BIGGEST LINE EVER? Dwarfs vs Warriors of Chaos - Warhammer The Old World Battle Report

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  • Опубліковано 30 лис 2024

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  • @outandaboutintheworl
    @outandaboutintheworl 9 годин тому +2

    Use the dragon to hit the flank, reducing the reply attacks to 1. If you take enough Rangers to almost reach each edge and block the dragon from reaching there, just shoot/magic missile it. Even a melee focused chaos army can quickly reduce the numbers in a couple of Summoning/Ruby Ring. Once in to combat the Dragon would be killing a steady number of dwarves, with no reply attacks at all. The dwarf player might use challenges to reduce the damage, but it would still lose combat and keep the whole line engaged in combat. This would give the Chaos player time to set up his whole army to charge at once.
    Because that, I think, was the critical mistake the Chaos player made - charging in piecemeal, not waiting until his Chaos Chosen were in place. By locking down the Dwarf shooting he has time to bring everything up to make charges guaranteed. I'm not saying its a sure fire win, but I think it would have a high chance of success.

  • @TheJankmaster
    @TheJankmaster День тому +3

    This is an argument for “Dwellers Below”

  • @jguilbault57
    @jguilbault57 День тому +1

    I couldn't recall the rule that requires you to direct your attacks against the nearest enemy models. For anyone else looking for it, it's P.147, Multiple Units in Combat, "... A model that is not in base contact with the enemy must direct its attacks against the closest enemy unit..."

  • @aaronjack6852
    @aaronjack6852 День тому +3

    This has to be probably the most boring way to play an army or to play against

    • @Andy2D6
      @Andy2D6  День тому

      @@aaronjack6852 Other than an army hiding in the corner, you're probably right.

  • @JeffG-n8p
    @JeffG-n8p 8 годин тому

    This strategy only works in a controlled environment. Terain , and battle types , of various sorts and deployments , also objectives will always be the killer of this type of warfare.

  • @NisGaarde
    @NisGaarde 21 годину тому

    It should be possible to do a 72 man wide line on a standard 6x4 table. If they're on 25mm bases. About 62 wide if they're on 30mm bases.

  • @jolamber
    @jolamber День тому +6

    Can't wait for the rules rework

    • @jguilbault57
      @jguilbault57 День тому

      I love the game as it is. We've never had an edition of Warhammer that was this good. I'm terrified they're going to ruin it.
      Also my little one and I are still painting our new army for this edition!

    • @fragfmgill
      @fragfmgill 20 годин тому +1

      @@jguilbault57 100% need to fix this.

    • @jguilbault57
      @jguilbault57 18 годин тому

      ​@@fragfmgill First, I'm very sympathetic to that inclination. But I don't think the sky is falling. I think people asking for rules re-works aren't actually playing enough. Play more and it'll go away. This is the best, most-balanced edition we've ever had. It feels like a dream to play compared to what went on in the others. I'm 42 and got my first rulebook when I was 8 or 9. I will never go back to the others.
      1) No one actually plays like this. I was designing and painting lists with this in mind 8 months ago. I never got to use those toys! I don't think this warrants a rules re-work.
      (And yes, Orc Shaman with Gaze of Gork lasers were one of the toys. Just like another signature spell, Fist of Gork is great for the poison deathstars.)
      2) This is an extreme edge case: 30" Crossbows + Quick-Shot Throwing Axes + Great Weapons + Unbreakable Special Character. If I do this line with goblins, even poison goblins, it'll barely slow anyone down. If I do it with Black Orcs, it might do a little better, but it's not a game-winner. People will just ignore it. This is a very special combination. This is not something that can break the game. If everyone starts doing it, and they won't, (because people aren't animals), it's trivial for the community to address this specific combination. I don't think it warrants a rules re-work.
      3) This basic mechanic --everyone in the fighting rank can fight--, is essential to allowing people who love infantry to participate in the game. The world is not ending. The sky is not falling, and the fundamental mechanic here helps infantry players get to roll dice.

    • @jguilbault57
      @jguilbault57 18 годин тому +1

      If we're going to talk about rules reworks though, I do think there's a place for step-up to encourage infantry lovers to have ranks. But I think the overall picture right now, where you're rewarded for getting the charge and initiative matters is a good place to be.
      So I think it should be conditional, limited step-up:
      Maybe you have to pass a modified leadership test to make step-up supporting attacks, to show a unit maintaining discipline or courage in the face of the onslaught.
      Maybe a better, less-static version of Steadfast comes back and you can always make step-up attacks if you have the most ranks? Or double outnumber?
      But if they don't touch it, it's still the best version of Warhammer I've ever played. And there are ways to make the lines look proper: just put spearmen right behind the bowmen for example. This is a game of armies, just add lines and it looks just as good :)

    • @morgantreeman6872
      @morgantreeman6872 16 годин тому

      you can play 9th Age, it solves this crap.

  • @Lev-2d6
    @Lev-2d6 3 години тому

    You should take a purely defensive fighting character for stopping combat res in a challenge.

  • @MiniaturePlayer
    @MiniaturePlayer День тому +1

    Could go max gyro bombers and Gyrocopters single stand units. minimum shooting core infantry. you would kill one gyro turn one, and one in turn 2, on turn two the entire gyro force would bomb you, then be behind you shooting the entire time. torn apart turn 3.

