As for the new music not being “Minecrafty”, the reason is because it is not made by C418. His music for Minecraft is very unique and has a style and flavor to it that other artists can’t replicate (nor should they). The new artists will bring their own unique style to the newer music and only time will make it feel more “Minecrafty” as players hear it more and more.
@@ninjanoodle2674 not all of the new music is bad. Infinite amethyst is actually one of my favorites and feels minecrafty. But wow the wild update music was so bad.....
@@MISTER__OWL I never said it was "bad", not do I actually think it is bad either. I was merely responding to the criticism that the new music isn't "Minecrafty" enough for some people. What they are really saying is that it doesn't sound like C418's music... which given that it wasn't made by C418 shouldn't be that much of a shock. I also really like some of the music post-C418, especially tracks like Rubedo, Left to Bloom, and I definitely agree with you on Infinite Amethyst.
0:42 I just noticed that the froglights under the copper make it look like the rust is dripping down, this could be a cool build hack for industrial or steampunk builds
While I don't entirely agree with you, I will admit that the whole idea of "minecrafty" features falls apart when you ask for a definition of minecrafty
i feel like i only started to see the "its not minecrafty" complaints with 1.20, everything before then people were mostly onboard with. to be fair, the 1.20 features now feel like minecraft, but straight after release, 1.16 still felt like minecraft
As someone who used to complain about all of Minecraft's features being a bunch of building blocks, I feel like people often underrate the impact of the new blocks they add to the game. Building is the game's core mechanic, and without that Minecraft would not have lasted as long as it has. Every single block added is a new option for builders to use... A new shade or color to paint with. Something as simple as tuff bricks goes a long way in expanding how many amazing works of art the community can create.
This thank you, and I'm glad you're view has changed. Any new block is great, whether its supposed to be for building or not. It expands our range of both colours and textures that we can use.
The problem is that it really feels like they're dripfeeding blocks for the sake of it since they require the least amount of effort, with minimal unique functions in the blocks if we're lucky. I'd be fine with tuff bricks and polished tuff if they at least had a unique pattern. I build a lot but I'm starting to get tired of the overabundance of blocks that don't do much
@@EmperorPenguin1217 Yeah, that's true... If they add a TON of blocks at once, there's less room for blocks in later updates (and the non-building related features require more dev time to implement, so to keep it "balanced" they have less blocks then they could have).
@@EmperorPenguin1217 imo a slow trickle in updates is better for the longevity of the game. If they pump out 2 massive updates a year the entire identity of the game will change too much. And also I don’t think any mob or block is useless. Aesthetics is still a use to me.
@@mustbge0 Well a slow trickle in updates is mostly fine, but it's pretty ridiculous how it took like three years for copper to get variants. "And also I don’t think any mob or block is useless." Goats, axos, pandas, foxes, bats, polar bears, glow squids, armadillos, sniffers, calcite, etc Using things as aesthetics is fine but adding things purely for aesthetics is the absolute bare minimum as a feature
While this doesn't apply to Bedrock Edition, Java 1.21 added a TON of data-driven features that completely revolutionize what can be done with data packs... Such as being able to make custom tools, custom durability, custom foods, custom nbt crafting, and even CUSTOM ENCHANTMENTS! Its insane! But nobody talks about it because the average player doesn't care about data packs. 😔
Um no that’s been doable way before this update. I know because I used data packs before. I am not a programmer so I don’t look at the details of the data but if anything any data changes are made to make it easier for data packs to make changes.
@@rubixtheslime Again we have had data packs long before this update. I am not a programmer so I don’t know all the details of what goes into them. One thing I know they did do is create custom weapons and mobs through various means or work arounds to what can’t be done. Point is at the end of the day the packs do add custom weapons, enchants, mobs, food and so on but involve methods which are less then preferable. Good example is using current sword data but editing the damage and texture of the sword after it gets renamed. (Makes it easy for powers to just make the swords through anvils.) Custom crafting recipes on the other hand is more in the realm of mods from what I know of it. That would be the biggest revolution if anything.
@@darth3911 yeah i know we've had data packs long before this update. i know because i've _made_ them before, and have been programming in general for as long as i can remember. sure, some of the new things could've been done before with enough duct tape and sacrificing vanilla features, but a lot of it just wasn't even possible.
@@FatCat_mm2 Probably nether update was the main last one, 1.17 and 1.18 were cool but I wasn't really excited since the split just made part 1 feel incomplete and part 2 feel like it didnt actually add much
I think I just now realized why I prefer C418 MC songs over any others. It's the way that he used instruments moreso over other sounds. Specially the piano. The other song creators don't do that as much. I think that may be why I don't feel the other songs as "Minecrafty" as his.
Yeah I'd agree. Precipice's timbre is a lot more cleaner sounding than a lot of C418's more dirt-y sounding work, especially with the high notes of the piano, the percussion and the spacier reverb. Sounds more like Snail House sometimes. It also moves a lot quicker than C418's music typically would. Precipice sounds like a sprint compared to a lot of C418's stuff even from 148 like Round up to the inevitable end or Divide by four and add seven where they have time to build up layers of sound. Granted the part in the middle of precipice where everything slows down a bit is quite similar. I'd say if you want an idea of how I'd think C418 would have approached the song precipice, try listening to Timelapse Kingdom or United Colors of Scrapyard. (I also recommend Geklimper as a wildcard option)
I hate the "Comforting Memories" Meadows/Mountain one. It plays all the time at my base and it is WAAAAY too minimalistic. It's like whoever made it thought: "Oh, if I play 4 notes over and over again it will make great music!!!1!" NO. IT IS TERRIBLE AND ANNOYING.
Yea that's fair, I haven't listened to the whole 1.21 soundtrack other than like Creator (unless the full soundtrack is shown off in this video, I haven't finished it lol) but I think these new composers shouldn't worry so much about replicating the C418 Minecraft songs, but instead making something unique that will set new standards for Minecraft songs :P
To count waxed and unwaxed copper blocks and mobs and their spawn eggs as different features is like counting an open and closed door as separate features, or counting each growing stage of a crop as a different feature.
