Recreating DOOM in Python. Ep2 - Binary Space Partitioning

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  • Опубліковано 6 тра 2024
  • Binary Space Partitioning is the heart of DOOM! Let's understand what is BSP and how it works in DOOM.
    Metallica - E1M1 (At Doom's Gate) @StateOfMercury
    • Metallica - E1M1 (At D...
    Code:
    drive.google.com/file/d/1KbZ2...
    C++ DIY Doom:
    github.com/amroibrahim/DIYDoom
    #coderspace #doom #python

КОМЕНТАРІ • 81

  • @wildwest1832
    @wildwest1832 Рік тому +38

    The BSP tree was an ingenious idea that really doom wouldnt exist without. Cool to see all this implemented, and explained well even if it is a lot to digest.

    • @mattbrewerton6884
      @mattbrewerton6884 Рік тому +2

      Before BSP, Romero broke the engine completely by simply making a square stairs going down into itself (like the start of E1M1). It got stuck in an infinite loop of stairs.

    • @darkzeroprojects4245
      @darkzeroprojects4245 11 місяців тому

      Much as I appreciate it, I'd prefer to use quake or valves bsp for levels if chose to make similar engine.

    • @DBGabriele
      @DBGabriele 6 місяців тому

      actually there other ways to do that (for instance portal + Tree), but this was an excellent way to do that w/o the extra work of the map designers

  • @acatisfinetoo3018
    @acatisfinetoo3018 4 місяці тому +3

    This is absolutely amazing...never thought i'd see such an in-depth video explaining how the doom engine works in such detail.

  • @reltsnie
    @reltsnie Рік тому +2

    fantastic series so far, look forward to watching them all

  • @robinlaser5794
    @robinlaser5794 Рік тому +8

    Was waiting for this! Great work

  • @dashsights4258
    @dashsights4258 Рік тому +3

    I am really thankful to you men.this series a integral moment to develop my system level skills with clever data structures and algorithms applied from scratch.

  • @fmesseder
    @fmesseder Рік тому +3

    I’m learning so much with your code. Can’t wait for the next part.

  • @rexraptorsaur
    @rexraptorsaur 11 місяців тому +3

    9:37 fascinating and beautiful…thanks for yet another remarkable coding session today!

  • @pepasjc
    @pepasjc Рік тому

    Great video! Looking forward to the next

  • @madkhix7612
    @madkhix7612 Рік тому +1

    You are freaking amazing dude. Thanks for the video.

  • @3notdeadyet651
    @3notdeadyet651 Рік тому

    Up to the five minute mark, my mind was keeping up. Thanks to your explanation, I was able to stay "Interested".

  • @ChrisHalden007
    @ChrisHalden007 Рік тому

    Excellent. Really enjoyed. Thanks

  • @Luxylux
    @Luxylux Рік тому +14

    Coder Space is the kind of guy who gives you GPS coordinates when you ask him for the closest bakery :D
    I'm kidding, I could listen to u doing maths all day long. That's magic, thank u.
    Next topic : Quake engine LOL good luck, carmack lost his mind doing it, he could not sleep at night, based on what Abrash wrote in his 3d book ;)

  • @Stopinvadingmyhardware
    @Stopinvadingmyhardware Рік тому

    That’s just awesome. I had no idea how that worked.

  • @2dapoint424
    @2dapoint424 Рік тому +1

    I punched myself twice to check if I dreaming r not!! Wow, so quick in video release!! Love you for this!!

    • @danisob3633
      @danisob3633 Рік тому +1

      punch yourself a couple more times. i need more vids.

  • @cartoonyheader1646
    @cartoonyheader1646 Рік тому

    It motivates me to unravel this language more, thanks for this

  • @Farmpy
    @Farmpy Рік тому +1

    I always love when this guy uploads, I just wish he would get more views

  • @damus6665
    @damus6665 Рік тому

    Incredibile thank you!

  • @bonean0118
    @bonean0118 Рік тому

    How have you changed the name of your windows C drive?? Love your vids

  • @Yupppi
    @Yupppi 4 місяці тому

    30 years of progress in hardware has resulted in us being able to write something that was only possible with brilliant engineering in C to be able to be written in Python.

