Too straight forward, it suffers from the Sonic World level design "terrain but big" and the skybox is not the best one, one with more illumination would've been better But it's cool to see people are capable to actually create levels from scratch in the game, it really makes you think what could be done in the future
I’d argue it’s linearity and Open Terrain isn’t much of an issue as it still looks really fun to play and has multiple different Paths. Not to mentions Sonic’s Bad Turning works better with these Huge Roads.
@@Terminal_Apotos the problem it's that it looks dull and way much linear than a Forces level, i didn't even notice that much of multiple paths, or they just don't look appealing or different enough to not be counted as mere shortcuts but I'd say it's s pretty good step into the right direction into having more detailed levels with better structure
Damn it. I thought it was a genuine custom-made Cyberspace level. Also, why are people still modding Cyberspace levels over 1-1? It has such a low S rank time.
@@rezenhasqn8308 Nah, that's actually the revamped physics mod. The stage mod creator prepackaged it with the stage because the stage itself is based around those physics lol
What cyberspace should have been like. Just with more obstacles and an original theme.
This Mod reminds me of that one Splash Hill Zone mod for Sonic Generations
Isn't that kinda a bad thing considering how EMPTY that stage was?
@@mattdoesanimationsno BC it was still rlly fun
Looks amazing 🤩
What If, Someone makes a Island called “Sunset Heights” in Sonic Frontiers
I’d love for Sunset Heights to be Ported into Frontiers
It wouldn't be as fun without the air boost
Or they mighr just use the theme of sunset heigthts and the level itself would have original/new level design or something
Bro did you mean Bridge Island Zone Act 2 Because it is sunset?
@@Sonic1_tokyo_toy_show_1990_guy no he meant the sunset heights from sonic forces
So basically bridge Island 🏝️ 👍
Incredible is accurate.
Too straight forward, it suffers from the Sonic World level design "terrain but big" and the skybox is not the best one, one with more illumination would've been better
But it's cool to see people are capable to actually create levels from scratch in the game, it really makes you think what could be done in the future
I’d argue it’s linearity and Open Terrain isn’t much of an issue as it still looks really fun to play and has multiple different Paths. Not to mentions Sonic’s Bad Turning works better with these Huge Roads.
@@Terminal_Apotos the problem it's that it looks dull and way much linear than a Forces level, i didn't even notice that much of multiple paths, or they just don't look appealing or different enough to not be counted as mere shortcuts but I'd say it's s pretty good step into the right direction into having more detailed levels with better structure
@@etherealhatred I mean we can’t really expect Fully Detailed Levels from Fans, Hell we can’t even expect that from Sonic Team Anymore 😂
Damn it.
I thought it was a genuine custom-made Cyberspace level.
Also, why are people still modding Cyberspace levels over 1-1? It has such a low S rank time.
People can change the S rank times with mods
@@jateyboi1108 I haven't seen that done yet.
The camera feels dynamic when Sonic is on the ground, is the whole level using the looping physics?
If Sonic Superstars was a Modern Sonic game with full 3d instead of just 3d graphics
Nice Video
I love the superstars sage😇🥹🥹
What physics are you using for this?
I think he is using the regular Frontiers physics
@@rezenhasqn8308 Nah, that's actually the revamped physics mod. The stage mod creator prepackaged it with the stage because the stage itself is based around those physics lol
@@batknight2014 Oh, that's cool, I didn't noticed the difference
😮
Imagine this in a future "Sonic Generations 2".
Oh hey! It’s what the Starfall Islands should’ve looked like from the start!
Aiham du Arch was ist das ?
Nur sonic
The lighting is too dark and music too repetitive for me