I've never ran a software company but I believe Sam should be some kind of a "spokesperson" for Max, making fun presentations to spark ideas and interest. It's strange to see such a charismatic guy away in some dungeon reorganising documentation.
Included tutorials on pattr, pattrstorage, etc.. are informative and clear, but I would love a series of tutorials on more advanced use cases for them, such as preset management for dynamic poly~ subpatches, and other less common uses of this powerful system, ways to leverage it outside of just storing and recalling presets, etc...
This. And the interactions of autopattr and pattrstorage, and how it works across poly~ and bpatchers etc. This is mystifying to me and an area where the documentation has been limited in the past
Tutorials that I always want to see: things that can’t demo well in a helpfile. For example Live.banks and other live object model things that may be hard to show due to dependencies in Live. I’ve made little cheat patches to remember how to use livebanks for dynamic stuff.
I've never ran a software company but I believe Sam should be some kind of a "spokesperson" for Max, making fun presentations to spark ideas and interest. It's strange to see such a charismatic guy away in some dungeon reorganising documentation.
❤
Included tutorials on pattr, pattrstorage, etc.. are informative and clear, but I would love a series of tutorials on more advanced use cases for them, such as preset management for dynamic poly~ subpatches, and other less common uses of this powerful system, ways to leverage it outside of just storing and recalling presets, etc...
This. And the interactions of autopattr and pattrstorage, and how it works across poly~ and bpatchers etc. This is mystifying to me and an area where the documentation has been limited in the past
Stoked for Monaco. I’m loving v8, auto color coding the text super helpful reading and writing functions.
Tutorials that I always want to see: things that can’t demo well in a helpfile. For example Live.banks and other live object model things that may be hard to show due to dependencies in Live. I’ve made little cheat patches to remember how to use livebanks for dynamic stuff.