  • @kplays_6000
    @kplays_6000 Рік тому

    If you were to move the player up outside of the node it's currently in, is it normal that the player no longer lies inside a bounding box? I'm using the wad from The Ultimate DOOM on Steam

  • @josuebarros5727
    @josuebarros5727 10 місяців тому

    This is an amazing playlist, I'm coding along and loving it!!!
    I have 2 questions:
    1) Can I easily adapt the python code what we are developing here to work with Heretic and Hexen?
    2) Can I create more levels using Slade or Doom Builder and have it to work on this custom doom engine?

    • @CoderSpaceChannel
      @CoderSpaceChannel  10 місяців тому +1

      this has only been tested with wad files from DOOM 1 and 2

    • @josuebarros5727
      @josuebarros5727 10 місяців тому

      @@CoderSpaceChannel hmmm, I'm gonna test Heretic WAD by end of this month

  • @marko-gj1uj
    @marko-gj1uj 10 місяців тому

    This is motivating me into studying coding

  • @Merlin-gl7zp
    @Merlin-gl7zp Рік тому

    How do you record/generate those code writing shots? I suspect that you dont just write code that fast live while recording. Or you rewrite it after just for the shot?

    • @CoderSpaceChannel
      @CoderSpaceChannel  Рік тому

      it's a tricky technique

    • @Aeduo
      @Aeduo Рік тому +3

      Maybe they record themselves backspacing the code then have the video play backwards :D

  • @MrBrax
    @MrBrax Рік тому +37

    Is this just text to speech?

  • @pyxelbuh
    @pyxelbuh Рік тому

    here's a quick note if you don't know already, dooms logic runs at 35 FPS, and frames are called "gametics" in code

  • @Owofbfbajfbsnsn
    @Owofbfbajfbsnsn Рік тому +1

    Can I do the voiceover for your next script?

  • @gameworld5147
    @gameworld5147 Рік тому +1

    Can you make a complete python course for beginners to master, I would be very thankful, as well as full pygame tutorial

    • @wildwest1832
      @wildwest1832 Рік тому +1

      I definitely get kind of lost on python the language. Its kind of weird vs something like C

  • @imalaia8032
    @imalaia8032 Рік тому +2

    This guy does things that no sane person would do in python. It's amazing. Although it would be better if he didn't use the tts

  • @guilherme5094
    @guilherme5094 11 місяців тому

    👍

  • @baslifico
    @baslifico Рік тому +4

    Why the speech synth?

  • @RukDaWho
    @RukDaWho Рік тому +1

    Seems the root node is different in my wad, from bfg edition. Can anyone else verify or can someone put the node values from demo wad to verify? It denotes the same vertical it seems so maybe the changed due to longer line def visibility?

    • @CoderSpaceChannel
      @CoderSpaceChannel  Рік тому +2

      indeed, the partition line of the root node in the paid version is different from the shareware

  • @kimeg7294
    @kimeg7294 3 місяці тому

    Brilliant algorithmic approaches are always fun to practice. Nowadays, everything is just a thick layer of wrappers on top of other random wrappers that depend on other random wrappers. I'm looking forward to watch the collapse of the spaghetti system in its entirety when things get deprecated and out of sync here and there. Nobody wants to fix that crap AND realistically it's too big of a mess to clean up within a reasonable amount of time anyway.

  • @intron9
    @intron9 2 місяці тому

    At 2:20 I think the line #24 has the opposite condition written

  • @Aeduo
    @Aeduo Рік тому +3

    Very digestible video about BSP. Wonder how it works in stuff like half life 2. I guess expanded to fully 3D space.

    • @f.artemenkov
      @f.artemenkov Рік тому +2

      As I know, BSP in HL2 is used just as additional acceleration structure, not for determining the drawing order.