On paper, the new potion effects aren't the most useful... But they do have some pretty unique uses if you think creatively with them. - Oozing can be used to turn any normal mob farm into a Slime Farm. Great for if you need slime balls but don't want to dig out an entire slime chunk. - Infested can be used to make an EXP farm, since you can give the effect to mobs like the Allay (which has strong health regeneration) to infinitely create silverfish. - Wind Charged can in-theory be used in redstone, to detect when a mob is killed, since the Wind Charges can effect redstone components. - Weaving makes cobwebs renewable for the first time ever, and also makes the player able to move through cobwebs easier. And of course... if you combine them together (infested to make silverfish, oozing to get slimes from them, and weaving to make cobwebs from the small slimes) you can do some crazy stuff XD
Oozing is handy but not that much. You need a slime block to make 3 potions and each mob will spawn 2 baby slimes, by the point this is useful you could have had a slime farm in a swamp which if you do it right you can get a redstone farm (witches) close by.
The Waxed Oxidised Chiselled Copper and Oxidised Chiselled Copper are incredibly different, thanks for counting them both as important as the trial chamber structure each. /j
Honestly I’m so excited for this update and all of the new blocks but I have been waiting years now just for them to give us coloured concrete slabs/stairs 😂
Personally i feel like players should be able to have an option to toggle these features on and off. So many of the Minecraft updates i dont like because i started on the Minecraft for 360. I simply enjoyed being able to mine, build, farm and kill simple enemies without having to do all this major combat and restone stuff. The only features i like so far are the Mace and the slime potion thingy, paintings. Because everything has become all about multiplayer, some sort of battle, a way to use redstone for farms. Im tired of different mob variants because they get in the way of mining or farming and the rewards arent always good. I'd love some new animals, recipes, and plants that incorporate these materials like being able to craft a saddle from leather, being able to poison food with rotten flesh for examples. Spiders, creepers, skeletons all drop some sort of material thats useful. Zombies don't. And not every mob drops an item.
Did you just say END UPDATE? Let me just copy n paste my idea for the end update - Ngl. I want an end update Not full on new biomes. Just a destroyed land. It's the END not just the end of the game. The end of the world End ruins. Fossilized plants and mobs you need to revive. Endurium because if they didn't add that the fans would destroy the headquarters For the fossilized mobs. I think beta and unused mobs would fit. Like the giant :D (jk) For the fossilized plants. Same thing but maybe some end trees in blue and purple because yes. Maybe a new type of sculk that took over the ruins and killed all the inhabitants. And endurium could have a branching path with netherite. Both getting their buffs and weaknesses Like netherite gaining great fire resistance but making you slower and endurium making you much faster but weaker Definitely unbalanced but I could see some changes here and then
Also I already made 6 fossils 3 from animals 3 from blants From le animaux 1) enderpod It's an isopod that has a white shell with purple innards. It eats liquid amber gotten by... 2) amber fly It turns a log into a nest and eats amber crystals turning them into liquid amber which is seen in its clear abdomen. Neither mob will attack each other tho 3) the stalker It's literally the old warden. Specifically the one that has uneven eyes. It murders everything around it like an actual one but it can see and it duplicates when it murders... Also they don't kill other stalkers NOW DA BLANTS 1/2) violé and indejio trees They're just trees. The violé needs a pinecone to plant while the indejio needs an acorn. Pretty obvious what color they are... And their leaves are cyan(v) and blue(i) 3) amber fly trap It's a flytrap that murders them amberflies... It also produces liquid amber but it is kinda like powdered snow. It's a block but you also sink in it. It freezes into an amber block if you put some ice next to it And amber n endurium's color is a brilliant yellow and purple
I do love this update but my biggest issue is actually the exploration for the chambers, mainly coming from a console standpoint. The more chunks you load, the bigger your world, and eventually you can't load that world if it gets too big; If I have to vanquish multiple of these chambers, each time I risk my world of being unplayable that little bit more, especially if they're really sparsed out like strongholds. I hope Mojang makes it where every Minecraft month the chambers are refreshed or something; My world's already at 250MB and I haven't even touched the nether at all yet, I don't want to see it spike to 500MB just to maybe get the heavy core lol.
Ya know, I swapped my old bedrock realm over to java( couple buddies love Java, I prefer bedrock but eh) and I still watch you more than Java guys. You’re awesome Toycat keep it up my man
7:22 ibxtoycat and i are still coping about the biome losers including savannah 💀 (btw mojang did promise the biome losers to eventually come, a long while back.. i hope they keep their word..)
we already got one of the biome vote losers - the swamp, and we kinda got others too, though with different features. desert received some updates in 1.20 and savanna and badlands got the armadillo.
@@MrMelonsz It's been about seven years and out of all the losers of both vote types only one has come back, and that not only didn't even update the existing swamp as promised but also was only added to compensate the content of 1.19 being purely delayed content. Pretty bad track record.
I have an expandable sorting system for every stackable item... Dear God. To Do List for 1.21 Tricky Trials: __Sorting system:__ - 3 new Pottery sherds: Scrape, Flow and Guster. - 2 New Armor Trims: Flow and Bolt. - Armadillo scales. - 3 frog lamps. - 8 variants of the chiseled copper block. - 8 variants of the copper grid. - 8 variations of the copper trap door. - 8 variants of the copper door. - 8 variants of copper lamps. - Trial key. - Omnious Trial Key. - Ominous Bottle. -Breeze Rod. - Wind Charge. - Heavy core. - 12 new arrows, the effects are: Wind Charged, Weaving, Oozing and Infested - Each has a normal variant, a longer-acting variant and a level II variant. - Autocrafter. - Tuff stairs, wall and half step. - Polished tuff block, stairs, wall and half step. - Tuff brick block, stairs, wall and half step. __Make room somewhere near the library for the three new books:__ Density Breach Wind Burst __Bonus:__ - 3 new music records: Creator, Creator (Music Box), Precipice
Way better than 1.20, in addition to a whole built-in minigame with unique hostile mobs better still- it FINALLY MADE COPPER MORE USEFUL! What's more, it finally expanded on tuff's potential as yet another dark-shaded stone-variant set for building/renovating bases and finally gave us something to do with all the copper we inevitably accumulate through mining; had I not been so busy with schoolwork these past few months and realized just how many new uses for copper would be added, I would've stocked up on more copper before this update instead of throwing it all in lava like I always did before. (Though I am still disappointed that a common and highly-conductive metal heavily used in IRL electronics didn't get used in anything redstone-related except mob-head farms; I would've liked to, say, craft it with redstone dust as a way of bringing Java redstone mechanics to BE.) And the best feature: They finally added dog armor, which DOESN'T LET THEM TAKE DAMAGE UNTIL IT BREAKS! No more leaving them at our bases all the time for fear of them dying
Agree, the new animations in general are pretty excessive and sometimes make the mobs worse like how wardens take ages to appear and camels taking a long time to stand
Pigstep as far as it goes fits way better, because of the chiptune. Creator and precipice aren't bad but they're not even compressed like the others and use instruments that honestly don't belong
@@joephtheslayer it they toned it down ever so slightly, I could genuinely see it being a song that played In the trial chambers, maybe ominous trials. Might be my favourite music disc
Considering that Mojang puts a Synthwave playlist on Spotify and UA-cam, having an actual synthwave track as a music disc in Minecraft is good imo. And I agree, I'd say even Pigstep is not Minecrafty, but it's ok, cause it's music disc only track.
