Samurai Shodown 1 [Arcade] - play as Amakusa

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  • Опубліковано 31 лип 2024
  • This is a playthrough using Amakusa in the Arcade version of Samurai Shodown 1. Read on below for more information...
    Amakusa is the end boss of the game. He is a non-selectable character in both the NeoGeo Arcade MVS and AES versions of it.
    ===== ABOUT AMAKUSA =====
    He is one of the more recognizable SNK fighting game characters, and the most well-known boss of the Samurai Shodown series. An eastern sorcerer type design, he has quite a unique fighting style (for it's time) whereby his weapon is a levitating gem in which he controls and directs. Storyline-wise, he is one of the agents of the deity, Ambrosia. His full name is Shiro Tokisada Amakusa, based on real-life historical figure Amakusa Shiro.
    ===== TECHNICAL INFORMATION =====
    ---- He can appear on the character select screen as long as he isn't pre-highlighted when entering the screen.
    ---- He operates perfectly on the Continue screen.
    ---- In the events where on returning to the character select screen after he has already been selected, his sprites are slightly glitched in a way where a glitched Kyoshiro's weapon is in front of him.
    ---- When playing as him, In gameplay, if he loses a round the game will go into the "Amakusa/Ambrosia awakening" cutscene/screen before resuming as normal for the next round. The interesting thing here is that the the other character in the cutscene is Amakusa!
    ---- In gameplay, if he loses/drops his weapon, his weapon icon (when it's on the ground) is Charlotte's 2P weapon icon. If he is on the 2P side, it is Charlotter's COM weapon icon instead. The strange thing is that for the CPU-controlled Amakusa you fight against at the end of the game, if he loses/drops his weapon, his dropped weapon icon is the actual correct gem icon.
    ---- When playing as him in a 1P game, the game will crash and reset after defeating the 4th opponent. This is because he has no proper sprite and dialogue for the cutscene. You can see this around 11:31 in the video. There is an easy workaround to get past this, which I have done.
    ---- He has boss properties. All of his gem attacks hit hard which means that he doesn't follow the logical hit strengths of the regular characters; and his Weak Slash on the ground is a fast multi-hitting normal that is very powerful if it connects unblocked.
    ---- If he gets hit heavily at certain situations, he automatically does the disappearing and re-appearing move.
    ---- In a 1P game, after defeating CPU Amakusa at the end, the game will crash and reset because he doesn't have a proper ending programmed in.
    ===== VIDEO MOMENT =====
    15:20 - weaponless Amakusa catches Ukyo's blade and throws him to the ground.
    ===== CHAPTERS =====
    00:00 - Intro, Title, Character Select
    00:51 - Regular fights
    08:20 - Cutscene 1
    08:30 - 1st Bonus Stage
    09:05 - Cutscene 2
    09:12 - Regular fights
    11:32 - Game crash and reset
    11:35 - Resume regular fights
    15:52 - Cutscene 4
    16:02 - 2nd Bonus Stage
    16:34 - Cutscene 5
    16:40 - Regular fights
    30:20 - Cutscene 6
    30:27 - 3rd Bonus Stage
    30:58 - Cutscene 7
    31:05 - vs. Amakusa
    33:35 - Ending sequence (crashes and resets)
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