It's possible to achieve a similar result with a rigid body, but it would require significantly more resources to compute all the physics calculations, and the number of elements would be much much lower If you want to create something like sand, you'll need a very large number of particles, and interactions with other objects can be handled using separate modifiers.
Great tutorial! I'm facing an issue when caching the scene and rendering: in a few spots, the particle count suddenly drops for a single frame, then goes back to normal. What could be causing this?
honestly, I have no clue, I've never encountered anything like that. Maybe it have something with your hardware, try going to Project Settings (ctrl+d) and selecting a different device in a Simulation tab
Amazing tutorial ! unfortunately my particles keep getting stuck into the corners of the voxels, no matter if I change voxel size or in/out thickness. Tried to smooth as well but they keep getting stuck. Any other solution ?
Here is the Russian version of this video
ua-cam.com/video/6W0Xh609Omw/v-deo.html
Beautiful work!
Thanks for the tutorial 👍
very nice tutorial, want more c4d 2025 particle tutorials
subscribe and stay tuned, will be more of them soon
很优秀的教程,非常的nice
Thanks for the tut!
❤❤❤ verry cool tut
Nice!
wow!!! man!!! super great tutorial!!! its posible with less particles make some rigidbodies interactions, like if it was sand?
It's possible to achieve a similar result with a rigid body, but it would require significantly more resources to compute all the physics calculations, and the number of elements would be much much lower
If you want to create something like sand, you'll need a very large number of particles, and interactions with other objects can be handled using separate modifiers.
Good one!
cool bro
👍💯
❤🔥❤🔥❤🔥
Nice tutorial! Why my particles not showing in render pictures viewer? thank u
what render engine? probably u should add a proper tag to Particles Group object
Redshift
@@46androidtry to add rs object tag and choose a type in a particles tab
Great tutorial! I'm facing an issue when caching the scene and rendering: in a few spots, the particle count suddenly drops for a single frame, then goes back to normal. What could be causing this?
honestly, I have no clue, I've never encountered anything like that. Maybe it have something with your hardware, try going to Project Settings (ctrl+d) and selecting a different device in a Simulation tab
@@shstplv It has something to do with the cache; I cleared the cache and rendered it without cache, and it works without any issues.
Amazing tutorial !
unfortunately my particles keep getting stuck into the corners of the voxels, no matter if I change voxel size or in/out thickness.
Tried to smooth as well but they keep getting stuck. Any other solution ?
Try to play around Exterior Voxel Range and Vector Smooth parameters. Maybe change the topology of the geometry, more dense polygon grid might help