WHAT?? You can only use vaults once? I thought they went on cooldown like the spawners. My whole plan for the update was to base near a trial chamber to be able to replay it for loot :(
@@elidieslit no, it makes it all the times you use it and only get arrows and breeze rods immensely disappointing. Imagine going to the End for the Elytra but having a overwhelming chance of getting 4 Ender Pearls instead
I personally have thought the last few updates weren't that good. I didn't come to this video with high expectations, although I think this is the best update Minecraft has made in a long time. Having a whole new dungeon, new items, new mobs, new stone bricks and some other stuff is super cool.
We need jukebox minecarts so we don't have to stay in one place when listening to music discs. There could also be a dungeon where a jukebox minecraft follows you playing music as you progress and at the end of the dungeon the jukebox cart will present itself with the music disc as a reward.
i think a jukebox pouch could be a cool addition, you could craft it with a jukebox and a bundle (when they get added), and you can put a disc in it to play the disc without having to be near a jukebox
not saying it's impossible, just unlikely to happen soon. but sadly they'd have to completely change how sound works for it to happen, for both editions. minecraft sound is a very primitive system, but it's only really a problem for jukeboxes.
@@JohnDoe-fe9zx the problem isn't what holds the disc. the problem is the sound engine not letting you move the source location. so without overhauling the sound engine, the song would come from wherever it was when you put the disc in, regardless of the minecart's actual current location.
Hey toy cat I’m saying this because the past years in a row my fav UA-camrs have left life but I love your videos and they’ve helped me learn a lot and helped me through some tough times your Awsome man
I actually liked the change to blast and fire protection enchantments as it gave those enchantments an actual niche use to differentiate them from just using PROTECTION IV all the time for everything albeit would have been even better if those unique effects were enhanced even more. I really don't understand fans man it's like they are scared of change or challenge and every time they do something to diversify old features or make something realistic or challenging I notice many fans complain.
Um no the issue was the original change debuffed the enchants secondary effect making it so you got less total protection if per individual armor. This is because they originally divided the original stat to make it so that you needed four pieces to stack up to what the old stat was. In application this would kill the fire and blast protection enchants making them less desirable than plain full protection armor. The very next release Mojang released this because of the people who complained and changed it. Currently one piece of armor gives the same secondary stat boost as before the first change, keeping the enchants from dying. The new thing however is additional pieces of armor now stack beyond what the original had. This means we got a major buff.
@@darth3911 Yea I understand that now the UA-camr I watched just did a terrible job at explaining it and gave me the wrong impression so I researched it myself. I will still say though outside of that a large portion of the fan base is still scared of change or "Non-Mincrafty" things.
Oh I'm excited for the Steampunk builds, and that auto crafter is gonna be so amazing! I usually don't care about Minecraft updates, but this one's pretty cool :p
Definitely excited for the new update. Luckily, my appointment on Thursday has been canceled, so I'll be able to update and play sooner than I thought!
I didn’t even notice there was a new update. I had no clue a new one was coming out yet and heard nothing about it while playing until I checked the advancements and saw some weird new things I never heard of.
I really hope Minecraft goes back to not showing certain new features of an update early because I kind of feel disappointment when the actual update releases since we all kinda saw the stuff a few months ahead of time
i think 1.21 feels opposite to the last few updates, 1.17-1.20 feel more natural and wild, while 1.21 took more of an industrial/redstone approach. not saying its bad just something i noticed and probably why 1.21 feels a bit different after 3 years of nature-themed updates.
While watching this video. I thought of making villagers actually dance to the music that’s playing. Like parrots. They also could have but hero brines first appearance on a painting.
I don't consider waxed copper blocks as a separate objects, regardless of how Minecraft groups them. It's a quality applied to the block. It would be like considering every single enchantment combination on a tool as a separate tool...
question: can you *rechallenge* the Trial Chambers? with all the talk of the Copper and Tuff blocks, i now hope to see a fortress made of Tuff and Copper, in a similar fashion to the Trial Chambers - because they remind me of the inside of a fortress inhabited by monsters, that's why. 7:16-7:21 it just occurred to me that the Breeze is basically a wind version of the Blaze. it drops a rod, we can craft a Charge from it, and the monster itself if basically a head surrounded by its element. now why can't we throw the Fire Charge? it's a fireball, you'd assume we'd be able to *throw* it! even with those "compliments" (no idea if they actually are compliments) - and despite the admittedly cool structure - i'm still disappointed: just 2 monsters? i get that making just 1 monster is hard; but i've come up with several that can be made by just taking what's already in the game, and tweaking it. let me pitch 3 out of the 11/16 total (including Boss mobs): - the Warg; a large, black Wolf with glowing red eyes. if possible, its mouth would open in a similar fashion to the Enderman's. - the Cockatrice; a Chicken as tall as the Player, with the Ender Dragon's tail (green, no spines) and spits a new projectile: the Toxic Fireball, which leaves behind a poisonous cloud. - the Dragon; a Boss mob. there's 2 types: a red fire-breathing dragon, and a white ice-spewing dragon. found in large caves, they're lured out by Blocks of Gold.
