Way of the Hunter - Quick Tips: Spooks

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  • Опубліковано 7 лис 2024

КОМЕНТАРІ • 26

  • @rogerheath3449
    @rogerheath3449 Місяць тому +1

    great video, thanks.

  • @koenbogaard
    @koenbogaard Місяць тому +1

    nice vid mate!

  • @BuckMasterNorm
    @BuckMasterNorm Місяць тому +1

    Thanks I guess we hunt the same way. Good advice . patience is the key

    • @_LiquidFire
      @_LiquidFire  Місяць тому +1

      I think if I had to sum up all of the possible tips for the game into one word, patience would be it. Taking your time in all things pays off so much. From stalking to claiming - adding a healthy dose of patience pays off. Rushing anything here is penalized...and I still rush sometimes and pay the costs...

  • @Nyksta
    @Nyksta Місяць тому +1

    Thanks for uploading your work!

    • @_LiquidFire
      @_LiquidFire  Місяць тому

      NP, thanks for checking it out!

  • @DrgnRebrn
    @DrgnRebrn Місяць тому +1

    I try to switch on my drone camera as quickly as possible, going as high as I can. Given the terrain you're in, you can often easily follow them. I try not to turn my camera, so I maintain my orientation based on the direction I am facing when I turn on camera mode. That helps me determine whether they went to my right, left, away, or towards me. I also try to approach herds downwind so my scent doesn't influence their spook direction, i.e., I've observed them spook towards my scent path in the wind and they end up changing direction. I find that most of the time I am able to easily see the direction they spook, where they settle, & am able to find them again as a result. I'll then approach them downwind again, hoping for a better approach for a shot, or to observe the herd.

    • @_LiquidFire
      @_LiquidFire  Місяць тому

      Really good point about not turning the camera! I'm with ya on usually being able to follow them w/ the camera, or at least pretty close to where they stop at most of the time. And yeah, going high is important. I should have mentioned that. I generally go forward and up at the same time, as a matter of habit. Thanks for adding the thoughts!

  • @godtux
    @godtux Місяць тому +1

    How do you do to have such a fast rising camera ? (i'm on PC)

    • @_LiquidFire
      @_LiquidFire  Місяць тому +1

      You can change speed on it just like walking/crouching/crawling. Slow, normal, and fast. Same keys you have for travel speeds, however they are mapped (at least I think they follow key mapping lol).

  • @alexwolf8414
    @alexwolf8414 Місяць тому +3

    Not a bad guide for beginners. However, the very first piece of advice on finding scared animals sets a bad tone. Using the camera from the game's photo mode is a cheat in our game. Giving such advice to beginners is not worth it. They should track animals using skills, studying the terrain and the animals' habits. And what you give them will never teach them this.

    • @_LiquidFire
      @_LiquidFire  Місяць тому

      I understand your feeling on using the camara, and it's a fair choice to not use it. I think it falls inline with every other tool they provides based on difficulty choice. Hunter sense for sound bubbles, or identification, or even ranging through the scope and providing hit energy - not to mention the hunter sense dot itself for impact location and even telling you if you are hitting with the appropriate power. And if you go to Hiker or other levels you gain additional tools like cones on blood trails etc. The camera, by design, is there for players to use as they wish. Just like every other aid in the game.
      What I'm curious about though, are those skills you eluded to. What "habits" you have found from the animals when they are inadvertently spooked, that I didn't get into as it relates to finding spooked animals. I tried to walk though how they run, what distances to start considering likely; and showcased how they often add at least one turn, talked about how to anticipate their interactions with map edges, bodies of water, and blocking terrain, and tried to explain how those distances change based on your location vs theirs and total path distance vs strait line distance. I tried to show how to watch and listen to their movements, post spook, in order to find them without using the camera.
      Like I said in the video, I am not an expert in all techniques possible for finding spooked animals, and asked for folks to hop on and give advice. It sounds like you certainly have some additional ideas you are referring to that I didn't cover, I would like to hear your additional tips for people to help them find spooked animals. I'm always up for learning new things, or recognizing that I forgot to share something. ( I don't think I've said 250m range on callers in a video yet!!! ) The last thing I want to do is keep someone from having all the info possible available to them, doesn't matter to me at all if I say it or someone else shares ideas that I haven't considered or noticed in game yet. Please, share the skills you referred to so we all have more tools at our disposal.
      Thanks!!

    • @nannyoverzet1954
      @nannyoverzet1954 Місяць тому

      I think you are very wrong. I've hunted in real life for over 40 years and I have experiencd many things. I use wind indicators, doe pee, buck urine, GPS locaters, decoys, yes even climbing stands. Now hunters traverse terrains on horseback, get dropped in by airplane. All are cheating technques to get you closer to your animals or your animals closer to you. You can go all the way back to your cabin or camp with the push of a button, cheating. Spotting scopes are no different than a drone, cheating. Binoculars that tell you what you're hunting, cheating. Oh the life cycle, need zones lit up, cheating. No gutting required, cheating. This is a game, for fun. Cheating is allowed in real life and in this game. I call it hunting. As far as hunting in real life, years of experience required. You cannot take someone who has never hunted in real life and drop them in this game and expect t them to know what to do. This is a game and they need game advice. Tools of this game is not cheating. You can play in ranger mode...go for it. I think you should not use any scopes or binoculars, which are cheats in this game. Have fun it is a game and is no where close to hunting IRL. Hats off to someone trying to help another. Your comment sets a bad tone to me. It is a game.

