 3 роки тому

    Hey Gabriel, can you make particles collide with a rigid body ?

    • @DrFross09
      @DrFross09 3 роки тому

      if you use a particle system just enable collisions

  • @DodgaOfficial
    @DodgaOfficial 6 місяців тому +1

    So if anyone is having trouble getting their muzzle flash to grow outwards, in blender, make sure you change the origin of the object to be at the beginning of the object. Just look up how to change an objects origin, i spent so much time trying to solve this its ridiculous it almost feels purposely left out.

  • @foxythepiratefoxandco.3802
    @foxythepiratefoxandco.3802 2 роки тому

    could you provide the texture in the description?

  • @abzt8369
    @abzt8369 3 роки тому

    hi, which version of blender do you use in this video?

  • @pronobroy8389
    @pronobroy8389 3 роки тому

    Can i use VFX Graph for my android project? Because it give me this error "System.IO.DirectoryNotFoundException: Could not find a part of the path"

    • @ricsicsongi5620
      @ricsicsongi5620 Рік тому

      Nope, you can't. I mean you can maybe but it would have ton of performance issues.

  • @joeldosta4526
    @joeldosta4526 3 роки тому

    I don't know what I'm doing wrong, but whenever I put the MuzzlePlanes as a Mesh in the Output Particle Mesh I don't see anything, the particles disappear. I don't see anything in the wireframe, not even the Default Particles flowing it just disappears both in the Scene and Game view.

    • @princechoudhary3722
      @princechoudhary3722 3 роки тому

      Same Happened with me, then I applied Solidify modifier in blender and scale the meshes a little less then it works perfectly. Hope it helps you too.

    • @joeldosta4526
      @joeldosta4526 3 роки тому +1

      It worked!!! Thank youu!!

  • @RagnarGaming2801
    @RagnarGaming2801 3 роки тому

    hi man, great work. but the muzzle flash is visible only from left and top view. any idea on how to fix ?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      Basically go back to blender, duplicate geometry and do a flip normals on the newly duplicated geometry.

    • @Lockwren
      @Lockwren 3 роки тому

      @@GabrielAguiarProd Thanks, that was the part I was having trouble with

  • @moshe2769
    @moshe2769 3 роки тому

    hey can someone help me? when I use the "Set Size Over Time" the muzzle flash effect starts from the middle of it and it grows to both sides and in the video it starts from one side and it only gets bigger on the other side. plz help

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      Not sure why, but make sure the UVs of the plane are like in the video.

    • @ApocalypeX
      @ApocalypeX 3 роки тому

      I just had this issue. You didn't set the origin on your planes to be the center. 3:23

    • @loganankarberg2296
      @loganankarberg2296 3 роки тому

      I had the orgin of my planes in the wrong spot but this still happened. To fix this, I went to blender and pressed my planes, went into edit mode, and rotated the uv mapping 180 degrees. This fixed it. Hope this helps!

  • @ThePanSashko
    @ThePanSashko Рік тому +1

    ‼‼‼Who have trouble with visibility of meshes, check scale of model in inspector (try tweak scale). ‼‼‼
    ** or when you export model, in export window, set next: Transform > Apply Scaling > FBX Units Scale **

  • @stalkerkk
    @stalkerkk 2 роки тому

    Kindly one tutorial for bullet trail like uncharted...?

  • @jeffreyg7260
    @jeffreyg7260 3 роки тому +2

    For me, when i put the planes as the mesh nothing is happening

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому +2

      Maybe:
      1) Size of the planes are small or too big.
      2) The planes don't have UVs. In Blender, in edit mode, select everything, press U and choose Unwrap.
      3) Have the normals flipped. You can go back to Blender, in Edit mode duplicate the planes and Flip Normals.

    • @jeffreyg7260
      @jeffreyg7260 3 роки тому

      I finally redid this and everything works, thanks for the tips! The muzzle flash I made looks totally normal in the scene view, however when I play it in game, the only plane that is showing is the horizontal one. I don't see the cone, or the vertical plane

  • @dev-menon
    @dev-menon 3 роки тому

    I am using gimp and when I do the stroke path with a paintbrush I don't get the same effect you get. Please help.