New tuff blocks. I'm going to be in heaven using those because I love tuff (I don't know why so many people hate it). I use it a ton to transition grass/moss into stone. I hope the stone variant looks good with regular stone. I see a lot of new detailing for my castle and walls. Not to mention I'm going to go around replacing a lot of paintings. I have wanted different paintings for so long!
i had seen something saying that certain enchantment books would only be available for trade in certain biomes (for example it said mending would only be available in swamps) from villagers and was wondering if it was real because i dont have my villagers yet and didnt want to go to different biomes for all the enchantments
I don't know why I watched this video, I know everything about the update already, obviously because I keep up with every Toycat video because I'm NOT a fan of housefires
So, if u get one map grom vilager for trial chamber, and then u want other chamber to find, is that mean u need to further in other vilage so u can get diferent trial chamber map? I mean to get those discs u need a lot of travel around the world.
They must add copper storage block that you can store more items or regular size but has different colors due to oxidization and can work with redstone.
This (Minecraftyness) is a big problem I have with the Minecraft community. Minecraft is an extremely different game from what it was when C418 made the soundtrack. The gameplay no longer emits the same vibes and intentions it did, at its creation. I whole-heartedly believe that Lena Raine captures the *current* vibe that the game gives off. Whilst respectfully taking inspiration from small parts of C418’s masterful composing, to pay homage. If there’s one thing I’m sure C418 wouldn’t approve of, it would be the restriction and limiting of new art/music, due to people who are unable to let go of their nostalgic “Minecraftyness”, and rejecting acceptance of anything new. I’m not saying we should accept a bunch of random styles of music into a game like Minecraft. I just think we should gate-keep “Minecraftyness” a little bit less, and try to encourage the new art to move forward in the right direction to fit the current state of the game.
@@MrMelonsz The thing is that Minecraft has a very iconic pre-established style, and a problem with a lot of the features is that some of them are starting to go WAY too far, especially the music and the mob animations.
Which of the 128 features is your favourite? :)
Yes
chamber
Definetly the abundance of the copper block variants. Super frustrating to oxidize copper. So much space needed space in between. Now its expendible
My favorite so far is wind charge, mace and bogged
Dog
As for the new music not being “Minecrafty”, the reason is because it is not made by C418. His music for Minecraft is very unique and has a style and flavor to it that other artists can’t replicate (nor should they). The new artists will bring their own unique style to the newer music and only time will make it feel more “Minecrafty” as players hear it more and more.
@@ninjanoodle2674 not all of the new music is bad. Infinite amethyst is actually one of my favorites and feels minecrafty. But wow the wild update music was so bad.....
@@MISTER__OWL I never said it was "bad", not do I actually think it is bad either. I was merely responding to the criticism that the new music isn't "Minecrafty" enough for some people. What they are really saying is that it doesn't sound like C418's music... which given that it wasn't made by C418 shouldn't be that much of a shock. I also really like some of the music post-C418, especially tracks like Rubedo, Left to Bloom, and I definitely agree with you on Infinite Amethyst.
0:42 I just noticed that the froglights under the copper make it look like the rust is dripping down, this could be a cool build hack for industrial or steampunk builds
@@alexg2345 *cries in city texture pack*
People say "It's not very minecrafty" for every feature in every update. People just don't like change, eventually all features become "minecrafty".
While I don't entirely agree with you, I will admit that the whole idea of "minecrafty" features falls apart when you ask for a definition of minecrafty
i feel like i only started to see the "its not minecrafty" complaints with 1.20, everything before then people were mostly onboard with. to be fair, the 1.20 features now feel like minecraft, but straight after release, 1.16 still felt like minecraft
@@LegendisX1.16 was the first controversial update in the long string of controversial updates. People didn’t think it was Minecrafty.
@LegendisX you're plain liying, 1.16 was the most controvertiak update of minecraft history
So true lol. At one point horses felt like the most ridiculous thing, and before that the hunger bar felt like something we'd never get used to
As someone who used to complain about all of Minecraft's features being a bunch of building blocks, I feel like people often underrate the impact of the new blocks they add to the game.
Building is the game's core mechanic, and without that Minecraft would not have lasted as long as it has. Every single block added is a new option for builders to use... A new shade or color to paint with. Something as simple as tuff bricks goes a long way in expanding how many amazing works of art the community can create.
This thank you, and I'm glad you're view has changed. Any new block is great, whether its supposed to be for building or not. It expands our range of both colours and textures that we can use.
The problem is that it really feels like they're dripfeeding blocks for the sake of it since they require the least amount of effort, with minimal unique functions in the blocks if we're lucky. I'd be fine with tuff bricks and polished tuff if they at least had a unique pattern.
I build a lot but I'm starting to get tired of the overabundance of blocks that don't do much
@@EmperorPenguin1217 Yeah, that's true...
If they add a TON of blocks at once, there's less room for blocks in later updates (and the non-building related features require more dev time to implement, so to keep it "balanced" they have less blocks then they could have).
@@EmperorPenguin1217 imo a slow trickle in updates is better for the longevity of the game. If they pump out 2 massive updates a year the entire identity of the game will change too much.
And also I don’t think any mob or block is useless. Aesthetics is still a use to me.
@@mustbge0 Well a slow trickle in updates is mostly fine, but it's pretty ridiculous how it took like three years for copper to get variants.
"And also I don’t think any mob or block is useless." Goats, axos, pandas, foxes, bats, polar bears, glow squids, armadillos, sniffers, calcite, etc
Using things as aesthetics is fine but adding things purely for aesthetics is the absolute bare minimum as a feature
Imagine all the steampunk builds we can make now with these awesome copper blocks 🤩🤩🤩
i'm gonna make a dwarven themed mine
@@happyhealer2684why
@@sixtysyxti3235 bc it's cool
16:08 "These guys have done something bad" 10 seconds before Toycat was literally demolishing them with the mace
Toycat, if you're reading this, then you're reading this.
Toycat if you're also reading this, you are in fact Toycat.
True
Toycat if you're also ALSO reading this, you are in fact alive.
Faire enough
false
While this doesn't apply to Bedrock Edition, Java 1.21 added a TON of data-driven features that completely revolutionize what can be done with data packs... Such as being able to make custom tools, custom durability, custom foods, custom nbt crafting, and even CUSTOM ENCHANTMENTS! Its insane!