  • @Lev-2d6
    @Lev-2d6 2 години тому

    Highelves magic can make a whole unit ethereal. Dragonprinces made ethereal could wreak the line

  • @vladimirpalik6697
    @vladimirpalik6697 12 годин тому

    Probably maybe flagellants packed with warrior priests and archlectors could try. I loled on this battle. Thank You for this one. Ridiculous!!! :)

  • @Lev-2d6
    @Lev-2d6 3 години тому

    Green Knight plus Duke in a challenge is a good counter

  • @d6wounds
    @d6wounds День тому +1

    Pure linehammer! I'd say the best way to defeat this is dragons - charge it in the flank and not in the front or rear, then either keep challenging until you get Thorgrim or put another dragon in the other flank!

    • @Andy2D6
      @Andy2D6  День тому +2

      I'm planning to make it wider, so maybe it won't even have flanks. :-O

    • @ClydeMillerWynant
      @ClydeMillerWynant День тому

      Send your massive unit of Boarboyz into one end of the line with the chariots alongside to take most of the attacks back. Space the chariots out well enough, roll well on your impact hits and you might only lose the end one each time...

  • @zewelin
    @zewelin 17 годин тому

    One easy fix to solve some of the problem is to just set a maximum to the amount of attacks that is allowed outside of base contact.
    Set it to 5 and many of the issues are solved.

    • @Andy2D6
      @Andy2D6  15 годин тому +2

      @@zewelin However, on its own, that change would make infantry quite bad.

  • @davejackson5516
    @davejackson5516 День тому +1

    In terms of beating it, maybe a giant block of 100 skeleton archers, with some liche priests to resurrect them and then you spend six turns trying to grind out a win by shooting the line out of existence?

    • @johnshank5136
      @johnshank5136 День тому +1

      Screaming Skull Catapults all get stackable Skull of the Foes and a single wound can cause Panic, just like a Hellcannon (combined with Doom Totem, Gathering Darkness, Allied Manbane)

    • @jguilbault57
      @jguilbault57 18 годин тому

      For Orcs & Goblins players, Shamans with lasers (Gaze of Gork) work terrifyingly well on lines. For this one, I think I'd step back from a Wyvern and use boars so I could shelter the Shaman from the shooting on the way in.

  • @toldavf1523
    @toldavf1523 День тому +1

    MSU wolves of the sea berserker spam, worlds largest, massive line of sisters of averlorn maybe.

  • @Lekamaukka
    @Lekamaukka День тому

    Maybe Dwarf expeditionary force list with huge line of thunderers with similar heroes and scoutgyros / regulargyros to fly over and charge flank or shoot from behind. Scout gyros have vanguard and 10'' fly so if you have first turn you can make the fly over. Thunderers have less BS, but can reroll 1 to hit.

  • @fragfmgill
    @fragfmgill 20 годин тому

    honestly with my skaven, i would force a draw, maybe just arty it for 6 turns. This is daft and i wouldn't entertain this.

  • @christianjohansson7185
    @christianjohansson7185 14 годин тому

    The true abyssal dwarves! 😊

  • @ClydeMillerWynant
    @ClydeMillerWynant День тому

    You wonder about small cheap units going in, Marauder Berserkers from Wolves of the Sea are probably a standout candidate. Suspect that spaced out correctly they could give those Skinwolves (I think they're not as good if they can't go through multiple combats to get multiple buffs, but can still get the three saves potentially?) plenty of assistance to beat your line up or even have considerable success on their own with enough units going in at the same time.
    Bretonnians are an interesting one. How do your tournaments play the 'everyone is in base contact' thing with the Lance? There is probably some scope for being able to kill the characters with this and with multiple charges perhaps keep attacks back against each unit to a reasonable level. However, one reading of it would allow the line to split their attacks any way they like as if everyone's in base contact then there's no closest unit - this would also mean the Green Knight couldn't be used to stop attacks going into a Lance wherever he was positioned. Curious to know how this is dealt with in general i.e. for proper games as well as this sort of nonsense!
    Chaos might find some play in the Warpfire Dragon turning of your ward save with the right support or maybe even standing off to do it.
    I would think some of the equally daft big shooty units might be able to handle the line without combat, perhaps the High Elf one would be a good place to start, hope that gets done away with along with the Tomb King and Night Gobbo nonsense. My guess is that lots of units of shooting Wood Elves are also probably better against this than you suggest. If they're only five or six models a unit and you can only shoot one unit a turn then I'd have thought you'd be losing your unit fairly quickly?

  • @RolandoRatas
    @RolandoRatas 13 годин тому

    When a The Old World unit size is 5+ it can mean 5 or more models up to infinity, right ? based on other constraints such as total points value and certain units must constitute a certain proportion (%) of your army.

    • @Andy2D6
      @Andy2D6  13 годин тому +1

      @@RolandoRatas Correct.

  • @Phangmaster
    @Phangmaster День тому

    In real life you have as many ranks as possible to improve leadership, maybe the game needs a +1 leadership per rank bonus?! Although that wouldn't help the 'unbreakable' situation.

  • @adam-mf4lu
    @adam-mf4lu День тому

    Your buddy should challenge your general at the first opportunity. If you accept, you could lose him. If you refuse, you lose all the rules he gives to the unit.

    • @Andy2D6
      @Andy2D6  День тому +4

      @@adam-mf4lu You can't challenge a specific character. So you have to go through the lesser ones first.

    • @toldavf1523
      @toldavf1523 День тому

      there is no refusing in line hammer, you could however end up fighting a T10 dwarf lord so killing him might be tough.

    • @jesseg2444
      @jesseg2444 19 годин тому

      Love this
      Great job