  • @Jkauppa
    @Jkauppa Рік тому

    try breadth first search closest grid cells first plane ray casting, its just a dot product between the normalized plane (a,b,c|d) and sphere center (x,y,z|1), even if you do each plane ray separately (not plane ray angle limits to speed things up)

    • @Jkauppa
      @Jkauppa Рік тому

      the grid square cells (2d/3d) are automatic binary space partition effect

    • @Jkauppa
      @Jkauppa Рік тому

      its also real time, not off-line like doom bsp

    • @Jkauppa
      @Jkauppa Рік тому

      dealing with each plane ray separately is equivalent to DDA in a square cell grid

    • @Jkauppa
      @Jkauppa Рік тому

      just place each wall/object to be a member of any number of cells, to be intersected in real time by the plane ray dot product (each object/wall has a radius of the boundary volume sphere)

    • @Jkauppa
      @Jkauppa Рік тому

      this whole algorithm implements the bsp algorithm but different logic, same end result

  • @rexraptorsaur
    @rexraptorsaur 11 місяців тому

    8:53 wow…I told myself “wouldn’t it be funny if I typed 1 instead of i? Next time, I got a weird incomplete rendering of the map because I did in fact type 1 instead of i 😶

  • @semihask6560
    @semihask6560 4 місяці тому

    Does this count as a source port?

  • @boxhead-zk7sn
    @boxhead-zk7sn 3 місяці тому

    It to fast for me to keep up and if i pause it to write i lose track of what your saying

  • @andwan0
    @andwan0 2 місяці тому

    lol, I nearly thought that was Master of Puppets XD

  • @samuelmay5670
    @samuelmay5670 Рік тому

    Great video! Happy pi day.

  • @mtalhakhalid1679
    @mtalhakhalid1679 Рік тому

    hahahah binary search tree for doom super fun and intresting

  • @cipher3966
    @cipher3966 Рік тому

    I hope this series ends with Wolfenstein's "Yeah!!!". No one has made a more satisfying game ending

  • @iwavcYT
    @iwavcYT Рік тому

    Do you want to shoot a video tutorial on Pacman?

  • @MusicalArmageddon
    @MusicalArmageddon 7 місяців тому +1

    Narrated by an AI text-to-speech voice.

  • @SkyFly19853
    @SkyFly19853 Рік тому

    Python can overcome these limitations.

  • @ogfakii9187
    @ogfakii9187 Рік тому

    You’re amazing

  • @johneygd
    @johneygd 5 місяців тому

    Huh,are you telling me that if the snes didn’t had a slow cpu that john carmec never would,ve discovered bsp and thus never used the bsp engine in pc doom???
    I tout that pc doom uses a raycasting engine,
    BUT if this is true then we can say that nintendo did had it’s far far far influance in doom by lettin carmec decide to use bsp in doom ibstead rather then raycasting,all because of the slow snes cpu in wich carmec wanted to port wolf3D to ?
    So if nintendo would,ve opted for a 10mhz cpu inside the snes,carmec may would,ve used a raycasting engine in both snes wolf3D and pc doom???
    If pc wolf3D uses a raycasting engine then imagine how much faster a bsp version of it for the pc will be,right??

  • @the.zolars
    @the.zolars Рік тому

    Stand alone coder, ты? да ну

  • @Edgar-uh5zj
    @Edgar-uh5zj 3 місяці тому

    wat

  • @rzl1234
    @rzl1234 Рік тому +4

    sounds like AI speech

    • @Wojtek_1777
      @Wojtek_1777 2 місяці тому

      Because it is sherlock holmes

    • @Wojtek_1777
      @Wojtek_1777 2 місяці тому

      Or its because he sped up the footage

  • @intron9
    @intron9 2 місяці тому

    Python super fanatics when they look at your "BSP node" class and finds no __iter__() or __next__() : 😫
    (just a silly meme, if it isn't going to help, it's just better to avoid adding more stuff)

  • @gmcmaster1985
    @gmcmaster1985 Рік тому

    I enjoy this, but the text to speech is obvious and pretty bad

  • @kale.online
    @kale.online Рік тому

    Wannabe panen

  • @casualseraph709
    @casualseraph709 7 місяців тому

    wah-finstein

  • @kaizogaming9855
    @kaizogaming9855 Рік тому

    👍