But nobody talks about it because the average player doesn't care about data packs. 😔
Um no that’s been doable way before this update.
I know because I used data packs before. I am not a programmer so I don’t look at the details of the data but if anything any data changes are made to make it easier for data packs to make changes.
@@darth3911 well, at least you admitted you have no idea what you're talking about while proving it
@@rubixtheslime Again we have had data packs long before this update. I am not a programmer so I don’t know all the details of what goes into them.
One thing I know they did do is create custom weapons and mobs through various means or work arounds to what can’t be done.
Point is at the end of the day the packs do add custom weapons, enchants, mobs, food and so on but involve methods which are less then preferable.
Good example is using current sword data but editing the damage and texture of the sword after it gets renamed. (Makes it easy for powers to just make the swords through anvils.)
Custom crafting recipes on the other hand is more in the realm of mods from what I know of it. That would be the biggest revolution if anything.
@@darth3911 yeah i know we've had data packs long before this update. i know because i've _made_ them before, and have been programming in general for as long as i can remember. sure, some of the new things could've been done before with enough duct tape and sacrificing vanilla features, but a lot of it just wasn't even possible.
Because I don't know how to make a data pack.
i love how 1/4 of the features are just copper blocks in every variation
Juuuuuuuuust a little bit clickbaity
oh but you're cynical for saying that... idk man just accept that mojang lazy and go on, the game is still good regardless of new updates
@@dalgeubam im not saying its a bad game im saying 1/4 of the features are copper
@@keepyourtoessafe me neither, I'm just saying it's not that much stuff. I'm with you man
@@dalgeubam alr sorry i misinterperated it
This is the first time I have actually been excited for an update in ages
Caves and cliffs?
Nether update?
Village and pillage?
Aqua update?
World of colour update?
@@FatCat_mm2 Probably nether update was the main last one, 1.17 and 1.18 were cool but I wasn't really excited since the split just made part 1 feel incomplete and part 2 feel like it didnt actually add much
I loved the caves and cliffs update. And the nether update was pretty cool. The others are before i started playing.
Same tbh. 1.16 was the last update I was excited for
Lucky I haven’t been excited since 1.17 genuinely every update has been so lackluster I could keep playing 1.20 and barely notice the difference
Tuff bricks are my favorite because I really love building cities and another type of brick never hurts.
They look real nice as footer for your portal too. All around really like the look of them. Just finally found my first trial chamber yesterday 😂
I think I just now realized why I prefer C418 MC songs over any others. It's the way that he used instruments moreso over other sounds. Specially the piano.
The other song creators don't do that as much. I think that may be why I don't feel the other songs as "Minecrafty" as his.
Especially the last one... didn't hear that one until now, it sounds great but why is it in Minecraft, it makes no sense.
@@ZTRCTGuy That's what made me write the comment ngl.
Yeah I'd agree. Precipice's timbre is a lot more cleaner sounding than a lot of C418's more dirt-y sounding work, especially with the high notes of the piano, the percussion and the spacier reverb. Sounds more like Snail House sometimes.
It also moves a lot quicker than C418's music typically would. Precipice sounds like a sprint compared to a lot of C418's stuff even from 148 like Round up to the inevitable end or Divide by four and add seven where they have time to build up layers of sound. Granted the part in the middle of precipice where everything slows down a bit is quite similar.
I'd say if you want an idea of how I'd think C418 would have approached the song precipice, try listening to Timelapse Kingdom or United Colors of Scrapyard. (I also recommend Geklimper as a wildcard option)
I hate the "Comforting Memories" Meadows/Mountain one. It plays all the time at my base and it is WAAAAY too minimalistic. It's like whoever made it thought: "Oh, if I play 4 notes over and over again it will make great music!!!1!" NO. IT IS TERRIBLE AND ANNOYING.
Yea that's fair, I haven't listened to the whole 1.21 soundtrack other than like Creator (unless the full soundtrack is shown off in this video, I haven't finished it lol) but I think these new composers shouldn't worry so much about replicating the C418 Minecraft songs, but instead making something unique that will set new standards for Minecraft songs :P
To count waxed and unwaxed copper blocks and mobs and their spawn eggs as different features is like counting an open and closed door as separate features, or counting each growing stage of a crop as a different feature.
Man, I miss Stampy’s update videos. Thank god toycat has stuck around.
On paper, the new potion effects aren't the most useful... But they do have some pretty unique uses if you think creatively with them.
- Oozing can be used to turn any normal mob farm into a Slime Farm. Great for if you need slime balls but don't want to dig out an entire slime chunk.
- Infested can be used to make an EXP farm, since you can give the effect to mobs like the Allay (which has strong health regeneration) to infinitely create silverfish.
- Wind Charged can in-theory be used in redstone, to detect when a mob is killed, since the Wind Charges can effect redstone components.
- Weaving makes cobwebs renewable for the first time ever, and also makes the player able to move through cobwebs easier.
And of course... if you combine them together (infested to make silverfish, oozing to get slimes from them, and weaving to make cobwebs from the small slimes) you can do some crazy stuff XD
Oozing is handy but not that much. You need a slime block to make 3 potions and each mob will spawn 2 baby slimes, by the point this is useful you could have had a slime farm in a swamp which if you do it right you can get a redstone farm (witches) close by.
Precipice sounds like an 2012 Minecraft intro...i miss those
Toycat: Tuff bricks are the best.
Also toycat: uses deepslate bricks
Tiles, mate. he used Deepslate Tiles for part of the floor.
The Waxed Oxidised Chiselled Copper and Oxidised Chiselled Copper are incredibly different, thanks for counting them both as important as the trial chamber structure each. /j
I feel like it's fair to count Armadillos as a 1.21 feature even though they decided to decided to release it earlier on.
I don't think armadillos and the 8 wolfs should count they aren't even apart of 1.21 and they released in bedrock 1.20.80 and Java 1.20.5
But i do understand why u think it's fair
Slimes spawn silverfish, silverfish spawn slimes .... hhmmm this could be intoresting as a plan
perks of living in Australia is you get pre dinner toycat uploads!!!