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      Try to use a different paintbrush, the problem must be related to it.

    • @dev-menon
      @dev-menon 3 роки тому

      @@GabrielAguiarProd I am using the default paintbrush just like you and in Gimp there is something called the brush dynamics option where there are different dynamics options. Do you know which one I should use since that is what I see is making a huge difference in the execution?

    • @luismendez2768
      @luismendez2768 2 роки тому

      I'm having this same problem. If you've found a solution I'd love to hear it

    • @dev-menon
      @dev-menon 2 роки тому

      @@luismendez2768 I just got the photoshop free trial. No other solution seemed to work.

  • @onx99
    @onx99 3 роки тому

    My cone texture wrap incorrectly, anyone know how I can fix this?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      The UVs in Blender, make sure they are exactly like in the video. OR, you rotate your texture according to the UVs.

  • @jesuscristo8616
    @jesuscristo8616 3 роки тому +1

    Hey Gabriel, do a tutorial on clouds

  • @Kahlipso
    @Kahlipso 3 роки тому

    i think i messed up my muzzle planes somewhere... the texture only shows up on one side of the plane and the other side is completly invisible. can anyone help me?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      Basically go back to blender, duplicate geometry and do a flip normals on the newly duplicated geometry.

    • @Kahlipso
      @Kahlipso 3 роки тому

      @@GabrielAguiarProd so i just duplicate each planes and rotate them 180 degrees so it faces both directions right?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      yes, rotate 180 degrees or flip normals.

  • @FamousDave-kp3jy
    @FamousDave-kp3jy 3 роки тому

    instead of a 3-D muzzle flash I have two muzzle flashes going in each other like an x please help

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      Make sure the UVs are like in the video.
      Also duplicate the 2 planes in blender and flip normals. Otherwise it only renders on one side.

    • @cam-zt8ls
      @cam-zt8ls 3 роки тому

      I had the same problem, rotating the muzzle flash image I was using by 270 degrees in an image editor so that it appears vertical instead of horizontal fixed it.

  • @EVILskamp
    @EVILskamp 3 роки тому

    Does not work. The Textures of my planes are rendered one sided. Any solutions?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      In blender, duplicate geometry and do a flip normals on the newly duplicated geometry OR rotate the duplicated planes 180 so they face the opposite direction.

    • @EVILskamp
      @EVILskamp 3 роки тому

      @@GabrielAguiarProd Sorry im new to blender, but in which part of your video have you done this? I think i managed to oversee something. Thanks for the quick response so far!

  • @Typtick
    @Typtick 2 роки тому

    How do i disable playing the animation on the first frame?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +1

      Not sure what you are trying to achieve. But you can try to add a delay in the Burst of particles, in the Spawn section.

    • @Typtick
      @Typtick 2 роки тому

      @@GabrielAguiarProd thank you for answering.
      When i press the play button in the editor, animation plays in the first frame. I was trying to figure out how to not play it at the first frame. So i clicked on the VFX component and deleted initial event name. I think it worked afterwards.

  • @alexismaquaire6201
    @alexismaquaire6201 3 роки тому

    Is VFX Graph linked with Shader Graph ? Interfaces of both looks similar

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому +1

      They can work together, yes. I got videos on my channel where we use both tools to create effects. ua-cam.com/play/PLpPd_BKEUoYhN8CiOoNLTSVh-7U5yjg3n.html

    • @alexismaquaire6201
      @alexismaquaire6201 3 роки тому

      @@GabrielAguiarProd Hey, on the video you linked me, could you do a video explanation or just tell it here, how do you setup your scene exactly please ? Having this purple background with dark borders for example and how do you setup the post process exactly so particles have a nice bloom. Thanks dude

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      @@alexismaquaire6201 For the purple background use a unlit>color material and assign it in the lightning settings to the sky. Dark borders is a vignette, which is added to a global volume (right-click in the scene to create a global volume).