    • @alexwolf8414
      @alexwolf8414 Місяць тому

      @@_LiquidFire I've been playing Way of the Hunter since release. And the camera from the photo mode is just a camera from the photo mode. It is not intended to be used for hunting. Using it this way means ignoring the main mechanics of the game for finding animals.
      Regarding skills. The game is built on the principle: what you do most often, you pump up the fastest. Walk around the reserve, study the habits of specific animal communities and get the corresponding skills. Read the game guide, adhere to the rules of humane hunting (it's all there), study the habits of animals and get more knowledge about them (everything will appear in the game guide). There are no special secrets.
      Way of the Hunter is a hardcore hunting simulator. Difficulty levels here are more of a convention. For example: you point a rifle at a target and Hunter Sense tells you where you will hit. But you will NOT GUARANTEEDLY hit what you aim for if you do not take into account the wind direction and do not calculate the distance to the target by sighting in your weapon and selecting equipment.
      So there are no tricks - just follow the rules, shoot only for sure, do not make noise and take into account the wind direction when approaching the target.

    • @alexwolf8414
      @alexwolf8414 Місяць тому

      @@nannyoverzet1954 I also did commercial hunting, though much less - about fifteen years. I agree, real life and the game are not the same thing. However, you defend the author of the video without understanding the essence of my post and it does not paint you in a good light either. Real life and the game have their own rules. The author of the video teaches how to break these rules, he does not help beginners, but spoils all the pleasure of the game with such advice. Way of the Hunter has everything so that a beginner can figure it out and understand the essence of the gameplay himself. Yes, it is not elementary, but it is not Call of Duty. This is a hardcore simulator, where everything is achieved through your own experience and patience. Just like in life, right?

    • @_LiquidFire
      @_LiquidFire  Місяць тому +2

      @@alexwolf8414 I understand your position in that using the camera as a tool is not something you agree with. And like I said before, that's a totally fine approach. I don't judge anyone on how they choose to play their game, be it difficulty, weapon choices, playstyle or tools - some love to run and gun and shoot whatever with whatever, others focus on very slow play, underpowered shots and meticulous herd management - and others everything in between. However, to say that it is not to be used for hunting makes me wonder why they reduce the range of it if you are in Ranger, and increase the usable range in lower difficulties. It's almost as if there is some reason they feel the need to reduce its range, and thereby its effectiveness if you are hunting in the hardest difficulty. Doesn't that kind of say to you there is an understanding that it will be leveraged as a tool to make hunting easier? Otherwise, all camera ranges would be the same regardless of difficulty.
      I'm skipping your skills comment for the moment and heading to a more important one. The Hunter Sense dot while aiming. You indicated that you need to take into account wind and range when using the hunter sense dot. That is actually completely inaccurate. The way the hunter sense dot actually works is to showcase bullet impact after it takes into account wind and range adjustments for you. You can literally leave the rifle zeroed at 100m, for example, and shoot something at 500m in a 14m crosswind simply by putting the dot where you want to hit. If you are using the hunter sense dot while aiming, and ALSO holding for drop or wind drift - you will not be hitting where the HS dot says you will. So you will not hit what you aim for if you DO try to also take into account wind and range by holding high and to the side. Obviously zeroing at ranges works just fine w/ the hunter sense dot. That said, there is a little bit of a crosshair bug at ultra long ranges right now, but given the current state of energies in game (to be fixed in an upcoming update) those distances are nullified by such a lack of power that it doesn't matter if you hit or not anyway lol. But that's a totally different issue from what you were confused about.
      Now back to skills...the points you make are fine talking points when it comes to the most high level concepts and ethos in a game, the "idea of hunting", as it were, in a video game. But none of that addresses what kinds of skills and techniques one should apply for finding spooked animals (which as you remember was the point in question). Those specific skills are what you initially said that I did not help try to showcase to players; and that is why I asked what specific techniques I didn't outline that you felt should be shared to players to help them more efficiently find spooked animals. Out of the entire convo, that is the important part - sharing skills and knowledge with others to help them better understand different components of the game and hopefully enjoy it and success, a bit more. So if you could, please outline the techniques I overlooked so that I and others may have more tools out our disposal. I'm sure it's been a bit since you watched the video - I tried to recap what I covered in the previous post if it helps you isolate what I omitted. Thanks, and looking forward to hearing the additional techniques.

  • @real.presets
    @real.presets Місяць тому +1

    Thanks for the video, I learnt alot. I'm new to this game, I Diddnt even know the zones are accurate. Thank you

    • @_LiquidFire
      @_LiquidFire  Місяць тому +2

      Oh good to see you got a chance to watch it! It's a hard topic to really cover well, I do hope I gave you some ideas to work with though. Made for a fun video for me - I'm not used to "testing" my ability to find spooked stuff - I just kind of try to do it when I mess up and spook stuff. Spooking on purpose and recording me trying to showcase how I would approach it made me kind of nervous that I'd screw it up lol. And don't "rely" on the camera, it happened to work out great for that example on tape, but being able to track the sounds and estimating direction and distance is a nice tool to have.
      As for the zones -- there's a couple things at play with them. The ground markers (I mean the glow-y areas on the ground) when you are walking around and finding them, are MOST OFTEN NOT where the animals tend to gravitate towards. They tend to use an area VERY CLOSE to where the map icon is. They of course wander around a bit - but that map icon is the key to finding herds - you will find ground markers sometimes hundreds of yards away from where they actually go. Predators especially tend to be FAR from where you find the indications of a zone on the ground, some are literally 300+ meters away.