Real!
pre breakfast over here
Was high noon over here
I choose to believe that 1.21 has 121 new features
Honestly I’m so excited for this update and all of the new blocks but I have been waiting years now just for them to give us coloured concrete slabs/stairs 😂
It's actually quite funny that you called them "coppers" instead of "copper blocks" because a copper used to be a coin in English.
I feel like a copper still is a coin to my mind haha
I love how you made a whole build to walk through while showing the features great work I really appreciate it
14:43
Separate effect particles is actually really cool
❤ I'm happy to see copper getting more uses. It's so abundant. I'm a manual player, I like to grind for everything so I don't mind the cost.❤
Personally i feel like players should be able to have an option to toggle these features on and off. So many of the Minecraft updates i dont like because i started on the Minecraft for 360. I simply enjoyed being able to mine, build, farm and kill simple enemies without having to do all this major combat and restone stuff. The only features i like so far are the Mace and the slime potion thingy, paintings. Because everything has become all about multiplayer, some sort of battle, a way to use redstone for farms. Im tired of different mob variants because they get in the way of mining or farming and the rewards arent always good. I'd love some new animals, recipes, and plants that incorporate these materials like being able to craft a saddle from leather, being able to poison food with rotten flesh for examples. Spiders, creepers, skeletons all drop some sort of material thats useful. Zombies don't. And not every mob drops an item.
OMG COPPER BULB IS A COMPACT T-FLIP-FLOP
yup!
Now we just need an end update💀
Did you just say
END UPDATE?
Let me just copy n paste my idea for the end update
-
Ngl. I want an end update
Not full on new biomes. Just a destroyed land. It's the END not just the end of the game. The end of the world
End ruins. Fossilized plants and mobs you need to revive. Endurium because if they didn't add that the fans would destroy the headquarters
For the fossilized mobs. I think beta and unused mobs would fit. Like the giant :D (jk)
For the fossilized plants. Same thing but maybe some end trees in blue and purple because yes.
Maybe a new type of sculk that took over the ruins and killed all the inhabitants.
And endurium could have a branching path with netherite. Both getting their buffs and weaknesses
Like netherite gaining great fire resistance but making you slower and endurium making you much faster but weaker
Definitely unbalanced but I could see some changes here and then
Also I already made 6 fossils 3 from animals 3 from blants
From le animaux
1) enderpod
It's an isopod that has a white shell with purple innards. It eats liquid amber gotten by...
2) amber fly
It turns a log into a nest and eats amber crystals turning them into liquid amber which is seen in its clear abdomen. Neither mob will attack each other tho
3) the stalker
It's literally the old warden. Specifically the one that has uneven eyes. It murders everything around it like an actual one but it can see and it duplicates when it murders... Also they don't kill other stalkers
NOW DA BLANTS
1/2) violé and indejio trees
They're just trees. The violé needs a pinecone to plant while the indejio needs an acorn. Pretty obvious what color they are... And their leaves are cyan(v) and blue(i)
3) amber fly trap
It's a flytrap that murders them amberflies... It also produces liquid amber but it is kinda like powdered snow. It's a block but you also sink in it. It freezes into an amber block if you put some ice next to it
And amber n endurium's color is a brilliant yellow and purple
@@DragonTheOneDZAcool idea
😢
That will be the final update
the new music discs are actually amazing
I figured it was AdorableHoe as soon as the Das Ende bit happened 😅
I’ve been waiting for this video all week!!!!
The flow helmet trim reminds me of a crown.
I do love this update but my biggest issue is actually the exploration for the chambers, mainly coming from a console standpoint. The more chunks you load, the bigger your world, and eventually you can't load that world if it gets too big; If I have to vanquish multiple of these chambers, each time I risk my world of being unplayable that little bit more, especially if they're really sparsed out like strongholds. I hope Mojang makes it where every Minecraft month the chambers are refreshed or something; My world's already at 250MB and I haven't even touched the nether at all yet, I don't want to see it spike to 500MB just to maybe get the heavy core lol.
Trial Chambers are quite common. For sure, more than the stronghold.
@@lookash3048 ouh I didn't know that, epic. Still I'd wanna keep the explored chunks to a minimum anyways
Ya know, I swapped my old bedrock realm over to java( couple buddies love Java, I prefer bedrock but eh) and I still watch you more than Java guys. You’re awesome Toycat keep it up my man
I really do think adding the tuff and copper golems would be very fitting considering the added blocks this update
That was really brilliantly done. You’re something else, man.
7:22 ibxtoycat and i are still coping about the biome losers including savannah 💀 (btw mojang did promise the biome losers to eventually come, a long while back.. i hope they keep their word..)
How many years back was that promise? I could’ve probably raised a child in that time by now lol.
we already got one of the biome vote losers - the swamp, and we kinda got others too, though with different features. desert received some updates in 1.20 and savanna and badlands got the armadillo.
They probably already forgot
@@MrMelonsz It's been about seven years and out of all the losers of both vote types only one has come back, and that not only didn't even update the existing swamp as promised but also was only added to compensate the content of 1.19 being purely delayed content. Pretty bad track record.
L pfp
I have an expandable sorting system for every stackable item...
Dear God.
To Do List for 1.21 Tricky Trials:
__Sorting system:__
- 3 new Pottery sherds: Scrape, Flow and Guster.
- 2 New Armor Trims: Flow and Bolt.
- Armadillo scales.
- 3 frog lamps.
- 8 variants of the chiseled copper block.
- 8 variants of the copper grid.
- 8 variations of the copper trap door.
- 8 variants of the copper door.
- 8 variants of copper lamps.
- Trial key.
- Omnious Trial Key.
- Ominous Bottle.
-Breeze Rod.
- Wind Charge.
- Heavy core.
- 12 new arrows, the effects are: Wind Charged, Weaving, Oozing and Infested
- Each has a normal variant, a longer-acting variant and a level II variant.
- Autocrafter.
- Tuff stairs, wall and half step.
- Polished tuff block, stairs, wall and half step.
- Tuff brick block, stairs, wall and half step.