    • @alexismaquaire6201
      @alexismaquaire6201 3 роки тому

      @@GabrielAguiarProd Thanks a lot Gabriel :)

  • @AmgedAlfakih
    @AmgedAlfakih 3 роки тому

    I've one question, if I become a Patreon level 1(3$) can I download this or not

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому +1

      I think this one is in the 5$ bracket. There's a link in the description if you click it shows the price.

  • @Lawadhuta
    @Lawadhuta 3 роки тому

    when i created visual effect graph there is an error [vfxgraph_MuzzleFlash_tut] [System] CameraSort.compute: Kernel at index (0) is invalid
    UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    pls help

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      That's weird. What I would do is something like this. Create project from scratch with Unity Hub and select the pipeline (URP or HDRP). Go to package manager and made sure that Shader Graph and Visual Effect Graph are installed and then turn on Experimental Operators/Blocks in the Preferences>Visual Effects.
      Good luck!

  • @user-hf8ps6ks4t
    @user-hf8ps6ks4t Місяць тому

    bro this doesn't work because my unity won't render both sides of the mesh.

    • @GabrielAguiarProd
      @GabrielAguiarProd  Місяць тому

      Disable Culling mode in the Output node of vfx graph OR in Blender duplicate the mesh and use a flip normals only on the duplicated mesh.

    • @user-hf8ps6ks4t
      @user-hf8ps6ks4t Місяць тому

      ​@@GabrielAguiarProd Thanks man, that was really helpful :D

  • @waterinmycereal3759
    @waterinmycereal3759 2 роки тому

    My visual effect is a bean wtf??!?!?!?!?!?!?!?!??!?!?!?!??!?!?!?

  • @Banidow
    @Banidow Рік тому +1

    You got that Portuguese accent, are you Portuguese?

  • @DodgaOfficial
    @DodgaOfficial 7 місяців тому

    Bro I love your videos, but you go so fast and use so many keyboard shortcuts without explaining I was so lost when trying to do that stuff in blender with the uvs.

  • @SuperSleepyBeepy
    @SuperSleepyBeepy 2 роки тому +2

    I don't think this works on the new Blender, I've followed this tutorial replaying parts constantly and things don't line up, the rotations are reversed, the muzzle flash only showed on the 1 plane etc. Gonna have to dislike and look for another video

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      If the muzzle is only seen in 1 plane then you can select the Output and in Cull Mode you can set it to Both or Off.

  • @sillyninja65
    @sillyninja65 2 місяці тому

    20 minute install time for visual effect graph....

  • @pickensincorporated
    @pickensincorporated 3 роки тому +1

    Arghh. Trying to make this texture is an absolute nightmare in GIMP. I don't have photoshop but I want to make it myself rather than use the internet. But GIMP is a confusing, countintuitive trashfire with brushes. Nothing seems to make sense!

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      I would suggest trying Krita. Personally I find it easier to use and a bit more similar to photoshop.

  • @romeroamaroque2104
    @romeroamaroque2104 2 роки тому

    the tutorial is incomplete need to put the call in the script when the weapon is really firing

  • @TheSixoul
    @TheSixoul 3 роки тому +1

    My mesh is not visible from all sides. Why is blender such a shitty program?

    • @zottic5754
      @zottic5754 3 роки тому

      Add a solidify modifier in blender

  • @louislemur
    @louislemur 3 роки тому

    a little to fast ngl

  • @maximusthegreatest
    @maximusthegreatest 2 роки тому

    Hi, running into a problem. I see only 2 flashes going to either side when trying to do the radial effect on the cone. What am I doing wrong?
    Normal texture(1): gyazo.com/26b11479d80b24689c2df9bf53b022a4
    UV Scale X (5)
    gyazo.com/4e348a644bf1cf0f8d2ad3e9c33eccff