Great tutorial 😊 Just so you know, when you have repeated geometry with overlapping UVs that you don’t want to influence the bake, you can just place it +1 X or Y in UV space. Painter will only take into account UVs within the 0-1 UV space. Anything outside it is ignored. Saves you from having to reimport! 😁
Great tutorial 😊 Just so you know, when you have repeated geometry with overlapping UVs that you don’t want to influence the bake, you can just place it +1 X or Y in UV space. Painter will only take into account UVs within the 0-1 UV space. Anything outside it is ignored. Saves you from having to reimport! 😁
Always the best texturing tutorial for us ❤️
everything Great
do you have anything on lighting props in marmoset??
yeah, we cover it in the master course, maybe I publish some content for that in patreon and here in future