__Make room somewhere near the library for the three new books:__
Density
Breach
Wind Burst
__Bonus:__
- 3 new music records: Creator, Creator (Music Box), Precipice
Way better than 1.20, in addition to a whole built-in minigame with unique hostile mobs better still- it FINALLY MADE COPPER MORE USEFUL! What's more, it finally expanded on tuff's potential as yet another dark-shaded stone-variant set for building/renovating bases and finally gave us something to do with all the copper we inevitably accumulate through mining; had I not been so busy with schoolwork these past few months and realized just how many new uses for copper would be added, I would've stocked up on more copper before this update instead of throwing it all in lava like I always did before. (Though I am still disappointed that a common and highly-conductive metal heavily used in IRL electronics didn't get used in anything redstone-related except mob-head farms; I would've liked to, say, craft it with redstone dust as a way of bringing Java redstone mechanics to BE.)
And the best feature: They finally added dog armor, which DOESN'T LET THEM TAKE DAMAGE UNTIL IT BREAKS! No more leaving them at our bases all the time for fear of them dying
thanks as someone who hadnt looked at anything else regarding the update it rlly helps
i just realized i forgot to sub before even tho ive watched your videos for a long time
Mojang: You aren't meant to kill the Warden, he's meant to be unkillable.
Also Mojang: Promotes killing the Warden with the Mace.
i love how many people are like “They should hire the guy who made the original paintings,” like, they did
i don't like the Breeze's animations, either they need to be toned down or the Blaze needs to be updated
Agree, the new animations in general are pretty excessive and sometimes make the mobs worse like how wardens take ages to appear and camels taking a long time to stand
It’s crazy how few features are in an update that took them 8 months to develop
What I like about the Tuff Blocks is that they were all smooth and detailed, definitely perfect for a underground base
"Creator and Precipice dont sound Minecraft-y" AND PIGSTEP DOES?! the whole point of music discs is to put less ambient sounding pieces in Minecraft
Pigstep as far as it goes fits way better, because of the chiptune. Creator and precipice aren't bad but they're not even compressed like the others and use instruments that honestly don't belong
Lena Raine fell off
Precipice sounds like it could be a boss theme
@@joephtheslayer it they toned it down ever so slightly, I could genuinely see it being a song that played In the trial chambers, maybe ominous trials. Might be my favourite music disc
Considering that Mojang puts a Synthwave playlist on Spotify and UA-cam, having an actual synthwave track as a music disc in Minecraft is good imo. And I agree, I'd say even Pigstep is not Minecrafty, but it's ok, cause it's music disc only track.
Toycat truly is the goat of Minecraft Bedrock. Thank you for preparing us for the big update 😎
Crafter is such a game changer, especially for my gold farm which I’m so lazy to make a sorter for
WHAT?? You can only use vaults once? I thought they went on cooldown like the spawners. My whole plan for the update was to base near a trial chamber to be able to replay it for loot :(
I was thinking of remodeling the place to look like a Fallout vault after I "liberate" the copper.😢
that’s makes the loot all more rewarding when you finally get what you’re looking for.
@@elidieslit no, it makes it all the times you use it and only get arrows and breeze rods immensely disappointing. Imagine going to the End for the Elytra but having a overwhelming chance of getting 4 Ender Pearls instead
Rip to the villagers that got left behind at 9:30 to deal with the raid on their own.
I personally have thought the last few updates weren't that good. I didn't come to this video with high expectations, although I think this is the best update Minecraft has made in a long time. Having a whole new dungeon, new items, new mobs, new stone bricks and some other stuff is super cool.
Cave22 will give me more heart attacks than I can count.
Something that you may not have known is that there is a new seed template for BE, which has a trial chamber bellow spawn.
I like cats I like this channel
This is probably better explanation than the video Mojang will make.
NAW YOU FREAKED ME OUT WITH THE CAVE SOUNDS
We need jukebox minecarts so we don't have to stay in one place when listening to music discs. There could also be a dungeon where a jukebox minecraft follows you playing music as you progress and at the end of the dungeon the jukebox cart will present itself with the music disc as a reward.
Maybe jukeboxes on llamas? Since you can lead them around and their chests could store the other discs
i think a jukebox pouch could be a cool addition, you could craft it with a jukebox and a bundle (when they get added), and you can put a disc in it to play the disc without having to be near a jukebox
not saying it's impossible, just unlikely to happen soon. but sadly they'd have to completely change how sound works for it to happen, for both editions. minecraft sound is a very primitive system, but it's only really a problem for jukeboxes.
@@rubixtheslime A jukebox minecart would become an entity. Entities are very easy to work with, even in making addons.
@@JohnDoe-fe9zx the problem isn't what holds the disc. the problem is the sound engine not letting you move the source location. so without overhauling the sound engine, the song would come from wherever it was when you put the disc in, regardless of the minecart's actual current location.
Skipping my afternoon nap for this
Don't blame u mate 👍
Hey toy cat I’m saying this because the past years in a row my fav UA-camrs have left life but I love your videos and they’ve helped me learn a lot and helped me through some tough times your Awsome man
I actually liked the change to blast and fire protection enchantments as it gave those enchantments an actual niche use to differentiate them from just using PROTECTION IV all the time for everything albeit would have been even better if those unique effects were enhanced even more. I really don't understand fans man it's like they are scared of change or challenge and every time they do something to diversify old features or make something realistic or challenging I notice many fans complain.
Um no the issue was the original change debuffed the enchants secondary effect making it so you got less total protection if per individual armor.
This is because they originally divided the original stat to make it so that you needed four pieces to stack up to what the old stat was.
In application this would kill the fire and blast protection enchants making them less desirable than plain full protection armor.
The very next release Mojang released this because of the people who complained and changed it.
Currently one piece of armor gives the same secondary stat boost as before the first change, keeping the enchants from dying.
The new thing however is additional pieces of armor now stack beyond what the original had. This means we got a major buff.
@@darth3911 Yea I understand that now the UA-camr I watched just did a terrible job at explaining it and gave me the wrong impression so I researched it myself. I will still say though outside of that a large portion of the fan base is still scared of change or "Non-Mincrafty" things.
It feels like the devs took advantage of the fact there will be less major features in this update to add/change a lot of minor features.
The chance to effect particles will make mega beacons so much nicer!
