Hey, I was testing different champs, item and ability interactions to minmax the new echoes of helia. I found taric to be the best user of the item since that's literally his trading pattern. You can apply 2 stacks, heal and repeat. The effect itself seems pretty strong for a 2200g item, with 60 damage to an enemy and 75 heal to the ally per stack. Maybe you can make some use out of this as I'm terrible at immobile melees & melee aa canceling. The massive downside is that you need an ally nearby and need to be damaging an enemy champ, but it seems like an insane health swing for such a cheap item, especially in early skirmishes Only other items that give a stack are actives, unending despair and for some reason collector. Scout slingshot & alternator give one too, but only if you're at 1 stack and the damage is procced by healing a teammate, which bounces the 1 stack to the enemy. Single instances of damage are counted as one basically. I haven't tested runes but there might be potential with some procs, if they aren't bunched in with the spell or auto itself
Wait a min isn't the navori interaction with your Q bugged? Before you got it you were refreshing the cooldown in 1-2 autos but after it's like navori took precedence over Taric's innate cooldown thing so you had to auto like 4 times before getting Q back up again
Hey man sorry if this is out of context but I've been studying so many of your videos and I never see you full clear, don't think I've even seen you finish on krugs once. In fact most of the time I see you go for early ganks level 2 or level 3. I'm just curious if you feel like this is the more optimal playstyle to go for and if its never really worth going full clear. Any chance you can enlighten me on this brother?
I think a lot of times my desire to gank early and heal mid lane with raptors prevents a normal full clear, but I think doing so is also a fine decision
The Magnus Carlsen of Taric jungle strikes again!
This is beyond my comprehension
I mean CC bot Taric might be pretty good also because they removed legend tenacity, less ways to get tenacity= higher cc value
damn you are cooking up a feast this split
Havent been on league for a while for reasons but whats with HAIL OF BLADES on taric
The new lethal tempo or somthing?
only for navori stun usage
I love your thumbnails
I am actually pretty unhinged I won't lie
Hey, I was testing different champs, item and ability interactions to minmax the new echoes of helia. I found taric to be the best user of the item since that's literally his trading pattern. You can apply 2 stacks, heal and repeat. The effect itself seems pretty strong for a 2200g item, with 60 damage to an enemy and 75 heal to the ally per stack. Maybe you can make some use out of this as I'm terrible at immobile melees & melee aa canceling. The massive downside is that you need an ally nearby and need to be damaging an enemy champ, but it seems like an insane health swing for such a cheap item, especially in early skirmishes
Only other items that give a stack are actives, unending despair and for some reason collector. Scout slingshot & alternator give one too, but only if you're at 1 stack and the damage is procced by healing a teammate, which bounces the 1 stack to the enemy. Single instances of damage are counted as one basically. I haven't tested runes but there might be potential with some procs, if they aren't bunched in with the spell or auto itself
helia is strong have been looking into it, but you need attack speed for it. maybe a wits end -> helia would be good
My compliments to the chef
Wait a min isn't the navori interaction with your Q bugged? Before you got it you were refreshing the cooldown in 1-2 autos but after it's like navori took precedence over Taric's innate cooldown thing so you had to auto like 4 times before getting Q back up again
yeah, it swaps your e cycles with your Q. If they fixed the interaction it would be usable more often
@@lightrocket2 Ah man i can only imagine how long its been without a fix lmao
with tenacity less available, did you think about wit's end instead of abyssal?
it's a decent idea, I was going wits before
Whats the trancendence bug?
anything coded with trancendence causes Taric's Q to not come back off cooldown like it's supposed to. Preventing me from using abilities correctly
Lightrocket: My team is AP heavy
Does he know?
It feels good but also feels so bad because of Transcendence. Enjoyed the gameplay though I saw it live. Cheers
Hey man sorry if this is out of context but I've been studying so many of your videos and I never see you full clear, don't think I've even seen you finish on krugs once. In fact most of the time I see you go for early ganks level 2 or level 3. I'm just curious if you feel like this is the more optimal playstyle to go for and if its never really worth going full clear. Any chance you can enlighten me on this brother?
I think a lot of times my desire to gank early and heal mid lane with raptors prevents a normal full clear, but I think doing so is also a fine decision
Flickerblade takes like 15% of cooldown. After every auto, your E gets down by 3 seconds. Wouldn't that be 30% of cooldown?
You’re forgetting passive
Does shgen work with this?
Good thumb bro =)))
so why hail of blades over pta, i feel like you get the same amount from it and more sustain cause you can go tank runes
for navori double stun proc
@@lightrocket2 after playing some games myself i agree its the better option. do you think a crit build is viable? like infinity edge?
@@quinzou29f95he will be way too squishy to tank like the did this game.
will they ever fix this bug?
riot forgot about the champ, so not likely -_-
@@lightrocket2 :(
Comment 4 algorithm
algo gang