FINALLY as a bro builder the tuff blocks are getting love
That breach enchantment just gave me mob grinding ideas
Oh I'm excited for the Steampunk builds, and that auto crafter is gonna be so amazing! I usually don't care about Minecraft updates, but this one's pretty cool :p
Definitely excited for the new update. Luckily, my appointment on Thursday has been canceled, so I'll be able to update and play sooner than I thought!
The Creator disk sounds cool as hell. I love all the new music!
I didn’t even notice there was a new update. I had no clue a new one was coming out yet and heard nothing about it while playing until I checked the advancements and saw some weird new things I never heard of.
Hadn't heard the TNT change yet but that one is big!
so excited!
Bedrock edition might be able to make some decent auto farms using tnt now like an auto tree farm without any wood loss
The copper bulb mechanism is cool as it doesn't need a continuous redstone system and if it becomes oxidised it will glow dim
I really hope Minecraft goes back to not showing certain new features of an update early because I kind of feel disappointment when the actual update releases since we all kinda saw the stuff a few months ahead of time
i think 1.21 feels opposite to the last few updates, 1.17-1.20 feel more natural and wild, while 1.21 took more of an industrial/redstone approach. not saying its bad just something i noticed and probably why 1.21 feels a bit different after 3 years of nature-themed updates.
While watching this video. I thought of making villagers actually dance to the music that’s playing. Like parrots. They also could have but hero brines first appearance on a painting.
I don't consider waxed copper blocks as a separate objects, regardless of how Minecraft groups them. It's a quality applied to the block. It would be like considering every single enchantment combination on a tool as a separate tool...
if i have to dedicate a new slot in my sorter to account for it, it's a separate item
@@rubixtheslime Good for you. It would be the same if you had a fortune/silk pick. Different uses and storage, same item. My point still stands.
@@Giga_Pudding oh i didn't say i was happy about it
my favorite feature is weirdly the bog, it seems like a small thing, but I love the biome varients of mobs
question: can you *rechallenge* the Trial Chambers?
with all the talk of the Copper and Tuff blocks, i now hope to see a fortress made of Tuff and Copper, in a similar fashion to the Trial Chambers - because they remind me of the inside of a fortress inhabited by monsters, that's why.
7:16-7:21 it just occurred to me that the Breeze is basically a wind version of the Blaze. it drops a rod, we can craft a Charge from it, and the monster itself if basically a head surrounded by its element.
now why can't we throw the Fire Charge? it's a fireball, you'd assume we'd be able to *throw* it!
even with those "compliments" (no idea if they actually are compliments) - and despite the admittedly cool structure - i'm still disappointed: just 2 monsters?
i get that making just 1 monster is hard; but i've come up with several that can be made by just taking what's already in the game, and tweaking it.
let me pitch 3 out of the 11/16 total (including Boss mobs):
- the Warg; a large, black Wolf with glowing red eyes. if possible, its mouth would open in a similar fashion to the Enderman's.
- the Cockatrice; a Chicken as tall as the Player, with the Ender Dragon's tail (green, no spines) and spits a new projectile: the Toxic Fireball, which leaves behind a poisonous cloud.
- the Dragon; a Boss mob. there's 2 types: a red fire-breathing dragon, and a white ice-spewing dragon. found in large caves, they're lured out by Blocks of Gold.
creator sounds like its from fable or fable 2 and absolutely slaps
will hardcore be added to bedrock fully with this update?
New tuff blocks. I'm going to be in heaven using those because I love tuff (I don't know why so many people hate it). I use it a ton to transition grass/moss into stone. I hope the stone variant looks good with regular stone. I see a lot of new detailing for my castle and walls. Not to mention I'm going to go around replacing a lot of paintings. I have wanted different paintings for so long!
Easter egg for anyone who didn't notice: His levels are at 121
I can’t wait for the update. My infected map and Gamemode will have some nice updates!
Yea this update looks pretty fun, really cool blocks and st...
"TNT now has 100% drop rate on bedrock"
WOOOOO LET'S GOOOOO
2:10 The copper doors could be hollow
i had seen something saying that certain enchantment books would only be available for trade in certain biomes (for example it said mending would only be available in swamps) from villagers and was wondering if it was real because i dont have my villagers yet and didnt want to go to different biomes for all the enchantments
I noticed new music at sunset when I played yesterday.
Can you "pause" the trial spammers by placing a torch on them like regular mob spawners?
Cheapest way to get the new Copper Blocks... MINE an entire Trial Chamber.
This update was enormous kind of gives me that kid feeling again
I don't know why I watched this video, I know everything about the update already, obviously because I keep up with every Toycat video because I'm NOT a fan of housefires
So, if u get one map grom vilager for trial chamber, and then u want other chamber to find, is that mean u need to further in other vilage so u can get diferent trial chamber map? I mean to get those discs u need a lot of travel around the world.
13:54 R.I.P. Warden 😭💔
this seems like a really good update
“Jizzled copper”
They must add copper storage block that you can store more items or regular size but has different colors due to oxidization and can work with redstone.
I’m wondering if the new copper blocks are going to be needed for the wax on, wax off achievement for those who don’t have it
I get that Aaron's music doesn't feel very minecrafty but then again, neither do any of Lena's songs
I am not a fan of the new music that had been released. The music should have stopped updating after the nether update...
This (Minecraftyness) is a big problem I have with the Minecraft community.
Minecraft is an extremely different game from what it was when C418 made the soundtrack. The gameplay no longer emits the same vibes and intentions it did, at its creation.
I whole-heartedly believe that Lena Raine captures the *current* vibe that the game gives off. Whilst respectfully taking inspiration from small parts of C418’s masterful composing, to pay homage.
If there’s one thing I’m sure C418 wouldn’t approve of, it would be the restriction and limiting of new art/music, due to people who are unable to let go of their nostalgic “Minecraftyness”, and rejecting acceptance of anything new.
I’m not saying we should accept a bunch of random styles of music into a game like Minecraft. I just think we should gate-keep “Minecraftyness” a little bit less, and try to encourage the new art to move forward in the right direction to fit the current state of the game.
Relic did a great job fitting with the other discs
@@MrMelonsz The thing is that Minecraft has a very iconic pre-established style, and a problem with a lot of the features is that some of them are starting to go WAY too far, especially the music and the mob animations.
Starting the raid just to leave them defenseless is crazy😂